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[WEG]-Star Wars; Who's got the love?

gredavingredavin Registered User regular
edited October 2006 in Critical Failures
I am currently running a d6 SW game set in the comic series Legacy era. I dropped SW a few years back after a buddy insisted we switch from d6 to d20. I did, and ran it for a few sessions more but never had the passion I did for the campaign while it was under the old WEG version.

Last month, after really digging the Legacy comics, I thought to try again.

I love WEG's version. You can make ANY character, and it tailor's itself to growth and learning. (You want to spend a week studying about wookies and their languages? Cool, add those specializations to your Alien Cultures and Languages skills.)

The combat is nice and fast, and can be just as deadly as it can be cinematic.

There are weaknesses, in that after awhile, it breaks down. When someone has more than 10d6 to roll for a single skill, adding them all up is a pain in the ass. Also, we have the running joke that the players want to get a ship weapon that fires Darth Vaders wielding lightsabers, because by the rules, his Lightsaber could technically destroy the Death Star.

Other than that, its great fun and I give high recommendation to anyone considering running SW to give the system a go. You can pick up the core books and expansion books for really cheap on Ebay (I got the 2nd ed. Revised and Exp. for $3 US.)

gredavin on

Posts

  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    I'm a d20 convert, and I find WEG's mechanic broken, but the old WEG book had tons of style. I love the ads and the wanted posters.

    You may also want to check this link out - http://arcdream.com/pdf/StarORE.pdf

    It's a free version of Godlike's One Roll Engine tailored to Star Wars.

    Conditional_Axe on
  • GolemGolem of Sand Saint Joseph, MORegistered User regular
    edited September 2006
    I loved this game. I liked it alot havent been able to bring myslef to try the d20 system (already play a game based on this)

    Golem on
  • AsumaAsuma Registered User regular
    edited September 2006
    WEG > d20. Have most of the original hardbacks and still play it as much as we can. When the characters become too uber we make new ones. A fun and fast paced system, one of my favorites.

    Asuma on
    "Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    There's a new "Complete Saga" version of the d20 rules coming in the spring of 2007 which will cover all 6 movies. I really hope WotC keeps creating new sourcebooks after that. The miniatures game is cool but it's nice to have new content whether you're playing d20 or converting it for D6.

    I have a huge collection of the D6 books (probably 50+). I actually picked up the version of the rules in the blue book with Vader's helmet on it after riding Star Tours for the fifth or sixth time on a trip to Disneyland. As someone who would rather focus on story than rules, D6 is a great system. Easy to explain, easy to make up and adapt on the fly.

    A little known fact: I had just been hired to do illustrations for Star Wars RPG and the short-lived Men in Black RPG from WEG when the company went tits up. :x

    DMAC on
  • GolemGolem of Sand Saint Joseph, MORegistered User regular
    edited September 2006
    SWEET I loves the MIB RPG, but it never went anywhere cuz we only got 2 people to show up for the sessions (me and the GM)

    Golem on
  • gredavingredavin Registered User regular
    edited September 2006
    DMAC,

    Oh shit, that sucks dude. I was always really impressed with the art in the books. They were always consistent, a shame you weren't able to get in on that.

    I agree, the d6 version is a great system that allows you to focus on story over mechanics, and it is very easy just to say, "ah, roll this..." and luckily in my group, no one is a rules nazi.

    I just played a fucking awesome session of this last night and am still feeling the good vibes from it. I am going to play again on Saturday, just because I can!

    gredavin on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    Speaking of the art in the SWRPG books, in Geonosis and the Outer Rim Worlds, there's interior art of an Ewok Jedi. It's the best/worst/best again thing.

    Conditional_Axe on
  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    If WotC does start putting out new sourcebooks, I'm making it my mission in life to get some of my art in there. I have a feeling the new version of the rules is pretty much just going to be "illustrated" with photos/stills from the movies.

    An Ewok Jedi is a ridiculous idea. Ortolan Jedi are where it's at.

    ortolanpencils.jpg

    DMAC on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    that's beautiful.

    A friend of mine actually played an ortolan jedi a few years ago. it was zany.

    Conditional_Axe on
  • gredavingredavin Registered User regular
    edited September 2006
    That is the one Star Wars race that I could never accept as believable. They look so... stuffed animal.. like.

