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Posts

  • Hiryu02Hiryu02 Registered User regular
    edited September 2008
    Quick question, does anyone know how the last name system works?

    Can you change it later if you want another one?

    Are you allowed to have dashes, for example "One-eye"?

    Any info would be appreciated.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited September 2008
    Rend wrote: »
    Ledneh wrote: »
    Septus wrote: »
    I never got an answer, but how do warbands and parties work together? If I want to party with some TSMers and queue for scenarios, but I also want to join a warband in the local party quest, how do I do that, and then leave the warband after without breaking my internal party?

    You don't

    Also it's bugged to where if you join a scenario whilst part of a warband, at least for me, you will not be able to see your party window in the scenario.

    Which, just by the by, SUCKS for healing.

    Its a pretty easy fix though, click on the White Flag in the top right next to the map, it shows all the scenario groups. Click the Leave button below your group, then click the join button on any of the groups that arent full.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • BloodsheedBloodsheed Registered User regular
    edited September 2008
    Hiryu02 wrote: »
    Quick question, does anyone know how the last name system works?

    Can you change it later if you want another one?

    Are you allowed to have dashes, for example "One-eye"?

    Any info would be appreciated.

    Yes, you can change it as many times as you want, 4 Gold a pop.

    Not sure on the dashes (or spaces for that matter).

    The guy to go to to get one (at level 20) is, at least for Destruction, standing outside of the Palace in IC.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • RendRend Registered User regular
    edited September 2008
    Rend wrote: »
    Ledneh wrote: »
    Septus wrote: »
    I never got an answer, but how do warbands and parties work together? If I want to party with some TSMers and queue for scenarios, but I also want to join a warband in the local party quest, how do I do that, and then leave the warband after without breaking my internal party?

    You don't

    Also it's bugged to where if you join a scenario whilst part of a warband, at least for me, you will not be able to see your party window in the scenario.

    Which, just by the by, SUCKS for healing.

    Its a pretty easy fix though, click on the White Flag in the top right next to the map, it shows all the scenario groups. Click the Leave button below your group, then click the join button on any of the groups that arent full.

    THANK YOU.

    Rend on
  • RendRend Registered User regular
    edited September 2008
    Also question, is there any way ever to refund and respec your guild tactics? Someone in my guild was able to purchase a tactic by mistake, not knowing, before their permission was revoked. Any way this can be done?

    Rend on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited September 2008
    Ledneh wrote: »
    Septus wrote: »
    I never got an answer, but how do warbands and parties work together? If I want to party with some TSMers and queue for scenarios, but I also want to join a warband in the local party quest, how do I do that, and then leave the warband after without breaking my internal party?

    You don't
    I really don't understand why it isn't possible to queue for scenarios as a warband. Probably one of the dumber decisions they've made.

    mugginns on
    E26cO.jpg
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited September 2008
    mugginns wrote: »
    Ledneh wrote: »
    Septus wrote: »
    I never got an answer, but how do warbands and parties work together? If I want to party with some TSMers and queue for scenarios, but I also want to join a warband in the local party quest, how do I do that, and then leave the warband after without breaking my internal party?

    You don't
    I really don't understand why it isn't possible to queue for scenarios as a warband. Probably one of the dumber decisions they've made.

    I disagree entirely.

    Elldren on
    fuck gendered marketing
  • SeptusSeptus Registered User regular
    edited September 2008
    Yes, starting off with one real combat skill is dumber.

    Septus on
    PSN: Kurahoshi1
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited September 2008
    It's to prevent massive premades that a pickup group would have no hope of defeating. Sure, it still occasionally happens that more than one guild group randomly gets into the same scenario, but it's rare. The general counterpoint to this is that "it's a social game, you should be able to play with your ALL friends, not just five", and yeah, ideally you could. But this is not an ideal world where your opponents in every scenario are an even match for your full, premade, organized group. Mythic has to go with the implementation that screws the least number of people the least amount of the time, and this is it.

    And considering how fast you can get to rank 5 or 6 (where you have most or all of the critical abilities in T1) just by playing a few scenarios, I don't think starting with few abilities is a huge horrible problem. I enjoy fighting people with so few "new" abilities at my disposal at any given rank, because it gives me a chance to perfect each of them and add them to my strategies. I can understand how some people would want more of the abilities from the start, but I think the current ability progression is sufficient to keep the classes feeling like themselves at every rank from 1 to 40.

    Saeris on
    borb_sig.png
  • InfidelInfidel Heretic Registered User regular
    edited September 2008
    It's kinda nice not having full groups in scenarios constantly.

