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Saints Row 2: DLC out now.

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Posts

  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    yalborap wrote: »
    Wait, were they really naked? I find that hard to believe.

    I believe they get censor-pixels over them.

    Pixellated Sims Naked.

    I've just met a 12 year old 'games tester' online. His dad works for MS. Still, co-op is good, and he's quite a nice kid.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    yalborap wrote: »
    Wait, were they really naked? I find that hard to believe.

    I believe they get censor-pixels over them.

    Pixellated Sims Naked.

    I've just met a 12 year old 'games tester' online. His dad works for MS. Still, co-op is good, and he's quite a nice kid.
    of all people, couldn't you answer my multiplayer question? how many can just hang out with you and shoot the shit? how many if you want to do story missions? how many if you're doing a team vs team deathmatch type of thing?

    PikaPuff on
    jCyyTSo.png
  • TwistedJesterTwistedJester Registered User regular
    edited October 2008
    I'm pretty sure co-op is just two people. From what I've read, the highest number I've seen for multiplayer is 12, but again, I could be wrong.

    TwistedJester on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    PikaPuff wrote: »
    yalborap wrote: »
    Wait, were they really naked? I find that hard to believe.

    I believe they get censor-pixels over them.

    Pixellated Sims Naked.

    I've just met a 12 year old 'games tester' online. His dad works for MS. Still, co-op is good, and he's quite a nice kid.
    of all people, couldn't you answer my multiplayer question? how many can just hang out with you and shoot the shit? how many if you want to do story missions? how many if you're doing a team vs team deathmatch type of thing?

    Co-Op is just two people. Drop in, drop out co-op where anyone can opt to join your game or you can join someone elses (with mutual consent). You're not 'locked' to areas of the city, and can go anywhere. When your friend starts a mission or activity, you can then opt in to join him and you'll be warped into the cutscene. If you play missions in Co-Op, you can then opt to skip missions you've completed in Single Player.

    The multiplayer has various deathmatch mods and whatnot, and that's like GTA4. Up to 12 players. You can still just dick around and shoot shit in that mode just fine, though. Game modes vary from just plain old sandbox to the Protect the Pimp mode from SR1. Very few online at the minute, though.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • TrevorTrevor Registered User regular
    edited October 2008
    There's a just "screw around" multiplayer mode? I had no idea, that's fantastic. They're still restricted to single districts, right?

    Trevor on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    I believe so. As you can imagine, it's not very easy to get a game right now.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • TrevorTrevor Registered User regular
    edited October 2008
    Fair enough. I can't help wondering how popular the online component will be. I tried to get a game a couple weeks ago in the original and didn't have too much trouble, I expected to to be totally abandoned.

    Trevor on
  • donhonkdonhonk Registered User regular
    edited October 2008
    sr2-fat-guy_1222820767.jpg

    Eww... I guess it shows how much customization you can do.

    donhonk on
  • Ah_PookAh_Pook Registered User regular
    edited October 2008
    noooooo

    cleanse the unclean one

    Ah_Pook on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2008
    Burn it with FIRE.

    Also you bastard.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • yalborapyalborap Registered User regular
    edited October 2008
    Well, that's horrifying.

    Though now I'm wondering, does the game have built-in methods of producing screenshots, or am I going to have to photograph my television again?

    yalborap on
  • BamelinBamelin Registered User regular
    edited October 2008
    PikaPuff wrote: »
    yalborap wrote: »
    Wait, were they really naked? I find that hard to believe.

    I believe they get censor-pixels over them.

    Pixellated Sims Naked.

    I've just met a 12 year old 'games tester' online. His dad works for MS. Still, co-op is good, and he's quite a nice kid.
    of all people, couldn't you answer my multiplayer question? how many can just hang out with you and shoot the shit? how many if you want to do story missions? how many if you're doing a team vs team deathmatch type of thing?

    Co-Op is just two people. Drop in, drop out co-op where anyone can opt to join your game or you can join someone elses (with mutual consent). You're not 'locked' to areas of the city, and can go anywhere. When your friend starts a mission or activity, you can then opt in to join him and you'll be warped into the cutscene. If you play missions in Co-Op, you can then opt to skip missions you've completed in Single Player.

    The multiplayer has various deathmatch mods and whatnot, and that's like GTA4. Up to 12 players. You can still just dick around and shoot shit in that mode just fine, though. Game modes vary from just plain old sandbox to the Protect the Pimp mode from SR1. Very few online at the minute, though.

