I never once felt like saints row was trying to take itself seriously.
you know, with the chaos and insurance fraud missions?
It was taking itself seriously in its whole "hood 4 life" crap and then not so much with other areas, it just seemed immature on a whole 'nother level to GTA.
The best thing any of these games ever did was the desert area in GTA:SA. I loved that place so much and it just looked the part, it was a shame it was so devoid of function.
Worse than "I'm a millionaire oh shits gots ta go homes"?
...How was it taking itself seriously
"Bullshit, that's last year's fall collection"
It ma not have been good satire all the time, but it wasn't serious.
I never once felt like saints row was trying to take itself seriously.
you know, with the chaos and insurance fraud missions?
It was taking itself seriously in its whole "hood 4 life" crap and then not so much with other areas, it just seemed immature on a whole 'nother level to GTA.
The best thing any of these games ever did was the desert area in GTA:SA. I loved that place so much and it just looked the part, it was a shame it was so devoid of function.
Worse than "I'm a millionaire oh shits gots ta go homes"?
...How was it taking itself seriously
"Bullshit, that's last year's fall collection"
It ma not have been good satire all the time, but it wasn't serious.
And it was never good.
It doesn't matter much, the second one might make up for it though I'm not a fan of these low-level gang stories. I prefer taking one man to the top than leading a gang to semi-mediocrity.
Also, I compared this game to GTA4 because they are both next gen, "sandbox" type games. But now that I think about it, you are right desc, they are trying to do two different things.
what are the different things theyre trying to do? everything ive seen about SR1 and 2 make them look exactly like GTA, but i haven't actually played them so i'm curious.
Can someone give me the co-op/online numbers? How many people can play co-op together online/offline (that means like the story and f'ing around, right?)? How many can play in online matches online/offline (that's like gang wars or something like deathmatch type things, right?)?
I looked around but didn't find any specific numbers about this.
Also, I compared this game to GTA4 because they are both next gen, "sandbox" type games. But now that I think about it, you are right desc, they are trying to do two different things.
what are the different things theyre trying to do? everything ive seen about SR1 and 2 make them look exactly like GTA, but i haven't actually played them so i'm curious.
Well, I was talking about what desc said, but in my opinion the story and feel of both games were different.
In Saints, the story is crazy. There are alot of things that are just over-the-top and wacky. They have created a whole little world called Stillwater and basically gave it a feel and charm that is pretty out there.
Also in Saints you have the whole, thug life, thing with the volume turned up to 11. Now some, in this thread even, will disagree and that is cool.
The controls are more arcade like and Saints is very light on the realism.
GTA4 on the other hand, to me at lease, seemed to want to tell a very serious story. The game took a turn from the crazy of SA and when down Realism Lane. Not that there is anything wrong with that. The graphics were damn good by the way.
The controls were different as well. You really had to know what you are doing in order to get a car around a sharp turn fast.
Pretty much thought that GTA4 was serious and tried to recreate life. Where as Saints was not that serious and created a totally new world.
I didn;t finish it, I couldn't take that much of it.
I honestly never found it a problem. It wasn't even that over the top, SA was a hell of a lot worse, at least in my opinion.
The story had lows but it had some good side characters, a good world, good mechanics and a lot to explore, do and see.
I know it is only a matter of opinion; but I would say that Saint's Row had all of the above as well.
Well it is opinion. I've seen that Johnny Gat in trailers for SR2 and he seems like a total prick to me, someone I don't want to engage often "Whatever I was just going to the electric chair, hey judge Im gonna shove that gavel up your ass biatch", like they're straining themselves to make him seem like a badass. CJs brother was the same in SA. Single-minded jerk unable to think any bigger than his one street.
I didn;t finish it, I couldn't take that much of it.
It wasn't even that over the top, SA was a hell of a lot worse, at least in my opinion.
Over the top in different ways, though.
