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At-43: New shots (!56k)

EchoEcho ski-bapba-dapModerator, Administrator admin
edited September 2006 in Critical Failures
At-43 is Rackham's upcoming pre-painted miniature wargame. I don't really know much about it other than it looking darn purty for prepainted stuff.

The game mat that comes with the start set:

(linked for huge)
http://www.rackham-store.com/site/Forum/AT43/eclate.jpg

Human Firetoad: (They're just one of the human factions, dunno what they're really called)

firetoad.jpg

Steel Troopers:

steeltropper-leader.jpgsteeltrooper.jpgrocketlauncher.jpg

Alien scumbags:

stormgolem.jpgstormgolemalpha.jpgsonicgun.jpg

Big stompy alien thing:

WRAITH.jpg

Echo on

Posts

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited September 2006
    Damn, nice. =)

    Athenor on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    That's the contents of the starter set, which supposedly costs $80, €80 or £50, depending on your flavor.

    Echo on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited September 2006
    Echo wrote:
    That's the contents of the starter set, which supposedly costs $80, €80 or £50, depending on your flavor.
    and liek $400 CAD amirite?
    Also, looks really nifty. Really nifty.

    PiptheFair on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    I heard something about Rackham also releasing unpainted minis for the paint-sniffing crowd, but that may just have been a rumor.

    Echo on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited September 2006
    Echo wrote:
    I heard something about Rackham also releasing unpainted minis for the paint-sniffing crowd, but that may just have been a rumor.
    It'd be a pretty solid idea if they did.

    PiptheFair on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    Some more pics. Most of these are studio paint jobs, though.

    IMG_1390.JPGIMG_1391.JPGIMG_1393.JPGIMG_1394.JPGIMG_1396.JPGIMG_1397.JPG

    Echo on
  • SilpheedSilpheed Registered User regular
    edited September 2006
    This looks really sweet, I'm a big fan of Rackhams artwork and figurines. This might even affect my decision to get Battle for Macragge and go for this instead. Do you have some info of the setting, Echo?

    Silpheed on
  • The Count Of Midget FistoThe Count Of Midget Fisto Registered User regular
    edited September 2006
    Wow, where can I find more info about this?

    The Count Of Midget Fisto on
    In Low Orbit Over Budapest
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited September 2006
    Those look hot, but...

    Rackham does Confrontation, right? I looked at a demo for that at GenCon and didn't really like the system.

    INeedNoSalt on
  • GrimDog420GrimDog420 Registered User regular
    edited September 2006
    If rackham ever stops using lead in their minis i might check out confrontation. at-43 looks shit hot though

    GrimDog420 on
    [SIGPIC][/SIGPIC]
  • Panda4YouPanda4You Registered User regular
    edited September 2006
    Really nice-looking figs for being prepainted. Some of the figs seems useable to an old local wargame fave of mine, Apokalypse.

    Panda4You on
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    GrimDog420 wrote:
    If rackham ever stops using lead in their minis i might check out confrontation. at-43 looks shit hot though

    If you're referring to lead being toxic, you'd have to actually ingest the model for anything to happen.

    DisruptorX2 on
    1208768734831.jpg
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited September 2006
    Those look pretty damn good for pre-painted minis. The Firetoad is a cute little mech too. :3

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • GrimDog420GrimDog420 Registered User regular
    edited September 2006
    GrimDog420 wrote:
    If rackham ever stops using lead in their minis i might check out confrontation. at-43 looks shit hot though

    If you're referring to lead being toxic, you'd have to actually ingest the model for anything to happen.

    i have small kids and don't want to risk lead shavings in my house over the game. Regardless the game isn't all that impressive.

    GrimDog420 on
    [SIGPIC][/SIGPIC]
  • ChorazinChorazin Lancaster, PARegistered User regular
    edited September 2006
    That looks awesome! I didn't have much of an interest in minis in the past due to the paiting, so this looks right up my alley.

    Chorazin on
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  • lessmorelessmore United StatesRegistered User regular
    edited September 2006
    I got to agree this game looks like sex on wheels. I just hope it plays as good as it looks.

    lessmore on
  • The Count Of Midget FistoThe Count Of Midget Fisto Registered User regular
    edited September 2006
    I found a bunch of info about this game. This is all from the offical game forum.

