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[TF2] Team Drama 2: BitchNexus.

1356762

Posts

  • CohsaeCohsae Registered User regular
    edited September 2008
    I has guest pass. You want guest pass? PM me for good times.

    Cohsae on
    sig.gif
  • jonxpjonxp [E] PC Security Registered User regular
    edited September 2008
    tofu wrote: »
    jonxp wrote: »
    Alright, I'm mailing out the buttons in the order I received responses back, with the exception of Asiina (you were first, but international shipping requires a trip to the post office). The first four are going out tomorrow, and then four more later this week after I get some more envelopes.

    If you're getting a button, please do us all the courtesy of posting pictures of you wearing it when it arrives. Thank you!

    Who won the contest?

    I posted it a while back and sent out e-mails to the winners. One person graciously asked for their button to go to someone else. If you received an e-mail form me, then you won. :D


    The number was 910, chosen by the random number generator in mIRC.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited September 2008
    tonight. i love fellhand. he is hilarious

    GreenPowerRanger on
  • 3hirty6ix3hirty6ix Registered User regular
    edited September 2008
    hey guise, someone invite me to the PA group imotbh

    3hirty6ix on
    i love math
    tf2_sig.png
  • BasilBasil Registered User regular
    edited September 2008
    Ugh. Had to reinstall tf2. Lesee if it will work now. ;-;

    Oh yay an hour of updates

    Basil on
    9KmX8eN.jpg
  • AirExplosiveAirExplosive Registered User regular
    edited September 2008
    So I was looking around FPSBananna and I...
    OH HOLY GOD WHAT THE FUCK
    57401.jpg

    AirExplosive on

    dil.gif
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited September 2008
    Hey You wrote: »
    Lurk wrote: »
    Yay, new thread is finally up.

    a board right?

    pronounced a (short a) bore (like the pig) dight (like light but with a d) altogether - abordight heights

    New version will be in FPS in 30 mins with a list of the fixes. And yes toxic i left the engi thing on C, youre welcome (just dont abuse, or you lose it)

    edit: Im going to get ice cream now.

    Trust me it will be hard to abuse. There's a bunch of spots where it is really easy to take the gun down.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Hey YouHey You Registered User regular
    edited September 2008
    Fixed all the bugs we ran into.

    Here are the new stairs, well ramp now:
    cpabordighttest20000cb1.jpg
    cpabordighttest20000cb1.f3f82d1cbd.jpg

    Here is the link for the new cp_abordight_test2 on FPSbanana:
    http://www.fpsbanana.com/maps/66193

    Map has also been uploaded on JonXPs special folder.

    Hey You on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2008
    Update your sig.

    *saunters over to the op

    Flippy_D on
    p8fnsZD.png
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited September 2008
    Hey, so have you guys seen this?

    http://www.ubercharged.net/2008/09/14/the-dark-knight-told-in-tf2-death-signs/

    dark knight spoilers, but honestly if you haven't seen it by now you deserve to have it spoiled

    freakish light on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited September 2008
    So why aren't we playing abordight right now?

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • LurkLurk Registered User regular
    edited September 2008
    So I was looking around FPSBananna and I...
    OH HOLY GOD WHAT THE FUCK
    57401.jpg

    Oh god... Neckbeard

    EDIT: News post on the zombie fortress site, clickie. I talk about future features.

    Lurk on
    415429-1.png?1281464977
  • Hey YouHey You Registered User regular
    edited September 2008
    DeMoN wrote: »
    So why aren't we playing abordight right now?

    you can you just have to have an admin execute it or something, its in the map folder now and its the new version too!

    Hey You on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited September 2008
    In other words, get on job's.

    Like now.

    edit: ugh it's not set up properly and I can't do shit because people whined and admins don't have the sm_vote or sm_map commands any more.

    Flippy_D on
    p8fnsZD.png
  • syrionsyrion Registered User regular
    edited September 2008
    Hey You, it bugs me that the ramps get fatter toward the bottom ends. you should consider rotating it by 45 degrees and then using vertex manipulation to get them on the nearest vertices (manipulating the top bit to fit as well, of course). Clip off the unused portion at the bottom, and voila: it stays an equal thickness and happy times are had by all.

    syrion on
  • tofutofu Registered User regular
    edited September 2008
    Every time I got into Job's it told me the server was full.

