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Urah all you fellow artists and future friends maybe,the thing is I'm not what You call a newblet 'cause I've been here for quite some time except for the forum part because of some coding problems from my side I was never able to log in "sigh" but anyway I couldn't go on knowing that so many ppl like P-A
and I'm not hearing theyr opinions on stuff we like to talk about,but enough with the yapping this is the artist's corner and I hope I can post some bits
Yeah, it apparently did. Welcome. I'm new myself, I also had problems creating an account, but finally managed...
You've done some nice shading there, but he's missing his feet :shock: Also, his head looks a tad too small for me, but it's hard to tell between the helmet and the chunky neck. It's a pretty solid start though... Eventually I'd like to see some more creative poses, but yeah, that's about all from me.
Do you mind me asking how old you are, or better yet (if you dont want to answer), how long you've been drawing for? (And also if you have any other artwork?)
Oh, and I prefer "nublet" over "newblet". It sounds noobier
Tweaked_Bat_ on
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AntibodiesUsed to live in a psychic city. Never knew what would happen in a day. Chicago, ILRegistered Userregular
edited September 2006
Wicked armour there- very DOOM 3 LE boxy. As nice as your tonal work is I think there's something lacking in the way of anatomy- like the hands and feet you've sort've obscured or left to the mists. Which is a very Liefeldian way of dealing with your weaknesses, hiding or running from them rather than facing them head on. Art is a process of solving problems and self improvement- make it so.
Uh I'm so glad you compared it to Doom 3 cause in that case the work was worthwhile.And I can draw the feet but I was kinda lazy then
I'm 18 and that one was made a year ago...or more I never keep track of time...and You shall see some self improvement when I manage to get some more pics on my PC especially ONE ..but till' then enjoy.
You may want to resize that one so it doesn't rape my horizontal scroll. It's kinda huge atm.... huge like XBox.
But yeah man, I'm loving the last pic. It has pretty cool details in the mechanical places, and has solid anatomy too. The left (our left) foot seems a little off in comparison to the leg however.
Tweaked_Bat_ on
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AntibodiesUsed to live in a psychic city. Never knew what would happen in a day. Chicago, ILRegistered Userregular
edited September 2006
First guy reminds me a bit of Goliath from Gargoyles, which is awesome. You have a talent for stylish armour and sigils and weaponry I'd say. You're well suited for concept and sourcebook work.
The machinery in your cyborg's legs seems a little weak to hold him up. Beef up those pistons and take a look at some Google robotic arms images to get an idea of what gizmos actually go in there. Also the poses are rather stock, you have a digicam I see, take some of yourself so you have a better sense of weight and balance and action.
18 you say, that seems just about right. College, or getting out into the bigger world in general will change your ideas about what is worth doing with your art. Perhaps looking to new kinds of source material for inspiration, like life itself. I look forward to more of your work, as I assume these are all of your own making. What's the story behind your world?
be careful with that last image, the point where metal meets skin might be worth a second look. right now, the metal legs sort of look like they're "smooshing" into the body.
I'm a fan of how thin and clean your linework is. Seriously, i'm 18 and my lines are always sketchy and a mess to work with.
However, your style is very different than mine, though I guess it's who you idolize that makes the difference. For example, my favorite artist (goes by McSweeny) has very full-bodied curvy characters. While that works in favor of the women, his guys lose a bit of their macho side. I think the reverse would be true for your style.
I would love to be proved wrong here. Come on, let's see some women!
The story behind my world? please explain....uh and when I draw women I make sure to make them nice and curved.Also I like Todd Mc' for his cape and shroud works Giger for his body construction ,Jay Hawkins for his stile...basicly everyone that I like.O yeah I'm terible with collours....Some movement.
Imageshack uploads like shit was trying to get back in an ass.
I find that you have a decent understanding of anatomy but you tend to exaggerate some of the muscles a bit too much with sharp edges. Muscles tend to be a bit smother. Try using a slightly softer shading style instead of hard lines when defining them.
Grifter u are talkinga about the triceps in particular....well these are just sketches I like to experiment on different stiles.And more coments and crits please....