    Yes, Here at Origins we have the PROTOTYPE AT-43 DEMO. It’s pretty limited in scope (basic combat) and includes only 2 types of models. THESE MODELS ARE PROTOTYPES AND NOT THE QUALITY OF WHAT WILL BE RELEASED.
    Heck, while I’m at it: EVERYTHING HERE IS PROTOTYPE!!! And just in case you missed it: EVERYTHING IS A PROTOTYPE. This is just to get a taste for what is to come.

    I AM Tired, this post is long, and I need to learn the Cadwallen demo for tomarrow. I will modify and update this post when I get time and more information.

    Remember that the details of the models are created specifically for the Demo, there stats will be different.

    Below are the links to pictures of what we have here.

    Keep in mind that 1s are NOT auto failures and 6s CANNOT be rolled up.
    The default for success is 4+ on a d6

    It’s concept is to allow for a quick game even on a large scale. Play Field size will vary considerably depending on the sizes of the army and the desires of the players. A 2 meter by 1.2 meter game has been reportedly played with an army considerably larger than the demo. Figures will have swappable equipment. They will (most likely) be made of pre-painted plastic.

    This is the Reference Card for the Fire Toad
    This is a Fire Toad, there are 2 in the Demo
    This is a Bane Goliath, there are 6 in the Demo (3 squads of 2)
    This is the Reference Card for the Bane Goliath

    Here is what you’re looking at on the reference cards.
    The top right icon with the 5 bars to the left is the Size Class of the Figure. The Bane Goliath. model is Size 2 and the Fire Toad is Size 3. For the demo this has no real use, but it will affect LOS for firing along with other things.

    On the left column…
    The Arrow Icon is movement (in cm). There are two types of basic movement: Combat Movement and Quick Movement. Combat movement allows you to shoot then move or move then shoot. If you happen to have multiple weapons, you can shoot, move, then shoot a different weapon. Quick Movement is the Combat Movement value modified by a value determined by the Mini’s Equipment. Some Mechs will be equipable with different legs.
    The Crowd Icon (to the right of Movement) is Effectivity. This is NOT used in the demo. With more people in a Unit/Squad the effectivity value will modify certain rolls such as Morale.
    The Flag Icon is Morale. This is NOT used in the demo.
    The Hat Icon is Authority. This is NOT used in this demo. Authority will be something like it is in C3 where you can spend it to generate refusals, BUT there will be more uses for it. Authority also effects the “Authority Roll” which is much like C3s Tactical Roll.
    The Armor Icon (left side of third line) is the armor rating for the Model.
    The Radio Icon is Leadership Range. This is NOT used in this demo.
    The bottom Icon on the left side is HTH Combat related. This is NOT used in the Demo.

    Across the Bottom is Weapons.
    From left to right: Name, Range, Shots/Re-Rolls, Area of Effect, and Strength/Number of Wounds(?). I’m not sure on the last one, but I’ll get that updated later.
    Name: Weapon Name (ok so it was obvious)
    Range: The Range Increments of the weapon (see Firing and difficulties down below in the Combat Section) basically in 10s of centimeters. Ranges were Reduced for the Demo thanks to a “thick fog”.
    Shots/Re-rolls: The number of shots that weapons takes when shooting. Re-Rolls allows you to roll each failed dice that many times. For Instance, if the Light Laser failed on the first roll, that dice can be rolled once more for success.
    Area of Effect: Think of explosions.
    Strength/Number of Wounds(?): The Strength of Damage is compared to their Armor rating when rolling Wounds (see combat).

    The two types of minis in the Demo
    The Fire Toad is a member of the White Star. It’s size is roughly twice as wide as the Bane Goliath and just as tall.
    It dies on the 4th wound dealt to it. A Combat Move of 25cm and a Quick Move of 35cm. It has 12 armor and the weapon used for the Demo is the Light Laser.

    The Bane Goliath is a member of the Therians. It dies if any wound is dealt to it. A Combat Move of 18cm and a quick move of 26cm.

    Squads
    All members must be within a certain distance from the squad leader (10cm in the demo) and they must also be a certain distance apart (2.5cm in the demo). The closest model takes the wounds and the leader is always the last to die. That means if the leader is in the front, and enough wounds are dealt to kill al member of the unit, the leader replaces the location of a member of the Unit and the replaced model dies. The entire squad takes the same action (for instance shooting with one of the Nucleus Guns, all members of the squad do it).