    Gangster Brawl and Team Gangster Brawl are up to 12 players.

    The main multiplayer mode, Strong Arm, is 4 on 4 (8 total).

    Before starting a match you can hang out in a lobby area that allows you to death match it out.

    Bamelin on
  • ilmmadilmmad Registered User regular
    edited October 2008
    This may be a bit late but the reason SA was awesome when over the top was because it had jetpacks and aircraft and crazy awesome mission ideas, whereas SR was over the top but got very little out of the over the topness.

    ilmmad on
    Ilmmad.gif
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    ilmmad wrote: »
    This may be a bit late but the reason SA was awesome when over the top was because it had jetpacks and aircraft and crazy awesome mission ideas, whereas SR was over the top but got very little out of the over the topness.

    Pirates Vs Ninjas, Aircraft, Streaking, etc..

    I'm really enjoying this game. I feel like while GTA4 might be a better experience, this is a better GAME. It's more fun overall. The controls are tighter on vehicles and I feel like the free-aim at all times works better. GTA4 might have the graphics, story and characters.. but I can't help but feel like SR2 has everything else. It's not perfect. There's bugs, occasional slowdown.. that kind of stuff. But it's a great, great game.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • ilmmadilmmad Registered User regular
    edited October 2008
    ilmmad wrote: »
    This may be a bit late but the reason SA was awesome when over the top was because it had jetpacks and aircraft and crazy awesome mission ideas, whereas SR was over the top but got very little out of the over the topness.

    Pirates Vs Ninjas, Aircraft, Streaking, etc..

    I'm really enjoying this game. I feel like while GTA4 might be a better experience, this is a better GAME. It's more fun overall. The controls are tighter on vehicles and I feel like the free-aim at all times works better. GTA4 might have the graphics, story and characters.. but I can't help but feel like SR2 has everything else. It's not perfect. There's bugs, occasional slowdown.. that kind of stuff. But it's a great, great game.

    I wasn't talking about SR2 but okay.

    ilmmad on
    Ilmmad.gif
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    Oh, I know, I was just kind of saying that SR2 fixes a lot of those slight issues with SR1.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited October 2008
    So AP, whats your view, worth a buy, rent, is it like GTA 4? Is the story a bit serious with over the topness or does it have complete disregard for any sensibility?

    Garages for car storage? Personal car customisation?

    DarkWarrior on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2008
    Anyone who's seen enough of Entourage can totally understand those Gary Busey commercials.

    EDIT: By the way, I am going to continue my approach from the first game. My character will be the greatest wannabe-black white guy the world has ever known.
    Is it okay to say wigger? That term has never bothered me but, well, I don't like Mr. Period going to jail.

    Dusda on
    and this sig. and this twitch stream.
  • donhonkdonhonk Registered User regular
    edited October 2008
    I honestly don't know who would get offended by wigger.

    donhonk on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited October 2008
    Wigger is not offensive I'm pretty sure. They don't like the N word because it has connotations of a very bad past. Wigger...eh, its like calling someone a chav.

    DarkWarrior on
  • TrevorTrevor Registered User regular
    edited October 2008
    I think the problem with the notorious "N-word" was that the PA forums were showing up in some search engines when it was searched for.

    Here's a question, AP. Does it seem like there is some sort of "gang" support? The first one had something like that, but damn if I ever found anyone else to play with to try it out.

    Also, I'm sure that car customization and such is back in, but I'm wondering of the garage is as massive as in the first one. I think I've got a customized version of every car I could find in the first one and it didn't max out.

    Trevor on
  • BasilBasil Registered User regular
    edited October 2008
    Ahahahhaa, it showed up in search engines?

    Oh that is fantastic. Didn't know that tidbit.

    Basil on
    9KmX8eN.jpg
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    So AP, whats your view, worth a buy, rent, is it like GTA 4? Is the story a bit serious with over the topness or does it have complete disregard for any sensibility?

    Garages for car storage? Personal car customisation?

    Like I said... I'm really enjoying this game. I feel like while GTA4 might be a better experience, this is a better game. It's more fun overall. The controls are tighter on vehicles and I feel like the free-aim at all times works better, even if it sometimes requires a bit more attention than auto lock-on. GTA4 might have the graphics, story and characters.. but I can't help but feel like SR2 has everything else. It's not perfect. There's bugs, occasional slowdown.. that kind of stuff. But it's a great, great game.