    I mean, I had fun with the flawless full TSM Mourkain but it's not exactly fun for all involved anymore. I have my fun with the half TSM groups I put together without ruining the fun of Order and still win, so that's good enough by me. It also means it's less likely to run into full Grudge or other Order groups.

    Infidel on
    OrokosPA.png
  • MalkorMalkor Registered User regular
    edited September 2008
    Also let's face it, the organized groups can kill each other all they want in open world RvR.

    If you go to a keep siege or defense it's all guilders with a sprinkling of random homps that saw 50 people run in one direction and decided to see what was up.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • EntropyEntropy Registered User regular
    edited September 2008
    have we decided on an official EU PA server yet? i'd like to get some levelling done over the weekend.

    a dedicated thread or something similar would be nice D:

    Entropy on
  • AkiraAkira Registered User regular
    edited September 2008
    Once most of the playerbase is in T4 I could see them allowing warband queuing just for that tier and putting in a premade vs premade system like they tried in WoW (though actually functional unlike WoW's).

    Akira on
    akira.gif
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited September 2008
    It seems like a lot of people have a difficult time considering how the other side will feel about any given matter of balance, even if they themselves have been on both sides at one time or another. Specifically, the "I want to join scenarios with full warbands" desire seems to be oblivious to the notion that that is not fun at all for the other side if they're just a pickup group. It's not willful selfishness at all, and most of the aforementioned people really do want balanced matches; it's just that the consideration of "fun for both sides" simply does not take place.

    If they ever try to implement a warband vs. warband queue system, it would have to be separate from the normal queue system, to ensure that typical groups don't get screwed by full warbands (*cough*WoW*cough*).

    Saeris on
    borb_sig.png
  • HilleanHillean Registered User regular
    edited September 2008
    Full warbands joining groups would be fun for the warband, but probably hell for anyone else trying to get in.

    It's like being a couple trying to get into a restaurant, but the party in front of you has 24 fucking people, and they take all the tables, and you're left waiting for 2 other fuckers to stop talking and getting refills and go the fuck home.

    Hillean on
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  • AkiraAkira Registered User regular
    edited September 2008
    Do any of the later scenarios have more than 12 per side?

    Akira on
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  • SeptusSeptus Registered User regular
    edited September 2008
    I couldn't care less about queueing with a Warband, I just want to be able to stay in my party and the queue that was entered into with that party, then join in on a Warband while doing a PQ which seems very much an expected way to play, and not have to reform my party after and restart my 45 minute queue for a scenario.

    Septus on
    PSN: Kurahoshi1
  • RendRend Registered User regular
    edited September 2008
    Septus wrote: »
    I couldn't care less about queueing with a Warband, I just want to be able to stay in my party and the queue that was entered into with that party, then join in on a Warband while doing a PQ which seems very much an expected way to play, and not have to reform my party after and restart my 45 minute queue for a scenario.

    I am fairly certain you can do this. You can always queue with your party, even if you are a part of a warband, right?

    or at the VERY least, you won't leave any queues you've already entered.

    Rend on
  • SeptusSeptus Registered User regular
    edited September 2008
    But if you leave the warband, you do leave the party, and I think I joined a scenario recently, without having left the warband, and I didn't get into a scenario with my original party members.

    Septus on
    PSN: Kurahoshi1
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited September 2008
    Saeris wrote: »
    It's to prevent massive premades that a pickup group would have no hope of defeating. Sure, it still occasionally happens that more than one guild group randomly gets into the same scenario, but it's rare. The general counterpoint to this is that "it's a social game, you should be able to play with your ALL friends, not just five", and yeah, ideally you could. But this is not an ideal world where your opponents in every scenario are an even match for your full, premade, organized group. Mythic has to go with the implementation that screws the least number of people the least amount of the time, and this is it.

    And considering how fast you can get to rank 5 or 6 (where you have most or all of the critical abilities in T1) just by playing a few scenarios, I don't think starting with few abilities is a huge horrible problem. I enjoy fighting people with so few "new" abilities at my disposal at any given rank, because it gives me a chance to perfect each of them and add them to my strategies. I can understand how some people would want more of the abilities from the start, but I think the current ability progression is sufficient to keep the classes feeling like themselves at every rank from 1 to 40.
    What is the point of being in a guild if you can only group 6 people at a time in scenarios? This game is based around RvR(pvp) combat, which is only bolstered by having guilds fighting each other. Put some algorithms in to match up guilds vs guilds in scenarios. Having to roll with pugs really, really sucks, especially after playing in WoW for years with my guildmates.

