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WoW: WotLK Release Date Set at 11/13/08 [Chat and General Discussion]

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Posts

  • TheEmergedTheEmerged Registered User regular
    edited September 2008
    TheEmerged wrote: »
    RE: Enchanting on the AH. Last I heard (and this was a few weeks ago) the items for it were in -- and created by inscription -- but they weren't technically working yet. Again, this was a few weeks ago.

    RE: Buying at WalMart vs Preordering. Mark me down as another person who just walked into the neighborhood WalMart, bought my copy, and was at home installing it in less than an hour while my friend who preordered it didn't get it for 2 days.
    Pre-Ordering is to get it as soon as possible. Because let's face it. There's little to no chance that you will not walk into a store and be able to buy the World of Warcraft expansion.


    Except EBStop because they have this weird thing against selling you a game that you didn't reserve.

    And yet, I had it installed and running 2 days before my friend who preordered -- and I paid less :)

    TheEmerged on
    Sometimes, the knights are the monsters
  • bowenbowen How you doin'? Registered User regular
    edited September 2008
    I pre-ordered the collector's edition for this reason. I also hate going to the store because they hassle me to get all this insurances and shit I don't need. Hey why don't you buy the book? No? How about you buy a headset? Already got those? Why don't you buy this new computer, you'll totally need it? What just got one? Uh... Why don't you just give me a grand to leave you alone?

    Thank god for Amazon and pre-ordering the collectors edition to save me from that.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    What I really want is a PvP minigame somehow designed after a Boy and his Blob.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • VarethiusVarethius CymruRegistered User regular
    edited September 2008
    What I really want is a PvP minigame somehow designed after a Boy and his Blob.

    Watch it jiggle

    Varethius on
  • The Muffin ManThe Muffin Man Registered User regular
    edited September 2008
    What I really want is a PvP minigame somehow designed after a Boy and his Blob.
    Because what we need is a minigame where everyones standing in front of a meteor shower, and has no fucking clue what to do.

    The Muffin Man on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    What I really want is a PvP minigame somehow designed after a Boy and his Blob.
    Because what we need is a minigame where everyones standing in front of a meteor shower, and has no fucking clue what to do.

    I have every faith in my fellow raider's ability to react to environmental hazards.
    Please don't let the fate of my raid rest on Jedilegolasxxx's shoulders.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • RyokazeRyokaze Registered User regular
    edited September 2008
    Hamurabi wrote: »
    Halfmex wrote: »
    I'm not really impressed with what I've seen of Inscription so far. The intention, I thought, was for the glyphs to augment some classes skills with different effects (knockback or stun on a fireball, health regen on melee, whatever), and instead they're mostly just reductions in ability cooldowns or increases in range/damage. Boo-urns.

    Also, does anyone know if they've implemented the 'enchanters being able to sell their enchants' in the beta? I haven't heard anything about it since the beta started.

    Blue's said they're going to be equivalent to 1-2 talent points.

    So shaman are going to get 1% chance to block out of their glyphs?

    Ryokaze on
  • SeptusSeptus Registered User regular
    edited September 2008
    Heh, $200 million of ongoing costs for Blizzard since release?

    A development team that has never had substantial increases in size?

    Shocker.

    Septus on
    PSN: Kurahoshi1
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited September 2008
    Vau at 05:36 AM Reply by Email *

    It's essentially a legal crack cocaine ring they're running.

    Sounds about right to me.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited September 2008
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    Halfmex on
  • AumniAumni Registered User regular
    edited September 2008
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • OboroOboro __BANNED USERS regular
    edited September 2008
    So I just found out about the release date being so ... soon.

    Shitty thing is I haven't been able to play in months, so my only 70 now and probably before launch is going to be my Rogue. Shaman is still 65, Warrior 62.

    What really sucks is that my laptop doesn't have a DVD drive (it, uh, fell out), so I'll need to buy an external one along with the game. I mean, that's something I would have to do anyway -- laptop without a CD/DVD drive is pretty crunky -- but it's still sort of a hassle.

    I'm pretty excited though.

    Pretty gosh-darn excited.

    Do Achievements in WoW confer any kind of bonus or reward, or are they just for bragging rights? This is the one new feature I've been unable to scare up any more info on.

    Oboro on
    words
  • Wombat02Wombat02 Registered User regular
    edited September 2008
    Septus wrote: »
    Heh, $200 million of ongoing costs for Blizzard since release?

    A development team that has never had substantial increases in size?

    Shocker.

    Rough math time!