    GTA4 took a clear, deliberate step away from the crazy do whatever world of San Andreas. Saints Row retains that feel and is at it's heart still a GTA clone - but it's a San Andreas clone. Pretty much everything from that game is in - the insane customization on your character, cars and everything else. There's real estate - or cribs as they're called - scattered all over the map for you to purchase, like San Andreas.

    Like San Andreas and Saints Row 1, the game has the 'gang war' aspect again, with the city divided into 45 clear zones split between 4 gangs including the Saints. There's a fifth gang in the form of an evil corporation who are kind of a gang in everything but name who also own a couple of territories. This is very similar to the first game, but credit must be given to the developers, who have taken the map from Saints Row 1 and renovated it completely. There's some new areas, but it's mostly the same landmass - but by setting the game a few years later, half the city has been majorly rezoned. There's been a few occasions where I've drove past a place and gone "Hey... that's where the best jewelery store was in the first game..!" too.

    Once you own a territory, you can buy the businesses within it - earning you cash, like San Andreas. The cash can then be picked up from any of your cribs. You can also store weapons, save, replay cutscenes, and play the zombie minigames at your crib. Like GTA, you have garages to store your various stolen cars and bikes in. There's also aircraft hangars and docks you can buy, giving you places to save the best boats and aircraft.

    There's multiple melee fighting styles that are unlocked throughout the game, too, like GTA:SA.

    It overall feels like a very, very deliberate effort to avoid being like GTA4, but it also tries a lot of new things. The same way Saints Row 1 gave us insurance fraud, this game adds a bunch of new side missions that try out new things to do in the world.

    It addresses the complains with the original well, too.

    For example, in the original, you merely earned more respect via clothes and missions. That was it. In this game, literally everything is worth respect. If you pull off a sweet headshot, you get respect. If you use your taunt on enemy gang members (before or after death), you gain respect points. Clothes and whatnot still have an effect too, of course.

    The car you drive has an effect on respect, also - you'll have more respect in a blinged out sports car than a pickup truck. When you're driving, it's a bit like burnout - you know how you gain boost in Burnout? Driving into oncoming traffic, going onto two wheels, flipping your car and landing back on the wheels etc will all gain you respect on the fly. The longer you wheelie or drive into oncoming the more it's worth. This all shows up on the side of the screen as you play, too.

    What do respect points do? Brings me onto this.
    Here's a question, AP. Does it seem like there is some sort of "gang" support? The first one had something like that, but damn if I ever found anyone else to play with to try it out.

    Also, I'm sure that car customization and such is back in, but I'm wondering of the garage is as massive as in the first one. I think I've got a customized version of every car I could find in the first one and it didn't max out.

    Yes, gangs are in. Within your territories your gang members will be clearly seen by their attire. Head up to one and hit up on the D Pad to recruit them. They'll follow you around and help you out, and are very useful on missions and in chases as they'll shoot while you drive. The amount you can recruit depends on your respect. You also have 'homies', who are special gang members. These were in the first game too.

    Think friends from GTA4. You call homies on your mobile phone and each one has a unique service to offer.

    Car customization is still huge, yeah.. I spent a lot of time doing it tonight. Not only do you have loads of space in your garage, but you now have multiple garages within the city at each crib, and sea and air ones as I mentioned.

    There's a lot I have to say about this game, and I'm still mulling it all over. IGN's review just came out and it's an 8.2. I feel it's too low. This should be at least a 9. It's not a 10, but somewhere in the region of 9-9.3.

    The story is pretty much what you got in Saints Row 1. Cliched, silly, knows it. Often plays it for laughs. Has some serious moments, and it's engaging enough to want to move forward, but Saints Row 2 isn't trying to tell a story like GTA was. The story is only there to give you missions, in a way. Still, the universe is nicely crafted, with lots of stuff you did in the first game having massive repercussions.

    One big story change is that this time your guy actively talks, whereas in the first game he only had four lines. There are six different voices each with different personalities and accents. My guy is British. Londoner accent. Swears a lot. Each of the voices actually has different lines, so if you replay with a different voice you won't just hear the same dialogue said differently, but new dialogue and reactions entirely.