    Fucking liars.

    tofu on
  • BlindPsychicBlindPsychic Registered User regular
    edited September 2008
    Oh yeah the soldier totally needs a neckbeard.
    Cause only people with neckbeards in real life play them

    BlindPsychic on
  • BrokenTripodBrokenTripod Registered User regular
    edited September 2008
    I'm back!

    zf_industry...I'm going to try to finish by tuesday. I'm sorry, but parts of it might actually look pretty and work this time. Also, I'll minimizle the amount of damage riding the train does. Survivors will ride into oblivion and die, and so will zombies...So basically, don't do that anymore.

    Don't bug me about my lighting, though. I'm soooo going to halfass that to get it in by the deadline.

    EDIT: Man, I caught up on all the posts I missed and realize I didn't have anything else to do online. What the hell?

    BrokenTripod on
  • jothkijothki Registered User regular
    edited September 2008
    I'm back!

    zf_industry...I'm going to try to finish by tuesday. I'm sorry, but parts of it might actually look pretty and work this time. Also, I'll minimizle the amount of damage riding the train does. Survivors will ride into oblivion and die, and so will zombies...So basically, don't do that anymore.

    Don't bug me about my lighting, though. I'm soooo going to halfass that to get it in by the deadline.

    EDIT: Man, I caught up on all the posts I missed and realize I didn't have anything else to do online. What the hell?

    Can you put a death box or death wall or however those things work along the train path?

    jothki on
  • FellhandFellhand Registered User regular
    edited September 2008
    tonight. i love fellhand. he is hilarious

    There is no need for flattery, you will get your pin. And Boson.

    ;)

    Fellhand on
  • IcemopperIcemopper Registered User regular
    edited September 2008
    Fellhand wrote: »
    tonight. i love fellhand. he is hilarious

    There is no need for flattery, you will get your pin. And Boson.

    ;)

    You should most certainly drink more. It was good times.

    Icemopper on
  • FellhandFellhand Registered User regular
    edited September 2008
    Icemopper wrote: »
    Fellhand wrote: »
    tonight. i love fellhand. he is hilarious

    There is no need for flattery, you will get your pin. And Boson.

    ;)

    You should most certainly drink more. It was good times.

    fucking play sniper or heavy and not Soldier. You're just handicapping us. ;)

    Fellhand on
  • IcemopperIcemopper Registered User regular
    edited September 2008
    Fellhand wrote: »
    Icemopper wrote: »
    Fellhand wrote: »
    tonight. i love fellhand. he is hilarious

    There is no need for flattery, you will get your pin. And Boson.

    ;)

    You should most certainly drink more. It was good times.

    fucking play sniper or heavy and not Soldier. You're just handicapping us. ;)

    :(. I'm not the one who switched to my team just to make us lose.
    loser
    no really
    ok not really <3

    Icemopper on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited September 2008
    so who was it that ignored flippy and voted for the abordight test and ruined things for everyone

    INeedNoSalt on
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited September 2008
    Fellhand wrote: »
    Icemopper wrote: »
    Fellhand wrote: »
    tonight. i love fellhand. he is hilarious

    There is no need for flattery, you will get your pin. And Boson.

    ;)

    You should most certainly drink more. It was good times.

    fucking play sniper or heavy and not Soldier. You're just handicapping us. ;)

    it was still the most epic game of dustbowl we've had in a long while. i personally think the pep talk did it

    GreenPowerRanger on
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited September 2008
    so who was it that ignored flippy and voted for the abordight test and ruined things for everyone

    that would be me :) and 17 other people...




    edit: also. in my defence. how was i to know!

    GreenPowerRanger on
  • LurkLurk Registered User regular
    edited September 2008
    jothki wrote: »
    I'm back!

    zf_industry...I'm going to try to finish by tuesday. I'm sorry, but parts of it might actually look pretty and work this time. Also, I'll minimizle the amount of damage riding the train does. Survivors will ride into oblivion and die, and so will zombies...So basically, don't do that anymore.

    Don't bug me about my lighting, though. I'm soooo going to halfass that to get it in by the deadline.

    EDIT: Man, I caught up on all the posts I missed and realize I didn't have anything else to do online. What the hell?

    Can you put a death box or death wall or however those things work along the train path?

    Welcome back!

    Can ya do three things to the map as well?
    - Add more health packs.
    - Make it so sides don't switch at map end.
    - Give a scout only entrance for zombies to get into the CP.

    Lurk on
    415429-1.png?1281464977
  • SpoitSpoit *twitch twitch* Registered User regular
    edited September 2008
    Lurk wrote: »
    jothki wrote: »
    I'm back!

    zf_industry...I'm going to try to finish by tuesday. I'm sorry, but parts of it might actually look pretty and work this time. Also, I'll minimizle the amount of damage riding the train does. Survivors will ride into oblivion and die, and so will zombies...So basically, don't do that anymore.