    If you have an issue with being in games vs guilds, join a guild and get organized.

    RvR isn't really an option right now because it is constantly barren and Destruction owns all the keeps.

    mugginns on
    E26cO.jpg
  • BlueDestinyBlueDestiny Registered User regular
    edited September 2008
    Is there an addon that calculates time to level/time played per level? Kind of like titan panel for WoW?

    BlueDestiny on
  • captainkcaptaink TexasRegistered User regular
    edited September 2008
    mugginns wrote: »
    Saeris wrote: »
    It's to prevent massive premades that a pickup group would have no hope of defeating. Sure, it still occasionally happens that more than one guild group randomly gets into the same scenario, but it's rare. The general counterpoint to this is that "it's a social game, you should be able to play with your ALL friends, not just five", and yeah, ideally you could. But this is not an ideal world where your opponents in every scenario are an even match for your full, premade, organized group. Mythic has to go with the implementation that screws the least number of people the least amount of the time, and this is it.

    And considering how fast you can get to rank 5 or 6 (where you have most or all of the critical abilities in T1) just by playing a few scenarios, I don't think starting with few abilities is a huge horrible problem. I enjoy fighting people with so few "new" abilities at my disposal at any given rank, because it gives me a chance to perfect each of them and add them to my strategies. I can understand how some people would want more of the abilities from the start, but I think the current ability progression is sufficient to keep the classes feeling like themselves at every rank from 1 to 40.
    What is the point of being in a guild if you can only group 6 people at a time in scenarios? This game is based around RvR(pvp) combat, which is only bolstered by having guilds fighting each other. Put some algorithms in to match up guilds vs guilds in scenarios. Having to roll with pugs really, really sucks, especially after playing in WoW for years with my guildmates.

    If you have an issue with being in games vs guilds, join a guild and get organized.

    RvR isn't really an option right now because it is constantly barren and Destruction owns all the keeps.


    What's the point of being in a Guild if your guild can't get its act together and siege a keep?

    captaink on
  • DarkewolfeDarkewolfe Registered User regular
    edited September 2008
    mugginns wrote: »
    What is the point of being in a guild if you can only group 6 people at a time in scenarios? This game is based around RvR(pvp) combat, which is only bolstered by having guilds fighting each other. Put some algorithms in to match up guilds vs guilds in scenarios. Having to roll with pugs really, really sucks, especially after playing in WoW for years with my guildmates.

    If you have an issue with being in games vs guilds, join a guild and get organized.

    RvR isn't really an option right now because it is constantly barren and Destruction owns all the keeps.

    Scenarios are so smaller groups or individuals can contribute to the war effort. If you have a warband level group and really want to contribute to the fight, you should be taking keeps, grabbing objectives, etc. Open RvR=large scale battles, Scenarios=skirmishes. Scenarios are designed so that you can get into immediate, fun and meaningful RvR without the coordination necessary for keep conquering.

    Darkewolfe on
    What is this I don't even.
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited September 2008
    captaink wrote: »
    mugginns wrote: »
    Saeris wrote: »
    It's to prevent massive premades that a pickup group would have no hope of defeating. Sure, it still occasionally happens that more than one guild group randomly gets into the same scenario, but it's rare. The general counterpoint to this is that "it's a social game, you should be able to play with your ALL friends, not just five", and yeah, ideally you could. But this is not an ideal world where your opponents in every scenario are an even match for your full, premade, organized group. Mythic has to go with the implementation that screws the least number of people the least amount of the time, and this is it.

    And considering how fast you can get to rank 5 or 6 (where you have most or all of the critical abilities in T1) just by playing a few scenarios, I don't think starting with few abilities is a huge horrible problem. I enjoy fighting people with so few "new" abilities at my disposal at any given rank, because it gives me a chance to perfect each of them and add them to my strategies. I can understand how some people would want more of the abilities from the start, but I think the current ability progression is sufficient to keep the classes feeling like themselves at every rank from 1 to 40.
    What is the point of being in a guild if you can only group 6 people at a time in scenarios? This game is based around RvR(pvp) combat, which is only bolstered by having guilds fighting each other. Put some algorithms in to match up guilds vs guilds in scenarios. Having to roll with pugs really, really sucks, especially after playing in WoW for years with my guildmates.

    If you have an issue with being in games vs guilds, join a guild and get organized.

    RvR isn't really an option right now because it is constantly barren and Destruction owns all the keeps.


