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[WoW] Shammy chat!

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Posts

  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    Been running Ramparts and that Furnace place, w/e its called, with guildies and friends. Each time, there's been 2 Shaman (including me) DPSing. Aside from the last encounters for both, we've been DPSing all the way through. I did Ramparts with a MS Warrior tanking, Feral Druid healing, us two Shaman, and either a Hunter or Mage.

    I'm not too high and mighty to drop back and don my Earthfury set to heal. No Shaman should be without some sort of healing gear beyond lv 60. Freaking hell, the first handful of quests you do have +healing gear that's comparible to Earthfury (were it not for the set bonuses), so there's no excuse.


    Anyways, I've been finding solo-questing quite satisfying. Been able to down mobs up to lv 64 without too much trouble. Only replaced my necklace so far. If it wasn't for the freaking lag, I'm sure I'd have hit 62 or 63 by now. Sadly, the server continues to hinder Proudmoore.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • SeptusSeptus Registered User regular
    edited January 2007
    ED! wrote:
    These shaman usually have what 3000, 3500 MAX Mana. A SPOT heal is fine, but if you brought this type of Shaman along for their "heals" then thats your fault. They are not resto specced in ANY way and they have no +Healing gear on.
    :(
    Arikado wrote:
    I'm not too high and mighty to drop back and don my Earthfury set to heal. No Shaman should be without some sort of healing gear beyond lv 60. Freaking hell, the first handful of quests you do have +healing gear that's comparible to Earthfury (were it not for the set bonuses), so there's no excuse.

    Exactly.
    PaperPlate wrote:
    DPS: Warrior, Shaman, Rogue, Hunter, Feral Druid

    You can swap out that Shaman for anything else, make him go resto, and you'd have a far weaker group. Another rouge would do nothing to help the group, nor would a hunter. A warrior or druid wouldn't do much more except the could alternate buffing routines which is fucking pointless.

    Well actually, another hunter will bring something to the group, as all three trees have party buffs(trueshot, expose armor, ferocious inspiration), though I'm not gonna say any one of those buffs is as good as one shamans' are.

    However, another rogue in that group, IS good, because if rogues have the highest "base" dps, and you only have one of them in the group, and 4 classes with buffs, you only lose one of the buffing classes, and you get to apply the other three to a class with higher base dps that produces more total damage.

    Such specific group formation is getting to the point of ridiculous min/maxing, but I'd bet you, two rogues would be better than one, and possibly three rogues with a shaman and then either warrior or feral druid, would be even better than that.

    Septus on
    PSN: Kurahoshi1
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    Ferocious Inspiration is pure SEX when the planets align to give me 1800 1h Windfury crits. Totems down, fully sundered end boss, both Crusader procs up, Unleashed Rage and Ferocious Inspiration up, and holy shit! Pulling aggro so hard not even a level 1 Priest healing could pull aggro off me.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • Mai-KeroMai-Kero Registered User regular
    edited January 2007
    So I want to start a Draenei and hit things with a big hammer, but I already have a 42 warrior, and I've got a 16 paladin and I think they're kind of awful to level, so I want to make a shaman.

    Good leveling spec?

    Mai-Kero on
  • ZekZek Registered User regular
    edited January 2007
    Mai-Kero wrote:
    So I want to start a Draenei and hit things with a big hammer, but I already have a 42 warrior, and I've got a 16 paladin and I think they're kind of awful to level, so I want to make a shaman.

    Good leveling spec?
    Enhancement. Though I think Shamans are more awful to level than Pallies.

    Zek on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    Zek wrote:
    Mai-Kero wrote:
    So I want to start a Draenei and hit things with a big hammer, but I already have a 42 warrior, and I've got a 16 paladin and I think they're kind of awful to level, so I want to make a shaman.

    Good leveling spec?
    Enhancement. Though I think Shamans are more awful to level than Pallies.

    I was gonna disagree with you but I forgot that I was one of the old school Shaman who levelling with the un-nerfed Windfury 2hander spec, you know, PRE-Shaman review.

