Cloud = emotard moody hero. Give me a wisecracking Locke or arrogant Edgar to any one of your Clouds and Squalls.
How about an underdeveloped Locke or a simple Edgar? There was little noteworthy character development in 6 beyond Terra. There were moments that were designed to be emotional, but fell completely flat due to the lack of character depth. It's not the game's fault; square was learning how to work in a meaningful narrative. They succeeded in 7.
Cloud isn't emo. Squall is emo. Cloud is more of a scarred ex-junkie than a bitch. It's not his fault he was completely overdosed with Mako, and it wasn't conscious of him to replace pieces of himself with pieces of his mentor while healing from the overdose. It was a coping mechanism. And that would be a little disturbing, so maybe that's why he's not wisecracking like Locke or sucking eagerness' dick like Tidus.
If you don't want a protagonist with semi-reasonable feelings, go jerk off to Zelda. FF6 is a cast of cardboard cut-outs as compared to 7.
But this debate stretches into infinity, and I'm quite certain anything said within the hallowed pages of PA won't be the last word.
And Sephiroth is undoubtedly cooler than a fucking sadistic clown.
There is no final fantasy game with good character development.
6's simplicity is offset by 7's stereotypes. I find 6 slightly less annoyingly adolescent, but neither really wins in this one.
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
I've never had a problem with QTEs - I'd rather see cut-scenes done away with first in most games.
QTEs are one of the things keeping cut-scenes alive.
They're the same problem.
that's more or less my point - I consider cut-scenes to be the root of the problem. if there weren't any more cut-scenes, there would be less grounds for QTEs.
The difference is that cutscenes arose out of hardware limitations.
They're simply outmoded and archaic.
QTEs are inexcusable.
hehe ok fine
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Hah I skip ahead 10 pages and the first thing I see is FF 6 vs 7.
I like both games, but I gotta say I just cannot get through either. 7 is long and not compelling enough to keep me playing, but still pretty enjoyable. 6 however... goddamn when I finally got around to playing for more than a couple hours I was giddy at how awesome some of the shit in that game was. But then I went to some kefka fortress to rescue someone and it was all downhill from the mine cart ride out. I cannot fire it up without getting stuck in 45 minutes of the same random battle over and over again. Half my characters are overpowered and boring to play, and the the other half are so underpowered I don't feel like making the effort. I guess there is a whole over half of the game left after some cataclysm or something? Jesus.
Alas, the translation seems to get progressively lamer as the game goes on...
Also, it does the typical FF-style menu hell thing which I gotta give Chrono Trigger props for not doing and FF8 some serious demerits for going back to. I like trying to figure out in what order my characters should do things in battle to just barely survive. I don't like spending two hours in a menu optimizing esper configurations and trying to figure out which weapons are the best and wondering if I missed some chest that had something important in it or accidentally sold something good.
LoneIgadzra on
0
KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
Hah I skip ahead 10 pages and the first thing I see is FF 6 vs 7.
I like both games, but I gotta say I just cannot get through either. 7 is long and not compelling enough to keep me playing, but still pretty enjoyable. 6 however... goddamn when I finally got around to playing for more than a couple hours I was giddy at how awesome some of the shit in that game was. But then I went to some kefka fortress to rescue someone and it was all downhill from the mine cart ride out. I cannot fire it up without getting stuck in 45 minutes of the same random battle over and over again. Half my characters are overpowered and boring to play, and the the other half are so underpowered I don't feel like making the effort. I guess there is a whole over half of the game left after some cataclysm or something? Jesus.
Alas, the translation seems to get progressively lamer as the game goes on...
Also, it does the typical FF-style menu hell thing which I gotta give Chrono Trigger props for not doing and FF8 some serious demerits for going back to. I like trying to figure out in what order my characters should do things in battle to just barely survive. I don't like spending two hours in a menu optimizing esper configurations and trying to figure out which weapons are the best and wondering if I missed some chest that had something important in it or accidentally sold something good.
