damn those last few posts put this from 6 out of 10 to 12 out of 10 for excitement.
I love me some good hyperbole.
but really. sounds like a game I would eat right up. I loved San Andreas almost too much. (I was thiiiiiis close to being one of those guys with stunt videos.)
Wow, 9.5 is the highest score I've seen for this game so far. Granted, there aren't a ton out yet, but they seem to be going more to the 8-8.5 region.
Saints Row 2 deserved a score that rivals the score we gave GTA (9.5) as in our opinion SR2 is very much just as good ... if not better (depending on what style of open world gameplay you are looking for).
Certainly on a "fun" level, SR2 is in my opinion a better game ... however GTA has a deep story and from a technical standpoint is very good as well.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
You could make custom playlists in-game (via an mp3 player/phone in the pause menu), so I would assume the custom soundtracks would be platform independent. That's just an assumption though.
desc on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited October 2008
Curious: Did they add a lock on, and did they fix the horrible drive + shoot mechanics?
I loved the first one, but when I got to a point that all my missions had to do with driving and shooting, I put the game down and have yet to pick it back. It was so far beyond annoying, I don't even know how to describe it. It went from the realm of "difficult fun" to "really frustrating". It didn't help that I some how got myself to a point that ALL my contacts were giving me a mission that involved driving after someone and shooting them.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Because if you go on dates with her/actually listen to the conversation on the way to the church you realize that Niko really loves Kate and feels he can lead a decent life with her.
People had trouble with the driving and shooting? The reticule stays in the center of the screen and you just have to line your car up behind them. You can also snap it back to center with the right bumper. I thought it was ages ahead of the GTA style where you can only fire out the side windows. The only real awkwardness there was is deciding whether to aim directionally or accelerate.
Curious: Did they add a lock on, and did they fix the horrible drive + shoot mechanics?
I loved the first one, but when I got to a point that all my missions had to do with driving and shooting, I put the game down and have yet to pick it back. It was so far beyond annoying, I don't even know how to describe it. It went from the realm of "difficult fun" to "really frustrating". It didn't help that I some how got myself to a point that ALL my contacts were giving me a mission that involved driving after someone and shooting them.
No lock on. It's just not part of the Saints Row design. However, the game now has a clever solution to driving and shooting. Hitting LB at any point on any kind of car or transport puts it into cruise control. The car will maintain your current speed. You can brake round corners by pulling the left trigger. You continue to steer using the stick.
If you actually need to slow or speed up your overall speed, use A and X. Whatever speed you go to, cruise control will continue to maintain it. This frees up your right hand for shooting. Whereas in Saints Row 1 you'd have to hold A to continue giving chase, moving your thumb to the right stick to aim when you're on a straight, in Saints Row 2 you get up to speed, whack it into cruise control, steer with your left hand and shoot with your right. It works.
Cruise control also makes for some fun moments where you can bail out and watch the car continue on over the hill and away.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Because if you go on dates with her/actually listen to the conversation on the way to the church you realize that Niko really loves Kate and feels he can lead a decent life with her.
Yeah I got that.
Its just that it hapenned over the span of 20 minutes without much build up or background. The second she was introduced I figured she was who he'd end up with, that doesn't mean I'm meant to come up with the character rationalisation for them.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Because if you go on dates with her/actually listen to the conversation on the way to the church you realize that Niko really loves Kate and feels he can lead a decent life with her.
I didn't get that at all. I went on all the dates, listened intently to all that was said, and yet still never felt any connection there and didn't at all buy Niko's love for her.
That whole aspect of the GTA4 story really was a weak link to me. The story turns near the end are supposed to be high drama, but they failed to engage me because the relationship failed to engage me.
Chubby Cousin, on the other hand, I felt that friendship.
I just checked the first one and there is the ability to accelerate with the left stick in options, and also there are four or five different driving control schemes.