    Regardless, thats a great piece.

    gredavin on
  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    Ortolans are one of my favorites. I actually have the Max Rebo "Beanie Baby" they put out a couple of years back. :)

    Has anyone ever tried running the Darkstryder campaign? I still keep in touch with Eric Trautmann, one of the former editors at WEG and co-creator of the Darkstryder campaign (among other things). I have all the books and it always seemed like a cool campaign to run.

    DMAC on
  • DocDoc Registered User, ClubPA regular
    edited September 2006
    I have not played d6 SW, but the D20 version is exceptionally broken.

    I played a soldier with a light repeater. We were a level 6 group. Anything that the group could take, I could more or less take on solo. If I died, then it was a badass enough beast to take down everyone else, too. I didn't even min-max him or take feats/skills in an attempt to break him.

    Our GM won't even let us use grenades due to their mechanics.

    Doc on
  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    Is it any better/worse than d20 Modern? I wonder how the new edition will be received. There are supposed to be a number of updates/fixes planned.

    DMAC on
  • gredavingredavin Registered User regular
    edited September 2006
    DMAC,

    I owned Darkstryder years ago, still have pieces of it in my collection here and there. I have followed a few threads on it at RPG.net, and they have all said the same thing:

    It's complicated to run as suggested.

    Players are meant to run three PC's; one from high command, one from the pilots and one for ground/away teams. It makes it hard for players to get into the game, especially since all the characters are already developed. You can make your own PC's and insert them without much hassle however.

    I tried running it when I was still in high school, and I was a pretty big GM n00b at the time, so I found it way too difficult. It might be different now, but then again, I don't really like premade adventures. I do everythign on the fly. It's probably a good resource to mine for story ideas though.

    gredavin on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    I ran Darkstryder with 3 different groups instead of making people double or triple up on characters, and had each affect the others.

    I don't know that I'd do it again. Too much work for me. It's an excellent campaign, though, and definitely worth tracking down.

    Conditional_Axe on
  • gredavingredavin Registered User regular
    edited September 2006
    CA,

    Cool idea man, very cool. I never thought of that. I also don't have that many gaming friends, so it wouldn't have been possible.

    How did you work that, did the stories all kind of flow together. Did other groups see the consequences of another groups actions? (IE: The command group makes a bad mistake, the lower down guys had to patch it up?)

    gredavin on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    gredavin wrote:

    How did you work that, did the stories all kind of flow together. Did other groups see the consequences of another groups actions? (IE: The command group makes a bad mistake, the lower down guys had to patch it up?)
    pretty much. One group's actions/decisions impacted what the others had to do, or at least were mentioned in passing somehow.

    At one point, I had a huge network of gaming friends, and was pigeonholed as The GM, so I ran interconnected multiparty games frequently. There's a ton of bookkeeping required, but it can be rewarding when it goes well.

    Conditional_Axe on
  • Eliot DuboisEliot Dubois Registered User regular
    edited September 2006
    Man, I knew this would come up after this forum came on.

    D6 Star Wars is a godly system, at least for small group action. It's large conflict rules and Starship fights can be really hard to figure out. This system is actually really easy to modify, I ran a modern day setting game using these rules and it worked out really well.

    Darkstryder is really meant for convention play, I have it and could never ever find a group that I could run that with. Plus it is entirely more fun to make your own characters.

    Most of my Star Wars games ran really well, usually a rag tag group of random spacefarers ala Outlaw Star or Firefly, always looking to scrape together enough dough to keep the ship up and running. Screw the Rebellion.

    Eliot Dubois on
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  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    I'm totally addicted to the prepainted Star Wars miniatures from WotC. I'm really looking forward to the starship miniatures this fall. The minis are cool no matter which system you play.
    "The Star War Miniatures gaming experience reaches a whole new level!
    Star Wars Starship Battles is a new collectible miniatures game based on the popular Star Wars Miniatures Game. Long anticipated by fans, Starship Battles presents authentic starship figures from across all eras of the Star Wars saga. This 40-figure set is made up exclusively of space vehicles of all sizes, from star fighters to capital ships, all represented in relative scale. The starter game also contains two exclusive, non-randomized figures not available anywhere else, the Super Star Destroyer Executor and the Mon Calamari Star Defender Viscount.

    Drawn from the popular films, computer games, comics, and novels, the starships in this set are presented in relative scale to each other and not scale with other Star Wars Miniatures figures."