I'll leave the FF war alone with one final shot. I've not really loved any of the successors of the FF mantle (post VI) save for Tactics.
And also, whoever brought up freedom fighters needs a big high 5. I loved that game. I always wondered why there was never a part 2.
I would say if anything deserves to be on the list it's FF VI simply because it is just a grab bag of amazing memorable things for a while. FF VII is good too, but doesn't quite reach the heights of absurd awesomeness that VI does out of the blue.
Thanks for mentioning this. I downloaded it on your recommendation (I can never resist a high-quality free indie game) and I can't stop now. The only thing that keeps it from perfection so far is the high amount of really shitty exposition. Blasting aliens never gets old, though.
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
Obviously you either didn't play UT2k4. Every single aspect of UT2k4 is superior to Quake 3.
Quake 3's weapon are all cookie cutter FPS weaps. Machine gun, sniper, rockets, etc are all in practically every other game there is, including UT2k4, but UT2k4 has more weapons and more variety and with 2-3 firing modes, while not making any obsolete. This weapon variety leads to more tactics and counter tactics.
You want skill in movement? In quake all you can do is run, jump, spin, rocket jump, and lift jump. UT2k4 lets you do those plus dodge, double dodge, double jump, jump dodge, wall kick, wall kick dodge, hammer jump, shock jump, flak jump, and translocate.
Therefor based on the evidence presented above, I disagree that Quake 3 is perfect. It is missing pieces that UT2k4 fills in.
Thanks for mentioning this. I downloaded it on your recommendation (I can never resist a high-quality free indie game) and I can't stop now. The only thing that keeps it from perfection so far is the high amount of really shitty exposition. Blasting aliens never gets old, though.
I despise games that don't allow you to switch from the arrow keys to WASD, I don't give a crap if you think it's stupid, there is a base of players that love/use WASD.
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
Obviously you either didn't play UT2k4. Every single aspect of UT2k4 is superior to Quake 3.
Quake 3's weapon are all cookie cutter FPS weaps. Machine gun, sniper, rockets, etc are all in practically every other game there is, including UT2k4, but UT2k4 has more weapons and more variety and with 2-3 firing modes, while not making any obsolete. This weapon variety leads to more tactics and counter tactics.
You want skill in movement? In quake all you can do is run, jump, spin, rocket jump, and lift jump. UT2k4 lets you do those plus dodge, double dodge, double jump, jump dodge, wall kick, wall kick dodge, hammer jump, shock jump, flak jump, and translocate.
Therefor based on the evidence presented above, I disagree that Quake 3 is perfect. It is missing pieces that UT2k4 fills in.
The most perfect FPS to date.
Wow, how can you be so wrong?
Every aspect of Q3 was and is superior to everything in any UT game. Period. There's a reason why there's always been a stronger and better competitive Quake scene.
The weapons in UT are gimmicky. The movement system is primitive. Double tapping does not make for deep movement. There are mods and communities solely devoted to the movement in the Quake series, Quake 3 in particular.
The original Donkey Kong. It's the perfect balance of gut-wrenching difficulty and high emotional payoff for succeeding. There's nothing more satisfying than edging out your friend's high score by jumping three barrels, setting off all of the people around you watching.
I would mention Mount & Blade because but it seems to continually get better and better since i bought it 3 years ago. I would declare it equal to perfect since every step moves it closer and closer to perfect.
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
Obviously you either didn't play UT2k4. Every single aspect of UT2k4 is superior to Quake 3.
Quake 3's weapon are all cookie cutter FPS weaps. Machine gun, sniper, rockets, etc are all in practically every other game there is, including UT2k4, but UT2k4 has more weapons and more variety and with 2-3 firing modes, while not making any obsolete. This weapon variety leads to more tactics and counter tactics.