    So lets say over these 4 years Blizzard has had 5million subscribers on average (10mil now 0 to start).

    And they pay between $12 and $15 a month so about $145 - $175 (160 average) per year

    So (160*4) = 640
    640 * 5,000,000 = $3,200,000,000

    So before any character transfer, name transfer, account transfer, buying the game and BC money, they are ahead 3bil.

    Wombat02 on
  • SaraLunaSaraLuna Registered User regular
    edited September 2008
    Do Achievements in WoW confer any kind of bonus or reward, or are they just for bragging rights?

    some give unique titles, tabards, small pets or mounts.
    most are just for epeen

    SaraLuna on
  • shadowaneshadowane Registered User regular
    edited September 2008
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.

    shadowane on
  • OboroOboro __BANNED USERS regular
    edited September 2008
    Do Achievements in WoW confer any kind of bonus or reward, or are they just for bragging rights?

    some give unique titles, tabards, small pets or mounts.
    most are just for epeen
    dang

    I love me some bullshit items

    I have the crimson TCG tabard + Sawbones shirt on my Rogue

    I could use some of that crap for my other characters

    Oboro on
    words
  • bowenbowen How you doin'? Registered User regular
    edited September 2008
    shadowane wrote: »
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.

    Taxes are tacked on top of the subscription cost. For instance the $15 a month would be almost $18 on your bill.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • SeptusSeptus Registered User regular
    edited September 2008
    Ok, so the $3 billion is actually $2.7 billion after reduced subscribers and tax rates, or $2.5 billion. Even $2 billion is a 90% profit margin, on a company that does not increase its dev team size, while seeing a steady and quite sizeable increase in the time it takes to release content.

    Septus on
    PSN: Kurahoshi1
  • AumniAumni Registered User regular
    edited September 2008
    shadowane wrote: »
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.

    Yeah yeah. But 50 million is still around a 4-5 percent profit, which just sounds absurdly low.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited September 2008
    shadowane wrote: »
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.
    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]
    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.
    Well according to the figures in that article that I read (I think it was in PC Gamer, I don't recall) broke everything down seemingly fairly accurately.

    It took into account employee wages and benefits, hardware maintenance, development costs and every other basic expense for the company, which all added up to something like 65% of their total gross income. That still left 35% of pure profit, which was (and again I could be remembering incorrectly here) about 50 million. I think this may have been prior to the launch in China (or Korea) as well, so that's something to consider.

    Halfmex on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited September 2008
    Septus wrote: »
    Ok, so the $3 billion is actually $2.7 billion after reduced subscribers and tax rates, or $2.5 billion. Even $2 billion is a 90% profit margin, on a company that does not increase its dev team size, while seeing a steady and quite sizeable increase in the time it takes to release content.

    Because there is a point where increasing the size of a programing and development team increases the time to get anything done.

    Thomamelas on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited September 2008
    I find it hard to believe that $200 would cover all of their costs, from vast swathes of hardware, to bandwidth, to staff (from developers to coders to designers to artists to voice talent to GM's to CM's, etc), on top of production costs (which they probably spent the first few months or even year digging themselves out of), to production costs involved with making and shipping those millions and millions of games around teh world, localization costs, and a wide variety of other amounts required to do business at a scale that they do. $40 million a year for all of that, along with whatever extra costs that might creep up now and then (like legal fees for that font battle they had with some company a while back).

    I'm no financial expert, but I always assumed that their yearly expenditures would've been much, much higher.

    Edit; also remember that over half of those players might be on a different pricing scheme. NA and Euro players pay monthly/quarterly/whatever, but (or so I've heard) many players in the asian market don't pay a monthly fee, but instead have a much higher initial purchase price on the software itself. We (NA/Euro) make up something around 1/2 or less of WoW's playerbase. (About 4.5 million or so, last I heard)

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • SeptusSeptus Registered User regular
    edited September 2008
    Thomamelas wrote: »
    Septus wrote: »
    Ok, so the $3 billion is actually $2.7 billion after reduced subscribers and tax rates, or $2.5 billion. Even $2 billion is a 90% profit margin, on a company that does not increase its dev team size, while seeing a steady and quite sizeable increase in the time it takes to release content.

    Because there is a point where increasing the size of a programing and development team increases the time to get anything done.

    I'm trying to think of a significant negative factor or significant time increase that would result in hiring two additional artists to shore up the art assets that were lacking for so long. I can't think of any.