    I have no clue how levelling is nowadays but I do recommend hitting up some enhancement talents and/or restoration. Flametongue and Windfury become your two friends.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • porovaaraporovaara Registered User regular
    edited January 2007
    Done a number of runs of HFC wings on my shaman, the only characters to outdps my enhance shaman for a run so far are rogues who are also getting my totem/ap buffs. The difference has been less than 2% winning or losing with rogues in equivalent gear. So far every run with a rogue the two of us have combined for at least 65% total damage. Last ramparts run was 73% total between the rogue and I. If I had more +hit, sitting at 20 from gear, I'd be beating the rogues everytime. People are really underestimating shaman dps now.

    And uh, I have 4100 mana unbuffed in my pve dps gear... dunno where this 3k crap is coming from. Aggro is still a problem, I spend the first few seconds on any mob autoattacking and often hold back on throwing a shock after a SS. WTB Feint.

    porovaara on
    jubeiForPA.jpg
  • blackpantherblackpanther Registered User regular
    edited January 2007
    On beta i got a shammy to level 21 as elemental and it was good, but it felt too much like my moonkin druid. And at lower levels i HAD to resort to wearing cloth for stats.

    ...I want the full defias set! :D

    Dual-weilding also seems far far away :(

    blackpanther on
    Aimed Shot
    A Hunter's point of view of World of Warcraft
  • Mai-KeroMai-Kero Registered User regular
    edited January 2007
    Septus wrote:
    ED! wrote:
    These shaman usually have what 3000, 3500 MAX Mana. A SPOT heal is fine, but if you brought this type of Shaman along for their "heals" then thats your fault. They are not resto specced in ANY way and they have no +Healing gear on.
    :(
    Arikado wrote:
    I'm not too high and mighty to drop back and don my Earthfury set to heal. No Shaman should be without some sort of healing gear beyond lv 60. Freaking hell, the first handful of quests you do have +healing gear that's comparible to Earthfury (were it not for the set bonuses), so there's no excuse.

    Exactly.
    PaperPlate wrote:
    DPS: Warrior, Shaman, Rogue, Hunter, Feral Druid

    You can swap out that Shaman for anything else, make him go resto, and you'd have a far weaker group. Another rouge would do nothing to help the group, nor would a hunter. A warrior or druid wouldn't do much more except the could alternate buffing routines which is fucking pointless.

    Well actually, another hunter will bring something to the group, as all three trees have party buffs(trueshot, expose armor, ferocious inspiration), though I'm not gonna say any one of those buffs is as good as one shamans' are.

    However, another rogue in that group, IS good, because if rogues have the highest "base" dps, and you only have one of them in the group, and 4 classes with buffs, you only lose one of the buffing classes, and you get to apply the other three to a class with higher base dps that produces more total damage.

    Such specific group formation is getting to the point of ridiculous min/maxing, but I'd bet you, two rogues would be better than one, and possibly three rogues with a shaman and then either warrior or feral druid, would be even better than that.

    Also hunter pet buffs in mind.

    Owls can decrease the attack power of bosses.
    Wolves can give a nice damage buff to the entire group.
    Gorrilas decrease attack speed.
    etc

    Not to mention a well-geared and spec'd hunter can have a pet capable of tanking Hakkar or Anub'Rekhan.

    Even my windserpent, which is a high attack, low surviability pet, can tank a boss in Hellfire Ramparts, and I'm willing to bet an actual tanking pet can do far more than that.

    more hunters also means more uses of their new aggro ability, meaning there won't be a chance in hell of your tank losing aggro. Each hunter can use it, and it gives all the aggro from their next three attacks to the target they buff.

    Mai-Kero on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2007
    Raids have four healing classes now. Stacking HoTs also make healing a lot easier. Hybrids are...HYBRIDS and will spot heal as needed. This isn't an all-or-nothing deal. With druids and shaman able to heal their dps groups as needed, main healers can focus entirely on tanks.

    Yes, if you have heals you will heal. But that won't be all you're doing unless you're in a guild with woefully outdated perceptions like CowPhu here.

    Sterica on
    YL9WnCY.png
  • Lunatic ClamLunatic Clam Registered User regular
    edited January 2007
    Rorus Raz wrote:
    Raids have four healing classes now. Stacking HoTs also make healing a lot easier. Hybrids are...HYBRIDS and will spot heal as needed. This isn't an all-or-nothing deal. With druids and shaman able to heal their dps groups as needed, main healers can focus entirely on tanks.

    Yes, if you have heals you will heal. But that won't be all you're doing unless you're in a guild with woefully outdated perceptions like CowPhu here.