You want skill in movement? In quake all you can do is run, jump, spin, rocket jump, and lift jump. UT2k4 lets you do those plus dodge, double dodge, double jump, jump dodge, wall kick, wall kick dodge, hammer jump, shock jump, flak jump, and translocate.
Therefor based on the evidence presented above, I disagree that Quake 3 is perfect. It is missing pieces that UT2k4 fills in.
The most perfect FPS to date.
Wow, how can you be so wrong?
Every aspect of Q3 was and is superior to everything in any UT game. Period. There's a reason why there's always been a stronger and better competitive Quake scene.
The weapons in UT are gimmicky. The movement system is primitive. Double tapping does not make for deep movement. There are mods and communities solely devoted to the movement in the Quake series, Quake 3 in particular.
Quake 3 is just a better game.
How can you be so wrong.
None of the weapons in UT are gimmicky. They all have good applicable use in the correct situation if you know what you are doing.
Quake's movement is primitive and simple. UT2k4's movement is close to being a super-agile ninja killing machine if you know what you are doing. It is incredibly versatile and adaptable. It isn't just double tapping, but flipping and pushing off walls and shit. Like a ninja!
both games have super extensive modding and playing communities. There is no argument there.
I believe Quake 3 had better tournament presence simply due to it being released in 1999 as opposed to 2k4's release of 2004, giving Q3 lots of time to get a presence in the pro/tourny scene; everyone skilled up and knew how to play it. And secondly its performance specs are much lower than 2k4's, also contributing to 2k4 not getting as much pickup in the pro/tourny scene.
And another reason why UT2k4 is the most perfectesterst FPS ever is because not only did it come with Deathmatch/team deathmatch (like Q3), but also Onslaught, CTF, instagib, and more!! More more more!! (More than Q3)
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
Obviously you either didn't play UT2k4. Every single aspect of UT2k4 is superior to Quake 3.
Quake 3's weapon are all cookie cutter FPS weaps. Machine gun, sniper, rockets, etc are all in practically every other game there is, including UT2k4, but UT2k4 has more weapons and more variety and with 2-3 firing modes, while not making any obsolete. This weapon variety leads to more tactics and counter tactics.
You want skill in movement? In quake all you can do is run, jump, spin, rocket jump, and lift jump. UT2k4 lets you do those plus dodge, double dodge, double jump, jump dodge, wall kick, wall kick dodge, hammer jump, shock jump, flak jump, and translocate.
Therefor based on the evidence presented above, I disagree that Quake 3 is perfect. It is missing pieces that UT2k4 fills in.
The most perfect FPS to date.
Wow, how can you be so wrong?
Every aspect of Q3 was and is superior to everything in any UT game. Period. There's a reason why there's always been a stronger and better competitive Quake scene.
The weapons in UT are gimmicky. The movement system is primitive. Double tapping does not make for deep movement. There are mods and communities solely devoted to the movement in the Quake series, Quake 3 in particular.
Quake 3 is just a better game.
How can you be so wrong.
None of the weapons in UT are gimmicky. They all have good applicable use in the correct situation if you know what you are doing.
Quake's movement is primitive and simple. UT2k4's movement is close to being a super-agile ninja killing machine if you know what you are doing. It is incredibly versatile and adaptable. It isn't just double tapping, but flipping and pushing off walls and shit. Like a ninja!
both games have super extensive modding and playing communities. There is no argument there.
I believe Quake 3 had better tournament presence simply due to it being released in 1999 as opposed to 2k4's release of 2004, giving Q3 lots of time to get a presence in the pro/tourny scene; everyone skilled up and knew how to play it. And secondly its performance specs are much lower than 2k4's, also contributing to 2k4 not getting as much pickup in the pro/tourny scene.
And another reason why UT2k4 is the most perfectesterst FPS ever is because not only did it come with Deathmatch/team deathmatch (like Q3), but also Onslaught, CTF, instagib, and more!! More more more!! (More than Q3)
The movement in Q3 is leaps and bounds beyond UT. That's a documented fact.
