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[WAR] Servers up, social lives down.

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Posts

  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited September 2008
    Timmer wrote: »
    Okay that's very reassuring. I was incredibly upset when I returned to WoW to find that PVP has basically become worthless outside of the arenas. I missed having a rank and what have you.

    I only enjoy world pvp myself -- which is to say, not at all in WoW these days. I was worried about this in WAR but man you head to the open RvR areas and there was tons of fun last night (I play on an RP server) with organized, fun groups bashing each other on the shores of Norsca. I've even done some Scenarios, too, and found them fun.

    I think the key is it all feels part of the same package and nor is it forced. I always felt 'forced' to partake in arenas which just made me hate them even more.

    Anyway, yeah... that and the interesting and synergistic classes make for a very fun game.

    I come from a very different place... I've always hated open-world PvP. Having played MMOs since Ultima Online, I never liked getting ganked while I was questing because it left open the opportunity for people to really fuck up my day... and for some reason there were always too many of those people around when I was playing. In the two years I've been playing WoW, I can count the number of times I've purposefully flagged myself for PvP (outside battlegrounds) on one hand.

    That said, I freaking love open-world PvP in Warhammer Online. I like that there are designated areas for it to happen, and that in those areas there are not only specific goals to achieve, but quests to complete and enemies to kill. I furthermore enjoy that there aren't rogues stealthing around everywhere, nor classes which can lock you down while they burn your health from full to nothing. I will always be able to fight back.

    The best part about the open RvR areas though, is what was said on the prevous page: Running into other Mouths getting their battle on is a great feeling because we usually end up helping each other out to great effect.

    Toxic Pickle on
  • YathrinYathrin Registered User regular
    edited September 2008
    Yesterday was such a rollercoaster with the eastore. I went from getting an e-mail saying my CE was backordered, to getting an e-mail saying that it was a mistake, to having it shipped all in one day. It's on the UPS truck out for delivery now.

    Yathrin on
    Deirdan.png
    card.png
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited September 2008
    Finally installed. Just logged onto Ulthuan with no queue, so fire away.

    How do I join this TSM outfit ?

    Fairchild on
  • TimmerTimmer Registered User regular
    edited September 2008
    I come from a very different place... I've always hated open-world PvP. Having played MMOs since Ultima Online, I never liked getting ganked while I was questing because it left open the opportunity for people to really fuck up my day... and for some reason there were always too many of those people around when I was playing. In the two years I've been playing WoW, I can count the number of times I've purposefully flagged myself for PvP (outside battlegrounds) on one hand.

    That said, I freaking love open-world PvP in Warhammer Online. I like that there are designated areas for it to happen, and that in those areas there are not only specific goals to achieve, but quests to complete and enemies to kill. I furthermore enjoy that there aren't rogues stealthing around everywhere, nor classes which can lock you down while they burn your health from full to nothing. I will always be able to fight back.

    Very true. I guess when I said open world I didn't mean open pvp -- I like pvp flags so you can quest and do other things without being ganked but when I pvp I like the open style area with objectives versus an instanced mini-game.

    Timmer on
  • KiTAKiTA Registered User regular
    edited September 2008
    Has anyone heard official word on the grace period? I'm stuck in the EAstore debacle and I'm not sure when I'll be getting mine. Not that I've been able to play much at all. =P

    EA sent out an email saying you would be able to play (presumably for free) until they fixed their mess.

    KiTA on
  • FightTestFightTest Registered User regular
    edited September 2008
    For the people wary because of being burned by AoC, it's not nearly as bad. I still have some reservations about whether or not it's going to pan out as well as most of the shiny-eyed ladies here think it will, but it's better than AoC.

    It only took a day or two in AoC to realize that class balance was completely fucked. lol healers are actually high dps mages who can survive any person's damage with hots amirite? In a way I have a similar worry about WAR because combat is slower and less bursty which lends itself to the whole tank/healer supremacy situation. But at least in WAR most DPS classes eventually get a healing debuff to counter it.