    I guess the big key will be what you're doing on nonfarm boss encounters - my assumption would be that healer hybrids would be expected to heal. For trash you'll probably see hybrids filling a variety of roles - the real test is what we get to do when rubber hits the road.

    Lunatic Clam on
    Friend Code 0302-1076-6730
  • khainkhain Registered User regular
    edited January 2007
    Rorus Raz wrote:
    Raids have four healing classes now. Stacking HoTs also make healing a lot easier. Hybrids are...HYBRIDS and will spot heal as needed. This isn't an all-or-nothing deal. With druids and shaman able to heal their dps groups as needed, main healers can focus entirely on tanks.

    Yes, if you have heals you will heal. But that won't be all you're doing unless you're in a guild with woefully outdated perceptions like CowPhu here.

    Every healing class is a hybrid so I really doubt they are all going to just be spot healing. Also unless blizzard has changed something about a 1/3 of your raid is going to be needed to heal on the majority of boss encounters. Assuming you take a equally balanced raid that means 8-9 people are healing which is equivalent to 3 out of the 4 healing classes all having their players in the raid healing. Which assuming your taking a equally balanced raid you have 2-3 players of the 4 classes available to be actual hybrids.

    Also unless I'm mistaken while HoTs make it easier to heal their also less efficient and you have no control about overhealing with them.

    khain on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2007
    I don't recall saying every class will not healing. People will be specced for healing. I know a lot of people going into Restoration and Holy specs.

    Healing will be less required because it's gotten significant buffs. A full Restoration druid now means a lot more in TBC than a full Resto in old WoW. Take into consideration that their ONLY focus is the tanks (because dps hybrids will be responsible for healing dps) and the number of pure healers needed goes down.

    It only makes sense. Healing is no popular. It's obvious every raid struggles to get healers. So why force people to do something they dislike? It only makes sense that the number of dedicated healers is going down. Like warriors and tanking, it'll also mean a lot of ego will be taken out of it (I'm the healer, do what I say, bitch!).

    As for cutting edge, druids were going feral in Karazhan before it was well farmed. They were also doing dps on Gruul/Maulgar.

    Sterica on
    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2007
    As for HoTs being inefficient...yeah they are...when 40% of your raid is healing. Less healers mean HoTs are lot better.

    Sterica on
    YL9WnCY.png
  • KrikeeKrikee Registered User regular
    edited January 2007
    I rolled a shammy on the new servers and it's almost time for me to decide if "Weapon Mastery" is a useful talent. Does this talent just multiply my weapons DPS by 1.1 when I have it fully maxed? If so, isn't that not so hot?

    Krikee on
  • FrylockHolmesFrylockHolmes Registered User regular
    edited January 2007
    I'm pretty sure it just increases your overall melee DPS. Like, multiply all damage you do in melee, as in stormstrike, windfury, auto-attack, by 1.1.

    FrylockHolmes on
  • Tw4winTw4win Registered User regular
    edited January 2007
    Out of curiosity, do any of you use a Nostromo Speedpad? I know a lot of rogues use one. Just wondering if it would make a difference for a shammy.

    Tw4win on
    steam_sig.png
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    Since the expansion, I've replaced 2 epics and 2 rares from my melee set with 3 rares and one green. From my healing set (mostly Earthfury) I've replaced 6 pieces.

    The Bladefist Breadth trinket is a blessing for DW Shaman. I can get 250+ mana a proc with Sham Rage. It's awesome.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • SegSeg Registered User regular
    edited January 2007
    Ok, I just reached level 20 with my Shaman that is in <The Beasts>, I want to focus on the casting part of the class. I just finished the Water Totem quest, and am wondering about that Healing Stream totem.

    By the numbers it doesn't look like a whole lot of help, basically a heal for 6 or 7 while being hit for 20 or 30 just doesn't seem like a whole lot. I know that for the mana cost and it being a minute long AOE HOT it is probably balanced.

    In practice when is it best to use that totem? During a bad pull? During a boss fight? Should I use it for every pull?

    I want to become more efficient with my Totem usage, so any advice in the use of that totem would be appreciated.

    Also, I have been looking at Saeris' Totem Timer and Totem Grid add-ons but noticed they haven't been updated since Sept 2006. Are they still compatible with the game?

