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Dawn of War II: Now with sexy multiplayer details!

TheGerbilTheGerbil Registered User regular
edited December 2008 in Games and Technology
New thread time, shamelessly stolen OP from myself.


MULTIPLAYER MOVIE!
http://www.thq-games.com/uk/thqtv/index/2507

Spoiler for Multiplayer Details
As soon as you log onto the Games for Windows Live-supported servers however (terrifying, I know), the fearful shall be joyously reunited with the old-school.

With so much loot about, every day feels like Christmas. In space.

That said, it's an old-school bearing the camouflaged marks of what has gone before in Company of Heroes. The basic set-up for multiplayer is a three-on-three fight for domination on a battlefield with Power, Requisition and Victory capture nodes scattered liberally over its grassy knolls, ancient temple steps and ravaged human settlements. Raised power gives you access to bigger and better units, requisition points give you the means to purchase your kit and Victory points gently nuzzle the success-o-meter in your direction.

It's a great system, with added as depth your pre-built unit-spewing base can be upgraded. Plus your Force Commander, already chosen from three different varieties of badass, accrues experience while throwing himself around in the fray - and as such can be heftily upgraded within a 20-minute game.

With so many levels of upgrading complexity, when compared to the easy learning curve of single-player, playing online can at first seem like jumping into a nightmarish vortex.

This is further underlined by the fact that you haven't yet been trained in the more bizarre capabilities of the Eldar and Tyranid host - the former bearing all manner of quasi-magical hi-tech psychic palaver, and the latter more content to cover the landscape with filthy biomass flob and to spike Space Marines through the chest and violently shake them up and down.


Relic's clearly worked hard to smooth over some of the previous game's rough edges.

Once you've mastered it, however, the tactical nuances run deep - with the three varieties of capture point allowing for many different styles of play, complemented by the fact that three minds are expected to work in unison rather than the traditional two.

When Dawn of War II is released you can almost guarantee that familiar voices on familiar forums will mutter dark words about dumbing down, but I honestly don't think that's the case. Relic, probably the most astute strategy designer out there, has recognised that within the ranks of PC gamers there are countless numbers who'd appreciate RTS gaming but have been put off by their assumed complexity, the amount of time they consume and their cruelty when victory conditions aren't reached.

RTS gaming has been playing to an increasingly shrinking audience, and in Relic's eyes there's a silent majority out there just waiting to become fresh meat for the 40k grinder. Once they've been reeled in by the allure, rewards and beautifully rendered violence of the Space Marine campaign the plan is to drown them in the deep waters of multiplayer and, hopefully, ensure that they never leave strategy's shores.

Who's to begrudge a master of the artform like Relic re-rolling the dice? From the way Dawn of War II is going they could have thrown all 108 of them, and they'd still have come up with sixes.

Longer Video With multiplayer stuff.
http://www.gamespot.com/shows/on-the-spot/?tag=topslot;title;4
Thanks to A-Puck for the info!

Tyranids in the intro trailer!!
LOLOLOLOL

Tyranid Gameplay Trailer
TYRANIDS

So Dawn of War 2. It's time for a more official thread on this wonderful exciting topic.

250px-Dawn_of_war_2_logo.jpg

What do we know so far?

-We have been told there will be four races! Annouced so far: Space Marines, Tyranids, Eldar and Orkz .
-Uses an upgraded version of the Company of Heroes engine so expect all your favourite things like destructible environments, cover all that fun stuff.
-Fully co-operative Campaign: Space Marine only (but supposedly very large)
-No Base building! Your troops carry over in the campaign and weapons and upgrades they find from killing enemies (like taking their weapons) will also carry over.

-Quote for the campaign shamlessly stolen from IGN:
"As far as the single-player campaign is concerned, Relic has decided to take things in a new direction, bringing in even more reward and progression mechanics from role-playing games than we saw in Dark Crusade. No longer is your playing field simply an expanse of territories on a planet (Dark Crusade) or multiple planets (Soulstorm). Instead, your troops, if you're playing as the Space Marines, now pilot a starship that can float between celestial bodies, taking on story-based missions in a nonlinear fashion. It's similar to BioWare's recently released Mass Effect, where your ship travels from system to system searching for distress signals and leaves it up to you to pick when and where to set down and engage the enemy."