SA has a whole bunch of unorthodox missions with whimsical back stories, but the main plot is pretty serious business for the most part. SR has a ridiculous, nonsensical story with pretty basic, sandbox missions.
because johnny was a fairly big character in the original and he is nothing like cj's brother
I didn't mean he was like CJ, I meant he sounds like a douche I don't want to engage in the game, like CJ's brother. I wanted to shoot him every time he spouted off about the grove.
And I can't remember, I know I killed a few people by a dock warehouse thing and some other things near a shore, I stopped a robbery or I tried to rob someone and they were already there. But its been a while.
because johnny was a fairly big character in the original and he is nothing like cj's brother
I didn't mean he was like CJ, I meant he sounds like a douche I don't want to engage in the game, like CJ's brother. I wanted to shoot him every time he spouted off about the grove.
And I can't remember, I know I killed a few people by a dock warehouse thing and some other things near a shore, I stopped a robbery or I tried to rob someone and they were already there. But its been a while.
I don't mean to rude here, but do you really think you should be critical of a game that you can't seem to remember very well?
Crazybear on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
I didn;t finish it, I couldn't take that much of it.
It wasn't even that over the top, SA was a hell of a lot worse, at least in my opinion.
Over the top in different ways, though.
SA has a whole bunch of unorthodox missions with whimsical back stories, but the main plot is pretty serious business for the most part. SR has a ridiculous, nonsensical story with pretty basic, sandbox missions.
The plot in Saints Row stayed pretty one-dimensional up until the end (what a tweest!)
I expect that, save for the resolution of the "loose ends" of the original plot, this one will basically be more of the same (ie. "put 3rd street back on the map, dawg"). Except it'll also have "decimate that evil corporation".
Also, I compared this game to GTA4 because they are both next gen, "sandbox" type games. But now that I think about it, you are right desc, they are trying to do two different things.
I guess I should have said, "I understand exactly why people compare them, but I think every thread on the internet about it has baffled me because the games are moving in obviously opposite directions."
Certainly, SR1 was as close to GTAIII, structurally, as you can get. But when people debate the relative merits, the threads are always the same, and it's like someone saying, "Need For Speed: Most Wanted is a terrible game compared to Forza 2."
It's not a meaningless statement, but what the person is clearly saying is, "I prefer car physics philosophy A or B." That was all I was really getting at.
I really, really liked the physics in GTA4 and thought the story was a decent enough attempt to turn it into a big meandering statement about the pointlessness of a life of crime. I spent a few minutes pacing in my room while debating whether or not to kill a few significant people in it. Great sandbox city design. But now I want arcadey mindless drivan and shootan and last year's fall season.
I'm lost re: SR1 taking itself seriously. When guys are doing drive by shootings on each other with RPGs, that's ... not serious. That's slapstick. C'mon.
because johnny was a fairly big character in the original and he is nothing like cj's brother
I didn't mean he was like CJ, I meant he sounds like a douche I don't want to engage in the game, like CJ's brother. I wanted to shoot him every time he spouted off about the grove.
And I can't remember, I know I killed a few people by a dock warehouse thing and some other things near a shore, I stopped a robbery or I tried to rob someone and they were already there. But its been a while.
I don't mean to rude here, but do you really think you should be critical of a game that you can't seem to remember very well?
On the contrary, I don't remember it very well because it was so utterly unremarkable and offensive to my senses (Freckle Bitches?).
because johnny was a fairly big character in the original and he is nothing like cj's brother
I didn't mean he was like CJ, I meant he sounds like a douche I don't want to engage in the game, like CJ's brother. I wanted to shoot him every time he spouted off about the grove.
And I can't remember, I know I killed a few people by a dock warehouse thing and some other things near a shore, I stopped a robbery or I tried to rob someone and they were already there. But its been a while.
I don't mean to rude here, but do you really think you should be critical of a game that you can't seem to remember very well?
On the contrary, I don't remember it very well because it was so utterly unremarkable and offensive to my senses (Freckle Bitches?).
I think this might be a case of a game just not being your cup 'o tea, cause I though Freckle Bitches was an excellent parody of Wendy's, and the commercials for FB on the radio were very funny to me.