    What's the point of being in a Guild if your guild can't get its act together and siege a keep?
    Again, all points are taken by destruction on my server. All keeps as well. The Order are in scenarios.

    mugginns on
    E26cO.jpg
  • RendRend Registered User regular
    edited September 2008
    Oh, eventually order will want to go take some stuff in the real world. Remember, Warhammer is not mature as a game yet- this is just the beginning. Scenarios, open RvR, everything will be more prolific with time.

    Rend on
  • DarkewolfeDarkewolfe Registered User regular
    edited September 2008
    Side note: The Candymancers have issued a challenge to all guilds on Averheim to get out to the RvR lakes this weekend. I'm hoping to see all the major guild stop scenario queuing Saturday night and rolling all over the field. Partially, I just want to see if that's as fun as it seems it might be.

    Darkewolfe on
    What is this I don't even.
  • MalkorMalkor Registered User regular
    edited September 2008
    Darkewolfe wrote: »
    Side note: The Candymancers have issued a challenge to all guilds on Averheim to get out to the RvR lakes this weekend. I'm hoping to see all the major guild stop scenario queuing Saturday night and rolling all over the field. Partially, I just want to see if that's as fun as it seems it might be.
    Luckily Tier 2 in Ulthuan always seems to be hopping. Between Grudge and all the other large Order guilds, there's always large groups of people to kill around keeps and other control points.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited September 2008
    Aumni wrote: »
    Got a few misc questions was hoping someone might know the answer too:

    1. When you find someone sending a tell about gold sales, how do you report them? Noticed this for the first time last night and wasn't sure what to do.

    /report
    /help
    ? No idea and I figure someone here probably knows.

    2. When you are playing in a scenario how can you communicate with the whole team? I get the impression typing messages after "Say" only puts a bubble above your head. How do you send a message to the entire team like, "KILL DA SPOTWIGHT FUST, HE'S DA BIG BOSS"

    It's extremely frustrating trying to inform the team that they need to focus on one player in the 2nd tier scenario's. I get the impression most people don't know the object of the game and just go out trying to club the first guy they see.

    Hit H or go to the '?' at the top of the screen. CSR Appeals > Harrassment or some other similar type of petition. I just put their name 'XXXXX Sent me a gold spam message @ x:xx PM EST'

    I"ve been filling my ignore list with their names. I'll get those ignore achievements soon :D

    Psychotic One on
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2008
    Achievement unlocked: Use a special ability 10,000 times while unarmored.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited September 2008
    mugginns wrote: »
    Saeris wrote: »
    It's to prevent massive premades that a pickup group would have no hope of defeating. Sure, it still occasionally happens that more than one guild group randomly gets into the same scenario, but it's rare. The general counterpoint to this is that "it's a social game, you should be able to play with your ALL friends, not just five", and yeah, ideally you could. But this is not an ideal world where your opponents in every scenario are an even match for your full, premade, organized group. Mythic has to go with the implementation that screws the least number of people the least amount of the time, and this is it.

    And considering how fast you can get to rank 5 or 6 (where you have most or all of the critical abilities in T1) just by playing a few scenarios, I don't think starting with few abilities is a huge horrible problem. I enjoy fighting people with so few "new" abilities at my disposal at any given rank, because it gives me a chance to perfect each of them and add them to my strategies. I can understand how some people would want more of the abilities from the start, but I think the current ability progression is sufficient to keep the classes feeling like themselves at every rank from 1 to 40.
    What is the point of being in a guild if you can only group 6 people at a time in scenarios? This game is based around RvR(pvp) combat, which is only bolstered by having guilds fighting each other. Put some algorithms in to match up guilds vs guilds in scenarios. Having to roll with pugs really, really sucks, especially after playing in WoW for years with my guildmates.

    If you have an issue with being in games vs guilds, join a guild and get organized.

    RvR isn't really an option right now because it is constantly barren and Destruction owns all the keeps.

    There are plenty of points to being in a guild. They're not rendered pointless just because you can't group with the entire guild for every part of the game all the time. Suppose some fellow, casual or not, and his two or three friends (perhaps they are all guildmates, but they could just as easily not be) want to play a scenario together. They don't want to lash together a giant group just to have a chance against the premades. Even if they have the resources, maybe they just prefer smaller groups.

    This is the most common situation, so it is how Mythic has designed scenarios, at least for now. It provides the most fun to the most people possible. You may not like grouping with random people (who does?), but the number of people who cannot field large groups or just prefer small groups is greater than the number of people who want to join as full warbands, so the system is designed to work better for the former.

