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EA releases C&C: Red Alert for free

TalonSETalonSE Registered User regular
edited September 2008 in Games and Technology
"Today, August 31st, 2008 marks the 13th anniversary of the storied Command & Conquer franchise, which has sold over 25 million copies to date. And to celebrate this milestone and this October's highly anticipated return to the world of Red Alert with Red Alert 3, we are giving away one of the original games that started it all, Command & Conquer Red Alert, for FREE."

It's available for download in 2 500mb RAR files (ISOs) here. Also they say it supports XP but, "This software is not supported by Windows Vista, however there are community driven strategies and tips available for making the software function on Vista which you can find on our various fan-sites."

Update:
The included instructions say to set the installer to Win95 compat mode. This is actually necessary to get it to install at all. Also, setting RA95.EXE to Win95 compat mode is a good idea as well. As for Vista, running it in Win95 compat mode is reported to work just fine on there as well.

Update2:
If the download links on the EA page don't work for you try here. [Info provided by Fleck0.]

TalonSE on
«134

Posts

  • ImprovoloneImprovolone Registered User regular
    edited August 2008
    This game is phenomenal. Thank you Talon, and thank you big faceless corporation.

    Improvolone on
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  • KelorKelor Registered User regular
    edited August 2008
    EA......is that you? You haven't raped a puppy in at least a month, are you alright?

    This is pretty rad though, but I picked up the decade pack they released a while ago. Editing the values file for this to make the dogs create explosions when they bit soldiers never got old.

    Kelor on
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited August 2008
    Or dogs that shoot dogs that shoot fireballs out of their mouths.

    Bendery It Like Beckham on
  • PompaPompa Registered User regular
    edited August 2008
    can anyone get this to work? i applied the XP patch and when i try to run the game, it hangs on a black screen and an application error comes up.

    im using an emulated drive as i have no blank cd's at hand. any suggestions?

    Pompa on
  • ginguskahnginguskahn Registered User regular
    edited August 2008
    think you need to run in windows 95 compatibility mode.

    ginguskahn on
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  • ZellZell Registered User regular
    edited August 2008
    You might want to start the setup program and set the resolution to 640x480 too, LCD monitors often don't support 640x400 and that could cause a crash.

    Zell on
  • 0blique0blique Registered User regular
    edited August 2008
    Yeah, editting the rules.ini file was really neat. I aways liked adding buildable civilian units that shot nuclear missles as max rate.

    But giving it away free, that's pretty cool, I'll have to do a playthrough of this again.

    0blique on
  • TalonSETalonSE Registered User regular
    edited August 2008
    Yeah, despite what the site says about it supporting XP I encountered the same problem with it hanging with an app error on startup. Setting it to Win95 compat mode fixed it. I suppose their install instructions saying that the installer had to be set to Win95 compat mode shoulda been a clue.

    TalonSE on
  • subediisubedii Registered User regular
    edited August 2008
    IIRC the edited stuff could even be taken into multiplayer couldn't it?

    I remember playing on maps with some bizarre configurations.

    subedii on
  • ChrisDudeChrisDude Registered User regular
    edited August 2008
    I looooved abusing the rules.ini file.

    I remember making a spy that shot a screen length tesla coil blast out of his cufflinks, and an Einstein unit that had super rate of fire gatling guns for arms. The funny thing about the Einstein unit was since his graphics didn't have a "firing" animation, everytime he attacked he exploded.:lol:

    ChrisDude on
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  • DaedalusDaedalus Registered User regular
    edited August 2008
    Rules.ini was great, although it only really started to shine in Red Alert 2 where you could add in new unit types instead of changing existing ones.

    Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.

    Daedalus on
  • ArrathArrath Registered User regular
    edited August 2008
    Daedalus wrote: »
    Rules.ini was great, although it only really started to shine in Red Alert 2 where you could add in new unit types instead of changing existing ones.

    Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.

    A squad of splinter cells dropped in by the dropship from Aliens covered by the USS Enterprise A <3. So much fun.

    And it was TS where you could add new unit types, hell I worked with a group that added 2 new factions.

    Arrath on
  • subediisubedii Registered User regular
    edited August 2008
    Daedalus wrote: »
    Rules.ini was great, although it only really started to shine in Red Alert 2 where you could add in new unit types instead of changing existing ones.

    Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.

    Have they still got the rules.ini in the latest engine?

    In a way it seems as if the RA series has actually built upon the tinkering that people decided to put in and try. It's like as the series progressed they thought "OK. the fanbase likes to mix it up with crazy stuff, what can we give them that's crazy?"

    Sonic barking dogs? Underwater planes? Armoured bears?