-Control points is definitely still a feature, but not disclosed how or in what way.
-More lovely Sync Kills

So how about trailers? So far there is two, a teaser and a gameplay one.

Gameplay Trailer
Holy Shit Balls

Eldar intro Trailer
Eldar Trailer

Screen Shots you say?
25659_DawnofWar2-02_normal.jpg
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So this game is going to be awesome and if you don't think so you're wrong. There I said it.

TheGerbil on
«13456762

Posts

  • A-PuckA-Puck Registered User regular
    edited September 2008
    Any more info on the PAX presentation?

    A-Puck on
    Soon... soon I will install you, my precious.
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited September 2008
    vampire sissies are the protagonists again?

    DouglasDanger on
  • The_LightbringerThe_Lightbringer Registered User regular
    edited September 2008
    4 races?

    The additon of Tyranids balances my disappointment with the lack of Chaos and IG

    The_Lightbringer on
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  • BasilBasil Registered User regular
    edited September 2008
    Tenses your sideup mixed down. oO

    Basil on
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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited September 2008
    Useless post for thread subscription cuz I'm lazy.

    So.


    How 'bout that DoW2 eh?

    DeadOnArrival on
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  • JivesJives Registered User regular
    edited September 2008
    Useless post for thread subscription cuz I'm lazy.

    So.


    How 'bout that DoW2 eh?


    How about it indeed

    how about it

    Jives on
  • MalkorMalkor Registered User regular
    edited September 2008
    I approve this message.

    Malkor on
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  • DemiurgeDemiurge Registered User regular
    edited September 2008
    Continuing from the other thread. The organization, fighting style and habits of a Space Marine doesn't support an MMO game. Space Marines spend their time either fighting constant battles against vile xeno's and any downtime is spent praying, maintaining their wargear or in the gym, they sleep one hour every cycle.

    You cannot make a traditional MMO work with Space Marines, the closest thing I can think of would the the fallen Dark Angels but that would mean never being on positive grounds with the Imperium and not really be sustainable in the long run. A mercenary RPG could work, fighting as a special unit supporting Inquisitors or the imperial guard but the instant you make Space Marines just another 12 year old with a PC it loses the attraction for the hardcore Warhammer crowd who will be the heart and soul of the community.

    An FPS I could get behind, fighting tooth and nail for a hill position in which to plant my artillery, watching the battle go against us and then suddenly, BAM, orbital drop pods and fucking space marines pouring out tearing those orks to pieces in an awe inspiring display of superhuman prowess. But if I had the option to play a Space Marine, I wouldn't buy it.

    Demiurge on
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  • The_ScarabThe_Scarab Registered User regular
    edited September 2008
    A-Puck wrote: »
    Any more info on the PAX presentation?

    The_Scarab on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2008
    Demiurge wrote: »
    Continuing from the other thread. The organization, fighting style and habits of a Space Marine doesn't support an MMO game. Space Marines spend their time either fighting constant battles against vile xeno's and any downtime is spent praying, maintaining their wargear or in the gym, they sleep one hour every cycle.

    You cannot make a traditional MMO work with Space Marines, the closest thing I can think of would the the fallen Dark Angels but that would mean never being on positive grounds with the Imperium and not really be sustainable in the long run. A mercenary RPG could work, fighting as a special unit supporting Inquisitors or the imperial guard but the instant you make Space Marines just another 12 year old with a PC it loses the attraction for the hardcore Warhammer crowd who will be the heart and soul of the community.

    An FPS I could get behind, fighting tooth and nail for a hill position in which to plant my artillery, watching the battle go against us and then suddenly, BAM, orbital drop pods and fucking space marines pouring out tearing those orks to pieces in an awe inspiring display of superhuman prowess. But if I had the option to play a Space Marine, I wouldn't buy it.

