I admit a part of me almost bought into the whole vaporware prediction about the game, considering it's been in production for a
thousand years. But it turns out that this shit is actually in
full swing.
Darkfall is a
PvP game,
Massive in geography and content, inherently
Multiplayer, to be distributed and played
Online, and - supposedly - it's also an
RPG.
Many have actually called it the holy grail of PvP MMOs because of its goal of a completely open and unrestricted game world, its real-time combat mechanics, and the large-scale sieges it will offer. On the other hand, many others have also called it vaporware.
Inspired by the old-school Ultima Online feel, the developers of Darkfall announced they will be throwing conventional MMO rules out the window and shooting for a more realistic and involving online RPG. It kind of seems like they've opted to throw caution to the wind in terms of conventional subscriber bait and focus more on the actual gameplay. Call it a poor business model, but sometimes it's the gameplay that keeps people interested. There will be no classes, no grinding, no levels, and no gear runs in Darkfall, but instead a skill system and crafting and hundreds of spells to choose from. Add to this to non-instanced city building, ship battles, mounted combat, real time swing-and-block mechanics, a realistic physics system including player collision, a weather system, a massive and seamless world, and full loot, and you have yourself something no other developer has ever attempted before.
The graphics, though at times a little unpolished (can only expect so much from an indy dev), have been optimized for 200+ player battles (or so goes the claim) and we've heard the game will even be playable on low-to-mid-range systems with the proper scaling.
Because of the massive list of features, here's a link to their
features page and the
Wikipedia article.
A map of
Agon.
An in-depth and interesting
article by one of the developers.
Q&A on the official forums (thanks RabidTreeMonkey).
And some brand new and impressive gameplay videos. They are very much worth a watch:
Again, for anyone interested, here are the
beta signups.
Posts
Starcraft 2: jawaka.947
*Statement a logical fallacy.
As for this bullshit about who posted a better OP, you are joking right?
It's because you're a shallow human being
It's obvious, even from the OP, that they're focusing more on gameplay, because they know they can't beat the likes of AoC or WHO in terms of looks.
Bijaz - Ironbreaker
About the biggest accomplishment Darkfall has ever had has been providing a nebulous PvP game for all those "I'm just playing x while waiting for y" types to point at as the thing that will crush anyone and everyone for the past seven years.
- The Four Horsemen of the Apocalypse (2017, colorized)
The real concern for me is some of the things I've been hearing when it comes to gameplay. No pets, no stealth, and now from the other thread I think I saw no player names and health bars?
Excuse me? They just alienated a huge chunk of players who want pets and a REAL stealth system (not just "Oh ya gotta wear armor that doesn't make noise and sit in a rock shadow and pray to GOD they don't look in your general direction."). In addition, I find the lack of name display fucking stupid. How, pray tell, in a massive PvP situation will you tell ally from foe? How in a general situation will you tell your friend from an enemy? On the subject of health bars, you have got to be shitting me. Yes, you stated that the Darkfall guys took conventional MMO rules and threw them out a window, but you didn't say they burn them alive and pissed on the ashes. Health bars aren't just a staple in an MMO, they are a staple in any game (and I realize I can get burnt on this).
Sorry. Not for me. I like new ideas, not retarded ones.
I'm just hearing about this for the first time, and just from reading this I can see you're missing the entire point
They're not striving for the same feel as other MMOs. Thus the lack of health bars/nametags or ridiculous stealth system (seriously, there's nothing more game-y than MMO stealth systems).
I applaud them for trying something different, and if they can get everything they got on paper in game, it should be a fun experience
Right. Horizons' early RP+PvP-heavy roots died early on and it became "That One EQ Clone With the Weird Crafting and also Dragons". Shadowbane came out, peaked within a month, and subsequently crashed under the weight of its shitty client, shitty controls, and fundamentally broken gameplay. Fury? Died in a year. Age of Conan? Currently hemorrhaging customers just like AO was back in, what, 1999?, and could quite possibly sink Funcom as a company.
Darkfall's developers have promised the moon, delivered nothing but a shoddy engine, janky "gameplay" footage, and even more promises that everyone knows they won't keep, but hold on to the hope that they will anyway. Is the game even in beta yet? Who's funding this? Why has this taken so long to be released? How large is their team? Do they even have the capability of following through on anything they've promised?
Forgive me for being overly skeptical here, but I've seen so many pie-in-the-sky games touted as PvP meccas that have all ended the same way: They've crashed, and they've burned.
And they've all deserved it.
- The Four Horsemen of the Apocalypse (2017, colorized)
The game is not in beta, but is now accepting beta sign-ups. Darkfall is funded by private capital. It's taken so long to be released because their development team is about 25 people, and they're actually intent on delivering what they promised. Whether or not they can deliver it, your guess is as good as mine.
I'm inclined to give them the benefit of the doubt, since this game seems to be a true labor of love, and not a hype machine designed to sell as many copies as possible before people realize it's a piece of shit (I'm looking at you AoC). And yeah, that footage disappointed me (The particle effects look like they ripped them straight out of DOOM ), but if they come through on the gameplay, it'll be OK.
What you're describing is a gimmicky MMO stealth system, not a "real" stealth system. In a competetive PvP game, where you can lose all your stuff when you die, do you really want people to be able to run around invisible?
Their rationale for not including pets is that they want to focus on conflict between players and not have an NPC do all your work for you. I think it's kind of a flimsy excuse, being a long-time player of pet classes, but whatever. It would probably be a lot harder to balance in a classless advancement system anyway.
If I remember correctly, you'll be able to see that information on mouseover. The idea is that you won't be able to see the guy hiding in the grass just because he has a giant red name over his head.
Ever played an FPS?
the engine is horrible, the character models are horrible, the animations are so far beyond horrible it is mind blowing and the actual fights, the whole point of the game look like the biggest mishmash of button mashing garbage ever.
jesus christ, 7 years for that?
How many MMOs now have promised the whole "Oh we are not your typical MMO"? When I actually play these games they are so terrible that I wish they WERE in fact just playing it by the book.
Did the OP mention anywhere that they are probably not going to be releasing in the US because they can't get a publisher to touch them with a 10 foot pole?
Darkfail.
I had more fun simply watching the Darkfall gameplay trailer than I ever did playing WoW. It just looks like an incredibly good time. I know I will definitely be playing this when it releases, however up to the point when there is a beta invite in my inbox or the game is in my hand I will be playing WAR.
I find it almost impossible that somebody can watch that trailer and come away with UGH BAD GRAPHICS. Like, these dudes just took over a ship. Who CARES about the graphics?
get your own starcraft 2 signature at sc2sig.com
Check your messages man, I sent you an apology for being whiny and getting your thread locked. To tell the truth, it took me over an hour because I was really hung over and I was having a hard time finding that one article by Tasos I posted. And I had to go get breakfast. So yeah, that's why I was all "waaaghh! >.<" when I found out I'd been beaten to the punch. My apologies, bro.
Anyway, this isn't a thread where we rally up the naysayers and shit all over DFO's concept or graphics or whatever. Here we discuss legitimate concerns if we have them, or maybe just chat about details. Don't bring your hate into my thread please.
As for the graphics, I think they look pretty good for such a low-budget title. I once subscribed to a pretty MMO called AoC because of its graphics. Turns out they don't make a game. What I'm looking forward to seeing in DFO is the special weather system in action, because those skies look really gorgeous.
I think Vellyr said it best here:
If the gameplay delivers, to hell with jerky animations and chunky explosions. I can live with that easylike.
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
get your own starcraft 2 signature at sc2sig.com
They are going to release in the US, it'll just be later than in Europe. Either way, why should you care? You're obviously not going to be playing it.
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
and i am willing to bet that, for as terrible as aoc ended up, they made a lot more of a game then darkfall will ever be.
I see nothing's changed since 2005, then. That's when I personally submitted the PA guild application.
As far as actually delivering on the features, several people have visited the studios and confirmed that everything is working ingame.
get your own starcraft 2 signature at sc2sig.com
I am reluctant because if a game lacks polish in one area, it usually lacks the same amount of polish across the board. I just watched clip 2 of them taking the boat and those animations just looked inexcusably bad.
I worry about the bugs too, but I'm hoping the reason behind the lack of polish is because tthey've been working on the gameplay as they claim. That and expanding the world can be time consuming.
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
Now I watched the videos and interest went down the drain.
chair to Creation and then suplex the Void.
get your own starcraft 2 signature at sc2sig.com
Still, I won't get excited for Darkfall until I hear actual beta impressions. Same way I was for WAR.
I just typed in Penny Arcade and linked our forums. Let's see what happens.
Bijaz - Ironbreaker
I sincerely hope that this time they actually follow through with a beta this year. This isn't the first time they've announced beta and taken applications. I won't get any more hyped for this game until it is in my hands.
That said, I've never once assumed DFO to be vapourware. I've always had faith that the game was indeed real. No other dev team has openly stated they drew inspiration mainly from UO. Most games instead chose EQ's rulset. For that alone I gave this game a chance.
This has been the only MMORPG on my radar for a long time.
Dude... you just kinda said it.
It's a small team working on a project for 7 years. Of course it's going to look outdated.
The thing that gets me is that some of the more recent screenshots looking rather good. I wonder if they were just polished up in post, or true to the highest settings of the games graphic engine.
I support any game that supports tanks that hover. Unless it's PlanetSide. Cause screw you SOE
Backlog Wars - Sonic Generations | Steam!
Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
Hey now.
Planetside was glorious.
So, there was a bug that crashed my computer anytime I entered or left a cloaking field. Like the one on the mobile spawn points. I was not pleased. Though to be honest, I did come back for the free year thing. Good times were had. Now back to Darkfall poasting.
And hovertanks.
Backlog Wars - Sonic Generations | Steam!
Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
That's... well... not true at all. [citation needed], I know, but I know several devs have drawn inspiration from old UO, Shadowbane the main one of the bunch.
In fact, if I remember correctly, Shadowbane was billed as a successor to UO.
- The Four Horsemen of the Apocalypse (2017, colorized)