    Can you imagine the kind of weird super units you'd be able to mix up from that?

    subedii on
  • ArrathArrath Registered User regular
    edited August 2008
    subedii wrote: »
    Daedalus wrote: »
    Rules.ini was great, although it only really started to shine in Red Alert 2 where you could add in new unit types instead of changing existing ones.

    Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.

    Have they still got the rules.ini in the latest engine?

    In a way it seems as if the RA series has actually built upon the tinkering that people decided to put in and try. It's like as the series progressed they thought "OK. the fanbase likes to mix it up with crazy stuff, what can we give them that's crazy?"

    Sonic barking dogs? Underwater planes? Armoured bears?

    Can you imagine the kind of weird super units you'd be able to mix up from that?

    More or less. New engine and all, but its there in some form. Was in generals at least, and I believe everything since generals (BFME, TW, etc) has used upgraded versions of that engine.

    Arrath on
  • zeppelinzeppelin Registered User regular
    edited August 2008
    does multiplayer still work?

    I'm on a shitty ass computer and as fun as DotA is, a change of pace/visit to the past could be nice. game on would also be nice.

    zeppelin on
  • GrimReaperGrimReaper Registered User regular
    edited August 2008
    Pity they aren't releasing Red Alert 2 too, that was the pinnacle of the C&C series still to this day.

    Not that i'm bothered that much since I own the first decade. As an addendum, entering serials when installing these is a massive headache.

    GrimReaper on
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  • CantidoCantido Registered User regular
    edited August 2008
    I'm playing my first C&C on Xbox 360<3

    Cantido on
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  • ImpersonatorImpersonator Registered User regular
    edited August 2008
    Can someone give me a reason why I should try this? :P

    Impersonator on
  • GrimReaperGrimReaper Registered User regular
    edited August 2008
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    GrimReaper on
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  • ImpersonatorImpersonator Registered User regular
    edited August 2008
    GrimReaper wrote: »
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    The only C&C game that I ever played was one on the Playstation :P

    Impersonator on
  • GrimReaperGrimReaper Registered User regular
    edited August 2008
    GrimReaper wrote: »
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    The only C&C game that I ever played was one on the Playstation :P

    I owned them on the Playstation too, the pc versions were massively better. I actually still have them somewhere.

    GrimReaper on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited August 2008
    GrimReaper wrote: »
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    The only C&C game that I ever played was one on the Playstation :P

    You...you don't play RTS' on a console. Especially not a playstation.

    Doin' it wrong.

    Fiaryn on
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  • DangerousDangerous Registered User regular
    edited August 2008
    Can someone give me a reason why I should try this? :P

    Einstein building a time machine to go back in time and kill Hitler, causing the soviets to become the dominant super power? Giant tesla coils that fry infantry units with massive jolts of electricity? Tanya. Not to mention it's fucking FREE. I can't think of a good reason not to play it.

    Dangerous on
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  • Al BaronAl Baron Registered User regular
    edited August 2008
    GrimReaper wrote: »
    Pity they aren't releasing Red Alert 2 too, that was the pinnacle of the C&C series still to this day.
    It's a pre-order bonus for Red Alert 3, actually.

    Al Baron on
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  • MalakaiusMalakaius KalamazooRegistered User regular
    edited August 2008
    Cool, Didn't know about this. Never played Red Alert back in the day so will try it now. Thanks!

    Malakaius on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2008
    I still have the CDs and manual for the original

    Man do I feel old : /

    Metal Gear Solid 2 Demo on
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  • DangerousDangerous Registered User regular
    edited August 2008
    I still have the CDs and manual for the original

    Man do I feel old : /

    I have them, plus Aftermath and Counterstrike expansions. :P Best christmas present EVER.

    Dangerous on
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  • RichardTauberRichardTauber Kvlt Registered User regular
    edited August 2008
    psh. I have Warcraft 1 in the original packaging.

    RichardTauber on
  • DaedalusDaedalus Registered User regular
    edited August 2008
    subedii wrote: »
    Daedalus wrote: »
    Rules.ini was great, although it only really started to shine in Red Alert 2 where you could add in new unit types instead of changing existing ones.

    Man, the mod community for RA2 was amazing. Websites full of sprites and voxels for individual units and buildings, so you could just piece everything together yourself. None of this "everything is a total conversion that's never going to actually get released" bullshit that's so common nowadays.

    Have they still got the rules.ini in the latest engine?

    In a way it seems as if the RA series has actually built upon the tinkering that people decided to put in and try. It's like as the series progressed they thought "OK. the fanbase likes to mix it up with crazy stuff, what can we give them that's crazy?"

    Sonic barking dogs? Underwater planes? Armoured bears?

    Can you imagine the kind of weird super units you'd be able to mix up from that?

    Generals (and other games on that engine, e.g. C&C3) has its INI files set up completely differently, but they're still there and still very expandable. They're just a little more complicated.