    The graphics aren't great, but they're pretty and vibrant and they look nice enough. The areas where this game lets itself down is in the graphics and plot, but even they're servicable and by no means bad. I just really like this game. It's not perfect, but I really, really like it.

    I'd recommend it to anyone who enjoyed the PS3 GTAs and felt slightly disillusioned with the more serious direction GTA4 took. Spiritually, it's the successor to those games.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • TrevorTrevor Registered User regular
    edited October 2008
    I totally should have been more specific, my bad. I feel bad for making you type all that stuff. I was curious if the online component still had some sort of "gang" component. I assumed it was like a party system or something, but again I was never able to try it out.

    Trevor on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    EDIT: Putting my post from the last page here too. Shitloads of thoughts on the game and what it's like:
    So AP, whats your view, worth a buy, rent, is it like GTA 4? Is the story a bit serious with over the topness or does it have complete disregard for any sensibility?

    Garages for car storage? Personal car customisation?

    Like I said... I'm really enjoying this game. I feel like while GTA4 might be a better experience, this is a better game. It's more fun overall. The controls are tighter on vehicles and I feel like the free-aim at all times works better, even if it sometimes requires a bit more attention than auto lock-on. GTA4 might have the graphics, story and characters.. but I can't help but feel like SR2 has everything else. It's not perfect. There's bugs, occasional slowdown.. that kind of stuff. But it's a great, great game.

    GTA4 took a clear, deliberate step away from the crazy do whatever world of San Andreas. Saints Row retains that feel and is at it's heart still a GTA clone - but it's a San Andreas clone. Pretty much everything from that game is in - the insane customization on your character, cars and everything else. There's real estate - or cribs as they're called - scattered all over the map for you to purchase, like San Andreas.

    Like San Andreas and Saints Row 1, the game has the 'gang war' aspect again, with the city divided into 45 clear zones split between 4 gangs including the Saints. There's a fifth gang in the form of an evil corporation who are kind of a gang in everything but name who also own a couple of territories. This is very similar to the first game, but credit must be given to the developers, who have taken the map from Saints Row 1 and renovated it completely. There's some new areas, but it's mostly the same landmass - but by setting the game a few years later, half the city has been majorly rezoned. There's been a few occasions where I've drove past a place and gone "Hey... that's where the best jewelery store was in the first game..!" too.

    Once you own a territory, you can buy the businesses within it - earning you cash, like San Andreas. The cash can then be picked up from any of your cribs. You can also store weapons, save, replay cutscenes, and play the zombie minigames at your crib. Like GTA, you have garages to store your various stolen cars and bikes in. There's also aircraft hangars and docks you can buy, giving you places to save the best boats and aircraft.

    There's multiple melee fighting styles that are unlocked throughout the game, too, like GTA:SA.

    It overall feels like a very, very deliberate effort to avoid being like GTA4, but it also tries a lot of new things. The same way Saints Row 1 gave us insurance fraud, this game adds a bunch of new side missions that try out new things to do in the world.

    It addresses the complains with the original well, too.

    For example, in the original, you merely earned more respect via clothes and missions. That was it. In this game, literally everything is worth respect. If you pull off a sweet headshot, you get respect. If you use your taunt on enemy gang members (before or after death), you gain respect points. Clothes and whatnot still have an effect too, of course.

    The car you drive has an effect on respect, also - you'll have more respect in a blinged out sports car than a pickup truck. When you're driving, it's a bit like burnout - you know how you gain boost in Burnout? Driving into oncoming traffic, going onto two wheels, flipping your car and landing back on the wheels etc will all gain you respect on the fly. The longer you wheelie or drive into oncoming the more it's worth. This all shows up on the side of the screen as you play, too.

    What do respect points do? Brings me onto this.
    Here's a question, AP. Does it seem like there is some sort of "gang" support? The first one had something like that, but damn if I ever found anyone else to play with to try it out.

    Also, I'm sure that car customization and such is back in, but I'm wondering of the garage is as massive as in the first one. I think I've got a customized version of every car I could find in the first one and it didn't max out.

    Yes, gangs are in. Within your territories your gang members will be clearly seen by their attire. Head up to one and hit up on the D Pad to recruit them. They'll follow you around and help you out, and are very useful on missions and in chases as they'll shoot while you drive. The amount you can recruit depends on your respect. You also have 'homies', who are special gang members. These were in the first game too.

