....and they had a minor influence on the game themselves?
Minor? I wouldn't call scrapping development three times, replacing most of the development team, changing game's perspective, deciding how game would control, and introducing major elements like scanning "minor influence". Not to mention that Pacini didn't even direct first game. His first directing job was MP2.
You're right, Pacini didn't direct the first game-he was Lead Designer.
There are two kinds of people on video game message boards, apparently: unbearable pessimists and unshakable optimists.
I'll keep my semen inside my testicles for the time being.
ExoVark on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2008
Unless every single one of the offshoot developers that made failed games used the exact same software development methodology in the same circumstances, stop lumping them together so you can pretend they mean something.
Putting 20/20 hindsight on "history" of things not causally related is really irritating, please stop it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
I'd link you to a "history of retro" but it 404s on IGN now.
You're right, Pacini didn't direct the first game-he was Lead Designer.
I'll keep my semen inside my testicles for the time being.
Putting 20/20 hindsight on "history" of things not causally related is really irritating, please stop it.