    Don't bug me about my lighting, though. I'm soooo going to halfass that to get it in by the deadline.

    EDIT: Man, I caught up on all the posts I missed and realize I didn't have anything else to do online. What the hell?

    Can you put a death box or death wall or however those things work along the train path?

    Welcome back!

    Can ya do three things to the map as well?
    - Add more health packs.
    - Make it so sides don't switch at map end.
    - Give a scout only entrance for zombies to get into the CP.
    That boarded window should work, but it's kinda tricky to get onto the beam to jump to it

    You know what, I'm going to make my own server to test abordights
    134.173.58.238:27016

    Spoit on
    steam_sig.png
  • SnaptySnapty Registered User regular
    edited September 2008
    Oh yeah the soldier totally needs a neckbeard.
    Cause only people with neckbeards in real life play them

    Pff, I occasionally play soldier and let me tell you... there is no neckbeard here! :winky:

    Snapty on
  • Hey YouHey You Registered User regular
    edited September 2008
    syrion wrote: »
    Hey You, it bugs me that the ramps get fatter toward the bottom ends. you should consider rotating it by 45 degrees and then using vertex manipulation to get them on the nearest vertices (manipulating the top bit to fit as well, of course). Clip off the unused portion at the bottom, and voila: it stays an equal thickness and happy times are had by all.

    yeah i that bugs me too, now looking at it, I thought the measurements were correct. :x

    Hey You on
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited September 2008
    Snapty wrote: »
    Oh yeah the soldier totally needs a neckbeard.
    Cause only people with neckbeards in real life play them

    Pff, I occasionally play soldier and let me tell you... there is no neckbeard here! :winky:

    how bout a moustache?

    GreenPowerRanger on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited September 2008
    Roland_tHTG on
  • LurkLurk Registered User regular
    edited September 2008
    Spoit wrote: »
    Lurk wrote: »
    jothki wrote: »
    I'm back!

    zf_industry...I'm going to try to finish by tuesday. I'm sorry, but parts of it might actually look pretty and work this time. Also, I'll minimizle the amount of damage riding the train does. Survivors will ride into oblivion and die, and so will zombies...So basically, don't do that anymore.

    Don't bug me about my lighting, though. I'm soooo going to halfass that to get it in by the deadline.

    EDIT: Man, I caught up on all the posts I missed and realize I didn't have anything else to do online. What the hell?

    Can you put a death box or death wall or however those things work along the train path?

    Welcome back!

    Can ya do three things to the map as well?
    - Add more health packs.
    - Make it so sides don't switch at map end.
    - Give a scout only entrance for zombies to get into the CP.
    That boarded window should work, but it's kinda tricky to get onto the beam to jump to it

    You know what, I'm going to make my own server to test abordights
    134.173.58.238:27015

    134.173.58.238:27016

    actually

    Lurk on
    415429-1.png?1281464977
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited September 2008
    Why is it every map you make has "heights" in the title?

    Goose! on
  • JesuitsJesuits Registered User regular
    edited September 2008
    It is my goal to get six of the nine classes to around the same time played, eventually. Mostly there, just at -12 hours on Heavy and -20 on Pie ro. (Fuck Medic)

    Jesuits on
    tf2_sig.png
  • SpoitSpoit *twitch twitch* Registered User regular
    edited September 2008
    Spoit on
    steam_sig.png
  • MrDelishMrDelish Registered User regular
    edited September 2008
    cp_well0017.jpg

    cp_well0019.jpg

    cp_well0020.jpg

    cp_well0021.jpg

    cp_well0022.jpg

    MrDelish on
  • IcemopperIcemopper Registered User regular
    edited September 2008

    Sniperhumping is hilariously fun.

    It just looks so perfect.

    Also, random cat video.

    http://www.youtube.com/watch?v=muLIPWjks_M

    Icemopper on
  • Hey YouHey You Registered User regular
    edited September 2008
    Goose! wrote: »
    Why is it every map you make has "heights" in the title?

    Its my signature

    Hey You on
  • MrDelishMrDelish Registered User regular
    edited September 2008
    Hey You wrote: »
    Goose! wrote: »
    Why is it every map you make has "heights" in the title?

    Its my signature

    "taking the map to new heights"

    or something like that

    MrDelish on
This discussion has been closed.