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Saints Row 2: DLC out now.

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Posts

  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited March 2009
    Tzen wrote: »
    They also ruined the other most important aspect of a GTA game: starting as much shit as possible and trying to get away with it. Cops spawn behind you instantaneously. There's no sense that they have to come to you when you are blowing shit up. They're just there all of a sudden. Turn around to shoot them and then there are more behind you.
    This, above all else, was my biggest gripe with GTA IV. The "sphere of police omniscience" drove me up a fucking wall. So many times I'd be trying to escape the police, have the little timer count down to next to nothing only to have a cop car spawn a few feet ahead of me and boom! The whole process starts all over again.

    That in itself would have been fine if you could, say, hide somewhere within the "sphere" and let the timer count down, but nope. The cops just never give up, even if you just have the one star.

    It was entirely un-fun and I dreaded police involvement at all in that game. Realistic, certainly, but quite antithetic to the series' past entries.

    Halfmex on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2009
    Put me in the "I really like'm both" group. I have a lot of fun with GTAIV and SR2.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • donhonkdonhonk Registered User regular
    edited March 2009
    That was certainly a disappointment I had with GTA IV: The utter lack of clothing options for Niko. Rockstar explained that they had a vision for the character, what he would wear and that sorta stuff, but after San Andreas, I was really put-off by having those options taken away from me. This also held true for vehicles... I really missed being able to customize my ride in GTA.

    When it comes to customization, SR definately has it all over GTA, no question. There was also the speed of loading, but that was more due to inferior graphics quality. Not saying SR2's graphics were bad, but they didn't push it to the extremes GTA did... which might have actually been a good thing when it comes to keeping the game moving.

    I so agree with you, I must also be a weirdo but one of my favorite things about GTA was buying houses. It was so fun exploring them! If I could get GTA:SA with GTAIV gun combat running in 720p/1080p and sold on PSN/XBL. I WOULD SHIT MYSELF AND BE HAPPY ABOUT IT


    Its a good day when Tera Patrick exposes assholes.


    ...Wait...

    donhonk on
  • psycojesterpsycojester Registered User regular
    edited March 2009
    About the main character, I agree that he (or she, as the case may be) did come off as a total, unmitigated asshole, and the game basically took the stance that the 'thug life' was the best life; if only we allowed our cities to be ruled from the streets, everything would be fair and justice would always be served.

    Actually the story doesn't do that at all. The whole point of the of the
    Julius
    hidden missions is to illustrate what an absolute evil sociopathic bastard the main character has become. While the storyline never actually comes out and condemns you for it, it's pretty clear that your guy is in no way a good thing and towards the end that everything you do does more harm to Stillwater than good.

    That was the whole point of Danes 'future of Stillwater' presentation cutscene along with the Ultor redeveloped Saints Row, the big evil corporation is bringing jobs and prosperity to Stillwater, all the Saints bring is drugs, violence and crime.

    The game is basically letting you play as the bad guy in the movie, it just never tells you outright.

    psycojester on
    [SIGPIC][/SIGPIC]
  • mynameisguidomynameisguido Registered User regular
    edited April 2009
    Hey, I like it that way. Better that I'm a crazy sociopath bent on city-wide domination at any cost, because otherwise a lot of my other activities wouldn't make any sense.

    There's a real incongruity to being a supposed "good guy who got mixed up in the wrong things" and going on violent rampages on the side because that's half the fun of the game. That's part of why I could never get into GTA IV's story, because ultimately it was at odds with itself in a certain way.

    In Saint's Row 2, killing people for territory and killing people because I find it fun seem to make my character in a bizarre way a wholly consistent (albeit somewhat evil) character. Maybe not believable, but consistent.

    mynameisguido on
    steam_sig.png
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    About the main character, I agree that he (or she, as the case may be) did come off as a total, unmitigated asshole, and the game basically took the stance that the 'thug life' was the best life; if only we allowed our cities to be ruled from the streets, everything would be fair and justice would always be served.

    Actually the story doesn't do that at all. The whole point of the of the
    Julius
    hidden missions is to illustrate what an absolute evil sociopathic bastard the main character has become. While the storyline never actually comes out and condemns you for it, it's pretty clear that your guy is in no way a good thing and towards the end that everything you do does more harm to Stillwater than good.

    That was the whole point of Danes 'future of Stillwater' presentation cutscene along with the Ultor redeveloped Saints Row, the big evil corporation is bringing jobs and prosperity to Stillwater, all the Saints bring is drugs, violence and crime.

    The game is basically letting you play as the bad guy in the movie, it just never tells you outright.