    This is retarded. The hardcore Warhammer crowd would not be the heart and soul of the community, they would be the bleeding ulcer of the community, constantly harping about the fluff. The majority of players if the game were successful would not be tabletop players. Here's a novel idea: when you make a game in a different medium, you adapt it so that it works and remains fun, while attracting customers! Nobody wants to play a game so they can watch characters that they aren't controlling being awesome.*

    Actually, come to think of it, the life cycle and habits of the Space Marine you described pretty much fit what happens in an MMO to a tee. You fight and fight and fight, and rest very briefly, and craft a bit, and then some more fighting.

    *Unless they like Metal Gear Solid, ohohohoho.

    Evil Multifarious on
  • DemiurgeDemiurge Registered User regular
    edited September 2008
    Demiurge wrote: »
    Continuing from the other thread. The organization, fighting style and habits of a Space Marine doesn't support an MMO game. Space Marines spend their time either fighting constant battles against vile xeno's and any downtime is spent praying, maintaining their wargear or in the gym, they sleep one hour every cycle.

    You cannot make a traditional MMO work with Space Marines, the closest thing I can think of would the the fallen Dark Angels but that would mean never being on positive grounds with the Imperium and not really be sustainable in the long run. A mercenary RPG could work, fighting as a special unit supporting Inquisitors or the imperial guard but the instant you make Space Marines just another 12 year old with a PC it loses the attraction for the hardcore Warhammer crowd who will be the heart and soul of the community.

    An FPS I could get behind, fighting tooth and nail for a hill position in which to plant my artillery, watching the battle go against us and then suddenly, BAM, orbital drop pods and fucking space marines pouring out tearing those orks to pieces in an awe inspiring display of superhuman prowess. But if I had the option to play a Space Marine, I wouldn't buy it.

    This is retarded. The hardcore Warhammer crowd would not be the heart and soul of the community, they would be the bleeding ulcer of the community, constantly harping about the fluff. The majority of players if the game were successful would not be tabletop players. Here's a novel idea: when you make a game in a different medium, you adapt it so that it works and remains fun, while attracting customers!

    Actually, come to think of it, the life cycle and habits of the Space Marine you described pretty much fit what happens in an MMO to a tee. You fight and fight and fight, and rest very briefly, and craft a bit, and then some more fighting.

    The thing for me is that its simply not Warhammer, they take a cool theme, strip it down to big bulky men in power armor shooting cool shit and throw in the occasional short story or expansion pack with a new campaign. But what is it then? Certainly not Warhammer, its generic sci fi MMO #47. Its a marketing thing and it robs the franchise of what I feel makes it great.

    Edit: A lot of people have been remarking lately how every MMO maker tries to make the new WoW while also saying its not possible. WAR online is focusing solely on the PvP crowd with token PvE elements, the MMO market is going to split itself off into niche parts that will hopefully be strong and influential in their spheres. I think Warhammer 40k online with an EVE like outlook would work wonders, sure they might only be getting 1-200k players but they'll be turning a profit and have a strong community.

    Demiurge on
    DQ0uv.png 5E984.png
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited September 2008
    vampire sissies are the protagonists again?

    I do not understand who you are talking about... ?

    Maybe you maek poast in wrong thread.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • Evil MultifariousEvil Multifarious Registered User regular
    edited September 2008
    Demiurge wrote: »
    Demiurge wrote: »
    Continuing from the other thread. The organization, fighting style and habits of a Space Marine doesn't support an MMO game. Space Marines spend their time either fighting constant battles against vile xeno's and any downtime is spent praying, maintaining their wargear or in the gym, they sleep one hour every cycle.

    You cannot make a traditional MMO work with Space Marines, the closest thing I can think of would the the fallen Dark Angels but that would mean never being on positive grounds with the Imperium and not really be sustainable in the long run. A mercenary RPG could work, fighting as a special unit supporting Inquisitors or the imperial guard but the instant you make Space Marines just another 12 year old with a PC it loses the attraction for the hardcore Warhammer crowd who will be the heart and soul of the community.

    An FPS I could get behind, fighting tooth and nail for a hill position in which to plant my artillery, watching the battle go against us and then suddenly, BAM, orbital drop pods and fucking space marines pouring out tearing those orks to pieces in an awe inspiring display of superhuman prowess. But if I had the option to play a Space Marine, I wouldn't buy it.