    The problem is that around the time Generals came out, the C&C mod community went from "let's everybody make cool units and share them and just screw around and have fun" to "let's group into hateful cliques and make total conversions that never get released and keep everything secret and you can't use our stuff" type of Cartmanland syndrome. It was almost as bad as the Mugen community, really.

    But then, I guess animated 3D models are harder to make than voxels, so I sort of understand why it happened. It just kinda sucks, that's all.

    edit: holy shit, I just realized I still have several gigabytes of RA2 modding resources lying around on one of my computers.

    Daedalus on
  • subediisubedii Registered User regular
    edited August 2008
    Daedalus wrote: »
    The problem is that around the time Generals came out, the C&C mod community went from "let's everybody make cool units and share them and just screw around and have fun" to "let's group into hateful cliques and make total conversions that never get released and keep everything secret and you can't use our stuff" type of Cartmanland syndrome. It was almost as bad as the Mugen community, really.

    But then, I guess animated 3D models are harder to make than voxels, so I sort of understand why it happened. It just kinda sucks, that's all.

    Wow. That does suck when it happens. It's like people all of a sudden forget that they're modding someone elses work and get this almost rock star mentality of "nobody touches my crap except me!".

    subedii on
  • APZonerunnerAPZonerunner Registered User regular
    edited August 2008
    That said, there are some amazing generals full conversion mods.

    APZonerunner on
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  • TheLawinatorTheLawinator Registered User regular
    edited August 2008
    So... this does not want to run on my Vista 64 bit, even in windows 95 compatability mode. Any ideas on how to fix the installer?

    TheLawinator on
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  • Duchess ProzacDuchess Prozac Registered User regular
    edited August 2008
    Fiaryn wrote: »
    GrimReaper wrote: »
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    The only C&C game that I ever played was one on the Playstation :P

    You...you don't play RTS' on a console. Especially not a playstation.

    Doin' it wrong.

    Just have to say here that the PS port of RA was compatible with the playstation mouse. I honestly wish they'd got mouse support for C&C 3 as my pc couldn't run it and it's horrid trying to play it on the 360.

    Duchess Prozac on
  • Duck'n'CoverDuck'n'Cover Registered User regular
    edited August 2008
    I still have the CDs and manual for the original

    Man do I feel old : /

    Ha-ha. Me too mate, me too.

    That said, I’m really happy this happened. The RA3 beta gave me the itch and I couldn't find the damn discs. Now I don't have to. :)

    Duck'n'Cover on
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  • emnmnmeemnmnme Registered User regular
    edited August 2008
    Whenever I hear the Hell March theme, I get the urge to goosestep!

    emnmnme on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited August 2008
    I used to have Red Alert that came in some EA bundle pack. But then one of the CD's broke. So this is great news. Now I have all the C&C's from RA3 backwards.

    SirUltimos on
  • DangerousDangerous Registered User regular
    edited August 2008
    emnmnme wrote: »
    Whenever I hear the Hell March theme, I get the urge to goosestep!

    Haha oh man that reminds me I had the Red Alert soundtrack. I feel the urge to dig it out again but it's probably long gone. :(

    Dangerous on
    sig2-2.jpg
  • 0blique0blique Registered User regular
    edited August 2008
    That reminds me of the time I recorded the entire RA and CnC1 sound track just by recording off of my computer. Some of the music was pretty well done. In fact, I still listen to the bonus music tracks on the covert operations CD sometimes.

    0blique on
  • Dr SnofeldDr Snofeld Registered User regular
    edited August 2008
    Fiaryn wrote: »
    GrimReaper wrote: »
    Can someone give me a reason why I should try this? :P

    Because the C&C Red Alert series was the pinnacle of all C&C games?

    The only C&C game that I ever played was one on the Playstation :P

    You...you don't play RTS' on a console. Especially not a playstation.

    Doin' it wrong.

    I dunno, Retaliation was pretty good I thought.

    Carville had the best lines. "Sarin nerve gas. The Soviets love it. Colourless, odourless, but it sure as hell ain't painless. They probably wiped out this whole town with a bottle half the size of my -"

    Dr Snofeld on
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  • VulpineVulpine Registered User regular
    edited August 2008
    No mention of Red Alert is complete without mentioning the LAN patch available here: http://www.understorm.net/cnc/lan/cnc95_ra1.php/

    To get RA1 working in XP, Westwood produced a patch, but this had the unfortunate effect of disabling network play altogether. The above patch will restore the functionality, and still let the game play in XP. Get to it, soldiers.*

    *This is true of the original RA1 and First Decade versions; they may have fixed it here, and I can't check as I've not downloaded it. Basically, if you can't get networking and you're on XP, download this.

    Vulpine on
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