    Wait, what? Hidden missions?

    Holy shit, I feel like I've missed something huge.

    But even in not having played that particular bit of story, I saw the whole presentation with Ultor talking about how they're going to beautify the city and all that, and I never saw the game portraying them as the good guys... they came off as a bunch of greedy, profit-hungry schmucks who were content to let the gangs go crazy, murdering and peddling drugs, because that allowed them to take control.

    I mean granted, their vision for the end result was utopian and all that, but Ultor's means were pretty tough to justify by their ends. Still, it seems as if there's more I need to see!

    Toxic Pickle on
  • psycojesterpsycojester Registered User regular
    edited April 2009
    They're not good guys, they just not as morally reprehensible as the saints.

    For the hidden missions you need to go to the police station and listen to all the wiretaps on the 3rd or 4th floor. After that you'll get a message from Dex telling you to meet him at the old church which unlocks the hidden missions.

    psycojester on
    [SIGPIC][/SIGPIC]
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2009
    So is the DLC coming for PC?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • yalborapyalborap Registered User regular
    edited April 2009
    From my perspective, Ultor was pretty much just another gang, except with funding and suits.

    Which isn't to say your protagonist is the perfect classic hero, either. It's just to say that everyone's a cock.

    yalborap on
  • CyberJackalCyberJackal Registered User regular
    edited April 2009
    Ultor were definitely not good guys, but compared to Gat and the protagonist everyone else in the game are saints (pun intended).

    CyberJackal on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    Ultimately I agree, the Saints were pretty much just another gang who were looking to grab back some of the power they had in the past. They were really no better or worse than the other gangs, and while Ultor may have had some lofty and noble (stated) goals, they were definately not good guys either. In fact, they're worse because they represent 'The Man'.

    I loaded up the game last night so I could play through that secret mission bit. It didn't really change my opinion of the main character at all, nor did it shine any more of a favorable light on Ultor than I thought the game portrayed in my previous posts.
    Pretty much, the secret mission revealed that Julius figured out towards the end of the first game that his plans to form a gang that would clean up the streets was pretty much backfiring, and that he'd created a monster in the player-character. So of course he sought to break from the gang, knowing that police heat was going to be coming down hard on him soon if he didn't, but he somehow figured that he needed to blow up the PC in order to really break up the Saints, otherwise you'd refuse and his end of the deal wouldn't be fulfilled. It's a bit of extreme thinking, but whatever.

    I still don't quite get why Dex is trying to kill the both of you though, but it's possible I missed something from the last game because I could never get past that goddamn mission where Dex is driving you around the airport and people are firing rocket launchers at you while he tools around like a retard, taking the longest possible paths to bring you to the planes you're supposed to kill.

    Maybe someone explaining that to me will help uncloud a few bits.

    Toxic Pickle on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2009
    Heh, Gat was on trial for 200+ murders, and that was just shit from before SR2 :D

    Anywho I picked this up again after putting 38 hours into it, to try and get some of hte last stuff done. I decided to get the Blue Collar achievement (because I REALLY don't want to try and get all the cd's, spraypaints, jumps and barnstorms just yet.)

    Did the ambulance, easy as pie. Did the taxi and managed to not wreck my ride this time and got it in one go as well. Then I tried the fire truck stuff.

    Holy-lee-shit. This took forever.

    First I had no idea what I was doing (Oh, you get out of the vehicle, go into the building and hose stuff down.). Then I had to deal with the waypoint system not knowing what the fuck it was talking about. (You had me drive to over here, even though the entrence is on teh other side of the building. Nice.. Oh wait, you had me drive underground when the building is above ground.. what?). After I got the hand of it, I kept getting cockblocked by the stupid fucking setup in the chinese place near the water.

    Firstly, you can't get the firetruck anywhere close to the area without some major finagling, and even then you run the risk of accidently running into water and fucking up your run. Secondly, you have to go into the building and run down 3 flights of stairs just to get to the fires, and THEN there is almost always more shit on fire than you can put out with a single fire extingisher, forcing you to run back up the stairs, way far away from the building (due to not being able to get the firetruck close) and then back in. This killed at least 3 of my runs.

    Eventually I was doing hot shit, but fucked up at the last moment and ran out of time on the last round with only TWO things left on fire and I couldn't get back to the truck in time to get a new extingisher. Then I ran into a bug TWICE that made it so I couldn't put out fires at all, no matter how long I sprayed them. Talk about cockblock. Finally, everything I just started starting the runs as far away from the Chinese place as possible. The stars eventually aligned and I got a bunch short runs and had a shitload of time on left, and even though the last one was the chinese place (I think the game intentionally worked me back there. :), I managed to get there, worm my truck up to the place, put out a bunch of fires, get back to the truck to refuel, and put out the last ones.

