OMGOMG Planetside 2! Sort of ... read on dear friends read on!
By Tim 'CR5' Edwards - From Issue 192, October 2008 PC Gamer UK. (Section: This Is... Oddball, Page 17)
Planetside was one of my favourite games. It offered a weird glimpse of the future: a perpetual war for territory fought in first-person, on a distant network of planets. The hours I spent in that game hold fierce memories: driving forces to the front line, manning battlements, dropping fighters out of the sky in my anti-air MAX suit. Planetside still exists, but it's pointless playing it now: the continents are empty and major battles are rare. I long for it to regain momentum, or for another MMO developer to take up the challenges and opportunities developer SOE squandered. Then I heard about Welkin 4591.
China Calling
Chinese developers Outpop Digital have licensed the Planetside technology, and are rebuilding the game. They're running a very early beta test in China and enterprising gamers from the UK and US are getting involved. Their efforts are almost comically passionate. The website for Welkin is entirely in Chinese. To get in, you need to answer a multiple choice questionnaire. Once in, you're granted a glimpse at the potential, such as titans flying over bases and satellites manoeuvring into position over the battlefield... Oh, the potential. There's a happy ending to this. Outpop, touched by the support, have already begun outreach efforts to the first English-speaking pioneers and are providing them with CD keys and beta access. See Welkin in action at azuretwilight.org/index.php?welkin.
Original Article:
http://www.youtube.com/watch?v=k492V46u_j0http://www.youtube.com/watch?v=wn3EkQkWnkEhttp://www.youtube.com/watch?v=cU-pYOOXek0
I spent about 2 years playing Planetside. The game brought alot of joy to me when it first hit ... finally somebody attempted to do something different from typical cookie cutter MMORPG's.
Fast forward to 2008 and I get an email from an old Planetside clan called KAAOS ... they are getting ready to start up in Warhammer. While browsing their forums I stumbled on a link to Azure Twilight's Forums --- which has become the defacto place to go for information about Welkin 4591 billed by many as "Planetside 2" in everything but name.
Apparently Welkin 4591 is being developed in China however the developers are now aware of the fairly large surge of interest from the western market. There have been murmerings of a possible English server.
Watching the video above, any Planetside vet should recognize elements of the Planetside game engine. For more information check out:
http://azuretwilight.org/index.php?welkin
Anyways, for all you Planetside vets out there I thought you might be interested in this. I know I was. The game has gone through a first beta already and will soon be launching into a second beta phase.
Posts
Video looks like PS with a Tribes skin.
Anyway I doubt I'd be interested in a PS reskin at this point. Going back and playing it moderately recently it's hard to deal with the CSHD issues that arise when you're years beyond the concept being novel. If Sony had done this and just made some new fucking base layouts a few years ago PS might have stayed interesting.
This sounds absolutely FANTASTIC.
I was into the game pretty hardcore, it also offered some of the best team coordination I'd seen in an MMO. There still isn't anything like it out there in the MMO field although I'd been hoping Huxley and the Agency fill this gap. This Welkin game though looks to be a dream come true. Everything I wanted Planetside to be.
Now I am sad.
So was holding a base with a full squad of lasher infantry.
INCOMING GALAXY! EAST!
And I'd be damned if every gun in the base wasn't pointed at the ting.
If done right, this game will kick ass.
PS4: Voranth
Oh my god.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
But Chinese.
x2
Tumblr
tank columns
bomber formations
intense indoor/outdoor firefights
so awesome
I'm happy now, I don't think I've ever had as much fun as I have in Planetside
I'm willing to give them the benefit of the doubt, especially in comparison to SOE.
SOE has developed abit of a "reputation".
So far they have screwed up games that should have done far better through mismanagement, bungling, lack of support, etc, etc
Games I can think of off hand:
StarChamber (CCG)
Stargate Online (CCG)
Planetside
Star Wars Galaxy (for fuck's sake how could you screw up STAR WARS?)