    The setting for the Prototype Demo
    The two Fire Toads must escape (from the wide door on the left of the bottom edge of the mat to the corridor on the top Edge towards the Right OR they must destroy all the Therians in the area.
    The Therians are in 3 squads of 2 Bane Goliaths. 1 unit in the Top Left, 1 in the Escape Corridor in the Top Middle-Right and one in the Bottom Right Corner.
    The White Star Auto-Succeeds the First Authority Roll.
    The Therians have a Racial Ability of +1 to the Authority Roll.

    Combat (Firing Rules)
    Ranges are measured from Squad LEADER to Squad LEADER, and since your squad leader is always the last to die, you can place him out front for better modifiers to your ranges.

    The firing lane is everywhere between the edges of the Firing Squad to the same respective Edges of the Squad being shot at. If there are models in the firing lane they must take exactly 1 wound dice from the shooting. So if shooting at a further back group and there is 1 model in the firing alley and there are 3 successful shots, the model takes 1 wound dice and the other 2 go to the target.

    Ranges (updated/fixed):
    The Left Value of the weapon is it’s Aim Skill (not clear on the word used), for Instance the Fire Toad has a value of 4.
    The Range Increments are in COMPLETE 10cm DISTANCES.
    So the Fire Toad has a +0 at Range Increment 4 (40 to 49.999999cm)

    The Range Increment and the Aim Skill are compared and the difference is lessed by 1 to find the modifier for the dice.
    So for the Toad anything in Range Increments 3, 4, and 5 are 4+ to hit.
    Outside of that it is a plus or minus 1 for each range increment difference.

    Examples:
    Fire Toad using a Light Laser (Aim Skill 4) against a unit (measured from leader to leader) 17cm away. 17cm is range Increment 1--a difference of 3 which is then lessed by 1. A modifier of 2 less to the dice roll making it a 2+ to hit.

    Goliath using a Sonic Gun (Aim Skill 5) against a unit 77cm away. 87cm is Range Increment 8--a difference of 2 which is then lessed by 1 to make a modifier of 1 to the needed roll. It will hit on a 5+.

    Goliath using a Sonic Gun (aim Skill 5) against a unit 12cm away. A difference of 4 which is lessed by 1 to make a modifier of 3 less needed on the dice: It will hit on a 1+ wich is an auto-hit (since 1s don't fail)

    In the end you'll realize that there is a point where things are autohit and a point which is out of range.
    4 Range Increments LESS than your Aim Skill is an AutoHit.
    4 Range Increments Further than your Aim Skill cannot be hit.

    Wounds:
    Each hit generates 1 wound dice. Much like range Increments 1 LESS than the difference between wound strength and armor is the modifier to the dice. So the Fire Toad with STR 12 vs the Bane Goliath with ARMOR 10 is a -1 to the difficulty (so a 3+). For the demo the Bane Goliath’s Nucleus Gun (STR 10) wounds the Goliath (ARMOR 11) on a 4+
    The Fire Toad can take 3 wounds (the 4th wound kills it) and the Bane Goliath dies at the first wound.
    Wounds WILL have locations which are randomized with a dice roll. They will be dealt to weapons and the actual model along with other locations. Each woundable location will have a set of wound levels. Wounds do NOT affect dice rolls.

    Shooting Examples
    A squad of 2 Bane Goliaths activate and want shoot both Nucleus guns they wield at a Fire Toad.
    The Leader of the 2 Bane Goliaths’s distance from the Toad is measured to be 25cm (Leader to Leader). 25cm is Range Increments 2, so the modifier is -1 and a 3+ is a success.
    The Bane Goliaths roll 1 dice for each gun fired (2 each is a total of 4) and a 5, 2, 4, and a 1 are rolled. Because the Nucleus Gun has a stat of 1/1 for chance to hit it can re-roll the failed dice. The Re-rolled dice reveals a 6 and a 1. After Re-Rolls we have: 5, 6, 4, and a 1 which is 3 successes. This Generates 3 wounds dice to be rolled against The Fire Toad.
    The Toad has an ARMOR of 11 and the Goliath’s shot has a STR of 10. A difference of 1 means a no modifier to the difficulty of the damage roll; It wounds on a 4+. The roll reveals 1, 5, and 4 generating 2 wound. The bane goliath lives as it needs 4 wounds to die.
    The Bane Goliaths then move 18cm Further away from the Toad.

