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Hard to tell from the scans whether it's like the old games or has gone the action-rpg route of the online stuff, but given one other feature I'd guess the latter.
That feature being wifi multiplayer, which is nice.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited September 2008
PSO and PSU really fucked up the series. I'm pissed at Sega for allowing this to happen. Phantasy Star was the greatest RPG series up 'til those came out. I mean, they're really actually okay (I don't REALLY have a problem with them), but they measure up to the previous games in just one way.
Absolute shit.
I'm going to be disappointed if this is another MMO or multiplayer based game being made for the DS. I'm going to be FURTHER disappointed if the story for it is based on the PSO or PSU side-universes (let's face it, they have no place in the Phantasy Star timeline for real).
Now, if this ends up being a RPG that shows events prior to the first Phantasy Star... well, all my dicks would be cumming.
The terms "PSO" and "absolute shit" don't belong anywhere near each other. It wasn't like other Phantasy Stars, but it was amazing in its own right. PSU is another story...
And this DS game looks to continue the PSO trend in visuals and gameplay.
So, y'know, deal with it. Because now that Phantasy Star Portable is the 5th best-selling PSP game in Japan, Sega are not looking back.
Renzo on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited September 2008
I'd love another traditional Phantasy Star game, but at this point it's as likely to happen as Ellen DeGeneres screaming "I love cock" on her talk show.
That said, something closer to PSO v.1 and v.2 would be very welcome to me, so hopefully this turns out to be good.
Much like most Sega IP's, I was isolated from it long enough for them to go and do something confusing (Online) and shitty (Universe) with it, and as such I have a tremendous urge to do not want anything to do with it.
If its AAA+ quality that people who don't already like Phantasy Star rave about then I can muster up enough interest to maybe try it.
Was the last few rounds of Phantasy Star a real big seller in either the east or the west? I don't really know anyone who loves the series aside from those four typical forum posters who think its the best thing since sliced bread.
Kotaku's translation suggests this is not a new PSO.
That's really all I have to go on.
Well brian ashcraft lives in japan, is married to a woman from osaka (which is in japan), and has a half japanese son. How can you not trust him? Did I mention his wife is from osaka? That makes her japanese, btw.
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
It's quite possible they've taken the gameplay style of PSO to the main Phantasy Star series.
Honestly, that makes a lot of sense when you consider that Phantasy Star's gameplay and interface are extremely dated and that they've already invented a popular new take on the fundaments of laser swords and Foie which plays excellently.
It's something Sega purported they were doing with PSU, but the novice dev team, obvious low-budget, obvious skew toward toward multiplayer cash cow, and likely some kind of mid-development abortion produced the horrific wanna-be MMO that was crapped out.
Skewed in the other direction, it would be a "single player" styled RPG with a good multiplayer system (think Secret of Mana); a PS game with PSO's style of gameplay could likely be a stellar game.
The terms "PSO" and "absolute shit" don't belong anywhere near each other. It wasn't like other Phantasy Stars, but it was amazing in its own right. PSU is another story...
And this DS game looks to continue the PSO trend in visuals and gameplay.
So, y'know, deal with it. Because now that Phantasy Star Portable is the 5th best-selling PSP game in Japan, Sega are not looking back.
Um, no, actually, they do belong right beside each other. Just because you liked it doesnt mean it isnt shit compared to the "real" PS series. Sega can continue not looking back, and I will continue not buying their PS products. I do still hope one day they make a proper Phantasy Star game again, the origional series was fantastic.
Dark Blotus on
I'm in ur gamez, killin ur mobs
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited September 2008
We tend to call these things opinions. Mine is really militant when it comes to Phantasy Star.
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
Those are some thick pink glasses you're wearing.
In case you hadn't noticed, even the gorgeous Sega Ages remakes of Phantasy Star didn't sell, in an age where remakes go like hotcakes. Phantasy Star had epic stories, but its core gameplay has always been lacking, as in not fun or interesting. PSO may have had the barest excuse for a story, but it was fun to play and made a great game out of Phantasy Star's base elements.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited September 2008
Even though the gameplay is the same as Etrian Odyssey and that game has people going nuts.
Henroid on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
Try to justify things any way you'd like but eventually you really should face that there's something to how Phantasy Stars' contemporary series have succeeded while it has faded to almost nothing.
I've played all the PS games as well as PSO and (regretfully) PSU. Out of the lot only PSU deserves to die in a fire. I can see how classic Phantasy Star has a lot of personality and charm, but it's also rough around the edges like a rusted circular saw. It's okay to like this, it really is, but you're deluded if you won't acknowledge that Sega and all but the most hardcore and intimiate of PS' lovers have already moved on to something they believe is better.
I don't really know anyone who loves the series aside from those four typical forum posters who think its the best thing since sliced bread.