    Also the regen rates in AoC were fucked. Watching someone's health actually go up because I had run out of power and was left with autoattack was stupid as shit. I actually think the power pool system in WAR is one of its best features, getting rid of different class power mechanics is a good move.

    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)

    Aside from the tank/healer-centric nature of the game my other concern is how population dependent it is. Playing on anything but a high pop server is just asking to have nothing to do.

    FightTest on
    MOBA DOTA.
  • EchoEcho ski-bap ba-dapModerator mod
    edited September 2008
    WAR get

    Long install is long.

    Echo on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2008
    So it takes long to level? And it'S not really grindy, cause you do different stuff?
    You can actually level completely in PvP right?

    Also, what would a Euro guild look like,do we actually have enough PA euros?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TimmerTimmer Registered User regular
    edited September 2008
    Klyka wrote: »
    So it takes long to level? And it'S not really grindy, cause you do different stuff?
    You can actually level completely in PvP right?

    Also, what would a Euro guild look like,do we actually have enough PA euros?

    Long? This game is fast.... remember there's only 40 levels. People are at high teens usually after a couple days. That's nearly half way to cap. I don't know how people say it's slow.

    Also... don't people enjoy the journey any more? I still blame WoW (which I love) for convincing people that MMORPGs didn't 'start' until you reached cap. And, get off my lawn! :)

    Timmer on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2008
    I was ASKING if it was long and took long.

    Someone wrote earlier you need a long time to level.

    I don't care how long you need to reach the top as long as there is LOTS of content there and I don't need to be max level to do any awesome shit.

    Molten Core was awesome and something you couldn't do before.
    What do you do at full level in WAR?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TimmerTimmer Registered User regular
    edited September 2008
    FightTest wrote: »
    (Empire ch2 is slow as fuck, btw~)

    Aside from the tank/healer-centric nature of the game my other concern is how population dependent it is. Playing on anything but a high pop server is just asking to have nothing to do.

    Aye, this game is incredibly population dependent. I disagree on High though. My server is Medium and gets to Low late at night. While Scenarios take a bit longer, Open RVR has been going strong even at Low. I think balance is more important than pure population, at least for RvR -- PQs and Scenarios though you want both. It'll be interesting to see if there's an issue with this later in the game's life. Although lower population does help the PVE side and if you have a group of friends it doesn't take that many people to do PQs.

    Also, retail just started today so most of the people aren't even in the game yet so populations will rise dramatically. I'm only worried about populations in a few months time or longer -- at least for the lower levels. I don't see any issue with Tier 4 being full even on non-capped servers.

    Timmer on
  • EchoEcho ski-bap ba-dapModerator mod
    edited September 2008
    Klyka wrote: »
    Also, what would a Euro guild look like,do we actually have enough PA euros?

    Dunno about other Euroheads, but I'll be on Eight Peaks with a WoW buddy.

    Echo on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited September 2008
    FightTest wrote: »
    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)
    compared to games like Everquest and Vanguard this leveling is insanely fast....that's what i compare my leveling speeds to so i don't mind this at all

    BEAST! on
    dfzn9elrnajf.png
  • TimmerTimmer Registered User regular
    edited September 2008
    Klyka wrote: »
    I was ASKING if it was long and took long.

    Someone wrote earlier you need a long time to level.

    I don't care how long you need to reach the top as long as there is LOTS of content there and I don't need to be max level to do any awesome shit.

    Molten Core was awesome and something you couldn't do before.
    What do you do at full level in WAR?

    Hmm, I looked over my response and it looks like my comments were directed at you -- sorry if it came off that way, it was more a comment at people saying it was slow leveling :)

    There's tons to do while leveling -- working on crafting, doing Scenarios starting at level 1. Filling out Tomb of Knowledge. Open RvR never ends.