    The Toad opts to Shoot both Light Lasers and then move into Cover. The distance is now 43 from leader to leader. The Toad’s shooting value is 4. 43cm is range increment 4 the same as the AIM Skill so there is no modifier to the dice roll.
    The Toad rolls a 4 and a 3. The three fails and is re-rolled and is replaced with a 5.
    The Toad gets 2 hits (a 4 and a 5) and generates 2 wound dice.
    The Toad’s weapon strength is a 12 vs the Goliath armor of 10, a difference of 2 in favor of the Goliath resulting in -1 modifier to the difficulty which is a 3+
    The wound dice are rolled revealing a 1 and a 3. 1 successfully wounds killing the closest (in line of sight) of the two Bane Goliaths.
    If the leader was the closest model, then it replaces the other member of it’s squad who is killed.
    The toad then moves up to 25cm.

    A different shooting example
    A pair Bane Goliaths equipped with Two Sonic Guns (each) are shooting at a Fire Toad. The distance measured from leader to leader is 72cm.
    The Sonic Gun have a aim value of 5. 32cm is Range Increment 3; a difference of 2 which is lessed by 1 to a final result of 1. This is a -1 difficulty to the dice roll meaning that they hit on a 3.
    3 dice for each sonic gun are rolled and failures are NOT re-rolled because the value is 3/0. This is a total of 12 dice.
    The roll reveals a 3, 5, 1, 6, 6, 1, 2, 4, 6, 5, 6, 6. A very nice roll ;)
    There are 9 successful hits generating 9 wound dice.
    The Strength of the shot is 8 and the armor on the Toad is 11. A difference of 3 which is a +2 to the difficulty of the wound roll. The wound dice succeed on a 6.
    The 9 wound dice roll to reveal 4, 1, 6, 3, 6, 2, 6, 1, 6. Again a good roll generating 4 successes and this Kills the Toad.

    I hope you have enjoyed this preview. I'm sorry if it's confusing as we just learned it today

    The Count Of Midget Fisto on
    In Low Orbit Over Budapest
  • The Count Of Midget FistoThe Count Of Midget Fisto Registered User regular
    edited September 2006
    December:

    Initiation Set: Operation Damocles - - 160 page full color rules handbook in five languages,
    - 19 plastic miniatures, assembled and painted:
    8 Therian Storm golems with 2 special weapons, 1 Therian Wraith Golgoth mecha,
    9 UNA White Stars troopers with 2 special weapons, 1 UNA Fire Toad mecha,
    - 1 games support poster: double faced floor plan to play on,
    - terrain elements: 2 generators, 6 low wall sections, 1 container
    - game material: 6 Rackham d6, 1 AT-43 ribbon ruler and 9 AT-43 reference cards

    The price will be same everywhere:
    - 80 € in Europe
    - 80 $ in USA
    - 50 £ in the UK

    The game will be available everywhere the same day.


    I'm super pumped about this game.

    The Count Of Midget Fisto on
    In Low Orbit Over Budapest
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited September 2006
    Holy shit, that looks great.

    That alien mech looks awesome. Is that the "Therian Wraith Golgoth Mecha"?

    Sarksus on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    Yep.

    Echo on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited September 2006
    Echo wrote:
    Yep.

    I really hope they release upainted models.

    Sarksus on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited September 2006
    Sarksus wrote:
    Echo wrote:
    Yep.

    I really hope they release upainted models.

    Well Echo mentioned that they might release unpainted models, but wouldn't it be possible to soak them in Simple Green overnight and brush the paint off with a toothbrush? I hear it works wonders on painted Warhammer models; I don't see why it couldn't work with these.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    Keep in mind that they're plastic.

    Echo on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited September 2006
    Echo wrote:
    Keep in mind that they're plastic.

    Battery acid would strip the paint right off.

    Sarksus on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited September 2006
    Echo wrote:
    Keep in mind that they're plastic.

    Simple Green does not harm plastics.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited September 2006
    Gratuitous box shot:

    img_0117.JPG

    Echo on
  • see317see317 Registered User regular
    edited September 2006
    So the box is going to be solid white with a Red X?
    Should be easy enough to recognize on the shelf I guess.

    see317 on
  • Captain KCaptain K Registered User regular
    edited September 2006
    I've actually been interested for a long time in getting into a pre-painted miniatures game. Are there other pre-painted games that are similar in scope and complexity to 40K? (is this one?)

    Captain K on
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