Ok, not to rail off but GTA4 did not have a deep story. It's pretty generic, has massive plot holes and characters disappear who are built u p to seemingly take a larger role while other characters are just thrust in there and suddenly "Yeah we might get married". The end choice makes no sense and the final boss(es) are weak and not satisfying enough as a culmination of the entire narrative.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Because if you go on dates with her/actually listen to the conversation on the way to the church you realize that Niko really loves Kate and feels he can lead a decent life with her.
I didn't get that at all. I went on all the dates, listened intently to all that was said, and yet still never felt any connection there and didn't at all buy Niko's love for her.
That whole aspect of the GTA4 story really was a weak link to me. The story turns near the end are supposed to be high drama, but they failed to engage me because the relationship failed to engage me.
Chubby Cousin, on the other hand, I felt that friendship.
I didn't. I mean I recognised its presence but ROman was just too much of a douche for me to like. But at least there was an attempt at development there between Niko and Roman. The only one who worked for me was your first girlfriend because from the way her character acted it seemed like she actually liked him and would return later and poof, fuck all.
Curious: Did they add a lock on, and did they fix the horrible drive + shoot mechanics?
I loved the first one, but when I got to a point that all my missions had to do with driving and shooting, I put the game down and have yet to pick it back. It was so far beyond annoying, I don't even know how to describe it. It went from the realm of "difficult fun" to "really frustrating". It didn't help that I some how got myself to a point that ALL my contacts were giving me a mission that involved driving after someone and shooting them.
No lock on. It's just not part of the Saints Row design. However, the game now has a clever solution to driving and shooting. Hitting LB at any point on any kind of car or transport puts it into cruise control. The car will maintain your current speed. You can brake round corners by pulling the left trigger. You continue to steer using the stick.
If you actually need to slow or speed up your overall speed, use A and X. Whatever speed you go to, cruise control will continue to maintain it. This frees up your right hand for shooting. Whereas in Saints Row 1 you'd have to hold A to continue giving chase, moving your thumb to the right stick to aim when you're on a straight, in Saints Row 2 you get up to speed, whack it into cruise control, steer with your left hand and shoot with your right. It works.
Cruise control also makes for some fun moments where you can bail out and watch the car continue on over the hill and away.
So far my interest in this game is piqued. I hated the first game; the gang shit was too much and whilst it did many things better than SA, it seemed to take itself too seriously. So far, this one seems to have abandoned any sense of seriousness in favour of sheer fun, and so long as it pulls it off, it should be better than GTA4 which I found well made but dull as dishwater.
I really do hope the music is better than the first one, though, the amount of crappy music and emo turned me right off.
So far my interest in this game is piqued. I hated the first game; the gang shit was too much and whilst it did many things better than SA,it seemed to take itself too seriously. So far, this one seems to have abandoned any sense of seriousness in favour of sheer fun, and so long as it pulls it off, it should be better than GTA4 which I found well made but dull as dishwater.
I really do hope the music is better than the first one, though, the amount of crappy music and emo turned me right off.
Seriously, did everyone play a different game than me for SR1?
Seriously, did everyone play a different game than me for SR1?
I thought it was almost overly-transparently a Looney Tunes-level slapstick send up of every gang movie ever, but after reading this thread, apparently there was a "Godfather I Ultra Serious Collector's Edition" or something, because people took the "yo, we jacked a semi truck FULL OF DRUGS, dawg!" extremely seriously.
Wow, 9.5 is the highest score I've seen for this game so far. Granted, there aren't a ton out yet, but they seem to be going more to the 8-8.5 region.
Saints Row 2 deserved a score that rivals the score we gave GTA (9.5) as in our opinion SR2 is very much just as good ... if not better (depending on what style of open world gameplay you are looking for).
Certainly on a "fun" level, SR2 is in my opinion a better game ... however GTA has a deep story and from a technical standpoint is very good as well.
It really depends what you are looking for.
Thanks for the review, and the explanation! I couldn't agree more.
