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[WoW] Warriors: It's my rage and I need it NOW!

2456778

Posts

  • MgcwMgcw Registered User regular
    edited September 2008
    There is 90% of the reason I am playing my Warrior, they can equip everything under the sun.

    Mgcw on
  • 815165815165 Registered User regular
    edited September 2008
    And therefore all loot is Warrior loot.

    815165 on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited September 2008
    Arthil wrote: »
    I notice you didn't do a test with Taste for Blood while staying in Battle Stance >.>... I'm curious, actually at what that can achieve. It can't be all that different than what you got with that spec.

    The reason for this is previous tests on a previous build (not against dummies, but against the dudes in blasted lands, the dummies were all 80) rend builds did terrible compared to standard arms in zerker stance without rend. Rend would make up something like 2% of total damage, overpower ~3%, at a cost to slam/ms gcds and 3% crit.
    Am I missing something? Why are nearly half his hits glancing blows? Is he even skilled up properly?
    They've added some useful traits to the combat log in the patch, things like overhealing or overkill show up. As an unintended side effect, the version of recount used in live records crits as glancing blows, glancing blows as crushing blows, and a few other silly things. Nothing wrong with the actual data, though. Just silly name swaps.

    kaleedity on
  • ArthilArthil Registered User regular
    edited September 2008
    Was this before, or after they boosted Rends damage by 50%? I run around in the beta with the improved rend on top of that, I'll admit my AP isn't too good since I'm not yet 80 but my rend ticks for 220 normally, and with Trauma up nearly 270.

    Arthil on
    PSN: Honishimo Steam UPlay: ArthilCwcuLUM.jpg
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited September 2008
    Does anyone still spec sword specialization? With the new mace specialization nerf will it be viable again?

    My warrior is sword spec and I love it so much!

    <3

    Seriously, mix it with flurry and you got a fairly deadly mix.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: ANormalDuck
  • Kid PresentableKid Presentable Registered User regular
    edited September 2008
    This is my prot build!

    As I mentioned in the last thread, and as you can see, I really like the prot talents. Am I missing anything really obvious and good, or am I taking points in something awful? Oh and yes, I'm aware that there's 1 point missing from that. I have no idea what to throw that into... improved revenge, maybe?

    Kid Presentable on
  • 815165815165 Registered User regular
    edited September 2008
    I like that build, mine is the same except taking 3/3 Imp HS and 0/2 Imp SR.

    815165 on
  • MgcwMgcw Registered User regular
    edited September 2008
    I'll probably have a level up build with Unrelenting Assault/Imp Overpower but at 80 it'll probably be http://wotlk.wowhead.com/?talent=LVMc0bZhxZVIzMgczibIzsGo for PvE for me. Debateable between Cruelty and Anticipation depending, Vigilance still sucks since I'm currently not having any threat problems whatsoever, it could go in there depending as well, Imp Charge nice to have with Warbringer, Tact Mastery is fun and Impale is <3 with 20% crit before gear on all your threat skills. No Imp HS for me because rage dump will be going towards 12 Rage Cleaves w/ glyph and Focused Rage unless it's vs a Boss and then I usually have enough rage as is.

    Mgcw on
  • Kid PresentableKid Presentable Registered User regular
    edited September 2008
    Impale is just 20% more crit DAMAGE, not more chance to crit... maybe you knew that and I misread, but its just 20% more damage on 20% of our damage, seems kinda meh to me. Especially since you have to invest 7 points to get it, basically. What reason is there to switch stances?

    Kid Presentable on
  • MgcwMgcw Registered User regular
    edited September 2008
    I am fully aware that Impale is 20% extra damage on crits, which means your 6k shield slams hit for 6600 instead, Thunderclap, Shockwave, etc whatever else. The +20% crit number comes from the +15% crit on HS, Thunderclap, Cleave, Shield Slam and Devastate that you get as prot along with Cruelty, which is 20% before any agility or base crit at all. Reason to switch stances is Intercept, Whirlwind, Berserker Rage, Retaliation (Seperate cooldown from Shield wall, 5 min cooldown, yes this is very good for AoE pulls), you could switch it with Imp HS if you really wanted, but I'm taking it over Zzzzzzzzz that is +5% dodge.

    Mgcw on
  • VarethiusVarethius CymruRegistered User regular
    edited September 2008
    I was reading this thread a little earlier and it really made me want to play with my warrior again. So I dusted him off and had a little go.

    One question I wanna ask. Is Arms/poleaxe a good spec to be runing with for solo questing?

