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Ya know, I've seen a lot of chatter about Various RPG's (good and bad), and was curious about what other people thought of Worlds of darkness' brain child, Wraith: the oblivion.
From my own personel purusal's of the core rule book, I thought it would make for a rather interesting game to try out (though certainly not for Novice RPers).
Greatest... game... ever. Wraith, if done right, is one of the most powerful emotional experiences you can have. It is a setting that requires a heavy emotional investment on the parts of the players as well as a great ST to pull off, but when you manage to get those things, it can create games that really pull at every fibre of your being.
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INeedNoSaltwith blood on my teethRegistered Userregular
edited September 2006
None of my friends will play wraith me because it's 'too depressing.'
I tried to run a game once anyway, for a duo of characters. The plot was based around fetters for the two characters suddenly Awakening, and the Technocracy taking a notice.
It's a very angsty setting this one and takes certain people to play it. It's almost certainly one of the best WoD games in terms of themes and it's one of those settings I always wanted to run solo. Playing it with a group of people just never made much sense to me.
It definitely requires a very small group and a lot of planning needs to be done to come up with a good story with regards to the relationships between the characters, but it's possible.
My Holy Grail of gaming is to finally hold and purchase a copy of Dark Reflection: Spectres. It's the only Black Dog book I'm missing from my collection. I bough the PDF version but that's just not the same.
Like everyone else has been saying, you need a perfect group to play this game. Everybody needs to know everyone else really well to make it work right. Because every player is playing two characters: their own PC, and the Shadow (the sentient 'dark side'/self-destructive impulse) of another player's character. This is one of the best parts about the game, and it relies heavily on knowing the person who you're Shadowguiding and knowing what buttons to push without going too far, because Wraith is a really emotional and psychological game at heart.
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I tried to run a game once anyway, for a duo of characters. The plot was based around fetters for the two characters suddenly Awakening, and the Technocracy taking a notice.
It definitely requires a very small group and a lot of planning needs to be done to come up with a good story with regards to the relationships between the characters, but it's possible.
http://en.wikipedia.org/wiki/Wraith:_The_Oblivion
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