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Aliens Colonial Marines teaser...AND I WILL TRY AGAIN TYVM
Posts
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
While I avoided seeing either of the AvP movies, because they looked fucking terrible, I still have a huge geek boner for "Aliens" and anything associated with it. As fun as the AvP PC games were, I think there's a lot more territory to be explored in a game that just has aliens and marines. Predators were imba etc etc
I have no idea why the directors and script writers of these movies want humans to be anything other than creatures that add to the body count or are hosts for the aliens.
Unless of course said humans are the space marines, but even then I'd be happy with them not being the heroes of the story. Why .. WHY WHY WHY the fuck does Hollywood have to have humans being the heroes all the time grrrrr.
Also, if you're working with a motion tracker, it's kind of hard to screw up scary. The sound itself is the voice of fear. It is the harbinger of death.
Looking forward to getting some more info on this
I disagree, scary was when playing as an alien in AvP(2?) and fighting the predator.
Oh. Right. The bomb.
There were no survivors
First AvP was not "Face melting" bad but definitely a huge and I mean HUGE letdown.
Requiem was basically the worst thing ever to have happened.
Satan has a new way to torture people now.
(You have to scroll down a bit.)
Edit: My two favorite:
As has already been said, it will really boil down to whether they manage to nail the atmosphere.
In college, I convinced our computer gaming club (which some friends and I founded) to play it as our "league" game of the semester. Many fun times were had and I almost felt bad about dominating, but then I thought about how fucking awesome it is to WIN!
Really excited about this one.
Hog wash I dare say.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
I can never finish the marine campaigns in the avp games.
I played the shit out of the aliens and predator sections, but I just can't get through the marines. I'm too fleshy and weak and squishy and oh god where is this thing? Come out and fight! Oh shit it did! AUGH!
A 70 caliber lead slug would probably do more damage than these puny pusle rifles everyone packs around.
I like to keep this handy
for long range rank-and-file encounters
:^:
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
you are
the very best
When the thing comes out the entire thread on it will be pages upon pages of Aliens quotes. And I'm going to love every second.
They cut the power.
How can they cut the power? They're animals!
They mostly come at night...mostly
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
I got together with my current GF because of the Aliens films
Get away from her you BITCH
The games, particularly the 2nd, were awesome.
i still say that predator has the most quotable quotes ever
it's the only film you can measure in quotes per second
I picked it up for the mac from ebay, I seem to be perpetually buying the special edition of the film as well, as I just picked that up again, but found I already had it partly.
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the Corps!
Celeste [Switch] - She'll be wrestling with inner demons when she comes...
Final Fantasy XII: The Zodiac Age [Switch] - Sit down and watch our game play itself
Jim Hopper....
I still prefer AvP 1 over AvP 2, primarily because the atmosphere was vastly superior (and also because the alien was kickass). The lighting in the first game is still incredible to this day, so I hope they don't skimp on the technology here. It should be dark as hell, and there must be spared no expense on the sound design.
My main concern with this game, if they really want to make it something great, is that it can't be linear. Games like Dead Space are mainly focussing on a set sequence of scares, but th AvP was pretty much the poster child of "unexpected encounters". Constantly respawning enemies meant there was never anywhere safe to stop for a second. Plus you want room for on-the-fly tactical decisions and last minute bunkering down.
With the licence they've got they have a real opportunity to do something that's different from most other FPS's on the market. Left 4 Dead sounds like it might come close for non-linearity of play, but there's no option for things like holing up somewhere (barring things like a new game mode, which given Valve's history with TF2, isn't actually too unlikely a propsition.
If it just becomes a linear sequence of scares and scripted rooms, I'm going to be a sad panda. AvP2 fell foul of this, and it just wasn't the same.
I want to play this with friends co-operatively SO BAD though. SO BAD.
This guy knows the score.
The level design in AvP 1, especially for the alien campaign, is some of the best level design I have ever seen. Basically, you had an objective, and since the levels were huge, you could choose your own course. In addition to the ground based part of the level, there was an entire second part, built specifically for the alien. Man, the alien campaign was so great. I can't begin to express how disappointed I was in the second game's.
Of course, this game presumably doesn't have a single player alien campaign, so it's pretty moot. I hope they make some huge levels for the marines, though. Strict linearity definitely doesn't an alien game any favours. The first AvP is actually the only game in existence that has done respawning enemies right. Actually, Left 4 Dead might be no. 2. It sounds like it does many of the same things that AvP 1 did.
Yeah the game had actual facilities mapped out with proper means of entry and exit purely for the aliens, above what the Marines had. It really allowed for headgames since you could never be sure what was coming from here.
I was especially disappointed with the Alien campaign in AvP2. The campaign was pretty thoroughly linear, which is completely at odds with the nature of how an Alien should be played. You kept having to charge headfirst into enemies, instead of being able to be subtle and circle around in air vents and ceiling spaces and things. You could move on walls but really that just became another floor to walk on since there was no creative outmanoeuvring you could do. The opening levels for that campaign were awesome though. I really loved the atmosphere of the facehugger level.
Although this game not having a singleplayer campaign is something new to me. Are there any decent previews out there I can read?
And yeah, the two opening segments in AvP 2 were by far the best parts. Too bad it turned to shit as soon as you grew into an adult. I'll never forget that first level where you couldn't crawl on the walls because they had put up fucking electric barb wire or some shit. So horrible.