Quake 3 had better gametypes, too. It pioneered CTFS, the ever popular Rocket Arena (Quake did that, not Q3), even instagib and freezetag, if you're into those.
Quake 3 did better as a tourney game because it was a better tournament game. There will never be another FPS like it, and that is why I will be forever sad. Consoles, Counter-Strike, and Halo ruined the FPS genre.
I liked FF7, i'm not a fan of the FF-series either.
Butt FF7 was the first game i've spent more then 100 hours on. Even with the time i spent on it i still like to pick it up and play it every once in awhile, if they made a version with better graphics i'd buy it. Then i would still pick up and play FF7 with the crappy graphics still.. it's part of what makes it so good.
Anyway that's how i feel on the subject, not trying to start a war or anything.
I still think Classic Asteroids is the best game ever created.
The movement in Q3 is leaps and bounds beyond UT. That's a documented fact.
I just explained why UT2k4's movement is superior to Q3's. Then you just say that Q3's movement is leaps and bounds beyond UT's, without any explanation.
Good one Mr. debate team.
And be careful that you aren't arguing for Q3 just because you have an awesome history with it. I've played a lot of Q3 myself and it was tons of fun. I loved shooting people! But UT2k4 is just more game and more perfect as a game; more ways to shoot people!
Remember there is more game-types in UT2k4 that are wicked awesome than in Q3, making it a better game. Its not just about DM, though UT2k4 does it better anyway.
The movement in Q3 is leaps and bounds beyond UT. That's a documented fact.
I just explained why UT2k4's movement is superior to Q3's. Then you just say that Q3's movement is leaps and bounds beyond UT's, without any explanation.
Good one Mr. debate team.
And be careful that you aren't arguing for Q3 just because you have an awesome history with it. I've played a lot of Q3 myself and it was tons of fun. I loved shooting people! But UT2k4 is just more game and more perfect as a game; more ways to shoot people!
Remember there is more game-types in UT2k4 that are wicked awesome than in Q3, making it a better game. Its not just about DM, though UT2k4 does it better anyway.
I thought that I pointed out that Quake 3 has a whole community centred specifically around the movement, as in all they do is run around by themselves and the only times they shoot is when they're doing a rocket, plasma, or grenade jump (or all 3). Strafe jumping alone is deeper, more involving, and far more rewarding, than the movement in any other FPS to date (besides maybe Warsow, which is pretty much a Quake game anyways). I don't even need to get into circle jumps, rocket jumps, double jumps, slope jumps, or the myriad of other movement options available. And it's not just that they're there if you want to use them, each of them is integral to proper play and you can spend years practising them and still have room to improve.
There are a whole lot of gametypes in Q3 besides the standard ones. I mentioned the best, like CCTF, CTFS, RA, Freezetag. And Quake still has the best DM.
No. Not by a long shot. I'm a fan and even I know its not the best. They screwed up on weapon placement, spawn zones and other things that should of died and not come back from halo 2.
I thought that I pointed out that Quake 3 has a whole community centred specifically around the movement
I said that both games have communities and mods. Yes UT2K4 also has movement only communites and maps/mods. I said there is no argument here since they both have these. Now you just look like you haven't delved deep into UT2K4.
BUT!!!! UT2K4 has deeeeeper movement and weapons based things to do. Don't you even try and say a single thing about Q3's movement since UT2K4 has all plus more.
Q3 is a finely honed and damn fun game with very conventional weaponry and game types.
UT2K4 is a finely honed and damn fun game with conventional plus unconventional weaponry and gametypes, and a rediculous amount of content.
Therefor UT2K4 is the most perfect FPS game (in its entirety) to date.
I thought that I pointed out that Quake 3 has a whole community centred specifically around the movement
I said that both games have communities and mods. Yes UT2K4 also has movement only communites and maps/mods. I said there is no argument here since they both have these. Now you just look like you haven't delved deep into UT2K4.