    The solution is to just implement a separate queue for warbands, with a checkbox on the single-group queue interface that says "We don't mind being placed against a warband".

    Saeris on
    borb_sig.png
  • meatflowermeatflower Registered User regular
    edited September 2008
    Anybody know about how scenario queues must be rejoined when new people join a party? Is it working as intended?

    I'm pretty sure that if I'm in the pairing for one of the scenarios I can just hit "join as a party" and I'll be in the queue with them. But if other group members are queued for a scenario not in my pairing, I'm pretty much fucked unless one of them remembers to rejoin the queue. By in my pairing I mean in that physical area, not my character race itself.

    This is bad. It happens a lot.

    meatflower on
    archer_sig-2.jpg
  • SakeidoSakeido Registered User regular
    edited September 2008
    Question!
    Does this game function properly? Is it worth a purchase and subscription? ie. is it everything the Age of Conan was not?

    Sakeido on
  • SeptusSeptus Registered User regular
    edited September 2008
    This is a fun game if your focus is pvp(perhaps as much as quite awesome), less so if you didn't care so much about pvp before and were hoping that this would change your mind.

    It's certainly not as spooge-worthy as some of the comments made here as it was released.

    Septus on
    PSN: Kurahoshi1
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2008
    Ok I'm now on Karaz Eight Peaks. Destruction/Marauder. Name: Klyka.

    Who do I add?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • risumonrisumon Registered User regular
    edited September 2008
    Answer!
    The game feels very functional at the moment. Mythic has shown a good record of quick patching through the open beta. A MMORPG will always be an ongoing process, the decision is up to you

    risumon on
    [SIGPIC][/SIGPIC]
  • TransporterTransporter Registered User regular
    edited September 2008
    Sakeido wrote: »
    Question!
    Does this game function properly? Is it worth a purchase and subscription? ie. is it everything the Age of Conan was not?

    Yes, Yes, and no.

    Age of Conan did deliver on tits.

    If you care not about tits, yes, it is everything AoC was not.

    Transporter on
  • meatflowermeatflower Registered User regular
    edited September 2008
    Also, what's the viewpoint on how lower rank scenarios are going to be a month from now and beyond?

    As it stands right now, anybody getting the game this week or next week is pretty much fucked. The main group of players will be in T3/T4, T1/T2 being empty. Meaning you have to level purely in PvE and miss out on all that RvR goodness.

    How is this not going to be a serious problem without cross realm scenarios to pool the small groups of lower level players?

    meatflower on
    archer_sig-2.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited September 2008
    Septus wrote: »
    Yes, starting off with one real combat skill is dumber.
    this is a pretty stupid comment

    tyrannus on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited September 2008
    Saeris wrote: »
    There are plenty of points to being in a guild. They're not rendered pointless just because you can't group with the entire guild for every part of the game all the time. Suppose some fellow, casual or not, and his two or three friends (perhaps they are all guildmates, but they could just as easily not be) want to play a scenario together. They don't want to lash together a giant group just to have a chance against the premades. Even if they have the resources, maybe they just prefer smaller groups.
    The game should encourage guilding and playing as a warband; this is what RVR is all about and this is what Warhammer is about. Regiments are made up of tons of people, not just 1 or 2. Orcs take pride in their regiment, they should be able to fight as a regiment (guild).
    This is the most common situation, so it is how Mythic has designed scenarios, at least for now. It provides the most fun to the most people possible. You may not like grouping with random people (who does?), but the number of people who cannot field large groups or just prefer small groups is greater than the number of people who want to join as full warbands, so the system is designed to work better for the former.
    This is really an age old question since WoW was released. Guild vs guild combat is always more fun than pug borefests. AV was utter garbage after you couldn't queue as a guild. People should be encouraged to join guilds and subsequently warbands to fight in scenarios.
    The solution is to just implement a separate queue for warbands, with a checkbox on the single-group queue interface that says "We don't mind being placed against a warband".
    This is definitely a good idea, and again, shows the poor planning on Mythic's part.

    mugginns on
    E26cO.jpg
  • SeptusSeptus Registered User regular
    edited September 2008
    tyrannus wrote: »
    Septus wrote: »
    Yes, starting off with one real combat skill is dumber.
    this is a pretty stupid comment

    Well, I know your fat fingers take time to adjust to the terrible choice of which of 5 skills to use.

    Septus on
    PSN: Kurahoshi1
This discussion has been closed.