    Starter Game Includes:
    •Two exclusive, non-randomized figures
    •Ten randomized figures and stat cards
    •Game map
    •Rulebook

    Boosters Include:
    •Seven randomized figures and related stat cards

    Due In November
    Starters To Retail for $39.99
    Boosters To Retail for $19.99

    starshipstarter.jpg

    starshipboosters.jpg

    DMAC on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    want. i may just resort to ebaying the singles that i want after i get the starter, though.

    Conditional_Axe on
  • DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited September 2006
    Has anyone tried the hex-based vehicle battle system that came out in the Star Wars Gamer magazine? I know they had a space/starfighter version in one issue and a ground-based Battle of Hoth version in another.

    DMAC on
  • Conditional_AxeConditional_Axe Registered User regular
    edited September 2006
    DMAC wrote:
    Has anyone tried the hex-based vehicle battle system that came out in the Star Wars Gamer magazine? I know they had a space/starfighter version in one issue and a ground-based Battle of Hoth version in another.
    yeah. i ran a starfighter based game when the first ed of swd20 was out, and it had terrible starship combat, so once i got my hands on the hex-based one, we switched over to that.

    Conditional_Axe on
  • SonarSonar Registered User regular
    edited September 2006
    I may have to get into the miniatures. Starship combat is teh win.

    Back on topic.

    WEG > D20 - it's fast paced and feels like your acting out a movie, instead of crunching stats.

    I've got a bunch of WEG SW stuff, and that is definatly a game I'd run over vent - given a group is wanting a game.

    Sonar on
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  • ravensmuseravensmuse Registered User regular
    edited September 2006
    I just got d6 last night and I'm already starting to look into resources for conversions. I'm a big fan of the other era's in Star Wars history (Legacy, the Kotor games, and yes, prequels) and so I'm really looking into finding conversion material.

    http://www.swrpgnetwork.com/

    The gamestore that I was at last night (Pandemonium Books and Games in Boston) had not only the core d6 book, but also the Companion. The Companion has Ithorians in it! This made me a very happy person. i'd love to do a Clone Wars era Ithorian Jedi like that one in Clone Wars. They also had some of the adventures too, but I thought that since i was already spending 40$ on those two books, I could probably wait. They'd be there again.

    ravensmuse on
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  • DasBootDasBoot Registered User regular
    edited September 2006
    D6 was my first game, and I ran multiple campaigns from when I was about 10 till probably 16 or so which means I have binders and binders of all sorts of crap laying around. I really liked how easy it was to modify the system with new rules if you wanted to, which is why by the time our group stopped playing it the system barely looked like itself anymore.

    I loved those books as a kid, especially Galadinium's Fantastic Technology and the Droids book.

    DasBoot on
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  • wateyadwateyad Registered User regular
    edited September 2006
    You guys are aware that d6 is till being published right?
    In fantasy, adventure (modern) and space flavours.
    The space one is apparently pretty much Star Wars with the serial numbers filed off. As in, it's essentially Star Wars d6 3rd edition.

    wateyad on
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited September 2006
    Yes, from what I've gathered West End Games' liscence to Star Wars liscence merely expired in 1997 or '98. I've seen their recent D6 system and it's hardly changed; only thing I recall off the bat is it uses an additional 0 difficulty range below Very Easy instead of the distinction of 'non-roll' actions versus normal rolls and 'free actions'.

    SW D6 was my first RPG, and I still prefer it greatly over most others, especially ones that use hitpoints and profession classes. Its rules are very modular and flexible, as stated by others, and I've found the basic rules are streamlined enough to intuitively learn and predict; 3rd edition Dungeons & Dragons really brought me out of the experience once I had to estimate my rolls rather than how good I should be.

    I could go on, but I'll leave it at that for now.

    Utsanomiko on
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  • PseudonymPseudonym Registered User regular
    edited October 2006
    Golem wrote:
    SWEET I loves the MIB RPG, but it never went anywhere cuz we only got 2 people to show up for the sessions (me and the GM)

    You're kidding me! I thought I was the only one that held a soft spot for that game. My friend ran my sister and I through several adventures. I wound up getting all of the books (All three! Never saw any point in getting the boxed set though.). I really liked the alien source book. Broke my heart that the book of adventures never came out.

    Also: D6 Star Wars: We played quite a bit of that, too. And I'm in a new game now. Can't believe I'm playing a Senator again. I'm in a rut.

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