    This is retarded. The hardcore Warhammer crowd would not be the heart and soul of the community, they would be the bleeding ulcer of the community, constantly harping about the fluff. The majority of players if the game were successful would not be tabletop players. Here's a novel idea: when you make a game in a different medium, you adapt it so that it works and remains fun, while attracting customers!

    Actually, come to think of it, the life cycle and habits of the Space Marine you described pretty much fit what happens in an MMO to a tee. You fight and fight and fight, and rest very briefly, and craft a bit, and then some more fighting.

    The thing for me is that its simply not Warhammer, they take a cool theme, strip it down to big bulky men in power armor shooting cool shit and throw in the occasional short story or expansion pack with a new campaign. But what is it then? Certainly not Warhammer, its generic sci fi MMO #47. Its a marketing thing and it robs the franchise of what I feel makes it great.

    Warhammer pretty much is dudes in power armour shooting cool shit. It defined the paradigm of dudes in power armour shooting cool shit.

    I agree that the incredibly over-the-top, depressing future that is a mixture between dark ages morality and high-tech sci fi, where everyone hates everyone else and the best moral system you can get is genocide and fascism - it is pretty great. But it's not like you have to get every detail down to convey that. You can certainly change the setting in very minor ways to produce a game that gives people what they want - playable badasses in power armour - that is fun and still provides that atmosphere.

    Hell, you don't even have to change the setting. An MMOFPS where the players are space marines, greatly outnumbered by IG grunts running around getting blown to hell. You're still elite and rare and you feel amazingly powerful, as opposed to seeing the amazingly powerful from a distance.

    Evil Multifarious on
  • ZzuluZzulu Registered User regular
    edited September 2008
    why just not use space marines as PC's and use them as NPC's instead

    thus opening up all other races to play as, without raping any silly fluff

    Personally, I want to play an ork. I don't really feel like playing a genetic freakshow zealot, so I'm totally ok with not playing as the space marines

    Zzulu on
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  • MalkorMalkor Registered User regular
    edited September 2008
    I woulda thought that having massive amounts of fodder would be a given. I would want to see swarms of IG, Orks, and what-have-you mixed in with players being the 'heroes' of sorts. It could work, but it would have to be ambitious from the start.

    Malkor on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2008
    Yep. Same with Blood Elves.

    There's only a few of them left- wait what.

    Flippy_D on
    p8fnsZD.png
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited September 2008
    I heard that some PA forum goers went to PAX. Any of them happen to see anything about Dawn of War II there?

    That 40k MMO isn't going to be out for another 3 more years or so.

    Utsanomiko on
    hmm.gif
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2008
    Somebody did because they posted about it.

    They have now vanished.

    Italics.

    Flippy_D on
    p8fnsZD.png
  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited September 2008
    Hey, is this like Space Hulk?

    Threepio on
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  • MorkathMorkath Registered User, __BANNED USERS regular
    edited September 2008
    Lets get back to the real issues guys.

    Tie-Ran-Oh-Sore-Us!

    Seriously though, if you don't want to play a SM in an MMO, then don't. I guarantee there will be other classes in the game for you to enjoy. Stop trying to dictate how other people would want to play their MMO's.

    Morkath on
  • MalkorMalkor Registered User regular
    edited September 2008
    Threepio wrote: »
    Hey, is this like Space Hulk?

    what n-

    no

    what

    Malkor on
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  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited September 2008
    Flippy_D wrote: »
    Somebody did because they posted about it.

    They have now vanished.

    Italics.

    It was cool.
    I only got to see half, but there wasn't any info I hadn't seen already, except for the environment designs being immensely layered and how equipment works.

    Morskittar on
    snm_sig.jpg
  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited September 2008
    Malkor wrote: »
    Threepio wrote: »
    Hey, is this like Space Hulk?

    what n-

    no

    what

    But... Tyrannids!

    (for the record: is joke)

    Threepio on
    142.jpg
  • MalkorMalkor Registered User regular
    edited September 2008
    Threepio wrote: »
    Malkor wrote: »
    Threepio wrote: »
    Hey, is this like Space Hulk?

    what n-

    no

    what

    But... Tyrannids!