    As you go up the RvR becomes more paramount. In Tier 4 (final tier) you work your way to take over the opposing city and defend yours. I'm not 100% on the mechanics but it requires lots of open RvR, giant public quests and scenarios. So there's a never ending battle at end-game for each other's cities. And when you have the enemy's city you can get access to special dungeons, events in their city.

    Timmer on
  • DarkewolfeDarkewolfe Registered User regular
    edited September 2008
    Klyka wrote: »
    Molten Core was awesome and something you couldn't do before.
    What do you do at full level in WAR?

    You RvR the crap out of people. You can hit max normal level and still have (supposedly) over a year's worth of work to max out your realm rank (which is a secondary leveling system.)

    Edit: There's also always working on your tome of knowledge.

    Darkewolfe on
    What is this I don't even.
  • TimmerTimmer Registered User regular
    edited September 2008
    Darkewolfe wrote: »
    and still have (supposedly) over a year's worth of work to max out your realm rank (which is a secondary leveling system.)

    I keep hearing this year-long thing (from DAoC) but, unless RR slows down insane like at 40, I don't see it. It's only 40 extra levels which, 1-40 takes a couple weeks how is 41-80 take a year? Seems about another month at most -- not that I would mine a huge slow down and have it take that long...

    Timmer on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2008
    Sorry for coming off lazy but I'm at work.

    What is the tome of knowledge?
    And if I wanted to(had to play this game alone,without a guild,would that be possible and not make me completely unable to experience the game?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TimmerTimmer Registered User regular
    edited September 2008
    Klyka wrote: »
    Sorry for coming off lazy but I'm at work.

    What is the tome of knowledge?
    And if I wanted to(had to play this game alone,without a guild,would that be possible and not make me completely unable to experience the game?

    Tomb of Knowledge
    Basically it's a book that fills itself with pretty much everything you do. It keeps track of all mobs you've encountered, how many kills you have, etc. It keeps track of named NPCs of interest and gives you flavor about them. As you progress in the game, there's a story that fills itself in about what's going on with the world and the events you're taking in.

    It also keeps track of your quests and any special things you find. Any classes you've beaten or been killed by. Many things also give you titles which the Tomb keeps track of. Also item sets and much, much more!

    Soloing in this game is 100% doable although there are fun parts to being in a guild with their Living Guild system. But, while I'm going to form a guild with my friends, I'm not in one yet and I've had tons of fun. Public Quests, regular questing, etc. Scenarios are a blast even in a random group and open RvR I've found no problem in joining open groups and having fun there, too!

    Timmer on
  • ToothyToothy Registered User regular
    edited September 2008
    You don't need a guild, but the reason it's called RvR is because the player vs. player element is group based. You're supposed to get pumped about your side defeating the other, whether group, guild, faction, or alliance. It would be a detriment to play the game by yourself.

    That said, it's easy to meet people. There are two guilds on here, plus I know alot of the Euro players are looking for a home. Public quests force you to get along. Scenarios are actually fun in this game. Creating a guild is encouraged in this game, so I can't imagine it'd be hard to find some people you get along with.

    Edit: Forgot about open groups, too. You can just join up with random people in your zone. The funny thing is that it actually works, unlike WoW's LFG.

    Toothy on
  • vonPoonBurGervonPoonBurGer Registered User regular
    edited September 2008
    Timmer wrote: »
    I keep hearing this year-long thing (from DAoC) but, unless RR slows down insane like at 40
    From what I've heard, it does. A lot.

    vonPoonBurGer on
    Xbox Live:vonPoon | PSN: vonPoon | Steam: vonPoonBurGer
  • YougottawannaYougottawanna Registered User regular
    edited September 2008
    The LFG system in this game is damn good, you can just click on a button to see parties in your area, it tells you how far away they are, then you just click on one to join it. I didn't use it at first, now I wish I'd been using it all along.

    WHERE do you train apothecary and cultivating? I've looked all over and I can't find any trainers. I even looked in the inevitable city, though that place is so damn huge I'm sure I could have missed them.