    Varethius on
  • Kid PresentableKid Presentable Registered User regular
    edited September 2008
    Mgcw wrote: »
    I am fully aware that Impale is 20% extra damage on crits, which means your 6k shield slams hit for 6600 instead, Thunderclap, Shockwave, etc whatever else. The +20% crit number comes from the +15% crit on HS, Thunderclap, Cleave, Shield Slam and Devastate that you get as prot along with Cruelty, which is 20% before any agility or base crit at all. Reason to switch stances is Intercept, Whirlwind, Berserker Rage, Retaliation (Seperate cooldown from Shield wall, 5 min cooldown, yes this is very good for AoE pulls), you could switch it with Imp HS if you really wanted, but I'm taking it over Zzzzzzzzz that is +5% dodge.

    I meant no disrespect, I'm honestly just trying to figure things out. Now, those are all very good reasons, and that's why I'm glad I asked. And that does sound neat, I've never messed around with that. So the question then is, is it worth giving up 5% dodge for? I guess most of the time it probably is, you won't notice it... until you die.... hmmm....

    Kid Presentable on
  • MgcwMgcw Registered User regular
    edited September 2008
    Mgcw wrote: »
    I am fully aware that Impale is 20% extra damage on crits, which means your 6k shield slams hit for 6600 instead, Thunderclap, Shockwave, etc whatever else. The +20% crit number comes from the +15% crit on HS, Thunderclap, Cleave, Shield Slam and Devastate that you get as prot along with Cruelty, which is 20% before any agility or base crit at all. Reason to switch stances is Intercept, Whirlwind, Berserker Rage, Retaliation (Seperate cooldown from Shield wall, 5 min cooldown, yes this is very good for AoE pulls), you could switch it with Imp HS if you really wanted, but I'm taking it over Zzzzzzzzz that is +5% dodge.

    Those are all very good reasons, and that's why I'm glad I asked. And that does sound neat, I've never messed around with that. So the question then is, is it worth giving up 5% dodge for? I guess most of the time it probably is, you won't notice it... until you die.... hmmm....

    Depends, if you're SUPER SRS RAID MT then I'd probably drop things like Imp Spell Reflect and Puncture, since group spell reflect isn't very helpful vs most bosses and the 4% miss isn't really helpful either since there aren't many bosses who constantly cast spells off the top of my head, so like this. But for 5 mans, which is what I do mostly, I like mine. I'm also hearing that Vigilance is back to giving you 10% of the threat the buffed person does, so it might be worth finding a point somewhere.
    I meant no disrespect

    Didn't feel disrespected, sorry if I was harsh.
    Varethius wrote: »
    I was reading this thread a little earlier and it really made me want to play with my warrior again. So I dusted him off and had a little go.

    One question I wanna ask. Is Arms/poleaxe a good spec to be runing with for solo questing?

    Pretty much all the weapon specs are fine, Mace Spec isn't going to help you much raiding but for soloing none of them are bad.

    Mgcw on
  • reVersereVerse Registered User regular
    edited September 2008
    Is Cruelty, like, super important for Prot Warrior threat? Cuz every Prot build I see has it.

    reVerse on
  • Mad JazzMad Jazz Registered User regular
    edited September 2008
    More damage is more threat, and 5% more crit is a good way to directly increase your damage. Combine that with the fact that it's first tier fury, there's really no reason not to take it.

    Would you suddenly have lots of threat issues without it? No, not really. But for the points invested, it's worth more than anything else they would be going into.

    Mad Jazz on
    camo_sig2.png
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    So, Ghostcrawler finally visited the warrior Beta forums today. Worth checking out. Last post on the page. I'd quote it, but I'd be quoting a post with quotes, and that's a pain in the ass. :)

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    Wow, she posted on just about every page after that, too. What is happening?

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • MazzyxMazzyx I can dig it. Registered User regular
    edited September 2008
    Read through what Ghostcrawler wrote. I am interested to see if they rebuff the healing portion of bloodthirst again, if anything would help a lot on leveling to 80 by minimizing downtime. Not certain on if I am happy with his statement on Shockwave.

    If its not our go to ability for aoe tanking does that mean that thunderclap is getting more buffs to make it a go to ability? I found it took both a shockwave and a thunderclap to hold off just a healer and constant thunderclaping to old of arms warriors and ret pallies with their aoe abilities. I also cheated and used a glyph of sunder because it was one of the few I found on the ah on the ptr that would work for tanking.

    I know we will never be a pally with my aoe tanking but it would be nice to know how blizzard envisions our ability to tank 3-4 mobs at once. I figure 5+ should take cc or a pally tank since that is a true aoe type pull.