    Yeesh. Then I found out I had yet to do the tow truck missions. Tried them (pain in the butt to find a tow truck actually. Need to find one and stash it.) and got to the sixth mission before my truck exploded. Lame. I'll try again tomorrow.

    Undead Scottsman on
  • CyberJackalCyberJackal Registered User regular
    edited April 2009
    About Dex:
    Dex worked for Ultor, and Ultor wanted you dead. As for Julius, I think he was just expendable bait.

    CyberJackal on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2009
    Ultimately I agree, the Saints were pretty much just another gang who were looking to grab back some of the power they had in the past. They were really no better or worse than the other gangs, and while Ultor may have had some lofty and noble (stated) goals, they were definately not good guys either. In fact, they're worse because they represent 'The Man'.

    I loaded up the game last night so I could play through that secret mission bit. It didn't really change my opinion of the main character at all, nor did it shine any more of a favorable light on Ultor than I thought the game portrayed in my previous posts.
    Pretty much, the secret mission revealed that Julius figured out towards the end of the first game that his plans to form a gang that would clean up the streets was pretty much backfiring, and that he'd created a monster in the player-character. So of course he sought to break from the gang, knowing that police heat was going to be coming down hard on him soon if he didn't, but he somehow figured that he needed to blow up the PC in order to really break up the Saints, otherwise you'd refuse and his end of the deal wouldn't be fulfilled. It's a bit of extreme thinking, but whatever.
    Pretty much that. Troy (who was an undercover cop) would let everyone off the hook if the Saints got broken up, but Julius believed (correctly it seems) that the Player wouldn't just throw down his colors. So Julius just decided to get you killed: problem solved.)
    I still don't quite get why Dex is trying to kill the both of you though, but it's possible I missed something from the last game because I could never get past that goddamn mission where Dex is driving you around the airport and people are firing rocket launchers at you while he tools around like a retard, taking the longest possible paths to bring you to the planes you're supposed to kill.

    Maybe someone explaining that to me will help uncloud a few bits.[/spoiler]
    Dex probably just wanted those loose ends tied up. Julius and the Player were the ones who were able to keep the Saints afloat and without them, the Saints fall apart and Ultor's plans get fulfilled.

    There's nothing from Saints Row 1 to shed light on any of Dex's actions (however brief) in SR2.

    Undead Scottsman on
  • psycojesterpsycojester Registered User regular
    edited April 2009
    Ultimately I agree, the Saints were pretty much just another gang who were looking to grab back some of the power they had in the past. They were really no better or worse than the other gangs, and while Ultor may have had some lofty and noble (stated) goals, they were definately not good guys either. In fact, they're worse because they represent 'The Man'.

    I loaded up the game last night so I could play through that secret mission bit. It didn't really change my opinion of the main character at all, nor did it shine any more of a favorable light on Ultor than I thought the game portrayed in my previous posts.
    Pretty much, the secret mission revealed that Julius figured out towards the end of the first game that his plans to form a gang that would clean up the streets was pretty much backfiring, and that he'd created a monster in the player-character. So of course he sought to break from the gang, knowing that police heat was going to be coming down hard on him soon if he didn't, but he somehow figured that he needed to blow up the PC in order to really break up the Saints, otherwise you'd refuse and his end of the deal wouldn't be fulfilled. It's a bit of extreme thinking, but whatever.

    I still don't quite get why Dex is trying to kill the both of you though, but it's possible I missed something from the last game because I could never get past that goddamn mission where Dex is driving you around the airport and people are firing rocket launchers at you while he tools around like a retard, taking the longest possible paths to bring you to the planes you're supposed to kill.

    Maybe someone explaining that to me will help uncloud a few bits.

    I liked the secret missions and Julius' speach because its basically the game calling your character accountable for all the stuff he's done and pointing out the fact that he's a violent sociopathic monster, it doesn't try and justify the characters actions under some paper thin moral veneer like the GTA games does. Niko does some questionable shit as well, but the story still demands that i empathize with his problems and care about him.

    Saints Row 2 basically looks at all the things you've done, accepted that it makes you a sociopathic monster and writes the character to reflect it. I enjoyed the plot more because it was never trying to be an apologist for my characters actions and i liked that lack of disconnect between plot and in-game actions.

    psycojester on
    [SIGPIC][/SIGPIC]
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    I must agree that playing an unrepentant psycopath who isn't even pretending to be a good guy is kinda refreshing. It's why I said I don't take the story too seriously or think about it much, I just enjoy the ride as my character pretty much runs roughshod over everything that gets in his way.