    Think friends from GTA4. You call homies on your mobile phone and each one has a unique service to offer. Another interesting tidbit about gangs, though: You can customize the Saints completely. Choose their cars, their dress style, etc. Mine are currently set to "Ninja" style. You can imagine how they look. Melee weapon is of course the Samurai Sword.

    Car customization is still huge, yeah.. I spent a lot of time doing it tonight. Not only do you have loads of space in your garage, but you now have multiple garages within the city at each crib, and sea and air ones as I mentioned.

    There's a lot I have to say about this game, and I'm still mulling it all over. IGN's review just came out and it's an 8.2. I feel it's too low. This should be at least a 9. It's not a 10, but somewhere in the region of 9-9.3.

    The story is pretty much what you got in Saints Row 1. Cliched, silly, knows it. Often plays it for laughs. Has some serious moments, and it's engaging enough to want to move forward, but Saints Row 2 isn't trying to tell a story like GTA was. The story is only there to give you missions, in a way. Still, the universe is nicely crafted, with lots of stuff you did in the first game having massive repercussions.

    One big story change is that this time your guy actively talks, whereas in the first game he only had four lines. There are six different voices each with different personalities and accents. My guy is British. Londoner accent. Swears a lot. Each of the voices actually has different lines, so if you replay with a different voice you won't just hear the same dialogue said differently, but new dialogue and reactions entirely.

    The graphics aren't great, but they're pretty and vibrant and they look nice enough. The areas where this game lets itself down is in the graphics and plot, but even they're servicable and by no means bad. I just really like this game. It's not perfect, but I really, really like it.

    I'd recommend it to anyone who enjoyed the PS3 GTAs and felt slightly disillusioned with the more serious direction GTA4 took. Spiritually, it's the successor to those games.

    Trevor: I was just spewing out thoughts for everyone, really. Don't sweat it. Still haven't had much time with online yet, but I believe almost everything from SR1 is in plus more.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • yalborapyalborap Registered User regular
    edited October 2008
    I have one very, very important question, AP.

    IS THERE A JETPACK?

    yalborap on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited October 2008
    Thanks for that AP. I do prefer a strong story even if its over the top but this sounds like itd be worth getting.

    DarkWarrior on
  • TrevorTrevor Registered User regular
    edited October 2008
    I think I'll be able to settle with a UFO. I imagine it will have most of the functionality of a jetpack with more lasers.

    Edit: In a totally unrelated note, Yalborap's Stikfas in his sig just triggered my nostalgia gland something hard and fierce.

    Trevor on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    yalborap wrote: »
    I have one very, very important question, AP.

    IS THERE A JETPACK?

    Not that I've discovered, but I'm only about 30% through, and haven't been tackling that much story stuff. I'd be very, very surprised if there isn't one, though. Especially because there's a lot of talk on the radio stations about Ultor (the corporation) developing some amazing new technology advances. I imagine I'll be stealing some later.

    On the subject of Radio, to those that were asking about stations, it seems that some stations don't appear in some cars or on some areas of the island. It's a strange, but realistic design choice, and happens with the SatNav also. I've been stranded in a poor area of the city before with only poor, older cars to steal... and none of them have had satnav, so I had to navigate back to base the old fashioned way.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • ArthArth Registered User regular
    edited October 2008
    So, since you can pimp out your cars, and keep them in a garage. And you can keep boats and planes... can you pimp your plane?

    Arth on
    Artheleron.png
  • yalborapyalborap Registered User regular
    edited October 2008
    Arth wrote: »
    So, since you can pimp out your cars, and keep them in a garage. And you can keep boats and planes... can you pimp your plane?

    Can you get a sub?

    And pimp it?

    So all the fish can see how fly you are?

    yalborap on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited October 2008
    Welp, just confirming what AP said a couple of pages back, apparently the devs had planned to have a talk radio show in SR2, but scrapped it.

    fuuuuuuuuuuuck

    WMD KBOOM was my favorite radio station. Damnit.

    Halfmex on
  • TwistedJesterTwistedJester Registered User regular
    edited October 2008
    I've heard something about customizing your gang members. How deep is that? Can I make myself look like Hulk Hogan and have my gang look like Hulkamaniacs?

    TwistedJester on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    So far it's set 'styles.' Like I've unlocked SWAT, Gangster, Ninja, Sporty and a few others. I get the impression there's a 100% custom style as an unlock later, though.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • SamSam Registered User regular
    edited October 2008
    yalborap wrote: »
    Sadly this might be the game GTA used to be. I just hope to god that the character doesn't sound like he does in the trailers. I couldn't live with playing as that person.