    Seg on
  • Tw4winTw4win Registered User regular
    edited January 2007
    I find that I use the healing or mana totems after a fight when I resting.

    Tw4win on
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  • ED!ED! Registered User regular
    edited January 2007
    Healing Stream totem in and of itself will not be terribly beneficial to you unless you have +spell/+healing items on. At lvl 65, its ticking for about 50-52 health. But then that factors into the other plus healing folks have on, so like with all spells of this type, its not just individual spells that matter - its the sum of it all (any health/5sec pots, or other healing trinkets, etc) that make HST good.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • OnionknightOnionknight Registered User regular
    edited January 2007
    Seg wrote:
    Ok, I just reached level 20 with my Shaman that is in <The Beasts>, I want to focus on the casting part of the class. I just finished the Water Totem quest, and am wondering about that Healing Stream totem.

    By the numbers it doesn't look like a whole lot of help, basically a heal for 6 or 7 while being hit for 20 or 30 just doesn't seem like a whole lot. I know that for the mana cost and it being a minute long AOE HOT it is probably balanced.

    In practice when is it best to use that totem? During a bad pull? During a boss fight? Should I use it for every pull?

    I want to become more efficient with my Totem usage, so any advice in the use of that totem would be appreciated.

    Also, I have been looking at Saeris' Totem Timer and Totem Grid add-ons but noticed they haven't been updated since Sept 2006. Are they still compatible with the game?

    The Healing Totem starts off kind of dull but picks up a lot end game if you go Resto. My HS ticks for 50-55 health every tick and I only have +500 healing. That may sound like not a lot but remember that is passive healing. Using a combination of ES on your tank plus HS totem you can almost get away with passively healing a MT in a fair amount of 5-man content.

    At lower levels you will find that it's less useful, but can still be helpful.

    As far as Totem mods go I would strongly recommend Call of Elements. Make sure you get the newest version (follow the links on Curse to the creators website. I think it's 3.7) I started using that mod several months ago and I can not imagine life w/o it.

    Onionknight on
    730885PbAdw.png
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    WINDFURY 4 + WINDFURY 3

    I must try this when I get home. Other Shaman are orgasming over their procs without me approving of this happening!

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • SeptusSeptus Registered User regular
    edited January 2007
    So, the sole requirement is having both weapons enchanted with windfury of two different ranks, weapon speed doesn't matter?

    I'll need to get some grinding in while this bug is still in effect.

    Septus on
    PSN: Kurahoshi1
  • BYToadyBYToady Registered User regular
    edited January 2007
    Seg wrote:
    Ok, I just reached level 20 with my Shaman that is in <The Beasts>, I want to focus on the casting part of the class. I just finished the Water Totem quest, and am wondering about that Healing Stream totem.

    By the numbers it doesn't look like a whole lot of help, basically a heal for 6 or 7 while being hit for 20 or 30 just doesn't seem like a whole lot. I know that for the mana cost and it being a minute long AOE HOT it is probably balanced.

    In practice when is it best to use that totem? During a bad pull? During a boss fight? Should I use it for every pull?

    I want to become more efficient with my Totem usage, so any advice in the use of that totem would be appreciated.

    Also, I have been looking at Saeris' Totem Timer and Totem Grid add-ons but noticed they haven't been updated since Sept 2006. Are they still compatible with the game?

    The Healing Totem starts off kind of dull but picks up a lot end game if you go Resto. My HS ticks for 50-55 health every tick and I only have +500 healing. That may sound like not a lot but remember that is passive healing. Using a combination of ES on your tank plus HS totem you can almost get away with passively healing a MT in a fair amount of 5-man content.

    At lower levels you will find that it's less useful, but can still be helpful.

    As far as Totem mods go I would strongly recommend Call of Elements. Make sure you get the newest version (follow the links on Curse to the creators website. I think it's 3.7) I started using that mod several months ago and I can not imagine life w/o it.

    I think of healing stream more as a type of damage mitigation.

    BYToady on
    Battletag BYToady#1454
  • ED!ED! Registered User regular
    edited January 2007
    Arikado wrote:
    WINDFURY 4 + WINDFURY 3

    I must try this when I get home. Other Shaman are orgasming over their procs without me approving of this happening!