    (for the record: is joke)

    I know. I've been through like 30 DoW threads, so I know how people roll.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • ZzuluZzulu Registered User regular
    edited September 2008
    they said they were not going to make the 40K MMO into an FPS right?

    Zzulu on
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  • AsherAsher Registered User regular
    edited September 2008
    I have to say I'm a little disappointed with 'Nids so far. They don't look bad, just normal. I was expecting something more swarmy.

    Tie-ran-oh-saw-us.

    Asher on
    I put models on Instagram now: asher_paints
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited September 2008
    That's because Relic lied about why they didn't want to add Tyranids until DoW2.

    Utsanomiko on
    hmm.gif
  • AsherAsher Registered User regular
    edited September 2008
    I guess I'd kinda built it up in my mind, wanting a literal wave of malevolent alien flesh sweeping across the battlefield like a malignant tide, you know, like in the art. They do look pretty awesome as it is though.

    Asher on
    I put models on Instagram now: asher_paints
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited September 2008
    There's a lot of things in the art they don't to in the games. Like remember it's a future fantasy setting.

    Utsanomiko on
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  • ZzuluZzulu Registered User regular
    edited September 2008
    I'm not sure what you're getting at here

    Zzulu on
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  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited September 2008
    Tie-ran-ah-soar-us

    also a space marine FPS or MMO would be fine until the tabletop fans come marching in complaining that one piece of armor doesn't follow canon and that you should respawn with geneseeds and gaaaaaaaah

    LookFreeGrenade on
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  • GoombaGoomba __BANNED USERS regular
    edited September 2008
    I don't get why concept art hardly ever looks like the actual game. I don't get it and I wish to complain about it.

    Goomba on
    [SIGPIC][/SIGPIC]
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited September 2008
    Tie-ran-ah-soar-us

    also a space marine FPS or MMO would be fine until the tabletop fans come marching in complaining that one piece of armor doesn't follow canon and that you should respawn with geneseeds and gaaaaaaaah

    Anyone who uses "Warhammer" or "Games Workshop" and "Canon" in the same sentence doesn't know what they fuck they're talking about.

    edit: This isn't in reference to you.

    Morskittar on
    snm_sig.jpg
  • WrenWren ninja_bird Registered User regular
    edited September 2008
    so I hope we have speth mawines riding on the backs of tyranids

    Wren on
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    TF2 - Wren BF3: Wren-fu
  • MalkorMalkor Registered User regular
    edited September 2008
    Goomba wrote: »
    I don't get why concept art hardly ever looks like the actual game. I don't get it and I wish to complain about it.
    It is so you have something to look forward to when the sequel is announced.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • ErgandarErgandar Registered User regular
    edited September 2008
    So, I hear you can bore a tunnel through a mountain with rockets in this game.

    Is this true?

    Ergandar on
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  • The_ScarabThe_Scarab Registered User regular
    edited September 2008
    Ergandar wrote: »
    So, I hear you can bore a tunnel through a mountain with rockets in this game.

    Is this true?

    Let's assume yes and just roll with it.

    The_Scarab on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2008
    vampire sissies are the protagonists again?

    I do not understand who you are talking about... ?

    Maybe you maek poast in wrong thread.

    He's confusing Blood Angels with Blood Ravens.

    Two different Space Marine Chapters, the latter of which are the focus of DoW1 and 2.

    Fiaryn on
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  • RaslinRaslin Registered User regular
    edited September 2008
    The 40k MMO better let you play as primarchs and eventually fight the reborn emporer, who's throne transforms into a Titan.

    Otherwise, it will not nearly be epic enough.

    Raslin on
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  • MalkorMalkor Registered User regular
    edited September 2008
    Raslin wrote: »
    The 40k MMO better let you play as primarchs and eventually fight the reborn emporer, who's throne transforms into a Titan.

    Otherwise, it will not nearly be epic enough.

    o_O
    I wanna play as Gork not Mork, never Mork

    Malkor on
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This discussion has been closed.