    Edit: I don't think the $200 million includes any costs from production of the original game, or the expansions. But then, we've only been talking about subscription revenue, and not revenue from selling the boxes themselves.

    Septus on
    PSN: Kurahoshi1
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited September 2008
    Septus wrote: »
    Thomamelas wrote: »
    Septus wrote: »
    Ok, so the $3 billion is actually $2.7 billion after reduced subscribers and tax rates, or $2.5 billion. Even $2 billion is a 90% profit margin, on a company that does not increase its dev team size, while seeing a steady and quite sizeable increase in the time it takes to release content.

    Because there is a point where increasing the size of a programing and development team increases the time to get anything done.

    I'm trying to think of a significant negative factor or significant time increase that would result in hiring two additional artists to shore up the art assets that were lacking for so long. I can't think of any.

    Increased meeting time to make sure that art styles stay inline with the general style or to keep art styles consistent within an instance. Increased lead time to make sure that people understand what's planned better. More QA time to make sure that those art styles look the same.

    Simply throwing more warm bodies at a solution doesn't solve the issue. It's like throwing more cooks into a kitchen. There comes a point where it's too many cooks and it becomes a negative thing.

    Thomamelas on
  • SeptusSeptus Registered User regular
    edited September 2008
    Well I'm not denying that the cost efficiency may fall, but there's a hard cap on the amount of art assets you'll get produced with 5 artists, instead of 10. It's possible that the 6th and 7th artists may not be as good as the 4th and 5th, but you still need them to ramp up production.

    Septus on
    PSN: Kurahoshi1
  • PierceNeckPierceNeck Registered User regular
    edited September 2008
    Basically, they should just let me do all the concept art, etc. And pay me a million dollars. Then let the underlings put it in the game.

    Does this add to the current conversation? Probably not.

    PierceNeck on
    steam_sig.png
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited September 2008
    Septus wrote: »
    Well I'm not denying that the cost efficiency may fall, but there's a hard cap on the amount of art assets you'll get produced with 5 artists, instead of 10. It's possible that the 6th and 7th artists may not be as good as the 4th and 5th, but you still need them to ramp up production.

    It's not a cost efficiency issue, it literally becomes an issue in which you end up spending more time coordinating assets then you get time out of new assets. The more people you have on a project the more you get people heading in their own directions. But it's not just meetings, it's time spent asking other people "Why did you do X?"

    You're assuming that there is a diminishing returns, when the reality is there is a point in which it has a negative return.

    Thomamelas on
  • EndEnd Registered User regular
    edited September 2008
    bowen wrote: »
    shadowane wrote: »
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.

    Taxes are tacked on top of the subscription cost. For instance the $15 a month would be almost $18 on your bill.

    Nope, I only see 14.99 on my credit card.

    I don't think most online subscriptions can be taxed in most areas, since sales tax is a state thing.

    Sales tax from game card sales is lopped on top of the preset price, so it's you, the consumer, who sees the sales tax, not Blizzard, or even the retailer.

    Of course, there's probably a whole slew of corporate taxes, I imagine, but I don't really know that much about that.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • Al BaronAl Baron Registered User regular
    edited September 2008
    So...about Onyxia (story spoilers):
    The attunement requirements for Onyxia's Lair have been lifted. The Alliance quests had to be removed due to King Wrynn's return. As I said in the quest forum, we'll try and come back to this one and adjust the questline to work with the current timeline. That won't happen for launch.

    I wonder how easy she is at 80.

    Al Baron on
    steam_sig.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • MgcwMgcw Registered User regular
    edited September 2008
    Al Baron wrote: »
    So...about Onyxia (story spoilers):
    The attunement requirements for Onyxia's Lair have been lifted. The Alliance quests had to be removed due to King Wrynn's return. As I said in the quest forum, we'll try and come back to this one and adjust the questline to work with the current timeline. That won't happen for launch.

    I wonder how easy she is at 80.

    Very easy... I'm sad, that quest line was good exp for time spent for Alliance.

    Mgcw on
  • SeptusSeptus Registered User regular
    edited September 2008
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    This has been explained to me before, but I thought I specifically pay sales tax in Texas.

    I know there's some early compact going on, among 13 states or so to adopt either destination-based sales tax or origin-based sales tax, which will have all sorts of ramifications on local revenue, and this has been stuck in Congress for a while.

    That's totally awesome about Onyxia, now I won't have to get attuned on my Horde hunter.