    EDIT: The leveling in this game is slower than WOW (obviously since the cap is 40 but even taking that into account I think it's slightly slower). You're never at a loss for things to do though. There was one slow part for me around 8-9 but that was more because I was too lazy to start the new quest hub and just grinded an old PQ instead.

    I don't mind the leveling being slower. Even in WOW I wasn't in a big rush to hit the cap.

    Yougottawanna on
  • AccualtAccualt Registered User regular
    edited September 2008
    Aumni wrote: »
    While armor models aren't as varied as WoW [yet] You still have dyes, trophies, and titles to make your character unique.

    I don't know how true that is when you consider all 20 classes wear entirely different armor from one another. Plus you can dye most pieces of armor, and the good ones let you pick a primary color and a secondary color.

    Accualt on
  • Hiryu02Hiryu02 Registered User regular
    edited September 2008
    The LFG system in this game is damn good, you can just click on a button to see parties in your area, it tells you how far away they are, then you just click on one to join it. I didn't use it at first, now I wish I'd been using it all along.

    WHERE do you train apothecary and cultivating? I've looked all over and I can't find any trainers. I even looked in the inevitable city, though that place is so damn huge I'm sure I could have missed them.

    Usually at the second or third quest hub, if you see one type of trainer, the rest are around somewhere in that area. though I think it doesn't show indoor trainers on the minimap.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • VarethiusVarethius CymruRegistered User regular
    edited September 2008
    Echo wrote: »
    Klyka wrote: »
    Also, what would a Euro guild look like,do we actually have enough PA euros?

    Dunno about other Euroheads, but I'll be on Eight Peaks with a WoW buddy.

    I spose I'll jump on eight peaks with you all then. Could get a PA guild there? Although it would be smaller than the american one I'd imagine. Are you guys with order or destruction though? I might grab a few freinds to bring along too.

    Varethius on
  • HullabalooHullabaloo Registered User regular
    edited September 2008
    Timmer wrote: »
    I keep hearing this year-long thing (from DAoC) but, unless RR slows down insane like at 40
    From what I've heard, it does. A lot.

    As someone who's tested a rr 70 - character, that is a solid estimate as to how long it would take.

    Hullabaloo on
    Xbox ID: Oggie Rock
  • DracilDracil Registered User regular
    edited September 2008
    FightTest wrote: »
    For the people wary because of being burned by AoC, it's not nearly as bad. I still have some reservations about whether or not it's going to pan out as well as most of the shiny-eyed ladies here think it will, but it's better than AoC.

    It only took a day or two in AoC to realize that class balance was completely fucked. lol healers are actually high dps mages who can survive any person's damage with hots amirite? In a way I have a similar worry about WAR because combat is slower and less bursty which lends itself to the whole tank/healer supremacy situation. But at least in WAR most DPS classes eventually get a healing debuff to counter it.

    Also the regen rates in AoC were fucked. Watching someone's health actually go up because I had run out of power and was left with autoattack was stupid as shit. I actually think the power pool system in WAR is one of its best features, getting rid of different class power mechanics is a good move.

    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)

    Aside from the tank/healer-centric nature of the game my other concern is how population dependent it is. Playing on anything but a high pop server is just asking to have nothing to do.

    Tank + Healer are not an issue. Kill the healer first.

    As a bonus, because of the way Guard works, you may actually kill the tank in the same amount of time anyway if you hit his guarded target. That's right. Guard is very broken. If the tank has 75% damage mitigation and the healer has 20%, and you can do 100 damage, we get the following situation.

    Attack the tank. You do 25 damage to the tank.
    Attack the healer. You do 40 damage to the healer and 40 damage to the tank.

    i.e. no matter what the situation. NO MATTER WHAT.

    20070921.jpg

    Dracil on
    3DS: 2105-8644-6304
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2008
    This all sounds very good and (if my system can run the game with it looking at least on par with WoW) makes me want to get the game tomorrow.