I work at Volition on Red Faction: Guerrilla. A few weeks before SR2 went gold, they loaded builds onto a bunch of consoles in our arcade and opened it to the company to test. I wasn't all that interested, as I had never played the original and don't really enjoy open world games. I ended up giving it a shot, with a friend and I playing co-op, and that entire week, we didn't spend less than 2 hours a night playing it. Freaking heli assault is amazing, even when I managed to scrape the heli against a building and break the missile pods off of it, rendering my partner nearly useless :-P Also, impromptu airplane chicken? Yes, please.
If you guys have questions, feel free to ask and hopefully I can answer them.
Seriously, did everyone play a different game than me for SR1?
I thought it was almost overly-transparently a Looney Tunes-level slapstick send up of every gang movie ever, but after reading this thread, apparently there was a "Godfather I Ultra Serious Collector's Edition" or something, because people took the "yo, we jacked a semi truck FULL OF DRUGS, dawg!" extremely seriously.
Yeah, I thought it was more Don't Be a Menace to Society While Drinking Your Juice in the Hood than Boyz in da Hood. I pointed out in another thread when Best Buy included the Boyz DVD as an SR2 pack-in.
Also, cruise control + C4 = lol. I sincerely hope there is button triggered C4 you can stick onto cars in this game.
So we got this at work, and some kids where playing the PS3 version.
Now, I didn't look very hard, but I could not find any options to shut off motion sensing control for when flying the planes. And the motion sensing sucked...so I really hope I just wasn't looking in the right place.
Also, cruise control + C4 = lol. I sincerely hope there is button triggered C4 you can stick onto cars in this game.
Yes, there is.
Just played some awesome stuff. Minor spoilers for the Ronin gang, the Japanese gang. Kill Bill references abound...
One of the missions involves a major showdown with one of their top gang members. In a Japanese restaurant. With Samurai Swords. These guys were actually shouting "There may not be 88 of us, but we're crazy!" and "We won't fail Junichi like we failed O-Ren!"
These guys dress in yellow tracksuits too, remember.
Great stuff.
As for the seriousness of the series, it's not. At all. That's why it's fun.
Posts
(SR2 has jumped over Fable on my list)
I love me some good hyperbole.
but really. sounds like a game I would eat right up. I loved San Andreas almost too much. (I was thiiiiiis close to being one of those guys with stunt videos.)
This game is sounding super rad.
Saints Row 2 deserved a score that rivals the score we gave GTA (9.5) as in our opinion SR2 is very much just as good ... if not better (depending on what style of open world gameplay you are looking for).
Certainly on a "fun" level, SR2 is in my opinion a better game ... however GTA has a deep story and from a technical standpoint is very good as well.
It really depends what you are looking for.
At least in the sense that GTA takes itself more seriously than SR2 and it shows in the differences in gameplay as well as the stories.
Well I can agree with that. Its tone is more serious, the problem was it took itself too seriously and quashed all the fun.
I think I'm gonna get this anwyay but if it had a desert area and a countryside, itd be next gen SA for me and I'd love it.
I loved the first one, but when I got to a point that all my missions had to do with driving and shooting, I put the game down and have yet to pick it back. It was so far beyond annoying, I don't even know how to describe it. It went from the realm of "difficult fun" to "really frustrating". It didn't help that I some how got myself to a point that ALL my contacts were giving me a mission that involved driving after someone and shooting them.
Actually if you take the time to talk to your various friends over the course of multiple excursions all this is filled in really well.
It's all about taking what you want from it. The reason I felt so attached to the story was because I went out with all the various people, often times just to hear what they wanted to stay. Kate and Packie's life in particular are really well fleshed out if you talk to them. The story wasn't meant to be only a flat facade where you see everything at once because that isn't realistic.
I went on plenty of dates and outings but that shit is very boring and it still doesn't flesh out Niko's sudden commitment to Kate. Why am I supposed to care if she lives or dies?
Because if you go on dates with her/actually listen to the conversation on the way to the church you realize that Niko really loves Kate and feels he can lead a decent life with her.
No lock on. It's just not part of the Saints Row design. However, the game now has a clever solution to driving and shooting. Hitting LB at any point on any kind of car or transport puts it into cruise control. The car will maintain your current speed. You can brake round corners by pulling the left trigger. You continue to steer using the stick.
If you actually need to slow or speed up your overall speed, use A and X. Whatever speed you go to, cruise control will continue to maintain it. This frees up your right hand for shooting. Whereas in Saints Row 1 you'd have to hold A to continue giving chase, moving your thumb to the right stick to aim when you're on a straight, in Saints Row 2 you get up to speed, whack it into cruise control, steer with your left hand and shoot with your right. It works.
Cruise control also makes for some fun moments where you can bail out and watch the car continue on over the hill and away.
XBL/PSN/Steam: APZonerunner
Yeah I got that.
Its just that it hapenned over the span of 20 minutes without much build up or background. The second she was introduced I figured she was who he'd end up with, that doesn't mean I'm meant to come up with the character rationalisation for them.
That whole aspect of the GTA4 story really was a weak link to me. The story turns near the end are supposed to be high drama, but they failed to engage me because the relationship failed to engage me.
Chubby Cousin, on the other hand, I felt that friendship.
I didn't. I mean I recognised its presence but ROman was just too much of a douche for me to like. But at least there was an attempt at development there between Niko and Roman. The only one who worked for me was your first girlfriend because from the way her character acted it seemed like she actually liked him and would return later and poof, fuck all.
I am a freaking nerd.
Oh my god that sounds awesome.
Does the C4 explode on impact?
I really do hope the music is better than the first one, though, the amount of crappy music and emo turned me right off.
Where Madness and the Fantasical Come to Play
Seriously, did everyone play a different game than me for SR1?
I am a freaking nerd.
I thought it was almost overly-transparently a Looney Tunes-level slapstick send up of every gang movie ever, but after reading this thread, apparently there was a "Godfather I Ultra Serious Collector's Edition" or something, because people took the "yo, we jacked a semi truck FULL OF DRUGS, dawg!" extremely seriously.
Thanks for the review, and the explanation! I couldn't agree more.
I work at Volition on Red Faction: Guerrilla. A few weeks before SR2 went gold, they loaded builds onto a bunch of consoles in our arcade and opened it to the company to test. I wasn't all that interested, as I had never played the original and don't really enjoy open world games. I ended up giving it a shot, with a friend and I playing co-op, and that entire week, we didn't spend less than 2 hours a night playing it. Freaking heli assault is amazing, even when I managed to scrape the heli against a building and break the missile pods off of it, rendering my partner nearly useless :-P Also, impromptu airplane chicken? Yes, please.
If you guys have questions, feel free to ask and hopefully I can answer them.
What the fuck is wrong with that woman? Did she fall under a tractor?
EDIT - JESUS HER ARMS
IT'S A NECROMORPH
SEVER THE LIMBS AND RUN
Jesus fucking christ! That's fucking horrifying.
I hope that the Ps3 version doesn't have any major fps issues or anything. That would make me very sad.
Yeah, no way that's real.
Also, cruise control + C4 = lol. I sincerely hope there is button triggered C4 you can stick onto cars in this game.
Now, I didn't look very hard, but I could not find any options to shut off motion sensing control for when flying the planes. And the motion sensing sucked...so I really hope I just wasn't looking in the right place.
Yes, there is.
Just played some awesome stuff. Minor spoilers for the Ronin gang, the Japanese gang. Kill Bill references abound...
These guys dress in yellow tracksuits too, remember.
Great stuff.
As for the seriousness of the series, it's not. At all. That's why it's fun.
XBL/PSN/Steam: APZonerunner
Please, please, please, please be yes.
It's really sad. Boobs.