    Bamelin wrote: »
    Are there any questions you guys have about the game specifically? I'm going to have the opportunity to talk to the developers face to face next week.

    I doubt they'd answer it but ask them of their opinion of GTA4.

    And if there are any fantasy vehicles like jetpacks.

    Oh, oh, ask them if they have any ideas on how they'd deal with future sequels since setting them all in Stilwater around the saints probably won't work beyond this game.

    Yes. Jetpacks should be a REQUIREMENT. Jetpacks made both rampant destruction and sneaky sniping so goddamned EASY in GTA. I could just fly up onto a building, set the 'pack down, whip out my rifle, and shoot my clip all over a hooker.

    I don't mean to be an asshole but to all the people who bring that point up in relation to GTA 4, I need to express that to me, the urge to want to do stuff like that in a game is kind of a sign of being pretty bored with it..

    Maybe I just like my games arty or immersion-al or something

    Sam on
  • SamSam Registered User regular
    edited October 2008
    to expand, somewhat- I like the sort of bipolar pacing GTA 4 affords you. In the course of gameplay theres a lot more satisfaction to be gotten out of just watching the city in all its details. Some of those panoramic views come pretty close to inspiring the awe you feel in a vibrant city. That's why every crazy thing you end up doing, that surge into panic when you begin to inappropriately un your engine and ram into things feels that much more visceral, and pronounced. In comparison, San Andreas was like playing in Calvin's imagination as Spaceman Spiff.

    Sam on
  • TrevorTrevor Registered User regular
    edited October 2008
    I don't know, I kind of like the out there stuff. It might be the reason I played GTA IV through to completion, but still fire up Saints Row every so often to jump in the back of someone's truck and take a couple of shots at them so they drive like crazy around the city, or jump into traffic and ragdoll.

    Trevor on
  • yalborapyalborap Registered User regular
    edited October 2008
    Sam wrote: »
    yalborap wrote: »
    Sadly this might be the game GTA used to be. I just hope to god that the character doesn't sound like he does in the trailers. I couldn't live with playing as that person.

    Bamelin wrote: »
    Are there any questions you guys have about the game specifically? I'm going to have the opportunity to talk to the developers face to face next week.

    I doubt they'd answer it but ask them of their opinion of GTA4.

    And if there are any fantasy vehicles like jetpacks.

    Oh, oh, ask them if they have any ideas on how they'd deal with future sequels since setting them all in Stilwater around the saints probably won't work beyond this game.

    Yes. Jetpacks should be a REQUIREMENT. Jetpacks made both rampant destruction and sneaky sniping so goddamned EASY in GTA. I could just fly up onto a building, set the 'pack down, whip out my rifle, and shoot my clip all over a hooker.

    I don't mean to be an asshole but to all the people who bring that point up in relation to GTA 4, I need to express that to me, the urge to want to do stuff like that in a game is kind of a sign of being pretty bored with it..

    Maybe I just like my games arty or immersion-al or something

    I like that stuff for the hell of it, personally. And that's coming from someone who injected artyness and immersionery into SR1.

    yalborap on
  • APZonerunnerAPZonerunner Registered User regular
    edited October 2008
    Finished one of the gangs now. The green coloured gang (Sons of Samedi) who I took to be the easiest to take on first just based on the way their missions were showing up more frequently early on. Good final mission for that gang.

    APZonerunner on
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  • BamelinBamelin Registered User regular
    edited October 2008
    Our review is now Live.

    http://www.msxbox-world.com/xbox360/reviews/review/278/Saints-Row-2.html
    ... Saints Row 2 offers a grand playing experience that is smeared in delectable moments of sheer brilliance. The familiarity might slap you at first, but once you’ve delved deeper into the heart of the game, you’ll find that the neat quirks and variations will have you laughing out loud, and quite frankly entertained fully. Gaming is about entertainment, and I think the guys at Volition have taken on board the complaints we all had, and provided a playing space that not only you can place your own personal stamp on, but can live in for hours on end and simply not get bored, frustrated or lost. That’s some really great game design, and one that should, and will be appreciated by the masses. I’m really enjoying the game still and feel compelled to keep on playing as long as my eyes can stay open. ...

    9.5/10

    Bamelin on
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