    Of course I will probably be deeply burned when I notice that it's not all sunshine and the WoW factor takes over.
    But at least I'll have a nice game for 30 days :)

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • ToothyToothy Registered User regular
    edited September 2008
    Accualt wrote: »
    Aumni wrote: »
    While armor models aren't as varied as WoW [yet] You still have dyes, trophies, and titles to make your character unique.

    I don't know how true that is when you consider all 20 classes wear entirely different armor from one another. Plus you can dye most pieces of armor, and the good ones let you pick a primary color and a secondary color.

    Most of WoW's armor has different textures, in only 1-10 I've seen plenty of different shapes of armor. Unfortunately alot of the Reknown gear looks very similar. I think that'll pass once people discover alot of the other ways to obtain stuff in tiers 2-4.

    Toothy on
  • NisiNisi Registered User regular
    edited September 2008
    Timmer wrote: »
    Darkewolfe wrote: »
    and still have (supposedly) over a year's worth of work to max out your realm rank (which is a secondary leveling system.)

    I keep hearing this year-long thing (from DAoC) but, unless RR slows down insane like at 40, I don't see it. It's only 40 extra levels which, 1-40 takes a couple weeks how is 41-80 take a year? Seems about another month at most -- not that I would mine a huge slow down and have it take that long...

    I highly doubt the leveling progression is linear, its likely some variation of an exponential curve. (ie 1-40 != 40-80)

    Nisi on
  • LednehLedneh shinesquawk Registered User regular
    edited September 2008
    Dracil wrote: »
    FightTest wrote: »
    For the people wary because of being burned by AoC, it's not nearly as bad. I still have some reservations about whether or not it's going to pan out as well as most of the shiny-eyed ladies here think it will, but it's better than AoC.

    It only took a day or two in AoC to realize that class balance was completely fucked. lol healers are actually high dps mages who can survive any person's damage with hots amirite? In a way I have a similar worry about WAR because combat is slower and less bursty which lends itself to the whole tank/healer supremacy situation. But at least in WAR most DPS classes eventually get a healing debuff to counter it.

    Also the regen rates in AoC were fucked. Watching someone's health actually go up because I had run out of power and was left with autoattack was stupid as shit. I actually think the power pool system in WAR is one of its best features, getting rid of different class power mechanics is a good move.

    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)

    Aside from the tank/healer-centric nature of the game my other concern is how population dependent it is. Playing on anything but a high pop server is just asking to have nothing to do.

    Tank + Healer are not an issue. Kill the healer first.

    As a bonus, because of the way Guard works, you may actually kill the tank in the same amount of time anyway if you hit his guarded target. That's right. Guard is very broken. If the tank has 75% damage mitigation and the healer has 20%, and you can do 100 damage, we get the following situation.

    Attack the tank. You do 25 damage to the tank.
    Attack the healer. You do 40 damage to the healer and 40 damage to the tank.

    i.e. no matter what the situation. NO MATTER WHAT.

    [i mg]http://www.penny-arcade.com/images/2007/20070921.jpg[/img]

    Wait, so tanks don't get another chance to mitigate incoming damage? Wouldn't it make more sense to split the raw incoming damage then have each party mitigate independently?

    What a load of horse shit. Blorc ABANDONED, AGAIN

    Ledneh on
  • Hiryu02Hiryu02 Registered User regular
    edited September 2008
    Toothy wrote: »
    Accualt wrote: »
    Aumni wrote: »
    While armor models aren't as varied as WoW [yet] You still have dyes, trophies, and titles to make your character unique.

    I don't know how true that is when you consider all 20 classes wear entirely different armor from one another. Plus you can dye most pieces of armor, and the good ones let you pick a primary color and a secondary color.

    Most of WoW's armor has different textures, in only 1-10 I've seen plenty of different shapes of armor. Unfortunately alot of the Reknown gear looks very similar. I think that'll pass once people discover alot of the other ways to obtain stuff in tiers 2-4.