Can someone give me the co-op/online numbers? How many people can play co-op together online/offline (that means like the story and f'ing around, right?)? How many can play in online matches online/offline (that's like gang wars or something like deathmatch type things, right?)?
I looked around but didn't find any specific numbers about this.
:?:
PikaPuff on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Can someone give me the co-op/online numbers? How many people can play co-op together online/offline (that means like the story and f'ing around, right?)? How many can play in online matches online/offline (that's like gang wars or something like deathmatch type things, right?)?
I looked around but didn't find any specific numbers about this.
:?:
I don't recall reading anything on specific numbers yet, but Bam linked to an MP Preview a few pages back that might have some more concrete info on it (if you haven't already read it).
One of the Police Missions is "Break up the Battle of the Century."
It's a battle between about 20 Ninjas and Pirates.
youre doing a good job of making me want to play this game. i started today off somewhere around "ehhhhh" and now im hovering right at "oh that sounds pretty sweet actually".
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
Fighting pirates and ninjas?
Pretty awesome.
Being able to have a gang comprised of pirates or ninjas?
Fucking kickass
That's why this game is going to be a blast. Jumping out of a hooptie with katana-toting, uzi-clip-spraying gangsters and laying down the pain to the strains of 'The Final Countdown' will be one of my first orders of business after I start playing.
Halfmex on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
Also, let me tell you what's awesome in the original Saints Row
Those of you who played it may know that drinking any alcoholic beverage temporarily gave you super strength (at the cost of a blurred screen)
There is a cheat code that will grant you the same strength for the duration of your play session (until you turn the game off), without the blurred screen
So, enter this code, and punch the shit out of people. Punch them over buildings. Punch them ONTO buildings and watch them commit suicide as they run off the roof trying to chase after you.
Punching a pimp onto the roof of a four story building and then watching him try to chase me only to fall to his death and scream "aaaaaaaah!....pimpin'..." brings the kind of laughter that I haven't had from a game since River City Ransom.
Even better: enter the cheat code, then drink some alcohol. The effect stacks, so now you can punch people out of existence (you can uppercut someone and literally watch them fly up and fade into the distance).
That's not a story mission, don't worry. It's just a side thing, like GTA's cop car things. There's random 'events' as a cop you'll be asked to stop. The pirates and ninjas is one of them. I've encountered it twice now. I'm not revealing anything Story Sensitive, as that's part of the NDA/embargo.
So anyway, there's some amazing touches in this game that kind of remind me of GTA4. Non-story information, just stuff that happened when I was screwing around. But still... spoilered in case.
I was messing around with the cop missions and I got reports of lewd acts. I go up to the car in question and it's rocking. I hit it with a sledgehammer. Two people run out, stark naked. I start beating them down and laying out the punishment with the sledgehammer.
Two pedestrians stopped, got out their camera phones and started filming it.
That's not a story mission, don't worry. It's just a side thing, like GTA's cop car things. There's random 'events' as a cop you'll be asked to stop. The pirates and ninjas is one of them. I've encountered it twice now. I'm not revealing anything Story Sensitive, as that's part of the NDA/embargo.
So anyway, there's some amazing touches in this game that kind of remind me of GTA4. Non-story information, just stuff that happened when I was screwing around. But still... spoilered in case.
I was messing around with the cop missions and I got reports of lewd acts. I go up to the car in question and it's rocking. I hit it with a sledgehammer. Two people run out, stark naked. I start beating them down and laying out the punishment with the sledgehammer.
Two pedestrians stopped, got out their camera phones and started filming it.
To be honest that sounds more in-depth than anything the peds did in GTA4.
That's not a story mission, don't worry. It's just a side thing, like GTA's cop car things. There's random 'events' as a cop you'll be asked to stop. The pirates and ninjas is one of them. I've encountered it twice now. I'm not revealing anything Story Sensitive, as that's part of the NDA/embargo.