BUT!!!! UT2K4 has deeeeeper movement and weapons based things to do. Don't you even try and say a single thing about Q3's movement since UT2K4 has all plus more.
Q3 is a finely honed and damn fun game with very conventional weaponry and game types.
UT2K4 is a finely honed and damn fun game with conventional plus unconventional weaponry and gametypes, and a rediculous amount of content.
Therefor UT2K4 is the most perfect FPS game (in its entirety) to date.
It's not about comparing spec sheets - more is not, in and of itself, necessarily better. It's not as simple as saying that UT2K4 has all the same manouvres as Quake 3 plus more, because it's not what you can do, but how it's implemented. Opening up a game with unconventional weapons and game types means that new strategies are enabled, which then takes the emphasis off other strategies - and whilst some people will view that as a good thing, others will (quite justifiably) see that as a dilution and trivialisation of the core game, and those additions make the game worse, not better.
I thought that I pointed out that Quake 3 has a whole community centred specifically around the movement
I said that both games have communities and mods. Yes UT2K4 also has movement only communites and maps/mods. I said there is no argument here since they both have these. Now you just look like you haven't delved deep into UT2K4.
BUT!!!! UT2K4 has deeeeeper movement and weapons based things to do. Don't you even try and say a single thing about Q3's movement since UT2K4 has all plus more.
Q3 is a finely honed and damn fun game with very conventional weaponry and game types.
UT2K4 is a finely honed and damn fun game with conventional plus unconventional weaponry and gametypes, and a rediculous amount of content.
Therefor UT2K4 is the most perfect FPS game (in its entirety) to date.
It's not about comparing spec sheets - more is not, in and of itself, necessarily better. It's not as simple as saying that UT2K4 has all the same manouvres as Quake 3 plus more, because it's not what you can do, but how it's implemented. Opening up a game with unconventional weapons and game types means that new strategies are enabled, which then takes the emphasis off other strategies - and whilst some people will view that as a good thing, others will (quite justifiably) see that as a dilution and trivialisation of the core game, and those additions make the game worse, not better.
They certainly would make it worse if implemented poorly. But in this case they are implemented flawlessly. Making the original core stale and boring when placed next to the freshly baked, improved FPS gameplay.
The basic core is the same: shoot people with guns while running and jumping around. What makes UT2K4 better is that the learning curve and the choices all branch out and expand farther than in Q3.
We've been shooting rockets, jumping around, and sniping people for a long time. Some new jazz sounds better and introduces innovative and beautiful music. It doesn't dilute or trivialize the old.
You can't possibly say that UT has all the depth of Q3, and then some. Does UT have strafe jumping, or anything with similar depth? It doesn't. The argument begins and ends with that. If I bring up CPMA (or QuakeWorld) then that's just added failure on your part, so I wont.
Posts
6's simplicity is offset by 7's stereotypes. I find 6 slightly less annoyingly adolescent, but neither really wins in this one.
Whereas this is:
One day I'll upload my vlp of that game. One day. So good.
While not perfect out of the box (although very close), after a while it became the deepest and most involving FPS anyone could ever want. You could play it for years and still learn new things, still have skills to improve on (besides aim). The movement is pure liquid platinum, the graphics still look good, especially the levels and textures, the weapons were perfect. I still play it to this day and love every second of it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I like both games, but I gotta say I just cannot get through either. 7 is long and not compelling enough to keep me playing, but still pretty enjoyable. 6 however... goddamn when I finally got around to playing for more than a couple hours I was giddy at how awesome some of the shit in that game was. But then I went to some kefka fortress to rescue someone and it was all downhill from the mine cart ride out. I cannot fire it up without getting stuck in 45 minutes of the same random battle over and over again. Half my characters are overpowered and boring to play, and the the other half are so underpowered I don't feel like making the effort. I guess there is a whole over half of the game left after some cataclysm or something? Jesus.