    If you think about it, renown gear is sort of like military-issue gear. Therefore it makes sense for it to look similar within the same career. Kinda of makes sense from a lore standpoint. A uniform, if you must.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • MalkorMalkor Registered User regular
    edited September 2008
    Hiryu02 wrote: »
    Toothy wrote: »
    Accualt wrote: »
    Aumni wrote: »
    While armor models aren't as varied as WoW [yet] You still have dyes, trophies, and titles to make your character unique.

    I don't know how true that is when you consider all 20 classes wear entirely different armor from one another. Plus you can dye most pieces of armor, and the good ones let you pick a primary color and a secondary color.

    Most of WoW's armor has different textures, in only 1-10 I've seen plenty of different shapes of armor. Unfortunately alot of the Reknown gear looks very similar. I think that'll pass once people discover alot of the other ways to obtain stuff in tiers 2-4.

    If you think about it, renown gear is sort of like military-issue gear. Therefore it makes sense for it to look similar within the same career. Kinda of makes sense from a lore standpoint. A uniform, if you must.

    :^: That's how I see it.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited September 2008
    Dracil wrote: »
    FightTest wrote: »
    For the people wary because of being burned by AoC, it's not nearly as bad. I still have some reservations about whether or not it's going to pan out as well as most of the shiny-eyed ladies here think it will, but it's better than AoC.

    It only took a day or two in AoC to realize that class balance was completely fucked. lol healers are actually high dps mages who can survive any person's damage with hots amirite? In a way I have a similar worry about WAR because combat is slower and less bursty which lends itself to the whole tank/healer supremacy situation. But at least in WAR most DPS classes eventually get a healing debuff to counter it.

    Also the regen rates in AoC were fucked. Watching someone's health actually go up because I had run out of power and was left with autoattack was stupid as shit. I actually think the power pool system in WAR is one of its best features, getting rid of different class power mechanics is a good move.

    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)

    Aside from the tank/healer-centric nature of the game my other concern is how population dependent it is. Playing on anything but a high pop server is just asking to have nothing to do.

    Tank + Healer are not an issue. Kill the healer first.

    As a bonus, because of the way Guard works, you may actually kill the tank in the same amount of time anyway if you hit his guarded target. That's right. Guard is very broken. If the tank has 75% damage mitigation and the healer has 20%, and you can do 100 damage, we get the following situation.

    Attack the tank. You do 25 damage to the tank.
    Attack the healer. You do 40 damage to the healer and 40 damage to the tank.

    i.e. no matter what the situation. NO MATTER WHAT.

    20070921.jpg

    Has a developer come out and said it was broken? In my mind, this is how guard should work - it's keeping the healer up longer, which in turn keeps the tank up longer.

    jkylefulton on
    tOkYVT2.jpg
  • vonPoonBurGervonPoonBurGer Registered User regular
    edited September 2008
    FightTest wrote: »
    It only took a day or two in AoC to realize that class balance was completely fucked. lol healers are actually high dps mages who can survive any person's damage with hots amirite? In a way I have a similar worry about WAR because combat is slower and less bursty which lends itself to the whole tank/healer supremacy situation. But at least in WAR most DPS classes eventually get a healing debuff to counter it.
    In early Tier 1, Runepriests are incredibly difficult to kill. Then I got Kiss of Doom and they got much, much easier. Eventually I'll have a 50% incoming healing debuff, and my Marauder friend will have a 75% debuff. If anything, I worry that the sheer number of healing debuffs, stuns, knockdowns and knockbacks will eventually make healers underpowered. Most of that stuff doesn't kick in until the mid-20s, so it will take a while before we know for sure.
    FightTest wrote: »
    There's much more content, but it feels extremely slow. Some people will say it isn't grindy because you're generally doing something, but that doesn't make it fast. Even at level 10ish it still takes like 20 quests for a level which is a bit time consuming, especially when you're spending like 30 mins trying to max influence for any particular chapter. (Empire ch2 is slow as fuck, btw~)
    You're levelling slowly because you're dumping your time into the slowest possible XP activity: PQs. PQs are a cool system for loot, but in terms of XP per hour, they are among the slowest of your options. Scenario wins are incredible XP. Scenario losses are still good XP, but roughly half as much as wins. Standard kill X / click-the-glowy quests are probably somewhere between scenario wins and losses. PQ XP per hour is way lower than any of those. I don't have exact numbers, but I'm convinced I level fastest when I split my time between standard quests and scenarios. PQs I don't even bother with unless there's a specific influence reward I want.