I can't speak for EQ, EQ2 or Vanguard, but in general the Station Forums are a cesspool of complaints regarding lack of marketing, games being "rebalanced" (screwed up beyond recognition), great titles being left to die (StarChamber/StarGate), shitty customer support, shitty support for games that have committed communties desperately trying to get help from devs (Planetside, StarChamber, StarGate, and others), and the list goes on.
I don't think it would be an exaggeration to say I will never play another Sony MMO again.
Also, I've never actually played a game developed by a Chinese company, that I'm aware of, so who knows.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
At the very least it sounds like the command rank system will be overhauled. Only 1 CR5 will be able to command a battle sector so no more multiple /contall's.
I'd read as well that power supply (NTU's) at a current base of operations will be dictated by back line bases and sectors you currently hold. Not really sure how it will work exactly though.
Well for me anyway. If it's microtanscationed but free-to-play I wouldn't terribly.
So I guess it's good that I understand chinese?
To this day, no MMO experience has matched that of Planetside for me. None.
I had the good fortune of working with a very skilled squad, and that really makes or breaks the game right there.
They focused on "capture & hold" tactics, either taking a base or dropping a generator. It really depended on the tactical situation. Usually we were taking a base away from the front lines, either to cause a diversion or deny a resource.
I'm not going to sit here and tell you that I was any good at PS, because I wasn't. Not individually. But working with a highly skilled group that effectively communicated what to do, how to do it, and when to do it...well, that turns any player into a powerhouse.
Usually we'd drop in with anywhere from 12 to 15 in our group. Obviously anytime you took an unoccupied base, you'd get one or two people scouting the situation to see if it was maybe just a rogue capture. After they got incinerated, you'd get a group of five or ten. Then just more and more until finally you're fighting on a near constant basis to hold the base as long as possible. Awesome stuff, and since the guys running the squad were making the decisions on a tactical basis rather than just "HAY GUYS LETS GET THIS BASE LOL", it usually wound up crippling the opposing force in some way on the front lines.
It felt like you were making a difference and changing the course of the battle, which isn't something you can say about a lot of MMO's where, yeah...you can do a quest or something but it doesn't change the story arc.
You can argue that things didn't matter in PS either, since nobody could keep a base forever, but really that was the draw of it. Every day you logged in, the battlefield was different, and it was up to you & your faction to find the right way to dominate it.
Have I said enough good things about PS yet?
I had tons of fun with PA people back when Planetside did that free year thing.
I would play planetside now even with its shitty graphics if the servers were somewhat populated, here's to hoping this does well
Honestly, my ideal sequel to PlanetSide would just take Battlefield 2142 and just expand its scope to match that of PlanetSide.
So much good times in that game. It really relied on having competent leaders and players smart enough to listen, though, but just the sheer epic scale was an experience in itself. Assaulting a base while fighting off both the defenders AND the other faction from getting it at the same time was great; defending against that same situation too.
I was the person that made the in game videos from Azure Twilight.
I wanted to address a coupld of things.
First, my computer isn't amazing, so I wouldn't judge the graphics only by the video. Also keep in mind that the video was of an early closed beta based around weapons testing. Beyond that you really should view the videos in high quality. Keep in mind that youtube isn't keeping the same exact quality of video over the net.
Second, open beta has final started. I'll be the first to admit that it isn't EASY to get in, but it's not hard. We have a tutorial up in fact that will walk you through it. if you hop over to http://welkin4591.com you should be able to get in game going by our wiki.
Lastly, I did whip up another video. It's only a teaser just to let everyone know that there is more in game than what was seen during the last video of closed beta.
http://www.youtube.com/watch?v=feFSz8SnGtE
Then I specialized in something else.
There is more to come. Like I said this is just a teaser. I will say it was encouraging to show up and see people playing. I'm usually busy on Saturday's .
Some of the best times I've ever had on a computer.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Yes. Although we have some people working on English patches. Last time I checked I don't think the wiki really mentions those too much, but it's been a while.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
those maps look about the right size for it, too
edit: In any case, the pace looks really slow. Those dudes look like they're underwater, which is never fun to play.