I'd like to say Sid Meier's Alpha Centauri, but the whole Unit Workship thing was just a bit too clunky. If it hadn't been for that tiny flaw, the game really would have been perfect.
Also, I think Kirb 64: The Crystal Shards is pretty close to perfect when it comes to pure joy.
would have been cooler if you could watch it instead of watching for the buttons to come up.
As I remember it, the QTEs came up when you'd pretty much expect it, when the guy would come rushing at you to stab you. I dunno, I don't remember not being able to watch it, otherwise why would I think the fight was awesome if all I remembered about it was a flashing button?
would have been cooler if you could watch it instead of watching for the buttons to come up.
As I remember it, the QTEs came up when you'd pretty much expect it, when the guy would come rushing at you to stab you. I dunno, I don't remember not being able to watch it, otherwise why would I think the fight was awesome if all I remembered about it was a flashing button?
Yeah. Not to mention, on the Wii version at the very least, you had to waggle to swing the knife outside of the game, and in the fight, you would waggle to hit back, and then a+b to parry when he came at you. It was simple and awesome, and fit inside the game.
I found Kingdom Hearts to be damn fun, and if he thinks its the perfect game *to him!* is fine by me. You can all say what game you think is perfect but in reality no one game IS perfect. This is all opinion on which you think is the perfect game. No need to come in here and be a douchebag to someone just because you think the game he likes sucks. If you dont like it, then dont like it. But dont start being asses just because he/she loves a game you think sucks.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
The Legend of Zelda: A Link to the Past: First Zelda to feel so epic. Fantastic art direction. And the music, OH GOD the music. It defined the Zelda soundtrack. Defining moment: Entering Hyrule Castle the first time about 10 minutes into the game, and getting assaulted by the Castle Theme, DAMN! I knew this was going to be epic.
OoT and Twilight Princess are the only other Zelda's that match LttP, but just for setting the standard it gets the "perfect" nod from me.
Stick me on a desert island with The Legend of Zelda (NES), A Link to the Past, Ocarica of Time, and Twilight Princess and I'll be happy until the end of time.
Shadow of the Colossus: Everything that's been said before. Framerate drops are noticeable, but not distracting, much less game-breaking. And the camera, well I have yet to play a game with a camera system that didn't mess up here and there.
That sense of isolation was oppressive, but I was fascinated by this land that time forgot.
Favorite colossi: the "flying worm" thing in the desert (can't remember the bnumber). It was beautiful how it flew, and I felt so bad killing it.
The "snake" in the cave. Just cause riding Agro and having to turn yourself around to shoot it in the eye was such a rush.
Half-Life 1 and 2: Both games immerse like no other FPS. I've played through them more times than I care to remember. In the original I still remember the first time I encountered the army grunts. The action was cranked to 11 and the game didn't let up since.
The sequel exceeded my expectations on all fronts. Also, Ravenholm still freaks me out. First time I played it was at midnight, lights off and surround sound way too loud.
Special mention goes to Opposing Force, which, like someone mentioned here before, is one of the best expansion packs made.
Episodes 1 and 2 are fantastic continuations to the story, and I eagerly wait for Episode 3.
Super Castlevania IV: Despite all the good games in the series since, including SotN, when it comes down to the "classic" Castlevania style, IV perfected it. I play this game through at least once a year.
I love the Aqueduct level's music so much. It's like some twisted jazz tune that plays as these fishy monsters jump out of the water and spit acid at you.
The game even managed to frighten me as kid, it nailed the atmosphere, especially the Chandelier/Ballroom/Library levels. Freaky.
Street Fighter III: Awesome animation, and chess-like gameplay makes this a thinking man's fighter. Very underappreciated because it came out in the midst of the Marvel Vs Capcom games, which were flashier. Street Fighter perfection.
Capcom vs. SNK 2: Along with SF3, this is the other 2D fighter me and my friends still play (Dreamcast import version). Great roster, adapts to your style of play.
A few outdated sprites (I'm looking at you Blanka and Lillith) and not-so-great music (the original's soundtrack was fenomenal, this one is so so), but still fun as hell. SF3 and CvsS2 are my 2D fighting favs.
StarCraft: Still play it to this day, as do millions of other people. Instantly quotable. RTS perfection.