    Niko from GTA IV was also a monster, but he was more of a conflicted monster to be sure. The main difference between him vs the main char from SR2 is that Niko does regret the things he's done and wants to change the course of his life, but quickly learns that he's way too late when everything falls apart and he loses what's most important to him. I think if his story were to continue, he'd probably see no reason to change after the end of the main campaign and would probably become a lot more like SR2's protagonist.

    Toxic Pickle on
  • psycojesterpsycojester Registered User regular
    edited April 2009
    I'm really hoping that they follow the SR2 storyline to its logical conclusion and have SR3 start off with a new main character and some friends forming a gang to protect their neighbourhood from the Saints. Having the main character from SR2 as the bad guy and having the new guy destroy the saints and essentially end up in exactly the same position as the main character from SR2, i'd like it if they ran with the cycle of violence theme.

    Go upstairs in the Saints Row church and use the plaques on the wall and you get to hear the history of Saints Row, about how Julius and Benjamin originally started the Vice Kings in order to defend their neighbourhood.

    psycojester on
    [SIGPIC][/SIGPIC]
  • BloodySlothBloodySloth Registered User regular
    edited April 2009
    I'm really hoping that they follow the SR2 storyline to its logical conclusion and have SR3 start off with a new main character and some friends forming a gang to protect their neighbourhood from the Saints. Having the main character from SR2 as the bad guy and having the new guy destroy the saints and essentially end up in exactly the same position as the main character from SR2, i'd like it if they ran with the cycle of violence theme.

    It would be badass if the next SR could read the saves for SR2 and have this bad guy be your customized main character.

    BloodySloth on
  • XanderFuryXanderFury Registered User regular
    edited April 2009
    I'm really hoping that they follow the SR2 storyline to its logical conclusion and have SR3 start off with a new main character and some friends forming a gang to protect their neighbourhood from the Saints. Having the main character from SR2 as the bad guy and having the new guy destroy the saints and essentially end up in exactly the same position as the main character from SR2, i'd like it if they ran with the cycle of violence theme.

    It would be badass if the next SR could read the saves for SR2 and have this bad guy be your customized main character.

    + 1 To that!:lol:

    XanderFury on
    I have many headbones!
  • Ah_PookAh_Pook Registered User regular
    edited April 2009
    nice, dlc finally

    Ah_Pook on
  • TrevorTrevor Registered User regular
    edited April 2009
    So, DLC tomorrow. I wonder if the whole metagame thing will be entertaining enough to get a friend to play through it with me again.

    Trevor on
  • Shady3011Shady3011 Registered User regular
    edited April 2009
    I guess most people missed this, but the DLC is delayed a week.

    http://kotaku.com/5212274/saints-row-2-ultor-exposed-add+on-delayed

    Shady3011 on
  • TrevorTrevor Registered User regular
    edited April 2009
    I know I certainly did. Thanks for the heads up.

    Trevor on
  • VothVoth Registered User regular
    edited April 2009
    Damn. I was really looking forward to this, too.

    Voth on
    reverbnation -- last.fm -- facebook -- twitter -- bandcamp --youtube -- PSN: audapostrophe -- XBL: audapostrophe -- NNID: audapostrophe -- Myspace
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    Yeah, I was looking forward to this, but I guess another week isn't so bad.

    I say that only because my Gamefly subscription is allowing me to have a veritable orgy of new games anyways, which I am completing one after the other and sending back for MOAR.

    Still can't wait for a bit more SR2 action though.

    Toxic Pickle on
  • TrevorTrevor Registered User regular
    edited April 2009
    So the DLC's out for real this time. I'll snag it in a while and see if it's worthwhile or not.

    Trevor on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited April 2009
    so what is the plan for us PC users? will i see this on steam?

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    Oh man. Oh man.

    I'm so not ready for this! Geez I still need to finish another game I'm playing!

    Maybe I'll wait until tomorrow to get it, so I can rock out in SR2 over the weekend. I'm so excited for this, but definately post some impressions here if you play it!

    Toxic Pickle on
  • descdesc Goretexing to death Registered User regular
    edited April 2009
    Anyone got this? When I got SR2, I left the game with only a few territories unconquered so I'm back at it to wrap it up and see the ending before I do the DLC. Pretty sure I'm going to have to get it.

    desc on
  • TrevorTrevor Registered User regular
    edited April 2009
    I haven't done any of the missions yet, but I've ran around and seen what new stuff there is to buy. It's pretty sparse unless I missed something, just some new T-shirts and then some costumes from the mall. You can get a SWAT outfit, but you can't customize it and it isn't nearly as cool as ones you can get for your homies. The new cars are fun, but they're all unique and can't be customized.