    Makes me want to level another Shaman. One for PvE, one for PvP.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • OnionknightOnionknight Registered User regular
    edited January 2007
    BYToady wrote:
    Seg wrote:
    Ok, I just reached level 20 with my Shaman that is in <The Beasts>, I want to focus on the casting part of the class. I just finished the Water Totem quest, and am wondering about that Healing Stream totem.

    By the numbers it doesn't look like a whole lot of help, basically a heal for 6 or 7 while being hit for 20 or 30 just doesn't seem like a whole lot. I know that for the mana cost and it being a minute long AOE HOT it is probably balanced.

    In practice when is it best to use that totem? During a bad pull? During a boss fight? Should I use it for every pull?

    I want to become more efficient with my Totem usage, so any advice in the use of that totem would be appreciated.

    Also, I have been looking at Saeris' Totem Timer and Totem Grid add-ons but noticed they haven't been updated since Sept 2006. Are they still compatible with the game?

    The Healing Totem starts off kind of dull but picks up a lot end game if you go Resto. My HS ticks for 50-55 health every tick and I only have +500 healing. That may sound like not a lot but remember that is passive healing. Using a combination of ES on your tank plus HS totem you can almost get away with passively healing a MT in a fair amount of 5-man content.

    At lower levels you will find that it's less useful, but can still be helpful.

    As far as Totem mods go I would strongly recommend Call of Elements. Make sure you get the newest version (follow the links on Curse to the creators website. I think it's 3.7) I started using that mod several months ago and I can not imagine life w/o it.

    I think of healing stream more as a type of damage mitigation.

    It's amazing for soloing. I throw up ES and drop HS and it's rare for me to end a fight w/o full health. It takes quite a bit to take down a well played Resto Shammy.

    Onionknight on
    730885PbAdw.png
  • porovaaraporovaara Registered User regular
    edited January 2007
    So up to the underburg as long as I am level equivelant I am staying close to rouge DPS and way ahead of mage as enhancement. Still holding up... that said.

    I've now started building a decent healing set and a hybrid (ala druid) set. The dungeons do a good job of mixing up the amount of DPS and healing needed throughout different portions. This difference is also seeming to get more pronounced like they are weening us off the old style. I'm expecting much more dynamic encounters from the next few dungeons.

    (I did go from a +150 healing to a +400 healing set in a few runs with a priest who had everything from the first four instances. Also just picked up the CE mace with is +105 healing for 32g)

    porovaara on
    jubeiForPA.jpg
  • OnionknightOnionknight Registered User regular
    edited January 2007
    porovaara wrote:
    So up to the underburg as long as I am level equivelant I am staying close to rouge DPS and way ahead of mage as enhancement. Still holding up... that said.

    I've now started building a decent healing set and a hybrid (ala druid) set. The dungeons do a good job of mixing up the amount of DPS and healing needed throughout different portions. This difference is also seeming to get more pronounced like they are weening us off the old style. I'm expecting much more dynamic encounters from the next few dungeons.

    (I did go from a +150 healing to a +400 healing set in a few runs with a priest who had everything from the first four instances. Also just picked up the CE mace with is +105 healing for 32g)

    The second boss in the Slave Pens drops an amazing healing mace for free

    Now if I could just get that damn demon in HFR to drop my Prayer Beads I would be a happy Shaman.

    Onionknight on
    730885PbAdw.png
  • HazzelhoffHazzelhoff Registered User regular
    edited January 2007
    Arikado wrote:
    WINDFURY 4 + WINDFURY 3

    I must try this when I get home. Other Shaman are orgasming over their procs without me approving of this happening!

    is this working post patch? What exactly does the bug do? All I hear is that windfury is bugged... in a bad way.

    p.s. I can't look at that site at work. It's blocked


    P.S.S. anyone know where I can get an item for my totem slot? I still don't have one and the only ones I've seen go for 100+ gold on the AH. Any new ones in BC?

    Hazzelhoff on
  • OnionknightOnionknight Registered User regular
    edited January 2007
    Hazzelhoff wrote:
    P.S.S. anyone know where I can get an item for my totem slot? I still don't have one and the only ones I've seen go for 100+ gold on the AH. Any new ones in BC?

    The two +healing totems are in Scholomance and Naxx (you can guess which one is an upgrade over the other :P)

    The + to shocks is a world drop and I can't remember off the top of my head about the other one.