Alas, the translation seems to get progressively lamer as the game goes on...
Also, it does the typical FF-style menu hell thing which I gotta give Chrono Trigger props for not doing and FF8 some serious demerits for going back to. I like trying to figure out in what order my characters should do things in battle to just barely survive. I don't like spending two hours in a menu optimizing esper configurations and trying to figure out which weapons are the best and wondering if I missed some chest that had something important in it or accidentally sold something good.
I'll leave the FF war alone with one final shot. I've not really loved any of the successors of the FF mantle (post VI) save for Tactics.
And also, whoever brought up freedom fighters needs a big high 5. I loved that game. I always wondered why there was never a part 2.
Battlenet: Judgement#1243
psn: KupoZero
Improved upon just about every facet of the first game (with the exception of Fu Su Lu's exclusion).
Thanks for mentioning this. I downloaded it on your recommendation (I can never resist a high-quality free indie game) and I can't stop now. The only thing that keeps it from perfection so far is the high amount of really shitty exposition. Blasting aliens never gets old, though.
John Nash should've won, so it's flawed.
Obviously you either didn't play UT2k4. Every single aspect of UT2k4 is superior to Quake 3.
Quake 3's weapon are all cookie cutter FPS weaps. Machine gun, sniper, rockets, etc are all in practically every other game there is, including UT2k4, but UT2k4 has more weapons and more variety and with 2-3 firing modes, while not making any obsolete. This weapon variety leads to more tactics and counter tactics.
You want skill in movement? In quake all you can do is run, jump, spin, rocket jump, and lift jump. UT2k4 lets you do those plus dodge, double dodge, double jump, jump dodge, wall kick, wall kick dodge, hammer jump, shock jump, flak jump, and translocate.
Therefor based on the evidence presented above, I disagree that Quake 3 is perfect. It is missing pieces that UT2k4 fills in.
The most perfect FPS to date.
I despise games that don't allow you to switch from the arrow keys to WASD, I don't give a crap if you think it's stupid, there is a base of players that love/use WASD.
One thing bugs me about it, though. Why can't I shoot in midair? It would be really nice.
Not impossible, but christ reloading the save was great fun. :rolleyes:
Wow, how can you be so wrong?
Every aspect of Q3 was and is superior to everything in any UT game. Period. There's a reason why there's always been a stronger and better competitive Quake scene.
The weapons in UT are gimmicky. The movement system is primitive. Double tapping does not make for deep movement. There are mods and communities solely devoted to the movement in the Quake series, Quake 3 in particular.
Quake 3 is just a better game.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
http://www.audioentropy.com/
http://www.fallout3nexus.com/downloads/file.php?id=16534
How can you be so wrong.
None of the weapons in UT are gimmicky. They all have good applicable use in the correct situation if you know what you are doing.
Quake's movement is primitive and simple. UT2k4's movement is close to being a super-agile ninja killing machine if you know what you are doing. It is incredibly versatile and adaptable. It isn't just double tapping, but flipping and pushing off walls and shit. Like a ninja!
both games have super extensive modding and playing communities. There is no argument there.
I believe Quake 3 had better tournament presence simply due to it being released in 1999 as opposed to 2k4's release of 2004, giving Q3 lots of time to get a presence in the pro/tourny scene; everyone skilled up and knew how to play it. And secondly its performance specs are much lower than 2k4's, also contributing to 2k4 not getting as much pickup in the pro/tourny scene.
And another reason why UT2k4 is the most perfectesterst FPS ever is because not only did it come with Deathmatch/team deathmatch (like Q3), but also Onslaught, CTF, instagib, and more!! More more more!! (More than Q3)
The movement in Q3 is leaps and bounds beyond UT. That's a documented fact.