    Trevor on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited April 2009
    That's... pretty disappointing.

    I hope there's more to it than that. Maybe a new type of store somewhere? Something?

    I really don't much care for unique cars that can't even be customized. The whole point of cars in this game is to trick them out!

    Toxic Pickle on
  • mwoodymwoody Registered User regular
    edited April 2009
    Man, this really isn't getting much press. Maybe now that it's out I'll start to see some info trickle in, but it seems strange that as much as I enjoyed SR2 (one of the best coop games ever, along with Mercenaries 2), I have no idea what this DLC entails.

    mwoody on
    Steam: mwoody450
  • Kemal86Kemal86 Registered User regular
    edited April 2009
    mwoody wrote: »
    Man, this really isn't getting much press. Maybe now that it's out I'll start to see some info trickle in, but it seems strange that as much as I enjoyed SR2 (one of the best coop games ever, along with Mercenaries 2), I have no idea what this DLC entails.

    The DLC has 3 new missions in a new story arc
    New Clothing Suits (alien, astronaut, SWAT, ect)
    New Hairstyles
    New Vehicles (I can't quite recall what they are, but if I do I'll post a list. I just don't want to post something that's not there)
    Tera Patrick as an unlockable Homie
    5 New MP Maps (and while I'm kind of biased, the maps are totally awesome).

    Kemal86 on
    i used to test games now i sit on my couch and am lazy all day
    PKMN White FC: 0046 2138 1298
  • VothVoth Registered User regular
    edited April 2009
    I was hoping for some more missions. Maybe I'll try the multiplayer for a bit.

    Voth on
    reverbnation -- last.fm -- facebook -- twitter -- bandcamp --youtube -- PSN: audapostrophe -- XBL: audapostrophe -- NNID: audapostrophe -- Myspace
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited April 2009
    no one answered my question. i am a sad panda

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • capable heartcapable heart Registered User regular
    edited September 2021
    deleted

    capable heart on
  • PonyPony Registered User regular
    edited April 2009
    The DLC's "new story arc" is shit.

    It's three missions long, the cinematics for it are as basic as humanly possible (no cool ending scenes or anything, just two people talking).

    Tera Patrick is not a voice actress and her entire role in this is shit from an ass.

    The missions are really poorly designed, and does that weird thing that some of the missions in the game do where if you play them in co-op mode (my preferred method of playing) they're like ten times harder.

    Like, they just artificially ramp up the difficulty because they know co-op is easier than single player but they do it really badly and the missions are basically impossible to complete co-op.

    They aren't even fun! They're frustrating, and easy to fail at several points.

    Tera's "story" comes out of nowhere, adds nothing to the overall story (except for some more Red Faction references, I guess) and doesn't even have a proper ending.

    Which means they're gonna try to milk us for another DLC pack to complete this asinine story with a shitty character based on a boring porn star who can't even pull it together enough to act in a god damn video game.

    Are the new vehicles cool? Yes. They are.

    However, how cool the new vehicles are is also fucked up by the fact that you can't customize any of them in any way, shape, or form.

    They're all "unique" so you can't fiddle with their colors or even give them things like improved torque or improved frame (which is something I do for all my vehicles).

    Are the new clothing options cool?

    Not really.

    There's a bunch of costumes you can't customize at all. That's it.

    Whoop dee doo.

    I give this DLC pack a resounding :v: and feel like I've wasted money on it.

    Not happy.

    Pony on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2009
    Yeah, they apparently have 3 DLC packs planned, but at this value level, I don't see me buying the next two. Pretty much everything pony said.

    I mean, hell, the ONLY reason I ain't bitching more about this one is because it had a hair style I really, really wanted.

    EDIT: You know, developers really need to take a realistic look at DLC. If it's going to be $10 for an addon to a $60 game, it had BETTER be roughly 1/6th of the content in that game. If not, either drop the price or don't bother.

    Undead Scottsman on
  • Lucky CynicLucky Cynic Registered User regular
    edited April 2009
    Is it just me, or did they just release this DLC kind of late... I mean the game has been out for what feels like forever.

    Lucky Cynic on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2009
    For a game that didn't sell well at all, yeah, it's late. Saints Row 2 is no GTAIV; a popular game can have DLC come in much later and people will still care about it. For other games, it's probably best to push out DLC as quickly as possible.

    UnbreakableVow on
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