Sliced bread wishes it was Phantasy Star.
But really, I would never touch a new Phantasy Star game that played like the original four. We should have moved past "stand in a line attack and run back" style turn based RPGs by now.
DualEdge on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited September 2008
Let's put this into perspective a bit.
Phantasy Star adhered to the old traditions of turn-based RPGs. What other popular series does this?
How about Dragon Quest? So let's say that the makers of Dragon Quest were to make it an action RPG. Maybe it turns out to be a diablo clone and is addictive and awesome. Rad.
Does that mean that their previous games were shit by today's standards?
a-no.
Nope.
It just means that it's one style of gameplay that some don't care for. Others obviously still do (otherwise the entire DQ series would be long dead by now). I submit that if Sonic Team (they're still responsible for the PS series, are they not?) decided to make an entry in the traditional, turn-based PS saga, assuming it was done well (at least as well as PSIV), it would sell very well.
But since that'll probably never happen, PSO is all we've got, and that's fine too.
Halfmex on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
By moving the series to DS, not only are they publishing for the most most popular system on the home front (is it worldwide too, now?), but any serious change to that which Dragon Quest has survived by is not expected of them.
Anyway, I wanted the Sega Ages Phantasy Star games to come out here. I wanted to buy and play them. I, however, have no illusions about them having long since been surpassed as games either, even if potentially unsurpassed on the singular point of story in the space-opera game genre.
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
By moving the series to DS, not only are they publishing for the most most popular system on the home front (is it worldwide too, now?), but any serious change to that which Dragon Quest has survived by is not expected of them.
That's a good theory, except it was first announced as an action RPG. Then Japan revolted.
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
By moving the series to DS, not only are they publishing for the most most popular system on the home front (is it worldwide too, now?), but any serious change to that which Dragon Quest has survived by is not expected of them.
That's a good theory, except it was first announced as an action RPG. Then Japan revolted.
And then I revolted against the revolt. A realtime Dragon Quest could have been really cool. The stuff they showed looked great.
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
Blue Dragon sold like crazy for a 360 game in Japan and it's essentially a high definition version of Dragon Quest minus the brand name so that theory doesn't hold much water.
In any case, Phantasy Star 1-3 are pretty dated and aren't that fun today unless you have nostalgia on your side. Phantasy Star 4, on the other hand, still rocks and in many ways is like Final Fantasy 4 but better.
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
By moving the series to DS, not only are they publishing for the most most popular system on the home front (is it worldwide too, now?), but any serious change to that which Dragon Quest has survived by is not expected of them.
That's a good theory, except it was first announced as an action RPG. Then Japan revolted.
And then I revolted against the revolt. A realtime Dragon Quest could have been really cool. The stuff they showed looked great.
And then I revolted against your revolt, because as much as I like action RPGs I don't like being forced to find 3 other people with DSs and the game to play at the same times that I do to get the most out of the title.
- Phantasy Star Zero (DS)
Publisher: SEGA
Developer: Sonic Team?
Release: Winter 08
- Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
- Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
- Scenario : Teru Arai (mystery novels writer)
- New in the PSO series
- Multi play over Nintendo WiFi connection
- Chat system supports sending of stylus sketches (Something like Pictochat)
- Blow into DS mic to send msg (??)
- Huge Dragon: Rayburn
- Phantasy Star Zero (DS)
Publisher: SEGA
Developer: Sonic Team?
Release: Winter 08
- Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
- Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
- Scenario : Teru Arai (mystery novels writer)
- New in the PSO series
- Multi play over Nintendo WiFi connection
- Chat system supports sending of stylus sketches (Something like Pictochat)
- Blow into DS mic to send msg (??)
- Huge Dragon: Rayburn
Actually, moving Dragon Quest to DS was a very sly move on Enix's part; there was serious doubt the classic gameplay formula would survive scrutiny after a transition to high-definition and very powerful consoles, while at the same time any changes would also be condemned. Essentially it was the no-win scenario.
Blue Dragon sold like crazy for a 360 game in Japan and it's essentially a high definition version of Dragon Quest minus the brand name so that theory doesn't hold much water.
In any case, Phantasy Star 1-3 are pretty dated and aren't that fun today unless you have nostalgia on your side. Phantasy Star 4, on the other hand, still rocks and in many ways is like Final Fantasy 4 but better.
Truth. I used to love the series back in the day, so I picked up the Genesis collection for the PSP recently. The battle system in 2 is just horrible. Just awful. The rose colored glasses, they are powerful things.
PS4 is the only one in the original series that I ever thought was worth playing.
It's one of my favorite games ever, though.
Sixfortyfive on
poasting something foolishly foolish.
0
JeanHeartbroken papa bearGatineau, QuébecRegistered Userregular
edited September 2008
^ I definitively agree with that. I really enjoyed PS4 but could never get into 2 and 3 due to the insane difficulty level. And is it me or the characther in 3 walks superrrr slow?
I did the mistake of buying PS Universe for the PS2. I got bored of it halfway thru and I dont think I'll ever finish it.
Jean on
"You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
- Phantasy Star Zero (DS)
Publisher: SEGA
Developer: Sonic Team?
Release: Winter 08
- Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
- Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
- Scenario : Teru Arai (mystery novels writer) - New in the PSO series
- Multi play over Nintendo WiFi connection
- Chat system supports sending of stylus sketches (Something like Pictochat)
- Blow into DS mic to send msg (??)
- Huge Dragon: Rayburn
Good. The last thing the world needs is another shitty jRPG
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited September 2008
The combat menu in PS2 is certainly archaic, but it's not difficult to manage once you get used to it. PS2 is juuuust behind PSIV for my favorite in the series. The first is just not as enjoyable as it could be with a bit of a facelift/redesign, and PSIII, well, the less said about that game the better.
But I don't think any will argue that PSIV is the flagship of the series. I do think it could be given a DQVIII-esque update and still retain its old-school charm, though.
Halfmex on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
I really, really hope this is not by the modern Sonic Team or whatever horrible bunch of rank amateurs made PSU.
Damn it, PSU has gotten a LOT better since launch. :P It was immensely rough when it was released, but between all the updates and the expansion, it's a much much better game.
Aoi on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2008
Hear hear, let's beat that dead horse some more! I think I can still recognize parts of the rotted husk as the original specimen.
Also, PSU is the godless, soulless game of the damned. After it was released, all major religious literature was revised to specify that you're forced to play it in the bad part of the afterlife.
I like PSU more that PSO really. The only thing that was dumb was how crafting worked. They should have stuck to finding crazy ass weapons instead of finding blueprints for crazy ass weapons.
As a minor complaint though, I didn't care too much for the guns having ammo. The really fun to use weapons, like the dual pistols, ran out way too fast.
In any case, Phantasy Star 1-3 are pretty dated and aren't that fun today unless you have nostalgia on your side.
Phantasy Star 4, on the other hand, still rocks and in many ways is like Final Fantasy 4 but better.
Truth spoken here.
I think PS2 was pretty close to PS4, but the grinding, level design, and encounters were horrible. In PS4 I don't remember having to "grind up just to be able to fight the monsters that I'm supposed to grind in order to survive the third Mota dam's random encounter raping every three steps on the 20th fucking floor down from the top".
Posts
And a brand new PSO would sort of make sense. PSO and PS0. Looks almost the same when written out.
That's really all I have to go on.
But please please please, a new Phantasy Star sure would be freakin' nice.
(And dear god, please don't let it be a Final Fantasy imitation)
Absolute shit.
I'm going to be disappointed if this is another MMO or multiplayer based game being made for the DS. I'm going to be FURTHER disappointed if the story for it is based on the PSO or PSU side-universes (let's face it, they have no place in the Phantasy Star timeline for real).
Now, if this ends up being a RPG that shows events prior to the first Phantasy Star... well, all my dicks would be cumming.
And this DS game looks to continue the PSO trend in visuals and gameplay.
So, y'know, deal with it. Because now that Phantasy Star Portable is the 5th best-selling PSP game in Japan, Sega are not looking back.
That said, something closer to PSO v.1 and v.2 would be very welcome to me, so hopefully this turns out to be good.
If its AAA+ quality that people who don't already like Phantasy Star rave about then I can muster up enough interest to maybe try it.
Was the last few rounds of Phantasy Star a real big seller in either the east or the west? I don't really know anyone who loves the series aside from those four typical forum posters who think its the best thing since sliced bread.
猿も木から落ちる
On another note, looks like I can pass up the PSP game.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Well brian ashcraft lives in japan, is married to a woman from osaka (which is in japan), and has a half japanese son. How can you not trust him? Did I mention his wife is from osaka? That makes her japanese, btw.
Honestly, that makes a lot of sense when you consider that Phantasy Star's gameplay and interface are extremely dated and that they've already invented a popular new take on the fundaments of laser swords and Foie which plays excellently.
It's something Sega purported they were doing with PSU, but the novice dev team, obvious low-budget, obvious skew toward toward multiplayer cash cow, and likely some kind of mid-development abortion produced the horrific wanna-be MMO that was crapped out.
Skewed in the other direction, it would be a "single player" styled RPG with a good multiplayer system (think Secret of Mana); a PS game with PSO's style of gameplay could likely be a stellar game.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Um, no, actually, they do belong right beside each other. Just because you liked it doesnt mean it isnt shit compared to the "real" PS series. Sega can continue not looking back, and I will continue not buying their PS products. I do still hope one day they make a proper Phantasy Star game again, the origional series was fantastic.
In case you hadn't noticed, even the gorgeous Sega Ages remakes of Phantasy Star didn't sell, in an age where remakes go like hotcakes. Phantasy Star had epic stories, but its core gameplay has always been lacking, as in not fun or interesting. PSO may have had the barest excuse for a story, but it was fun to play and made a great game out of Phantasy Star's base elements.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I've played all the PS games as well as PSO and (regretfully) PSU. Out of the lot only PSU deserves to die in a fire. I can see how classic Phantasy Star has a lot of personality and charm, but it's also rough around the edges like a rusted circular saw. It's okay to like this, it really is, but you're deluded if you won't acknowledge that Sega and all but the most hardcore and intimiate of PS' lovers have already moved on to something they believe is better.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Phantasy Star is something else now. Something wildly more popular and successful. Sorry.
But really, I would never touch a new Phantasy Star game that played like the original four. We should have moved past "stand in a line attack and run back" style turn based RPGs by now.
Phantasy Star adhered to the old traditions of turn-based RPGs. What other popular series does this?
How about Dragon Quest? So let's say that the makers of Dragon Quest were to make it an action RPG. Maybe it turns out to be a diablo clone and is addictive and awesome. Rad.
Does that mean that their previous games were shit by today's standards?
a-no.
Nope.
It just means that it's one style of gameplay that some don't care for. Others obviously still do (otherwise the entire DQ series would be long dead by now). I submit that if Sonic Team (they're still responsible for the PS series, are they not?) decided to make an entry in the traditional, turn-based PS saga, assuming it was done well (at least as well as PSIV), it would sell very well.
But since that'll probably never happen, PSO is all we've got, and that's fine too.
By moving the series to DS, not only are they publishing for the most most popular system on the home front (is it worldwide too, now?), but any serious change to that which Dragon Quest has survived by is not expected of them.
Anyway, I wanted the Sega Ages Phantasy Star games to come out here. I wanted to buy and play them. I, however, have no illusions about them having long since been surpassed as games either, even if potentially unsurpassed on the singular point of story in the space-opera game genre.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
That's a good theory, except it was first announced as an action RPG. Then Japan revolted.
SSBB: 2921-8745-1438
Diamond: 2320-2615-4086
And then I revolted against the revolt. A realtime Dragon Quest could have been really cool. The stuff they showed looked great.
Blue Dragon sold like crazy for a 360 game in Japan and it's essentially a high definition version of Dragon Quest minus the brand name so that theory doesn't hold much water.
In any case, Phantasy Star 1-3 are pretty dated and aren't that fun today unless you have nostalgia on your side. Phantasy Star 4, on the other hand, still rocks and in many ways is like Final Fantasy 4 but better.
Steam ID : rwb36, Twitter : Werezompire,
And then I revolted against your revolt, because as much as I like action RPGs I don't like being forced to find 3 other people with DSs and the game to play at the same times that I do to get the most out of the title.
(That sentence is terrible and I apologize.)
- Phantasy Star Zero (DS)
Publisher: SEGA
Developer: Sonic Team?
Release: Winter 08
- Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
- Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
- Scenario : Teru Arai (mystery novels writer)
- New in the PSO series
- Multi play over Nintendo WiFi connection
- Chat system supports sending of stylus sketches (Something like Pictochat)
- Blow into DS mic to send msg (??)
- Huge Dragon: Rayburn
Sounds awesome to me.
Truth. I used to love the series back in the day, so I picked up the Genesis collection for the PSP recently. The battle system in 2 is just horrible. Just awful. The rose colored glasses, they are powerful things.
It's one of my favorite games ever, though.
I did the mistake of buying PS Universe for the PS2. I got bored of it halfway thru and I dont think I'll ever finish it.
But I don't think any will argue that PSIV is the flagship of the series. I do think it could be given a DQVIII-esque update and still retain its old-school charm, though.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Also, PSU is the godless, soulless game of the damned. After it was released, all major religious literature was revised to specify that you're forced to play it in the bad part of the afterlife.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
As a minor complaint though, I didn't care too much for the guns having ammo. The really fun to use weapons, like the dual pistols, ran out way too fast.
There, I said it. It's better than pudding.
Well, except for Phantasy Star III, which is on par with rice pudding but which does not rise to the level of tapioca.
I will, however, agree that Phantasy Star IV outshines many a pudding, if not all.
Truth spoken here.
I think PS2 was pretty close to PS4, but the grinding, level design, and encounters were horrible. In PS4 I don't remember having to "grind up just to be able to fight the monsters that I'm supposed to grind in order to survive the third Mota dam's random encounter raping every three steps on the 20th fucking floor down from the top".