    Septus on
    PSN: Kurahoshi1
  • bowenbowen How you doin'? Registered User regular
    edited September 2008
    End wrote: »
    bowen wrote: »
    shadowane wrote: »
    Aumni wrote: »
    Halfmex wrote: »
    I'm curious to know what they bring in for pure profit these days. The last I'd read was about 50 million a year or so, and that was at the time that TBC had been announced, and they were still sitting at six or seven million subscribers.

    I find it hard to believe they're only generating 50 million of pure profit from a 1.08 billion dollar a year income. [if you take 6 million users]

    If it's a worldwide count of subscribers, you can't just take 6 million x $15 a month x 12. Places other than the US have different subscription schemes, etc.

    edit: Both of you are ignoring taxes and probably other things they left out as well.

    Taxes are tacked on top of the subscription cost. For instance the $15 a month would be almost $18 on your bill.

    Nope, I only see 14.99 on my credit card.

    I don't think most online subscriptions can be taxed in most areas, since sales tax is a state thing.

    Sales tax from game card sales is lopped on top of the preset price, so it's you, the consumer, who sees the sales tax, not Blizzard, or even the retailer.

    Of course, there's probably a whole slew of corporate taxes, I imagine, but I don't really know that much about that.

    I had higher on mine because of NYS. They've recently rescinded this law in Cali last I knew, so that NYS can't charge companies sales tax on online purchases. At least that's what Newegg and Blizzard have told me.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited September 2008
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    Not quite true. If a business has a physical presence in the state then they are required to collect sales taxes for people in that state. That's the same as mail order businesses.

    Thomamelas on
  • Wombat02Wombat02 Registered User regular
    edited September 2008
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    This is not true as a blanket statement. For example if you live in New York state and you buy something online, the retailer has to pay sales tax. link

    And technically speaking, in most states, you are suppose to report any out of state purchases on your taxes under "use tax".

    Wombat02 on
  • bowenbowen How you doin'? Registered User regular
    edited September 2008
    Wombat02 wrote: »
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    This is not true as a blanket statement. For example if you live in New York state and you buy something online, the retailer has to pay sales tax. link

    And technically speaking, in most states, you are suppose to report any out of state purchases on your taxes under "use tax".

    They've changed this recently though. Again.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • poisnedcokepoisnedcoke Registered User regular
    edited September 2008
    Wombat02 wrote: »
    And technically speaking, in most states, we're all going to jail for tax evasion.

    poisnedcoke on
    I'm trilltastic, trilldacious even!
  • Wombat02Wombat02 Registered User regular
    edited September 2008
    bowen wrote: »
    Wombat02 wrote: »
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    This is not true as a blanket statement. For example if you live in New York state and you buy something online, the retailer has to pay sales tax. link

    And technically speaking, in most states, you are suppose to report any out of state purchases on your taxes under "use tax".

    They've changed this recently though. Again.

    Still use tax, the government does know how to deal with it. It's just most people ignore it and hope they didn't get audited when they bought that 50" plasma online.

    Wombat02 on
  • bowenbowen How you doin'? Registered User regular
    edited September 2008
    Wombat02 wrote: »
    bowen wrote: »
    Wombat02 wrote: »
    Internet transactions get to avoid sales tax. One of the perks of it being an entirely new area of law that the government doesn't quite know how to deal with yet.

    This is not true as a blanket statement. For example if you live in New York state and you buy something online, the retailer has to pay sales tax. link

    And technically speaking, in most states, you are suppose to report any out of state purchases on your taxes under "use tax".

    They've changed this recently though. Again.

    Still use tax, the government does know how to deal with it. It's just most people ignore it and hope they didn't get audited when they bought that 50" plasma online.

    I know. I hardly doubt they'd do much more than "hmm just make sure you keep track of it in the future, and pay us $80 for tax on that $1000 purchase."

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • CripTonicCripTonic Registered User regular
    edited September 2008
    Lets shorten this whole conversation:

    Blizzard makes a fuck load more money than CCP but EVE Online gets free expansions.

    Done.

    Also, lets completely ignore the pyramid scheme that is RAF. It's caused about 20 people in my guild to buy second game clients already. By buy game clients I mean pay Blizzard with a credit card online and require them to provide absolutely no physical product.

    Every time I think about how much money MMOs make it makes me physically angry that they are allowed to operate with virtually no checks and balances, make gluttonous amounts of cash with very little to no product, and hide all their financial information without having to defend their business model on a moral or legal level.

    That said, every time they charge me $15 I shrug and accept the fact it only costs me 50 cents a day.

    CripTonic on
    0liDg.png
This discussion has been closed.