Quake 3 had better gametypes, too. It pioneered CTFS, the ever popular Rocket Arena (Quake did that, not Q3), even instagib and freezetag, if you're into those.
Quake 3 did better as a tourney game because it was a better tournament game. There will never be another FPS like it, and that is why I will be forever sad. Consoles, Counter-Strike, and Halo ruined the FPS genre.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Butt FF7 was the first game i've spent more then 100 hours on. Even with the time i spent on it i still like to pick it up and play it every once in awhile, if they made a version with better graphics i'd buy it. Then i would still pick up and play FF7 with the crappy graphics still.. it's part of what makes it so good.
Anyway that's how i feel on the subject, not trying to start a war or anything.
I still think Classic Asteroids is the best game ever created.
I just explained why UT2k4's movement is superior to Q3's. Then you just say that Q3's movement is leaps and bounds beyond UT's, without any explanation.
Good one Mr. debate team.
And be careful that you aren't arguing for Q3 just because you have an awesome history with it. I've played a lot of Q3 myself and it was tons of fun. I loved shooting people! But UT2k4 is just more game and more perfect as a game; more ways to shoot people!
Remember there is more game-types in UT2k4 that are wicked awesome than in Q3, making it a better game. Its not just about DM, though UT2k4 does it better anyway.
Well, if compared to CoD4... But really, isn't this thread about why paticular games are great, not about why even 5 * games can have some flaws?
I thought that I pointed out that Quake 3 has a whole community centred specifically around the movement, as in all they do is run around by themselves and the only times they shoot is when they're doing a rocket, plasma, or grenade jump (or all 3). Strafe jumping alone is deeper, more involving, and far more rewarding, than the movement in any other FPS to date (besides maybe Warsow, which is pretty much a Quake game anyways). I don't even need to get into circle jumps, rocket jumps, double jumps, slope jumps, or the myriad of other movement options available. And it's not just that they're there if you want to use them, each of them is integral to proper play and you can spend years practising them and still have room to improve.
There are a whole lot of gametypes in Q3 besides the standard ones. I mentioned the best, like CCTF, CTFS, RA, Freezetag. And Quake still has the best DM.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
The best FPS is Halo 3.
Contrary to popular opinion emo is not what pop culture makes it to be!
But that's a discussion for another thread.
Anyway, has God Hand been mentioned as the perfect 3D beat-em-up yet? Because it really is.
Also, I just bought Ico for $80.
Die screaming.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
No. Not by a long shot. I'm a fan and even I know its not the best. They screwed up on weapon placement, spawn zones and other things that should of died and not come back from halo 2.
So, no. You fail.
GRADE: F-
I said that both games have communities and mods. Yes UT2K4 also has movement only communites and maps/mods. I said there is no argument here since they both have these. Now you just look like you haven't delved deep into UT2K4.
BUT!!!! UT2K4 has deeeeeper movement and weapons based things to do. Don't you even try and say a single thing about Q3's movement since UT2K4 has all plus more.
Q3 is a finely honed and damn fun game with very conventional weaponry and game types.
UT2K4 is a finely honed and damn fun game with conventional plus unconventional weaponry and gametypes, and a rediculous amount of content.
Therefor UT2K4 is the most perfect FPS game (in its entirety) to date.
http://www.youtube.com/watch?v=6K00DCK1l98
They certainly would make it worse if implemented poorly. But in this case they are implemented flawlessly. Making the original core stale and boring when placed next to the freshly baked, improved FPS gameplay.
The basic core is the same: shoot people with guns while running and jumping around. What makes UT2K4 better is that the learning curve and the choices all branch out and expand farther than in Q3.
We've been shooting rockets, jumping around, and sniping people for a long time. Some new jazz sounds better and introduces innovative and beautiful music. It doesn't dilute or trivialize the old.
I mean let's look at it like this.
Out of UT2004 and Quake 3 which game has the quake 3 Rocket Launcher? Because it is that game that wins it all.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream