"Today, August 31st, 2008 marks the 13th anniversary of the storied Command & Conquer franchise, which has sold over 25 million copies to date. And to celebrate this milestone and this October's highly anticipated return to the world of Red Alert with Red Alert 3, we are giving away one of the original games that started it all, Command & Conquer Red Alert, for FREE."
It's available for download in 2 500mb RAR files (ISOs)
here. Also they say it supports XP but, "This software is not supported by Windows Vista, however there are community driven strategies and tips available for making the software function on Vista which you can find on our various fan-sites."
Update:
The included instructions say to set the installer to Win95 compat mode. This is actually necessary to get it to install at all. Also, setting RA95.EXE to Win95 compat mode is a good idea as well. As for Vista, running it in Win95 compat mode is reported to work just fine on there as well.
Update2:
If the download links on the EA page don't work for you try
here. [Info provided by Fleck0.]
Posts
This is pretty rad though, but I picked up the decade pack they released a while ago. Editing the values file for this to make the dogs create explosions when they bit soldiers never got old.
im using an emulated drive as i have no blank cd's at hand. any suggestions?
But giving it away free, that's pretty cool, I'll have to do a playthrough of this again.
I remember playing on maps with some bizarre configurations.
I remember making a spy that shot a screen length tesla coil blast out of his cufflinks, and an Einstein unit that had super rate of fire gatling guns for arms. The funny thing about the Einstein unit was since his graphics didn't have a "firing" animation, everytime he attacked he exploded.
Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.
A squad of splinter cells dropped in by the dropship from Aliens covered by the USS Enterprise A . So much fun.
And it was TS where you could add new unit types, hell I worked with a group that added 2 new factions.
Have they still got the rules.ini in the latest engine?
In a way it seems as if the RA series has actually built upon the tinkering that people decided to put in and try. It's like as the series progressed they thought "OK. the fanbase likes to mix it up with crazy stuff, what can we give them that's crazy?"
Sonic barking dogs? Underwater planes? Armoured bears?
Can you imagine the kind of weird super units you'd be able to mix up from that?
More or less. New engine and all, but its there in some form. Was in generals at least, and I believe everything since generals (BFME, TW, etc) has used upgraded versions of that engine.
I'm on a shitty ass computer and as fun as DotA is, a change of pace/visit to the past could be nice. game on would also be nice.
Not that i'm bothered that much since I own the first decade. As an addendum, entering serials when installing these is a massive headache.
---
I've got a spare copy of Portal, if anyone wants it message me.
Because the C&C Red Alert series was the pinnacle of all C&C games?
---
I've got a spare copy of Portal, if anyone wants it message me.
The only C&C game that I ever played was one on the Playstation :P
I owned them on the Playstation too, the pc versions were massively better. I actually still have them somewhere.
---
I've got a spare copy of Portal, if anyone wants it message me.
You...you don't play RTS' on a console. Especially not a playstation.
Doin' it wrong.
White FC: 0819 3350 1787
Einstein building a time machine to go back in time and kill Hitler, causing the soviets to become the dominant super power? Giant tesla coils that fry infantry units with massive jolts of electricity? Tanya. Not to mention it's fucking FREE. I can't think of a good reason not to play it.
Man do I feel old : /
I have them, plus Aftermath and Counterstrike expansions. :P Best christmas present EVER.
Generals (and other games on that engine, e.g. C&C3) has its INI files set up completely differently, but they're still there and still very expandable. They're just a little more complicated.
The problem is that around the time Generals came out, the C&C mod community went from "let's everybody make cool units and share them and just screw around and have fun" to "let's group into hateful cliques and make total conversions that never get released and keep everything secret and you can't use our stuff" type of Cartmanland syndrome. It was almost as bad as the Mugen community, really.
But then, I guess animated 3D models are harder to make than voxels, so I sort of understand why it happened. It just kinda sucks, that's all.
edit: holy shit, I just realized I still have several gigabytes of RA2 modding resources lying around on one of my computers.
Wow. That does suck when it happens. It's like people all of a sudden forget that they're modding someone elses work and get this almost rock star mentality of "nobody touches my crap except me!".
XBL/PSN/Steam: APZonerunner
Just have to say here that the PS port of RA was compatible with the playstation mouse. I honestly wish they'd got mouse support for C&C 3 as my pc couldn't run it and it's horrid trying to play it on the 360.
Where Madness and the Fantasical Come to Play
Ha-ha. Me too mate, me too.
That said, I’m really happy this happened. The RA3 beta gave me the itch and I couldn't find the damn discs. Now I don't have to.
Haha oh man that reminds me I had the Red Alert soundtrack. I feel the urge to dig it out again but it's probably long gone.
I dunno, Retaliation was pretty good I thought.
Carville had the best lines. "Sarin nerve gas. The Soviets love it. Colourless, odourless, but it sure as hell ain't painless. They probably wiped out this whole town with a bottle half the size of my -"
To get RA1 working in XP, Westwood produced a patch, but this had the unfortunate effect of disabling network play altogether. The above patch will restore the functionality, and still let the game play in XP. Get to it, soldiers.*
*This is true of the original RA1 and First Decade versions; they may have fixed it here, and I can't check as I've not downloaded it. Basically, if you can't get networking and you're on XP, download this.