FreeSpace 2: I don't think it's been mentioned by anyone here. My favorite space-sim/shooter. Epic story from the perspective of an ordinary pilot (not some hero character). Makes you feel like you're part iof a bigger universe because between briefings and pilot chatter you have to assemble what's going on. Complex, yet intuitive, controls. Missions that never get boring, and objectives which can change mid-mission.
The first time I saw a massive capital ship I nearly crapped myself, then I actually did when I got hit by its huge laser.
Graphics are dated, but still work because the art-style is done so well.
I'm still hoping that a 3rd game comes out in the not too distant future.
Crazy Robot on
3DS Friend Code: 1478-4479-7610
PSN: Alien-Six
Steam: Alien Six
It was cool the first time, but around the 8th time it's fairly tedious.
this is probably true for most things, to be fair
True, but it sticks out because the rest of the game (to me) is clearly not tedious on the 8th time or I wouldn't have the opportunity to play the knife fight so much.
No. Not by a long shot. I'm a fan and even I know its not the best. They screwed up on weapon placement, spawn zones and other things that should of died and not come back from halo 2.
So, no. You fail.
GRADE: F-
These things can be tailored to suit your specific requirements can they not? You could totally make the argument that that makes it indeed the most perfect game, because you can fix whatever you see to be wrong with it, allowing for the subjectivity of 'perfect' to be taken into account. I mean true, it does a number of things wrong which stops it being perfect, however, compared to pretty much all modern fps it does so many things right that this doesn't matter. I don't see anybody arguing that say chequers is a more perfect game then chess, even if it theoretically does less things wrong.
Well, its also a grading of his trolling ability. I knew instantly he was trying to be a dick and I wanted to shut him down before the halo fanboys got wind of this.
There are things wrong with halo but I'm hoping the patch fixes it. I would say tf2 is much closer to perfection though through the sheer fact that they actually have servers and hosting machines unlike halo. As well as other things.
I wish bungie and microsoft got the point that we NEED hosts and not this P2P stuff.
I don't know if I'd call it perfect, but Portal is one of the only games that can make me literally lose track of time. The night I got it I started playing and by the time I was done I checked the clock and was completely taken aback that it was already 7 AM.
GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited September 2008
I think Super Mario 64 and to a lesser extent Super Mario Galaxy are both perfect. The only thing I could improve with Galaxy was it's overall difficulty. It could've been a bit harder.
Also, Ocarina of Time, for what is probably the hundredth time in this thread.
Oh, and friggin' Rogue Squadron for N64. I wanna play it again, so bad.
I think Super Mario 64 and to a lesser extent Super Mario Galaxy are both perfect. The only thing I could improve with Galaxy was it's overall difficulty. It could've been a bit harder.
I wanted a right analog stick for camera movement, too. Sometimes you just want to stop and take things in, but the camera control in Galaxy was a joke. (Luckily, the automatic stuff works great in terms of getting you to the stars, but I love 3D cameras.)
I think Super Mario 64 and to a lesser extent Super Mario Galaxy are both perfect. The only thing I could improve with Galaxy was it's overall difficulty. It could've been a bit harder.
I wanted a right analog stick for camera movement, too. Sometimes you just want to stop and take things in, but the camera control in Galaxy was a joke. (Luckily, the automatic stuff works great in terms of getting you to the stars, but I love 3D cameras.)
I felt the need for camera controls in Galaxy was usually the same as the need for camera controls in SMB3. Sure, it would have been pretty - but the game didn't need it, because 99% of the time you could see what you needed to see just fine.
FreeSpace 2: I don't think it's been mentioned by anyone here. My favorite space-sim/shooter. Epic story from the perspective of an ordinary pilot (not some hero character). Makes you feel like you're part iof a bigger universe because between briefings and pilot chatter you have to assemble what's going on. Complex, yet intuitive, controls. Missions that never get boring, and objectives which can change mid-mission.
The first time I saw a massive capital ship I nearly crapped myself, then I actually did when I got hit by its huge laser.
Graphics are dated, but still work because the art-style is done so well.
I'm still hoping that a 3rd game comes out in the not too distant future.
They expect some pretty Goddamned heroic things out of Alpha 1 and you know it.
I'd say FS1 belongs there if you want the "ordinary pilot" stance.
FreeSpace 2: I don't think it's been mentioned by anyone here. My favorite space-sim/shooter. Epic story from the perspective of an ordinary pilot (not some hero character). Makes you feel like you're part iof a bigger universe because between briefings and pilot chatter you have to assemble what's going on. Complex, yet intuitive, controls. Missions that never get boring, and objectives which can change mid-mission.
The first time I saw a massive capital ship I nearly crapped myself, then I actually did when I got hit by its huge laser.
Graphics are dated, but still work because the art-style is done so well.
I'm still hoping that a 3rd game comes out in the not too distant future.
They expect some pretty Goddamned heroic things out of Alpha 1 and you know it.
I'd say FS1 belongs there if you want the "ordinary pilot" stance.
ooooh yes, I LOVE FS2. If you think the graphics are dated check out freespace open, it is free, and there is a graphics update mod included.
FreeSpace 2: I don't think it's been mentioned by anyone here. My favorite space-sim/shooter. Epic story from the perspective of an ordinary pilot (not some hero character). Makes you feel like you're part iof a bigger universe because between briefings and pilot chatter you have to assemble what's going on. Complex, yet intuitive, controls. Missions that never get boring, and objectives which can change mid-mission.
The first time I saw a massive capital ship I nearly crapped myself, then I actually did when I got hit by its huge laser.
Graphics are dated, but still work because the art-style is done so well.
I'm still hoping that a 3rd game comes out in the not too distant future.
They expect some pretty Goddamned heroic things out of Alpha 1 and you know it.
I'd say FS1 belongs there if you want the "ordinary pilot" stance.
ooooh yes, I LOVE FS2. If you think the graphics are dated check out freespace open, it is free, and there is a graphics update mod included.
I uh...
I kinda made the thread about it. I know exactly what you're talking about.
MechMantis on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Posts
nah, i've never seen a good playable knife fight and RE wouldn't have given it to you
Arguably the best hummingbird based shooter in the world.
Also, I think Kirb 64: The Crystal Shards is pretty close to perfect when it comes to pure joy.
As I remember it, the QTEs came up when you'd pretty much expect it, when the guy would come rushing at you to stab you. I dunno, I don't remember not being able to watch it, otherwise why would I think the fight was awesome if all I remembered about it was a flashing button?
Yeah, that's a shame. :P
I'd like to add MGS3 Subsitence and Ratchet and Clank Going Commado.
http://www.nwlwrestling.com/
Yeah. Not to mention, on the Wii version at the very least, you had to waggle to swing the knife outside of the game, and in the fight, you would waggle to hit back, and then a+b to parry when he came at you. It was simple and awesome, and fit inside the game.
The first is the perfection of a Prince of Persia genre, FLASHBACK.
How could you not remember it ?
The second, is, the perfection of an Adventure Game That's Too Damn Short genre,
BIOFORGE (made by Origin).
From start to finish, this game conveys very well the feeling "I'm so deeply fucked".
And you cannot play the latter without much tweaking and involvement on your part.
It is a DOS game.
The Joker would like a word with you.
Also: Sands of Time.
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
What KH is is the biggest wasted potential in all of videogaming.
oh wow, I forgot all about Flashback. I loved that game.
He does thats why he posted it here
Ok yes its not perfect but its far from bad. And besides there's really no such thing as a "perfect game"
I'm going to make a thread called "the best games ever" and you all take a big ol' shit in it
oh wait
It was cool the first time, but around the 8th time it's fairly tedious.
this is probably true for most things, to be fair
The Legend of Zelda: A Link to the Past: First Zelda to feel so epic. Fantastic art direction. And the music, OH GOD the music. It defined the Zelda soundtrack. Defining moment: Entering Hyrule Castle the first time about 10 minutes into the game, and getting assaulted by the Castle Theme, DAMN! I knew this was going to be epic.
OoT and Twilight Princess are the only other Zelda's that match LttP, but just for setting the standard it gets the "perfect" nod from me.
Stick me on a desert island with The Legend of Zelda (NES), A Link to the Past, Ocarica of Time, and Twilight Princess and I'll be happy until the end of time.
Shadow of the Colossus: Everything that's been said before. Framerate drops are noticeable, but not distracting, much less game-breaking. And the camera, well I have yet to play a game with a camera system that didn't mess up here and there.
That sense of isolation was oppressive, but I was fascinated by this land that time forgot.
Favorite colossi: the "flying worm" thing in the desert (can't remember the bnumber). It was beautiful how it flew, and I felt so bad killing it.
The "snake" in the cave. Just cause riding Agro and having to turn yourself around to shoot it in the eye was such a rush.
Half-Life 1 and 2: Both games immerse like no other FPS. I've played through them more times than I care to remember. In the original I still remember the first time I encountered the army grunts. The action was cranked to 11 and the game didn't let up since.
The sequel exceeded my expectations on all fronts. Also, Ravenholm still freaks me out. First time I played it was at midnight, lights off and surround sound way too loud.
Special mention goes to Opposing Force, which, like someone mentioned here before, is one of the best expansion packs made.
Episodes 1 and 2 are fantastic continuations to the story, and I eagerly wait for Episode 3.
Super Castlevania IV: Despite all the good games in the series since, including SotN, when it comes down to the "classic" Castlevania style, IV perfected it. I play this game through at least once a year.
I love the Aqueduct level's music so much. It's like some twisted jazz tune that plays as these fishy monsters jump out of the water and spit acid at you.
The game even managed to frighten me as kid, it nailed the atmosphere, especially the Chandelier/Ballroom/Library levels. Freaky.
Street Fighter III: Awesome animation, and chess-like gameplay makes this a thinking man's fighter. Very underappreciated because it came out in the midst of the Marvel Vs Capcom games, which were flashier. Street Fighter perfection.
Capcom vs. SNK 2: Along with SF3, this is the other 2D fighter me and my friends still play (Dreamcast import version). Great roster, adapts to your style of play.
A few outdated sprites (I'm looking at you Blanka and Lillith) and not-so-great music (the original's soundtrack was fenomenal, this one is so so), but still fun as hell. SF3 and CvsS2 are my 2D fighting favs.
StarCraft: Still play it to this day, as do millions of other people. Instantly quotable. RTS perfection.
FreeSpace 2: I don't think it's been mentioned by anyone here. My favorite space-sim/shooter. Epic story from the perspective of an ordinary pilot (not some hero character). Makes you feel like you're part iof a bigger universe because between briefings and pilot chatter you have to assemble what's going on. Complex, yet intuitive, controls. Missions that never get boring, and objectives which can change mid-mission.
The first time I saw a massive capital ship I nearly crapped myself, then I actually did when I got hit by its huge laser.
Graphics are dated, but still work because the art-style is done so well.
I'm still hoping that a 3rd game comes out in the not too distant future.
PSN: Alien-Six
Steam: Alien Six
True, but it sticks out because the rest of the game (to me) is clearly not tedious on the 8th time or I wouldn't have the opportunity to play the knife fight so much.
perhaps the real problem is that the rest of RE4 is actually too awesome
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
They made shooting villagers in the face SO HARD they explode way too fun to add things like a knife fight and unskippable three-second videos.
I will say.. personally.. Day Of The Tentacle. Alternatively, but in the same vein.. Psychonauts.
Well, its also a grading of his trolling ability. I knew instantly he was trying to be a dick and I wanted to shut him down before the halo fanboys got wind of this.
There are things wrong with halo but I'm hoping the patch fixes it. I would say tf2 is much closer to perfection though through the sheer fact that they actually have servers and hosting machines unlike halo. As well as other things.
I wish bungie and microsoft got the point that we NEED hosts and not this P2P stuff.
http://www.audioentropy.com/
Also, Ocarina of Time, for what is probably the hundredth time in this thread.
Oh, and friggin' Rogue Squadron for N64. I wanna play it again, so bad.
They expect some pretty Goddamned heroic things out of Alpha 1 and you know it.
I'd say FS1 belongs there if you want the "ordinary pilot" stance.
ooooh yes, I LOVE FS2. If you think the graphics are dated check out freespace open, it is free, and there is a graphics update mod included.
I uh...
I kinda made the thread about it. I know exactly what you're talking about.
Hey now, I just wanted to break up the ridiculous bickering.
Noooo! There are many elements of that game which can fuck right off. Those undodgeable homing missile bastards being first on the list.