So anyway, there's some amazing touches in this game that kind of remind me of GTA4. Non-story information, just stuff that happened when I was screwing around. But still... spoilered in case.
I was messing around with the cop missions and I got reports of lewd acts. I go up to the car in question and it's rocking. I hit it with a sledgehammer. Two people run out, stark naked. I start beating them down and laying out the punishment with the sledgehammer.
Two pedestrians stopped, got out their camera phones and started filming it.
My head just freakin' exploded.
I didn't think I could want this game any more than I already do, then I met you, sir!
Can someone give me the co-op/online numbers? How many people can play co-op together online/offline (that means like the story and f'ing around, right?)? How many can play in online matches online/offline (that's like gang wars or something like deathmatch type things, right?)?
I looked around but didn't find any specific numbers about this.
:?:
I don't recall reading anything on specific numbers yet, but Bam linked to an MP Preview a few pages back that might have some more concrete info on it (if you haven't already read it).
so the game comes out in a week and people don't know if one person can hang around with you while you play story missions, let alone two, 4 or 18 people hanging out with you on story missions or just f'ing around?
Posts
Worse than "I'm a millionaire oh shits gots ta go homes"?
...How was it taking itself seriously
"Bullshit, that's last year's fall collection"
It ma not have been good satire all the time, but it wasn't serious.
And it was never good.
It doesn't matter much, the second one might make up for it though I'm not a fan of these low-level gang stories. I prefer taking one man to the top than leading a gang to semi-mediocrity.
what are the different things theyre trying to do? everything ive seen about SR1 and 2 make them look exactly like GTA, but i haven't actually played them so i'm curious.
I looked around but didn't find any specific numbers about this.
I really wish this forum had the psyduck emoticon sometimes.
Pook, GTA4 tried really badly to be serious, and SR is just about fun.
Well, I was talking about what desc said, but in my opinion the story and feel of both games were different.
In Saints, the story is crazy. There are alot of things that are just over-the-top and wacky. They have created a whole little world called Stillwater and basically gave it a feel and charm that is pretty out there.
Also in Saints you have the whole, thug life, thing with the volume turned up to 11. Now some, in this thread even, will disagree and that is cool.
The controls are more arcade like and Saints is very light on the realism.
GTA4 on the other hand, to me at lease, seemed to want to tell a very serious story. The game took a turn from the crazy of SA and when down Realism Lane. Not that there is anything wrong with that. The graphics were damn good by the way.
The controls were different as well. You really had to know what you are doing in order to get a car around a sharp turn fast.
Pretty much thought that GTA4 was serious and tried to recreate life. Where as Saints was not that serious and created a totally new world.
sounds like you really hate the whole gang thing going on in the game for whatever reason
i really couldn't care less about the setting or plot, the game was fun and that all that mattered to me
I honestly never found it a problem. It wasn't even that over the top, SA was a hell of a lot worse, at least in my opinion.
The story had lows but it had some good side characters, a good world, good mechanics and a lot to explore, do and see.
I know it is only a matter of opinion; but I would say that Saint's Row had all of the above as well.
Well it is opinion. I've seen that Johnny Gat in trailers for SR2 and he seems like a total prick to me, someone I don't want to engage often "Whatever I was just going to the electric chair, hey judge Im gonna shove that gavel up your ass biatch", like they're straining themselves to make him seem like a badass. CJs brother was the same in SA. Single-minded jerk unable to think any bigger than his one street.
Over the top in different ways, though.
SA has a whole bunch of unorthodox missions with whimsical back stories, but the main plot is pretty serious business for the most part. SR has a ridiculous, nonsensical story with pretty basic, sandbox missions.
because johnny was a fairly big character in the original and he is nothing like cj's brother
I didn't mean he was like CJ, I meant he sounds like a douche I don't want to engage in the game, like CJ's brother. I wanted to shoot him every time he spouted off about the grove.
And I can't remember, I know I killed a few people by a dock warehouse thing and some other things near a shore, I stopped a robbery or I tried to rob someone and they were already there. But its been a while.
