Thought they finally fixed it where rogue poisons over ride dropped shaman totems?
The moss cape from the sporeggar is a life saver for enhance now, costs 25 glowcaps, but it totally worth it. 5 min cooldown and it seems to be about as powerful as a fade when using the aggro dump. Unforunately it has no stats other than the 30 sta.
Also the +200 mana on killing blow trinket from quest for killing last boss in underbog +watershield/totem +shaman/pally pvp trinket from Zang is insane.
This has now happened more than once. Fighting mob, earthshock (434 mana) to kill. Mob hits me as it dies, 101 mana back from water shield. Mushroom trinket procs for 200 mana. PVP trinket procs on the ES for 147 mana... oh my I just made mana on that cast. With SR while doing kill and collection quests there is no need to drink, ever.
porovaara on
0
Liquid GhostDO YOU HEAR THE VOICES, TOO?!Registered Userregular
So there's my shaman as he sits now. Just imagine the Legionnaire's Studded Helm in the head slot, since CT apparently doesn't recognize that item, yet. 5023 health, 4266 mana. 596 attack power, 12% chance to hit(including talents), about 17% crit. I wanna get this stuff higher, but for now, I'm kicking the shit out of orcs, fungi, and demons alike.
My question, though, lies with my spec. I'd like the nigh-uninterruptible heals and the increased chance to hit. But Elemental has some good stuff, too. Increased damage on lightning spells and shocks and reduced cooldown/mana cost for the latter, as well. Clearcasting, Eye of the Storm, etc.
I think I could rearrange some stuff in the Enhancement tree, too. Do I go for Imp. Ghost Wolf(which has saved my ass countless times, I think I'll keep it) and Imp. Lightning Shield? Could I stick any of those points into Anticipation? Toughness? Something else? Last time I tried it, Mental Quickness worked pretty well with Convection. Should points go into that?
I have a general idea of what I want to do, but it certainly wouldn't hurt to get another opinion. Thoughts?
EDIT: I can attest to Water Shield's effectiveness with other skills. It's a minimal investment and, between Shamanistic Rage and Mana Spring, I can grind in an area until my heart stops and spend only maybe three or four of my vendor waters on downtime. Pretty sexy.
Also the +200 mana on killing blow trinket from quest for killing last boss in underbog +watershield/totem +shaman/pally pvp trinket from Zang is insane.
Is the pvp trinket better overall mana regen than the mushroom one? I can't see myself giving up bladefist's breath for another regen trinket, that doesn't give a separate buff like the pvp one does.
That build made my stomach turn just that little bit.
If you're sure that you want to go enh (UR 4 and 5 stack to hilarious effect) then you're going to want at least a little in resto(whether you're going to pvp or pve). Ele + enh tend not to work beyond ancestral knowledge. http://www.wowhead.com/?talent=GZxVbdVMsVuqox0et
Im going to disagree here, especially if he had decided to go 21/30 or 20/31 in Elem/Enhc (or just grind one more level and go 21/31 for the 100% crit chance and Storm-Strike combo). On a PvE and a PvP level that build is superb.
Once Pallys start becoming commonplace on Horde side, youre going to see ALOT more Enhc and Elem Shaman.
I just got dual wield, what's the best weapon-buff combo? I understand there's a hidden 3 second cooldown on windfury procs. If it helps, both my weapons are 1.4 speed.
Also, is there a macro to turn autto-attack on but not off? Just something I can spam to make sure I'm attacking.
I just got dual wield, what's the best weapon-buff combo? I understand there's a hidden 3 second cooldown on windfury procs. If it helps, both my weapons are 1.4 speed.
Also, is there a macro to turn autto-attack on but not off? Just something I can spam to make sure I'm attacking.
Make a macro that says /startattack
Alternately, make a macro that looks like this, if say, you always start out your fights with an earth shock.
/startattack;
/cast [harm] Earth Shock;
That should make sure you're always attacking your target after you've earth shocked him. (you may not need the ; after the startattack)
Im going to disagree here, especially if he had decided to go 21/30 or 20/31 in Elem/Enhc (or just grind one more level and go 21/31 for the 100% crit chance and Storm-Strike combo). On a PvE and a PvP level that build is superb.
Once Pallys start becoming commonplace on Horde side, youre going to see ALOT more Enhc and Elem Shaman.
I personally can't see any way for him to have any amount of +damage worth considering as well as sufficient strength and agility (as well as +crit and hit) for that to pull off.
In pve terms its absolutely catastrophic, I'm not sure if you've ever played as a shaman before in pve but he'd be taking absolutely nothing in any healing talent and would have only mediocre melee and casting dps. It'd be far better for him to spec fully in either one of the two as well as have the supporting dps talents in resto (tidal mastery and nature's guidance).
The odds are that he'd never ever use any spell other than shocks and heals in which case he's wasted a truckload of talent points in lightning spells he A) won't have the mana for due to his enh gear won't have any point in casting because he's missing out on tidal mastery, lightning overload and lightning mastery. The damage he deals though melee will be superior to any damage he could inflict through spells if he was enh equipped (the same applies for caster-gear equipped shaman).
When it comes down to pvp he's got no way to heal with any kind of aptitude - he's prone to casting delays, won't have nature's swiftness and he'll be stuck using LHW (don't get me wrong, great spell and all but it's nice to have the capacity for HW in an awful lot of situations.)
31/21 may have very little pve application (since it runs out of mana so ridiculously fast, with no shamanistic rage to keep it going) but it's extremely potent in battleground pvp situations.
The idea is to run up to someone (preferably a priest or something similarly squishy) and kill them before anybody can even react. Stormstrike+frightening amounts of damage from earth shock is an excellent way to accomplish this. In the 31/21 build you don't go for spell damage, you go for melee stats and a smattering of int. Which is pretty much what shaman enhance gear consists of in the current game. The mana limitations of 31/21 are not really evident in short, violent pvp encounters, since either you're dead or they are in a matter of two or three seconds.
Also, I think you're forgetting eye of the storm, it makes healing while getting beaten on a breeze, and elemental devestation, which makes for a happy little synergy between shocks and swinging.
I'm not sure if you've ever played as a shaman before in pve .
I have a lvl 65 Shaman. I only specced Resto after lvl 50, after seeing so many Shaman with this weird ability that allowed them to cast LB and Heals instantly. I have since respecced numerous times, and often had the Elem/Enhc build. The reason I rarely ran out of mana, was while I was specced a certain way, I didnt OVERLOAD all of my gear and pigeon-hole it. I still had a healthy sized mana pool, and while I may not have been hitting as hard as the Shaman who went ALL OUT on AGI/STR/STA gear. . .I still was able to chew through mobs, and was very potent in PvP. The majority of the time I had specced Enhc and Elem, Elem to get Clearcasting and the recast cooldown, and Enhc for flurry and increased critical strike chance. I still was able to heal when I needed to, and never really had a "mana problem".
Tidal Mastery is great and all for added crit chance on Lightning spells, and I know when I was Elem/Resto, it was ungodly. . .but there are other ways to make it up, and as someone pointed out Eye Of The Storm is great for PvP (so-so for PvE).
My fights usually went: Lightning (two, maybe three if I've specced it), SS, ES, maybe another ES and then a WF to finish it all off. Wash rinse repeat. Talking about it now makes me nostalgic.
I'm considering using this spec. I love grouping, doing instances, and will be healing on raids at 70. However, while my current build features the same lineup in resto, it instead has points dumped into enhancement. I've discovered that my spell damage is much more potent, despite the points in enhancement. Thus something new. Particularly, I can't wait to try elemental focus while playing as group healer. The occasional rank 1 earthshock in between heals = free chain lightning/LB damage? Yes please!
So I was on my 22 shaman in redridge doing some of the quests there, there were also two 23 druids in catform obviously in a group together killing the level 19-21 'howlers' (can't remember their names). Things I do to try and challenge my healing/tank/dpser is to pull 3-4 mobs at time to see how many I can take, the damage I can mittigate and ways to combat a group like that if need be. So I pull 4 (I think I meant to pull 3 but through fighting aggro a 4th joined in). For a while I'm doing pretty good, but I'm not interupting the casters enough (they are what really hurt) and I take 2 out, and got a 3rd down to 5% health and the other to 50%. I'm sure if it stayed at 3 I would have been fine. I also forgot to pop down a stone statue of healing. I died. One of the Druids was watching me THE WHOLE TIME. And I knew he was watching because he ran up, can came out of catform and just stood there. So when I die, he finishes of the half dead mobs and I whisper "thanks for the heal jerko" ... not that I should expect a heal, but I've thrown a heal to people many a time because it sucks to die and corpse run. It was more also that he was watching ... waiting for me to die. He calls me a noob and puts me on ignore. Hmmm yes, you in catform with a friend fighting one mob at a time is truely the only way to play - just keep it safe and never challenge yourself. I didn't care about dying, I expected I might, but I gave it a try. So for kicks I did it again. And once again the casters did me in because one was casting behind a rock I couldnt see, but I took out 2 and a half again. and once again I get a tell "lol just stop you noob" ... while he hides behind /ignore.
Yes, sorry, there's only one way to play the game and thats to simply win at everything. Don't challenge yourself or keep gameplay interesting.
So anyways, shaman rock. I'm having fun experimenting with what I can do. we can't just pop a rejuve, pop bearform and hit 3 guys at a time and frenzy regen. It takes a bit of figuring out what totems to drop and at what time and who to shock and dps.
I'm totally new to shaman and am really curious which builds are the best for pvp and pve. I really want to be able to dish out some melee damage and maybe some spell damage. Which build tends to be best for the 0-50 leveling with pvp along the way? I was thinking ELE/ENH but i've heard repeatedly that it is kind of a no-no.
Treebeardster on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2007
The general consensus is that enhancement is great for leveling whereas elemental and restoration are the way to go for PvP.
Enhancement is good for PvP too, you just die more than with the other two specs. So go in with a suicide bomber attitude and you'll do fine.
I think i've generated two builds that might be worth while. I am looking for a swift and fairly painless level to 70 and to be able to group, solo, and do pvp along the way. The first build i'm thinking about is...
Lol, it's been a while since i've been to my shaman forum. ;D
I plan on puttin stats as follows...
51/0/10 and i do great with elemental spec because i've always had it even when lvling as a noob, still waiting to get my collectors edition of BC in the mail... peace from the middle east!
I think i've generated two builds that might be worth while. I am looking for a swift and fairly painless level to 70 and to be able to group, solo, and do pvp along the way. The first build i'm thinking about is...
So...shaman guildie of mine is determined to stay Enhancement but sticking to 2handers. He said he's building up to 30/31/0, which is basically doing DPS non-stop until he runs out of mana, at which point he is fucked. He does decent in instances but I still top him out in overall dmg with my Dual Wielding spec.
We've been able to point out his major flaws: burning mana crazy fast, tends to pick up aggro as the fight drags on, DPS fluctuates with his mana and hits/misses, and overall having to get hybrid gear (+crit/AP/+spell dmg).
I mean, ideally it would be sick for PvP (he was rank 13 back in the day) but he's hurting on the gear issue (has the PvP epic set and most of the HWL weapons still). He doesn't like dual wielding.
So yeah, thought I'd throw this out here and see what ya'll think.
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2007
Well, you're right, something like that would be pretty good for PvP (no Reverberation, though? thats just crazy). But then, it's never such a good idea to try to get best results in PvE with a PvP build.
So...shaman guildie of mine is determined to stay Enhancement but sticking to 2handers.
Not sure where you guys are yet, but that build style isn't going to hold up well as you progress through the instances. The boss fights start getting significantly longer and require much more fluidity in your play.
Plus a two hander versus two good one handers is a huge DPS difference. If you are dual weilding and you guys are in similar gear you should be out damage him about 15-20% a run.
porovaara on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited January 2007
Is DWS needed for a Dual Wield shammy, or can they do fine without? Because I really can use those three points in Rest.
Hmm, it appears that the threat reduction from spirit weapons may not be working at all, and that the constant "buffs" of unleashed rage may be generating a lot of threat as well.
So...shaman guildie of mine is determined to stay Enhancement but sticking to 2handers. He said he's building up to 30/31/0, which is basically doing DPS non-stop until he runs out of mana, at which point he is fucked. He does decent in instances but I still top him out in overall dmg with my Dual Wielding spec.
We've been able to point out his major flaws: burning mana crazy fast, tends to pick up aggro as the fight drags on, DPS fluctuates with his mana and hits/misses, and overall having to get hybrid gear (+crit/AP/+spell dmg).
I mean, ideally it would be sick for PvP (he was rank 13 back in the day) but he's hurting on the gear issue (has the PvP epic set and most of the HWL weapons still). He doesn't like dual wielding.
So yeah, thought I'd throw this out here and see what ya'll think.
Some people prefer PVP to PVE - I myself never, ever create a build that's focused on PVE, and as such I skip PVE exclusive talents. He might end up being the same way. If he's choosing this spec to PVE exclusively then it's a completely different matter, but you can't really say 'well this PVP spec didn't do well as my PVE spec in a PVE environment' and expect anyone to be surprised. I'm sure in PVP he'll be chewing people up and spitting them out effortlessly.
I have been enjoying a build of Duel weilding and a little elemental but now that new instances are out I'm wondering if it's time to try resto.
Problem enhance is that we need to be duel weilding to critical enough to keep the group buff up all the time. However, duel weilding makes me create too much threat.
So i have come to the conclusion that I should go all out resto with the remains in enhance. Is this build good for PvE instances, PvE duo with warrior, and PvP or should I rethink things?
Windfury, right now, if you use 4 on your mainhand and 3 on your offhand, is absolutely fucking broken. I have an enhancement shaman with a pair of high warlord axes, and very nearly the best pre-BC enhancement armor. The dps you can put out is just brutal, I've found that the mana tombs, in particular, is an enhancement shaman's playground. They're all low hp mobs that have to be interrupted on demand, that also happen to have low armor. It's frightening to see elites several levels higher than yourself lose 20-30% of their health from a single swing set, and have it happen frequently.
Of course, I end up tanking our dps target more often than not, but for caster mobs in particular that don't hit very hard, it's more than worth it for the frightening damage.
Anyway, before this turns into a ramble. Use enhance for now until this shit gets fixed. It's broken, real broken.
It's broken everywhere. You only see the real impact in instances, where groups will go from taking 20 seconds to kill a mob, to taking 4 or 5 seconds per mob with the addition of broke ass windfury. It of course makes a difference in questing and world pvp as well, but in those situations, a single windfury proc usually ends the fight, so you don't really get to see the awesome impact of windfury after windfury after windfury.
But what is broken, that I guess I missed in the last couple patches somewhere, is that you can't rez someone who has released. I'm pretty sure a paladin or preist can still rez someone. But I noticed a while back that my druid couldn't rez someone who released (when I'm pretty sure I could back in the summer). I thought it was maybe changed at some point because Druids weren't "true" resurection type people. Well now on my new Shaman, it's the same thing. If someone releases, I can't ressurect them. Seems no one knows of this because I always get someone who releases asking me to rez them .... but I can't. Weird thing is, the Shaman does the motions and the cast, but nothing happens.
I must have missed a patch note, I usually try to read them fully.
Nay, that's just another bug. It happened to our tank yesterday, some people just randomly become unressable. We tried using /console reloadui and some other random tricks to try to make it work, but it always ended in tears.
Assuming you don't get one of those lucky bugged people, you certainly can rez people that have released.
Nay, that's just another bug. It happened to our tank yesterday, some people just randomly become unressable. We tried using /console reloadui and some other random tricks to try to make it work, but it always ended in tears.
Assuming you don't get one of those lucky bugged people, you certainly can rez people that have released.
I opened a ticket, here was my response "Please visit www.worldofwarcraft.com for the latest patch release notes"
"anything else I can help you with?"
Like wtf?? this is the first time a GM has been utterly useless (to me). One time a GM teleported me around the world to test a problem ... and now I get this?
It's not that WF4/3 is broken, rather it is a way around the 3 second stealth nerf that Blizzard put in with windfury. This is the DPS we *should* be doing (actually a bit lower) if we are assured to be getting the 20% proc rate on WF for each weapon. Is that too high? Probably. But the way WF is worded now and the way dual wielding works with a shaman this is correct.
I'm expecting to see a reduction in proc rate on offhand and the 3 second rule removed or WF changed to PPM like crusader.
With WF4/WF3 when out questing by myself my typical, SS+ES, auto, auto, auto, SS, auto and mobs 1 level higher than me are dead using a HWL mace with crusader and a thrallmar axe+4. I could be outdpsing the rogues now if it wasn't for aggro problems. For fun I hopped in BRD yesterday and was killing the lvl 54 elites before the second autoattack after a SS+ES. Insanity.
It's not that WF4/3 is broken, rather it is a way around the 3 second stealth nerf that Blizzard put in with windfury. This is the DPS we *should* be doing (actually a bit lower) if we are assured to be getting the 20% proc rate on WF for each weapon. Is that too high? Probably. But the way WF is worded now and the way dual wielding works with a shaman this is correct.
You sure? Many people were saying they were getting quad windfury hits of their main hand damage, not two from their mainhand and two from their offhand simultaneously. If it is infact 4 from the mainhand, that's a bug.
You sure? Many people were saying they were getting quad windfury hits of their main hand damage, not two from their mainhand and two from their offhand simultaneously. If it is infact 4 from the mainhand, that's a bug.
I think many people are misreading their combat logs, which in the case of massive WF procs at the same time is easy. I've yet to see a picture showing more than 2 from the mainhand, just ones of people confused. Then again this is blizzard, maybe the offhand procs are hitting for the damage the mainhand should do ala flametongue until this week.
SCT (and maybe blizzard's poor implementation) scroll all the WF procs in the same element if they happen together. On a SS I've seen stuff like this in a single column: WF WF WF WF and WF WF WF AA WF. What came from where?
(Side note in underbog the other day, I had a 1300 WF crit from my mainhand. 1300. One hander. LOLAGGRO.)
The 4xWindfury proc is obviously a bug, I won't cry if it gets fixed but I would like for them to remove the invisible 3sec cooldown that people claim we have. I will still like for there to be some sort of aggro reduction since Spirit Weapons isn't doing much. 15% passive doesn't help when you're going ape shit in DPS. However, I find it extremely hard to pull threat off a Bear Druid than a Prot Warrior.
While those 4 WF procs are rare and far in between, it often counts from either your main hand or off hand. I've had an all crits 4xWF for 950 950 800 800 on one of those Warp Stalkers. For the record, at lv 65, my white melee crit record is 945 and WF crit for 1855. Both Crusader procs up, totems down, Bladefist Breadth on, and Unleashed Rage. I think it was on one of those Lost One mobs.
I will still like for there to be some sort of aggro reduction since Spirit Weapons isn't doing much. 15% passive doesn't help when you're going ape shit in DPS.
Because it's not working at all, supposedly.
Septus on
PSN: Kurahoshi1
0
Liquid GhostDO YOU HEAR THE VOICES, TOO?!Registered Userregular
edited January 2007
It doesn't seem to be. On top of that, the constant 10% attack power buff being applied to everyone in your group, including yourself, via Unleashed Rage means that you're going to be generating aggro on everything within range, not just your own target.
Painful, but I'm assuming it'll be fixed. Y'know... eventually.
Hmm, it appears that the threat reduction from spirit weapons may not be working at all, and that the constant "buffs" of unleashed rage may be generating a lot of threat as well.
Septus on
PSN: Kurahoshi1
0
Liquid GhostDO YOU HEAR THE VOICES, TOO?!Registered Userregular
edited January 2007
Whenever I'm skimming through stuff, I read the last post in each thread, then reply. Lately, a lot of the bullshit on here has been worthless arguing, anyway, so I typically skip over it.
That often results in me repeating something someone already said up above. I'll go get my coat.
Posts
The moss cape from the sporeggar is a life saver for enhance now, costs 25 glowcaps, but it totally worth it. 5 min cooldown and it seems to be about as powerful as a fade when using the aggro dump. Unforunately it has no stats other than the 30 sta.
Also the +200 mana on killing blow trinket from quest for killing last boss in underbog +watershield/totem +shaman/pally pvp trinket from Zang is insane.
This has now happened more than once. Fighting mob, earthshock (434 mana) to kill. Mob hits me as it dies, 101 mana back from water shield. Mushroom trinket procs for 200 mana. PVP trinket procs on the ES for 147 mana... oh my I just made mana on that cast. With SR while doing kill and collection quests there is no need to drink, ever.
So there's my shaman as he sits now. Just imagine the Legionnaire's Studded Helm in the head slot, since CT apparently doesn't recognize that item, yet. 5023 health, 4266 mana. 596 attack power, 12% chance to hit(including talents), about 17% crit. I wanna get this stuff higher, but for now, I'm kicking the shit out of orcs, fungi, and demons alike.
My question, though, lies with my spec. I'd like the nigh-uninterruptible heals and the increased chance to hit. But Elemental has some good stuff, too. Increased damage on lightning spells and shocks and reduced cooldown/mana cost for the latter, as well. Clearcasting, Eye of the Storm, etc.
I think I could rearrange some stuff in the Enhancement tree, too. Do I go for Imp. Ghost Wolf(which has saved my ass countless times, I think I'll keep it) and Imp. Lightning Shield? Could I stick any of those points into Anticipation? Toughness? Something else? Last time I tried it, Mental Quickness worked pretty well with Convection. Should points go into that?
I have a general idea of what I want to do, but it certainly wouldn't hurt to get another opinion. Thoughts?
EDIT: I can attest to Water Shield's effectiveness with other skills. It's a minimal investment and, between Shamanistic Rage and Mana Spring, I can grind in an area until my heart stops and spend only maybe three or four of my vendor waters on downtime. Pretty sexy.
Is the pvp trinket better overall mana regen than the mushroom one? I can't see myself giving up bladefist's breath for another regen trinket, that doesn't give a separate buff like the pvp one does.
Im going to disagree here, especially if he had decided to go 21/30 or 20/31 in Elem/Enhc (or just grind one more level and go 21/31 for the 100% crit chance and Storm-Strike combo). On a PvE and a PvP level that build is superb.
Once Pallys start becoming commonplace on Horde side, youre going to see ALOT more Enhc and Elem Shaman.
I kinda have outgrown by Ancient Hakkari Manslayer aside from the fact it has Crusader on it.
I just got dual wield, what's the best weapon-buff combo? I understand there's a hidden 3 second cooldown on windfury procs. If it helps, both my weapons are 1.4 speed.
Also, is there a macro to turn autto-attack on but not off? Just something I can spam to make sure I'm attacking.
Make a macro that says /startattack
Alternately, make a macro that looks like this, if say, you always start out your fights with an earth shock.
/startattack;
/cast [harm] Earth Shock;
That should make sure you're always attacking your target after you've earth shocked him. (you may not need the ; after the startattack)
In pve terms its absolutely catastrophic, I'm not sure if you've ever played as a shaman before in pve but he'd be taking absolutely nothing in any healing talent and would have only mediocre melee and casting dps. It'd be far better for him to spec fully in either one of the two as well as have the supporting dps talents in resto (tidal mastery and nature's guidance).
The odds are that he'd never ever use any spell other than shocks and heals in which case he's wasted a truckload of talent points in lightning spells he A) won't have the mana for due to his enh gear
When it comes down to pvp he's got no way to heal with any kind of aptitude - he's prone to casting delays, won't have nature's swiftness and he'll be stuck using LHW (don't get me wrong, great spell and all but it's nice to have the capacity for HW in an awful lot of situations.)
The idea is to run up to someone (preferably a priest or something similarly squishy) and kill them before anybody can even react. Stormstrike+frightening amounts of damage from earth shock is an excellent way to accomplish this. In the 31/21 build you don't go for spell damage, you go for melee stats and a smattering of int. Which is pretty much what shaman enhance gear consists of in the current game. The mana limitations of 31/21 are not really evident in short, violent pvp encounters, since either you're dead or they are in a matter of two or three seconds.
Also, I think you're forgetting eye of the storm, it makes healing while getting beaten on a breeze, and elemental devestation, which makes for a happy little synergy between shocks and swinging.
I have a lvl 65 Shaman. I only specced Resto after lvl 50, after seeing so many Shaman with this weird ability that allowed them to cast LB and Heals instantly. I have since respecced numerous times, and often had the Elem/Enhc build. The reason I rarely ran out of mana, was while I was specced a certain way, I didnt OVERLOAD all of my gear and pigeon-hole it. I still had a healthy sized mana pool, and while I may not have been hitting as hard as the Shaman who went ALL OUT on AGI/STR/STA gear. . .I still was able to chew through mobs, and was very potent in PvP. The majority of the time I had specced Enhc and Elem, Elem to get Clearcasting and the recast cooldown, and Enhc for flurry and increased critical strike chance. I still was able to heal when I needed to, and never really had a "mana problem".
Tidal Mastery is great and all for added crit chance on Lightning spells, and I know when I was Elem/Resto, it was ungodly. . .but there are other ways to make it up, and as someone pointed out Eye Of The Storm is great for PvP (so-so for PvE).
My fights usually went: Lightning (two, maybe three if I've specced it), SS, ES, maybe another ES and then a WF to finish it all off. Wash rinse repeat. Talking about it now makes me nostalgic.
Yes, sorry, there's only one way to play the game and thats to simply win at everything. Don't challenge yourself or keep gameplay interesting.
So anyways, shaman rock. I'm having fun experimenting with what I can do. we can't just pop a rejuve, pop bearform and hit 3 guys at a time and frenzy regen. It takes a bit of figuring out what totems to drop and at what time and who to shock and dps.
Enhancement is good for PvP too, you just die more than with the other two specs. So go in with a suicide bomber attitude and you'll do fine.
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500015503021505100000000000000000000000055000051004012000000
I've heard builds like these are phenomenal for pvp and pve.
Along with this I have been also thinking about...
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500015300301000000050050001555003350010000000000000000000000
Which one of these will serve me best on the grind to 70 and the occasional (maybe somewhat more than occasional) pvp along the way?
If you feel like anything should be changed/modified...please suggest.
COMMENCE!
I plan on puttin stats as follows...
51/0/10 and i do great with elemental spec because i've always had it even when lvling as a noob, still waiting to get my collectors edition of BC in the mail... peace from the middle east!
Tier 1
http://www.allpics.org/pictures/offspring/offspring-009-pics.jpg
My spec at 60 was (still is) as follows:
http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000050000000000000000000005230051355010514321
all I have added since then is 2 in improved ghost wolf and am starting on improved Stone skin.
Thoughts?
Neither build is going to help you "on the way" to 70 - because both are builds set up as if you were at 70.
As for the talents you should have before 65 - increased Dodge over Lightning Shield and Imp. Ghost Wolf. . .o_0
Toughness is fine and dandy, but not a talent that I immediately would go with.
Plus, if youre going to use this to grind, then surely a Fire Totem is going to be out at some point, why skip over Call Of Flame -
And again. . .with multiple mob pulls and you not being able to heal uninterrupted. . .Earths Grasp should be included here. . .
But thats just me.
We've been able to point out his major flaws: burning mana crazy fast, tends to pick up aggro as the fight drags on, DPS fluctuates with his mana and hits/misses, and overall having to get hybrid gear (+crit/AP/+spell dmg).
I mean, ideally it would be sick for PvP (he was rank 13 back in the day) but he's hurting on the gear issue (has the PvP epic set and most of the HWL weapons still). He doesn't like dual wielding.
So yeah, thought I'd throw this out here and see what ya'll think.
Not sure where you guys are yet, but that build style isn't going to hold up well as you progress through the instances. The boss fights start getting significantly longer and require much more fluidity in your play.
Plus a two hander versus two good one handers is a huge DPS difference. If you are dual weilding and you guys are in similar gear you should be out damage him about 15-20% a run.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Some people prefer PVP to PVE - I myself never, ever create a build that's focused on PVE, and as such I skip PVE exclusive talents. He might end up being the same way. If he's choosing this spec to PVE exclusively then it's a completely different matter, but you can't really say 'well this PVP spec didn't do well as my PVE spec in a PVE environment' and expect anyone to be surprised. I'm sure in PVP he'll be chewing people up and spitting them out effortlessly.
Ghalan - Tauren Druid
Problem enhance is that we need to be duel weilding to critical enough to keep the group buff up all the time. However, duel weilding makes me create too much threat.
So i have come to the conclusion that I should go all out resto with the remains in enhance. Is this build good for PvE instances, PvE duo with warrior, and PvP or should I rethink things?
Windfury, right now, if you use 4 on your mainhand and 3 on your offhand, is absolutely fucking broken. I have an enhancement shaman with a pair of high warlord axes, and very nearly the best pre-BC enhancement armor. The dps you can put out is just brutal, I've found that the mana tombs, in particular, is an enhancement shaman's playground. They're all low hp mobs that have to be interrupted on demand, that also happen to have low armor. It's frightening to see elites several levels higher than yourself lose 20-30% of their health from a single swing set, and have it happen frequently.
Of course, I end up tanking our dps target more often than not, but for caster mobs in particular that don't hit very hard, it's more than worth it for the frightening damage.
Anyway, before this turns into a ramble. Use enhance for now until this shit gets fixed. It's broken, real broken.
But what is broken, that I guess I missed in the last couple patches somewhere, is that you can't rez someone who has released. I'm pretty sure a paladin or preist can still rez someone. But I noticed a while back that my druid couldn't rez someone who released (when I'm pretty sure I could back in the summer). I thought it was maybe changed at some point because Druids weren't "true" resurection type people. Well now on my new Shaman, it's the same thing. If someone releases, I can't ressurect them. Seems no one knows of this because I always get someone who releases asking me to rez them .... but I can't. Weird thing is, the Shaman does the motions and the cast, but nothing happens.
I must have missed a patch note, I usually try to read them fully.
Assuming you don't get one of those lucky bugged people, you certainly can rez people that have released.
I opened a ticket, here was my response "Please visit www.worldofwarcraft.com for the latest patch release notes"
"anything else I can help you with?"
Like wtf?? this is the first time a GM has been utterly useless (to me). One time a GM teleported me around the world to test a problem ... and now I get this?
I'm expecting to see a reduction in proc rate on offhand and the 3 second rule removed or WF changed to PPM like crusader.
With WF4/WF3 when out questing by myself my typical, SS+ES, auto, auto, auto, SS, auto and mobs 1 level higher than me are dead using a HWL mace with crusader and a thrallmar axe+4. I could be outdpsing the rogues now if it wasn't for aggro problems. For fun I hopped in BRD yesterday and was killing the lvl 54 elites before the second autoattack after a SS+ES. Insanity.
You sure? Many people were saying they were getting quad windfury hits of their main hand damage, not two from their mainhand and two from their offhand simultaneously. If it is infact 4 from the mainhand, that's a bug.
I think many people are misreading their combat logs, which in the case of massive WF procs at the same time is easy. I've yet to see a picture showing more than 2 from the mainhand, just ones of people confused. Then again this is blizzard, maybe the offhand procs are hitting for the damage the mainhand should do ala flametongue until this week.
SCT (and maybe blizzard's poor implementation) scroll all the WF procs in the same element if they happen together. On a SS I've seen stuff like this in a single column: WF WF WF WF and WF WF WF AA WF. What came from where?
(Side note in underbog the other day, I had a 1300 WF crit from my mainhand. 1300. One hander. LOLAGGRO.)
While those 4 WF procs are rare and far in between, it often counts from either your main hand or off hand. I've had an all crits 4xWF for 950 950 800 800 on one of those Warp Stalkers. For the record, at lv 65, my white melee crit record is 945 and WF crit for 1855. Both Crusader procs up, totems down, Bladefist Breadth on, and Unleashed Rage. I think it was on one of those Lost One mobs.
Because it's not working at all, supposedly.
Painful, but I'm assuming it'll be fixed. Y'know... eventually.
That often results in me repeating something someone already said up above. I'll go get my coat.