Warhamma iz a futuristic tabletop stratgee game made by Gamesworkshop, it pits severul racz an facshunz against each uvver fer control o' da galaxy. Da wiki article kan be found 'ere.
it pits several races and factions against each other for control of the galaxy. The wiki article can be found
here.
Da Warhamma 40,000 game woild iz most readilee characterizeded as a govvic science-fantasy seddin'. Oww, da bigg wurdz make mi 'ed 'urt! Da centrul an most popular elements o' da Warhamma 40,000 oo-nee-verz are da Space Marinz, anachronistic combinashunz o' sci-fi super-soldiaz an fantasy nobs an da finest warriors o' da Imperyum o' Oomie types, a dystopun an degenerate galaxy-spannin' empire.
Da fysicul seddin' o' this stoary iz da Materyum, wif awl acshun 'ere in da Milky Way Galaxy. Much o' this iz controlleded by Da Imperyum o' Man, though it iz nub da onlee galactic powa. Uvver racz include da Orks, a greenskinneded trolloik race, an da Eldar, da forma rulaz o' a great empire. A dynamic, galaxy-spannin' stoary line iz possibul koz o' a separate plane o' bein, da Immateryum or "Warp." Da Warp iz describeded as a realm o' thoght, werr desirz an emoshunz kan take fysicul form, an wif currents an eddiss dat make travelin' vast interstellar distancz 'hard, yet possibul. As this iz a realm o' thoght, a coalescenns yields an oftun sinista warp entity. Da strongest o' theyz entitiss are da Kaos Godz, Khorne (a god o' raj, bloodsheded, an waa), Nurgle (a god o' despair, decay an pestilitic disease), Tzeentch (a god o' change, loiy, schemin', Sorcury, an, oddlee enough, 'ope) an Slaanesh (a god o' pleasur, pain, depravity, pride an decadenns).
Da Godz o' Kaos are da result o' da strongest impulsz in da livin' souls o' da universe'z sqwattaz. Their cults gotsa dynamic an antagonistic relationship. Khorne opposz Slaanesh, while Nurgle opposz Tzeentch. Nurgle iz da personificashun o' powerlessnez, Tzeentch personifiss powa, Khorne personifiss duty an raj, an Slaanesh personifiss da epicurean or da sensuul. Theyz fyr powaz are nub da onlee entitiss in da Warp, but they are da greatest an most powerful. It iz said, in da background ter Warhamma 40,000, dat da natur o' da Warp iz beyond uumie comprehension an iz trulee unknowabul
Setting
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.
The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
Da aim o' ebry uumie who plays Warhamma 40,000 iz ter pit their force o' miniaturz against uvver playaz across war-torn futuristic baddlefields. Win or lose, awl baddlz are entertainin' challengz in which ya try ter out-think an out-play yer enimy, takin' advantaj o' wot gud luck comz yer way, but ultimatelee relyin' upon sound tactics ter win da day.
Ter start down da road o' enjoyin' this excitin' game an 'obby, you'll need a few stuff! Furst, an most importantlee, you'll need an horde. Next, you'll need ter find an enimy – eiver a friend dat livz roight down da street or sumone you've bumped inta wunce or twice at yer locul 'Obby Centa. Owevver, before any o' this kan take place, you'll need ter git yer grubby lil' 'ands on da rulz.
If yer jus' startin' owt wif Warhamma 40,000, da bestest place ter lern da rulz iz wif Da Baddle fer Macragge Boxed Set. It contains alla da basic rulz ya need ter git starteded playin' Warhamma 40,000 an severul beginna scenarios piddin' da mighty Space Marinz against da vicious Tyranid 'orde. Ya will alsa git Space Marine an Tyranid models ter use in da scenarios, as well as terrain, dice, an templatz.
Wunce yooz familiar wif ow Warhamma 40,000 works, you'll wan ter git yer grubby lil' 'ands on da rulebook. It contains da complete rulz fer da game, includin' da basic mechanics includeded in da Baddle fer Macragge, as well as advanceded rulz an missions nub includeded in da boxed set.
Da rulebook iz alsa full o' flavorful background stuf dat givz ya da 'istory an uvver imfo-mashun ubbout da grim oo-nee-verz o' da 41st millennyum. Lastlee, da rulebook contains a 'obby an gamin' guide dat shows ya ow ter paint an play wif yer miniaturz as ya delve inta yer nyoo 'obby.
The aim of every person who plays Warhammer 40,000 is to pit their force of miniatures against other players across war-torn futuristic battlefields. Win or lose, all battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.
To start down the road of enjoying this exciting game and hobby, you'll need a few things! First, and most importantly, you'll need an army. Next, you'll need to find an opponent – either a friend that lives right down the street or someone you've bumped into once or twice at your local Hobby Center. However, before any of this can take place, you'll need to get your hands on the rules.
If you are just starting out with Warhammer 40,000, the best place to learn the rules is with
The Battle for Macragge Boxed Set. It contains all of the basic rules you need to get started playing Warhammer 40,000 and several beginner scenarios pitting the mighty
Space Marines against the vicious
Tyranid horde. You will also get Space Marine and Tyranid models to use in the scenarios, as well as terrain, dice, and templates.
Once you're familiar with how Warhammer 40,000 works, you'll want to get your hands on the
rulebook. It contains the complete rules for the game, including the basic mechanics included in the Battle for Macragge, as well as advanced rules and missions not included in the boxed set.
The rulebook is also full of flavorful background material that gives you the history and other information about the grim universe of the 41st millennium. Lastly, the rulebook contains a hobby and gaming guide that shows you how to paint and play with your miniatures as you delve into your new hobby.
Da Racez:
Chaos Space Marines - The Betrayers -
Spiky Chaos Boyz iz good 'fer a scrap, but deyz die just as eazy as 'da boyz uv da 'Peeryum!
At the very birth of the Imperium of Man, fully half of the Emperor's most trusted Space Marine Legions turned against him in a bitter civil war. Brother fought brother, and Mankind stood upon the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades out of the Eye of Terror, their black hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
Daemonhunters - The Malleus -
Deez boyz 'as shiny bitz all ova, 'an dey 'az some right proppa choppaz ta boot! 'Course, deyz choppas ain't got nuffin' on a proppa orky wepun.
The Imperium of Man is beset on all quarters by enemies bent on its destruction. Traitors, heretics, and aliens pound on the multi-layered defenses of Humanity. However, there are some threats that standard Imperial forces, including the mighty Space Marines, are incapable of facing. The Inquisition was created to face exactly these threats.
Dark Eldar - The Lost-
'Deez pointy-earz iz betta 'fer a scrap, but dey'z sneekier than a blood axe kommando, which ain't nuffin' proppa an' orky.
The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture.
Eldar - The Dying -
Da panzee point-earz iz easy 'fer da krushin - deyz slippier than a greasy squig, but if'n ya can chop 'em, deyz die like da rest.
The Eldar are an incredibly ancient race who once ruled a vast empire across the stars. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence to the brink of extinction. The few who survived were scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favorable paths of fate.
Imperial Guard - The Dutiful -
Deez boyz iz armed to da teef wif loadza worky bitz and tankz, but dey'z weedier than a wet snotling. Easy pickinz 'fer yer meks!
In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tank lol
Necrons - The Ancient -
Da Tinboyz iz good 'fer a scrap, speshully cuz 'deyz keep gettin' back up 'fer more! Still, all da worky bitz in da 'ooniverze ain't any betta 'dan a choppa in yer 'ed!
The Necrons, an alien race ancient beyond imagining, are awakening from their 60-million-year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. Their miraculous technology was far in advance of any contemporary equivalent long before the Eldar, reckoned the oldest among races, had begun their existence.
Orks - The Beast -
Da biggest, meanest, and best 'uv da racez in da ooniverze. Green iz best! WAAAAGH!
Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring against themselves.
Space Marines - The Loyal -
Da Empror'z Boyz is tuff in 'dere tin kan armor, but dey'z easy pickinz if'n ya can get ta da soft bitz inside.
Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other.
Tau Empire - The Young -
Da fish'edz iz da 'least proppa bunch in da entire ooniverze. Dey'z spend all da time shootin', not krumpin' up close, and dey run away just when da scrap getz good!
Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race in less than six thousand years. Absolutely obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to all. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lie between to be joined beneath the aegis of the Greater Good.
Tyranids - The Hungry -
Da gribbly boyz iz a lot like a cage 'uv angry squigz. Ya might loose a runt er two, but dey ain't got nuffin' on da boyz!
The Tyranids are without doubt the most alien race encountered by Humanity. They have been likened to a galactic swarm of locusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. Under the direction of the Hive Mind, Tyranid Hive Fleets have bored into our space. These Fleets have discovered sustenance in abundance in the forms of the Imperium of Man and the other species of the Milky Way galaxy. Tyranids continue their endless advance, seeking planets to strip of bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide.
Witchhunters - The Faithful -
Deez girly 'umiez iz actually girlz! Dey'z fight like orkz, but dey die like 'umiez.
The darkness within the Imperium is a sinister and subtle threat. The heretic, mutant, and rogue psyker pose a great danger to Humanity and threaten it with an internal rot that can be far more damaging than alien invasion. Answering this threat is the Ordo Hereticus, the Order of the Inquisition devoted to hunting down and eliminating these particular threats. Known as the Witch Hunters, these Inquisitors command the might of the Imperium – especially the Adepta Sororitas – in their hunt for the witch, the mutant, the heretic, and the fallen cleric. No one is above the cleansing fire of the Witch Hunters.
Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...
http://www.forgeworld.co.uk/ - Beautiful resin models to add spiff to any army. The place to go if you love your hobby, but hate your wallet.
http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.
http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.
http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)
http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. I just picked up a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.
Other places of Note:
http://www.warseer.com - Currently about the biggest GW-related forum on the net. Also known in high circles as "Giant Douchebags" -Attributed to SJ
http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)
http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.
http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times.
http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.
And because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW:
Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store, and BattleWagon Bits.
Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.
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Bonus to Rend for the Art!8-)
Begin Posting! For the Emperor!
Posts
Just found a new recipe for leather. Mu usual leather is scorched, highlight of bestial, highlight of snakebite. I'm out of bestial. So what I did it a base of scorched, highlight of snakebite, wash in the center of the piece of the Mud wash. Looks kick ass.
Also, that artwork was originally in color, but the character limit was too small for the 100,000 characters the work would have taken.
Have you guys got yours yet?
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Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
White FC: 0819 3350 1787
Then put it back on the shelf.
The memory of it has haunted me since.
I have no fucking clue. I vaguely remember... I was actually thinking of changing the IG one to the picture in my avatar since I made this one from scratch.
I swaer to god that I'll get a Black Reach box tomorrow. Then the Crimson Fists will be born!
(just finished putting some CF decals onto some Tyrannic War Vets I de-ultramarined) I'll post a pic once I get the decals lacquered in.
I hear it has a lot of war.
also: blue dawt
It's from a Japanese site, I recall. Don't have the address though.
There's also a fair concentration of grim darkness.
I guess Lord Macragge's look finally came into style?
Check above.
God I love it when I make the OP. :winky:
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waitaminute... I'm not from the South...
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Anyway, I want to ask you people of awesome an opinion, on Mechanized armies, what do you think of them? Do you use them yourself? Or do you think transports are for pansies and slog it like an ork?
Speaking of OP's, I'm pretty sure that the warstore doesn't do the 25% off orders of $400 anymore. At least they didn't when I tried to order $400 dollars worth of stuff...
3700 points of Eldar a comin'.
I'm so glad I picked up those Fire Dragons and Shining Spears.
it wait what, i thought it was October.
He works at an Independent Retailer.
The Bastard.:P
White FC: 0819 3350 1787
You will mind meld with me IMMEDIATELY.
Or could you just tell me if like, terminators cost as many points as they used to and stuff? Just so I can have a general idea of how my armies composition will play out. Dreads tooo.
Guard, Space Wolves, Dark Eldar, maybe even in that order.
The only things we know are Generic Space Marines on 4/10 and Warriors of Chaos for WFB at Christmas.
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Missile Launcher is significantly more awesome than it used to be with new blast rules, and seeing as Guard and Orks are the new power-lists...
SHIT HAS BEEN SETTLED.
Also, blue dot.