    There is one new totem that drops in the Mana Tombs, I think (I will confirm when I get home.) It increases the amount that Water Shield recharges you for when you are struck.

    Onionknight on
    730885PbAdw.png
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited January 2007
    So planning ahead with my new Shawoman, how's this for a build? (0/31/30)

    Plan is to go Enhancement to get Two-handed Axes/Maces at 20, then switch to Restoration intill I max Healing Way/Nature's Swiftness/Focused Mind at 50, then go back and fill out Enhancement to get Stormstrike.

    Will that work, or should I try something else then respec later?

    Kevin Crist on
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    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • BYToadyBYToady Registered User regular
    edited January 2007
    Hazzelhoff wrote:
    Arikado wrote:
    WINDFURY 4 + WINDFURY 3

    I must try this when I get home. Other Shaman are orgasming over their procs without me approving of this happening!

    is this working post patch? What exactly does the bug do? All I hear is that windfury is bugged... in a bad way.

    p.s. I can't look at that site at work. It's blocked


    P.S.S. anyone know where I can get an item for my totem slot? I still don't have one and the only ones I've seen go for 100+ gold on the AH. Any new ones in BC?

    I don't know if it still works now, but basically, testing has shown that windfury has an invisible 3 second cool down (you can't get a windfury proc again until 3 seconds has passed even when dual wielding) it seems that the invisible timer is based per rank, so you can get double procs if you use multiple ranks.

    BYToady on
    Battletag BYToady#1454
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    It still works, post patch.

    I get 4 hits off a main hand Windfury on occasion apart from the fact that he WF procs fly all over the place. It's not much more than what I had wih 2x rank 4 WF but it is still noticeable.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • IskanderIskander Registered User regular
    edited January 2007
    Sooo, new Draenei Shaman, yay Enhancement or what? http://www.wowhead.com/?talent=hE0zV0bZxVfzVMsVuqo

    Iskander on
  • CaptainMagentaCaptainMagenta Registered User regular
    edited January 2007
    That build made my stomach turn just that little bit.

    If you're sure that you want to go enh (UR 4 and 5 stack to hilarious effect) then you're going to want at least a little in resto(whether you're going to pvp or pve). Ele + enh tend not to work beyond ancestral knowledge.
    http://www.wowhead.com/?talent=GZxVbdVMsVuqox0et

    CaptainMagenta on
  • EdgieEdgie TampaRegistered User regular
    edited January 2007
    Hazzelhoff wrote:
    P.S.S. anyone know where I can get an item for my totem slot? I still don't have one and the only ones I've seen go for 100+ gold on the AH. Any new ones in BC?

    The two +healing totems are in Scholomance and Naxx (you can guess which one is an upgrade over the other :P)

    The + to shocks is a world drop and I can't remember off the top of my head about the other one.

    There is one new totem that drops in the Mana Tombs, I think (I will confirm when I get home.) It increases the amount that Water Shield recharges you for when you are struck.
    The totem you are thinking of drops from the first boss in the Underbogs, not Mana Tombs. You can also get a totem that reduces cost of lightning bolts from one of the people at the cenarion outpost to the west of Falcon Watch.

    Edgie on
  • RedDawnRedDawn Registered User regular
    edited January 2007
    Ok so I just got windfury totem and I've been trying to figure this out. Does it benefit me to use that totem when not in a group? When I stomp it, I don't seem to be picking up the buff. If anyone has any input I would really appreciate it.

    RedDawn on
  • OnionknightOnionknight Registered User regular
    edited January 2007
    RedDawn wrote:
    Ok so I just got windfury totem and I've been trying to figure this out. Does it benefit me to use that totem when not in a group? When I stomp it, I don't seem to be picking up the buff. If anyone has any input I would really appreciate it.

    The totem is always a rank lower than whatever your weapon buff WF is so it's pretty much not worth it when you are soloing.

    As far as not noticing the buff, do you have another weapon buff cast? You can only have one at a time (This is also true for Rogues and poisons so it's common courtesy to ask rogues in your party if they want WF or if they want to use their poisons). Also remember that totems are ranged so you can outrange it.

    Onionknight on
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  • RedDawnRedDawn Registered User regular
    edited January 2007
    Yeah, I didn't realize that it wouldn't stack on top of my weapon buff. Thats good to know.

    RedDawn on
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