I don't mean to rude here, but do you really think you should be critical of a game that you can't seem to remember very well?
I expect that, save for the resolution of the "loose ends" of the original plot, this one will basically be more of the same (ie. "put 3rd street back on the map, dawg"). Except it'll also have "decimate that evil corporation".
I guess I should have said, "I understand exactly why people compare them, but I think every thread on the internet about it has baffled me because the games are moving in obviously opposite directions."
Certainly, SR1 was as close to GTAIII, structurally, as you can get. But when people debate the relative merits, the threads are always the same, and it's like someone saying, "Need For Speed: Most Wanted is a terrible game compared to Forza 2."
It's not a meaningless statement, but what the person is clearly saying is, "I prefer car physics philosophy A or B." That was all I was really getting at.
I really, really liked the physics in GTA4 and thought the story was a decent enough attempt to turn it into a big meandering statement about the pointlessness of a life of crime. I spent a few minutes pacing in my room while debating whether or not to kill a few significant people in it. Great sandbox city design. But now I want arcadey mindless drivan and shootan and last year's fall season.
I'm lost re: SR1 taking itself seriously. When guys are doing drive by shootings on each other with RPGs, that's ... not serious. That's slapstick. C'mon.
On the contrary, I don't remember it very well because it was so utterly unremarkable and offensive to my senses (Freckle Bitches?).
I think this might be a case of a game just not being your cup 'o tea, cause I though Freckle Bitches was an excellent parody of Wendy's, and the commercials for FB on the radio were very funny to me.
One of the Police Missions is "Break up the Battle of the Century."
It's a battle between about 20 Ninjas and Pirates.
XBL/PSN/Steam: APZonerunner
youre doing a good job of making me want to play this game. i started today off somewhere around "ehhhhh" and now im hovering right at "oh that sounds pretty sweet actually".
Pretty awesome.
Being able to have a gang comprised of pirates or ninjas?
Fucking kickass
That's why this game is going to be a blast. Jumping out of a hooptie with katana-toting, uzi-clip-spraying gangsters and laying down the pain to the strains of 'The Final Countdown' will be one of my first orders of business after I start playing.
Those of you who played it may know that drinking any alcoholic beverage temporarily gave you super strength (at the cost of a blurred screen)
There is a cheat code that will grant you the same strength for the duration of your play session (until you turn the game off), without the blurred screen
So, enter this code, and punch the shit out of people. Punch them over buildings. Punch them ONTO buildings and watch them commit suicide as they run off the roof trying to chase after you.
Punching a pimp onto the roof of a four story building and then watching him try to chase me only to fall to his death and scream "aaaaaaaah!....pimpin'..." brings the kind of laughter that I haven't had from a game since River City Ransom.
Even better: enter the cheat code, then drink some alcohol. The effect stacks, so now you can punch people out of existence (you can uppercut someone and literally watch them fly up and fade into the distance).
Also, pistol whipping/rifle butting people was so satisfying and easy in SR.
I don't really see how "Ninjas fight pirates" is the stuff spoilers are made of.
can I have a gang of robots and a gang of monkeys fight each other?
http://www.fallout3nexus.com/downloads/file.php?id=16534
That's not a story mission, don't worry. It's just a side thing, like GTA's cop car things. There's random 'events' as a cop you'll be asked to stop. The pirates and ninjas is one of them. I've encountered it twice now. I'm not revealing anything Story Sensitive, as that's part of the NDA/embargo.
So anyway, there's some amazing touches in this game that kind of remind me of GTA4. Non-story information, just stuff that happened when I was screwing around. But still... spoilered in case.
Two pedestrians stopped, got out their camera phones and started filming it.
XBL/PSN/Steam: APZonerunner
To be honest that sounds more in-depth than anything the peds did in GTA4.
My head just freakin' exploded.
I didn't think I could want this game any more than I already do, then I met you, sir!
I believe they get censor-pixels over them.
It's probably like in The Sims: Barbie doll level correctness.