So ... Pure hits this week, some people may even be able to get it today if they are lucky. I downloaded the demo and loved it. Thought it was going to be a Motorstorm clone and boy was I ever wrong. This game is all about jumping to dizzying heights then pulling off insane tricks on the way down. I think that very possibly Pure has sleeper hit potential, and online is going to be crazy.
Game is appearing on PS3, Xbox 360 and PC. I think I'll be grabbing the PS3 version mainly because that's what I played the demo on, (got used to it using Sixaxis).
Features:
- 7 DIFFERENT ENVIRONMENTS
- 48 TRACKS
- CUSTOMISE YOUR ATV WITH OVER 100,000 COMBINATIONS!
- 70 DIFFERENT TRICKS, RANGING FROM THE TAME, TO THE EXTREME
- 16 PLAYER ONLINE
- RACE, FREESTYLE AND SPRINT EVENTS
- NO RUBBER-BAND AI
- FROM THE AWARD-WINNING DEVELOPERS OF MOTOGP AND ATV OFFROAD FURY
- IT'S FUCKING SSX ON QUAD BIKES!!!!!11111
REVIEWS:MSXBOX-WORLD (me!) -- 9/10
IGN -- 8.6/10
Official Xbox Magazine -- 9/10
Official Xbox Magazine UK -- 8/10
GameZone -- 8.8/10
Gameplayer -- 9/10
Game Informer -- 8.5/10
TeamXbox - 9/10
1Up - B+
Borrowing this next bit from a thread over at Neogaf that outlines the environments far better than I could:
THE ENVIRONMENTS
Wyoming
We picked this environment because it has this amazing waterfall in Yellowstone Park called Tower Falls. They call it the Grand Canyon of Wyoming with the canyon walls covered in yellow sulfur and dead pine trees scattered along the river. We'd never seen this area in a game before and thought it would be a great place to see as you jump over the edge of the canyon.
New Mexico
New Mexico which has a mountain range called Sandia Peak high above the desert plains. It has some very tall cable car supports which tower over the terrain and we thought it would make a cool vertigo moment to jump in between the cable cars as they're moving up and down the mountain.
Italy
We found some good reference of Lake Garda which has amazing views of the lake, stretching out for miles with huge mountains rising up in the distance. This level was probably the hardest to create out of all the tracks and is one of my favourite tracks in the game. It's also available now for download as a demo on both Xbox 360 and PS3.
Ocotillo Wells
...in southern California. Pretty much any ATV rider has heard of it because of its natural jumps and great terrain.
Plus 3 more environments...!
Anyone else grabbing this? I'm actually really excited about Pure, and normally I'm meh when it comes to racers. The trick system got me completely hooked along with the massive draw distance when hanging over massive drops.
Posts
I kind of lifted (with his permission) alot of what cjelly had already done over at Gaf ... but yeah I was surprised there was no thread about this already too.
Originally I wasn't going to buy the game (there's just SO much coming down the pipeline) but I keep finding myself going back to play the demo ...
The game reminds me so much of what I loved about Surf's Up in terms of tricks ... but "off the rails". The bikes just feel right to me ... and I love the amount of air you can get.
One thing I felt in the Motorstorm demo is that getting too much air actually slows you down, whereas in Pure you need air to do tricks to charge your boost .... and because you are trying to combo tricks together, it gives this sense of speed and urgency to everything you do while in the air.
I can't wait to see what the 16 player online is like.
I'm curious how in-depth the ATV customizing is, because I'm hoping it's not really critical in order to play the game well. I'm not a gearhead, so seeing things like that kind of turn me off, but I'll still check the game out.
This also just kind of highlights how desperately I want a new SSX game.
Check out this vid here: http://www.gamereactor.eu/grtv/?id=2925
At the 25 second mark it sort of shows you how each part effects your bike based on 5 sliding attributes.
Max Speed
Acceleration
Handling
Boost
Tricks
Depending what part you swap in will effect how your bike feels on the track. I'm not a gearhead either, but this is simple enough to offer fun tinkering around while not requiring the massive hours of investment a game like say Chromehounds might (you could spend DAYS in the workshop in that game).
I thought nobody played Surf's Up! It's a simple game, but it's still worth a few hours of fun I'd say.
I downloaded the Pure demo but RB2 kept me busy last night. I guess I'll have to try it now, this looks nice.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
It's just not an instant purchase with all the stuff I'm picking up sadly enough.
Surf's Up was an awesome budget title. The only problem was how short it was (making it a firm rental title). I originally got it as a review copy, traded it in after finishing and reviewing, but I liked it so much I recently picked it up again from the bargain bin.
I really liked the music in the game too, it fit perfectly with the gameplay.
Usually I'm disappointed when devs choose the "push a button, see a pre-set trick" style of stunting nowadays, especially in light of my skate lust, but it works fantastically here and is (much as has been implied) similar to SSX.
Bamelin, it uses the sixaxis controls on the PS3 version? That may seal which version gets the nod. Motorstorm's use of the sixaxis wasn't always precise or easy to use but DAMN was is fun.
Finally, seconding the Surf's up love. Short solid professional titles at bargain prices are a delicious thing.
(Yeah I actually like the sixaxis controls in some cases. I realize they aren't as accurate but they can also be more fun. For example the sixaxis controls make piloting the helicopters in GTA IV exciting and challenging.)
Let me tell you about Demon's Souls....
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I might even consider buying this, based on how much content there is in the game.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
PSN: super_emu
Xbox360 Gamertag: Emuchop
Steam ID : rwb36, Twitter : Werezompire,
Also what version have you guys bought (or going to buy).
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
It's stellar.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
The game fucking rocks. Graphically speaking it looks great, but the actual gameplay is pretty addictive. I made it to Class C before I logged off, and I noticed that as you move into later stages things really ramp up in terms of jump height, speed etc.
This is the sort of game I'll be playing on and off between everything else coming out. It looks great, and plays great. I really hope it sells, it's far too good a game to go under the radar.
I don't think I had even heard of the game before yesterday either.
There are 10 circuits, each with 4 different events. Events come in 3 flavours -- race, sprint and freestyle.
Freestyle mode you have a tank of "gas" and try to pull off as many tricks as possible before your gas runs out. Scattered around the track are powerups (extra gas, double/triple points for next trick, boost powerup etc). The Freestyle mode is alot of fun and really captures the flavour of the game in my opinion.
I'm not really bothered about multiplayer in this case, but hitting the tricks and jumps in single player felt really, really fun. As soon as I see it for £20-ish, I'll get it for sure, what a funky little game!
I love the look of the game. The graphics and filters.
The multiple track branches are a nice change in these frenetic racing games.
The tricks are easy.
100,000 bike combinations? Really? What's the point?
I'm just really glad there aren't pickups, gates or stars to collect on the track. A nice and clean racer.
Wii: 1056 1549 1957 0345
Part Time Gamer.com | My Game Collection | Flickr: Video Game Photo Mode | Flickr: Game Rooms
http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=965877
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Really?
PSN:AlexE777