One of the most addictive and enduring gaming features is the accumilation, hording and general love for loot:
Blizzard make a damn fine loot based game, MMO's are largley built around the idea (and 10m folk seem to like WoW and it isn't for the PvP) and as a recovering MMO addict I thought I would throw out the idea that the world needs more loot based games, games like:
Diablo2 and the upcoming 3
World of Warcraft
Most other MMO's
Too Human
Sacred and the sequel due out soon
As a 360 owner my only options are the above mentioned Too Human, Sacred 2 when it arrives and maybe Fable2 (although I don't assume it will be really a loot crawl). I am hoping for this to expand soon as I would love to reclaim that feeling of a blue drop, or leaving a dungeon with my bags weighed down with vendor trash and upgrades, it's a stangley satisfying mechanic.
Any reccomendations for this kind of game I am missing?
Any thoughts on why so many RPG's miss the boat on loot and instead focus on story or action (both important in their own right)?
Or is it just me (and the mmo addicts)? ;-)
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It actually was a pretty damn nice loot game, just a shame it took several months after launch for the game to actually become good and by that point it was already too late.
Not sure what that means...that a game?
given that blizzard could hire an army to kill me and everyone i love, though, it seems that mine is not a common attitude.
carry on.
Well, it's certainly the best bow in Diablo 1. Guess it's in two also.
Seriously. Artificial character strength increase through items is boring. I want my character to perform better in a game because I have gotten better at the game.
Pretty much all RPG's have that aspect to them though, you're not directly controlling how good the "character", is you're deciding how good they get at something and that task becomes easier for them. Increasing hitpoints, more dialogue options, better hacking skills, new abilities. None of it is because the player is actually better at the game, that's pretty much what RPG's are about. Even in a more action oriented game like Mass Effect how well you shoot isn't just about how good you are at FPS / TPS games, it's about how high you've levelled up your skills with that weapon and what model you're using.
But, if you're wanting the dungeon crawl, well, this isn't for you.
This is one reason I really enjoyed the hell out of Guild Wars. Amazing artwork and music aside, the fact that loot played such a small part in how well you did made me insanely happy. I don't want new loot, I want new skills and abilities.
I agree. Which is why I prefer games without leveling and games with a low emphasis on loot.
Obviously I don't play much RPGs these days.
Some PnP games do a pretty good job of capturing the fun of getting loot. Trying to think of other games that are all about loot that aren't MMOs is proving tougher than I thought.
In FPSs it takes twitch precision to become good at shooting other people.
In RPGs it takes the patience to level and search for the high end secret loot.
And yeah, in RPGs a lot of people don't have the patience to find things for themselves, but similarly a lot of people hack/cheat in FPSs as well.
In RPG terms, FPSs take Dexterity and RPGs take Stamina.
I play games because they're fun.
well then you can roll around in the muck with the other peasants.
Good for you? Like, are you responding to him about his opinion or what?
I'll be over here, squealing like a pig, kind sir.
see that you do.
Loot is a positive incentive but I grow weary when it's the only thing. I recently reinstalled Diablo2, and damn it was boring to play because my only interest was finding rare items. The sense of adventure was gone and it just became a very strange kind of loot roulette. I will probably play the hell out of Diablo 3, but I'm hoping it's because there's more to do than just hope for that rare drop on a boss.
I'm really looking forward to Borderlands, because the idea of strange new weapons hitting the ground will help add extra incentive to senseless killing. In other FPS's I've actually avoided conflict because it tends to get monotonous, where the levels are just an excuse for you to kill more alien-zombies rather than give a sense of adventure or story. (I quit Far Cry right before the last boss, because I don't care enough about the lame story to take on 18 ninjas wielding grenade launchers in a closed room.) But the promise of phat lewt for killing random shit might actually cause me to seek out trouble rather than avoid it. Remember the glory days of Doom and Duke Nuke'Em when it was so satisfying to find the secret room where you'd obtain an earth shattering weapon like a rocket launcher or the BFG? You felt like you accomplished something special and as a bonus you got to shoot a ridiculously overpowered weapon so that you could kick even more ass. Nowadays, FPS's give you nearly all the weapons right away or they are "balanced" so that they don't make the game too easy. The idea of gun loot may resurrect that feeling of risk/reward in shooters that is currently missing.
Man, I kinda went off on a tangent there.
Exactly. WoW was actually pretty good at this, it was fun to play just for the adventure of it but leveling up and loot were strong incentives by themselves. The Fallout series was good about this as well, with random guns and such to provide a sense of reward for constantly risking your neck in the Wastelands. I think I spent more time in Oblivion looking for loot and felt that the story got in the way, but I know others feel the opposite.
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Let me tell you about Demon's Souls....
Give me jillions of viable character builds, be it based around gear or skill sets or both, and I am a happy man.
This is one of the things that I like to do as well. I also dislike when items are restricted by class. I want to give my wizard a giant sword and armor instead of using his spells, so let me do it!
I try to find a set of every armor and weapon in RPGs and stash them somewhere, I always want to conquer or settle every little peice of land or space in strategi games, I want all buildings and units in RTS's, I want to explore every area and kill every enemy in FPS's, etc, etc.
To me Diablo 2 is one of the best games ever due to the item collection part, I have 2 active characters and 4 mule accounts with items I am collecting.
Winning or losing is irrelevant, it's the collection that counts.
The fact that it's easy to auto-level weapons makes it more fun, of course.
In my eyes, loot should really be something special, like the big payday after a long hard slog through a dungeon full of the undead (Oblivion's loot and the hocking of said loot for cold hard cash) or that wonderful surprise that nobody could have ever predicted that gives you an edge over others - making it something where you go "OK, go to here and grind for X, then here and grind for Y" makes it meaningless and mundane.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Man, whatever.
...I only collect non-frilly dolls.
I guess my point is, like it or not two of Blizzards biggest franchises are out and out loot crawls (VERY well designed ones with good gameplay mechanics) and I am suprised more folk are not catering to this market for non PC gamers.
Emphasis on actual player skill. Loot helps, but loot will get you absolutely nowhere if you don't have the skill to use your chosen weapon.
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