Hi grosolan,
wow! I like the way you draw the mechanical details and armour of some of the subject. It reminds me of the game characters nowadays which is full of details. there are some part which have anatomy problem such as the first one where the right hand seems off a bit.
For the third one, I like the way you draw the leg and ankle.
maybe in the future you can clean up the image and enhance it using the software tools.
good luck buddy
vrempire on
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AntibodiesUsed to live in a psychic city. Never knew what would happen in a day. Chicago, ILRegistered Userregular
edited October 2006
For someone who does such nice shading and textures and details it's a shame your anatomy and forms cause the whole pieces to suffer. I understand every artist develops a certain sense of whats important to a piece but I'm just going to point out what your need to work on since I totally relate as I had a similar style and ability.
I think you're good enough to do a comic though, assuming you have comic influences and can put a story together. You'd make a fine contender for the Battle Tourney and I'd love to see your characters in action there.
Although in some renderings, the hands are good, that last image you posted needs a lot of work done in that area. Also, the guys with the mechanical legs - his hands aren't the same size...his left hand looks bigger than his right, and his ight hand looks a little "off" in its "clenchedness".
Posts
You've done some nice shading there, but he's missing his feet :shock: Also, his head looks a tad too small for me, but it's hard to tell between the helmet and the chunky neck. It's a pretty solid start though... Eventually I'd like to see some more creative poses, but yeah, that's about all from me.
Do you mind me asking how old you are, or better yet (if you dont want to answer), how long you've been drawing for? (And also if you have any other artwork?)
Oh, and I prefer "nublet" over "newblet". It sounds noobier
I'm 18 and that one was made a year ago...or more I never keep track of time...and You shall see some self improvement when I manage to get some more pics on my PC especially ONE ..but till' then enjoy.
But yeah man, I'm loving the last pic. It has pretty cool details in the mechanical places, and has solid anatomy too. The left (our left) foot seems a little off in comparison to the leg however.
The machinery in your cyborg's legs seems a little weak to hold him up. Beef up those pistons and take a look at some Google robotic arms images to get an idea of what gizmos actually go in there. Also the poses are rather stock, you have a digicam I see, take some of yourself so you have a better sense of weight and balance and action.
18 you say, that seems just about right. College, or getting out into the bigger world in general will change your ideas about what is worth doing with your art. Perhaps looking to new kinds of source material for inspiration, like life itself. I look forward to more of your work, as I assume these are all of your own making. What's the story behind your world?
However, your style is very different than mine, though I guess it's who you idolize that makes the difference. For example, my favorite artist (goes by McSweeny) has very full-bodied curvy characters. While that works in favor of the women, his guys lose a bit of their macho side. I think the reverse would be true for your style.
I would love to be proved wrong here. Come on, let's see some women!
But I have to say the right hand of your armored warrior looks pretty flat.
- great animation focused website http://www.catsuka.com
Are these digital pics or scans? I can't tell, but they look blurry.
INSTAGRAM
Imageshack uploads like shit was trying to get back in an ass.
INSTAGRAM
wow! I like the way you draw the mechanical details and armour of some of the subject. It reminds me of the game characters nowadays which is full of details. there are some part which have anatomy problem such as the first one where the right hand seems off a bit.
For the third one, I like the way you draw the leg and ankle.
maybe in the future you can clean up the image and enhance it using the software tools.
good luck buddy
I think you're good enough to do a comic though, assuming you have comic influences and can put a story together. You'd make a fine contender for the Battle Tourney and I'd love to see your characters in action there.
Although in some renderings, the hands are good, that last image you posted needs a lot of work done in that area. Also, the guys with the mechanical legs - his hands aren't the same size...his left hand looks bigger than his right, and his ight hand looks a little "off" in its "clenchedness".
Oh and the deal is that these pics aren't quite new...when I'll have the time I'll post some recent ones..
Cool stuff though, the newer pieces show definite growth. Keep at it.
I'd say you should probably focus on refining your anatomy skills even more and start putting a bigger emphasis on directional light in your sketches.