    vonPoonBurGer on
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  • ToothyToothy Registered User regular
    edited September 2008
    Ledneh wrote: »

    Wait, so tanks don't get another chance to mitigate incoming damage? Wouldn't it make more sense to split the raw incoming damage then have each party mitigate independently?

    What a load of horse shit. Blorc ABANDONED, AGAIN

    You can block the damage you receive from guard. You can't use any other form of mitigation, so only shields count. You don't block the damage they receive from the target.

    Toothy on
  • TimmerTimmer Registered User regular
    edited September 2008
    Ledneh wrote: »
    Wait, so tanks don't get another chance to mitigate incoming damage? Wouldn't it make more sense to split the raw incoming damage then have each party mitigate independently?

    What a load of horse shit. Blorc ABANDONED, AGAIN

    Maybe I'm misunderstanding you but tanks have high Wounds (health pool), high Toughness (mitigates all incoming damage), have a shield (chance to block -- avoid -- all incoming damage) and a chance to avoid specific types with dodge, disrupt and parry.

    Timmer on
  • LednehLedneh shinesquawk Registered User regular
    edited September 2008
    (ed) ^^ Toothy was just saying that Toughness, dodge, disrupt, parry, and most notably armor don't factor in at all when you're taking the damage split from your guard buddy


    Yes but the idea that I take more damage by not being attacked than by being attacked is just flat out retarded

    Ledneh on
  • TimmerTimmer Registered User regular
    edited September 2008
    Nisi wrote: »
    Timmer wrote: »
    Darkewolfe wrote: »
    and still have (supposedly) over a year's worth of work to max out your realm rank (which is a secondary leveling system.)

    I keep hearing this year-long thing (from DAoC) but, unless RR slows down insane like at 40, I don't see it. It's only 40 extra levels which, 1-40 takes a couple weeks how is 41-80 take a year? Seems about another month at most -- not that I would mine a huge slow down and have it take that long...

    I highly doubt the leveling progression is linear, its likely some variation of an exponential curve. (ie 1-40 != 40-80)

    Very true ... I was just assuming if 1-40 = 1-2 weeks that 40-80 would be more like 1-2 months at most... I'm all for long leveling so happy to hear it's at least that slow, if not more.

    Timmer on
  • TimmerTimmer Registered User regular
    edited September 2008
    Ledneh wrote: »
    Yes but the idea that I take more damage by not being attacked than by being attacked is just flat out retarded

    Ah, I see what you're saying. But your job is to soak damage from others. So while you're "taking damage by others being attacked" in numbers what you're doing in-game is putting yourself between the attacker and the victim, protecting your friend by taking the blow. This is the job of a tank. In a well-organized group you'll be getting constant heals, too, whereas your squishing friend your protecting won't be so that damage should not be a big deal. But at the very least you'll keep your DPSer/Healer alive long enough so the enemy can be killed.

    Timmer on
  • YougottawannaYougottawanna Registered User regular
    edited September 2008
    I'm not sure if Dracil is correct here - first if the healer detaunts he has 50% just from that, then gets more from the guard ability. A detaunting, guarded healer will take very little damage, almost none, meaning almost none transferred to the tank either.

    The solution to the tank-healer combo, near as I can tell, is to have two people attack the healer, since he can only detaunt one of them at a time.

    Also, did anyone read kingmole's tome unlock thread on the TSM forum, and is now formulating plans to kill people as a chicken? I want that fucking "strength of poultry" title.

    Yougottawanna on
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