    On the other hand, shockwave is freaking awesome.

    Mazzyx on
    03x29di.png
  • WavechaserWavechaser Registered User regular
    edited September 2008
    I don't get why it was nerfed so hard.

    Playing my Retadin I basically have free unlimited healing with Art of War, why not give Warriors their bloodthirst health proc back?

    Wavechaser on
    PierceNeck wrote: »
    People still do the anal thing?
  • HamurabiHamurabi AmsterdamRegistered User regular
    edited September 2008
    Mgcw wrote: »
    Warrior threat scales like shit, which is a problem that they are fixing, but yes most of it comes from BV and attack power even though there's not much of it (Str) on tanking gear currently.

    Strength doesn't scale your threat very well at all as a warrior pre-3.0. It's +BV / a better weapon, or nothing.

    Hamurabi on
  • HenroidHenroid Nuance! Unless it's inconvenient for me.Registered User regular
    edited September 2008
    Mgcw wrote: »
    I am fully aware that Impale is 20% extra damage on crits, which means your 6k shield slams hit for 6600 instead, Thunderclap, Shockwave, etc whatever else. The +20% crit number comes from the +15% crit on HS, Thunderclap, Cleave, Shield Slam and Devastate that you get as prot along with Cruelty, which is 20% before any agility or base crit at all. Reason to switch stances is Intercept, Whirlwind, Berserker Rage, Retaliation (Seperate cooldown from Shield wall, 5 min cooldown, yes this is very good for AoE pulls), you could switch it with Imp HS if you really wanted, but I'm taking it over Zzzzzzzzz that is +5% dodge.

    I've never thought of this before, wowza.

    Henroid on
    Doug Jones and the Democrats are betraying non-whites. Maybe this should change.
    If you add me on Steam let me know here in case user names don't match up!
  • HenroidHenroid Nuance! Unless it's inconvenient for me.Registered User regular
    edited September 2008
    So, Ghostcrawler finally visited the warrior Beta forums today. Worth checking out. Last post on the page. I'd quote it, but I'd be quoting a post with quotes, and that's a pain in the ass. :)

    I'll do the first one, to make people want to click the link.
    -What is the vision for the arms tree?
    Hit stuff hard with a two-handed weapon. I'm not being cute. That's it.

    Henroid on
    Doug Jones and the Democrats are betraying non-whites. Maybe this should change.
    If you add me on Steam let me know here in case user names don't match up!
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited September 2008
    Why was the healing component of bloodthirst nerfed?
    We thought it was too good, though to be honest, there are clandestine whispers echoing through our offices in the dead of night to change it back.

    Halfmex on
  • JustinSane07JustinSane07 __BANNED USERS regular
    edited September 2008
    Wait, they got rid of the healing of Bloodthirst? That's pretty awful. The healing wasn't even a huge factor. It was like 120 health per BT at 60. How is that too much?

    When did they remove it? I haven't played my old warrior in forever.

    JustinSane07 on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited September 2008
    Wait, they got rid of the healing of Bloodthirst? That's pretty awful. The healing wasn't even a huge factor. It was like 120 health per BT at 60. How is that too much?

    When did they remove it? I haven't played my old warrior in forever.

    it went from 1.5% max health gain per charge, 5 charges per bloodthirst to 0.6% per charge

    So now my paladin's seal of light heals me for 9 times more instead of 3 times more than bloodthirst

    not counting instant flash of lights or judgement of light or ~8k holy light crit (counting the sheath of light HoT) bombs

    kaleedity on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited September 2008
    They didn't remove it entirely, but they lowered it to only restore 0.6% health. I never really felt it was OP myself; frankly Blood Craze at max rank heals a shitload more (6% of max health) and procs pretty often.

    Halfmex on
  • JustinSane07JustinSane07 __BANNED USERS regular
    edited September 2008
    Wow. It has been a while since I played my Warrior regularly. I don't even remember them changing it to a percentage. I just remember it being 20 health per charge at 60.

    Holy crap have I been out of the warrior game for a while.

    I did however complete my group quest last night to get my level 30 blue chest and my level 30 green helm. Yay for my first helm.

    JustinSane07 on
  • Minerva_SCMinerva_SC Registered User regular
    edited September 2008
    http://talent.mmo-champion.com/?warrior=050203002000000000000000000000203351220200212521331113321305000000000000000000000000

    This will be my prot spec for leveling and probably 80 pvp/tanking. Maybe take points out of various talents to get toughness, though I honestly have always thought it was a weak talent for 5 points, even with the slow reduction. They should seriously make it 2 points or 3 like the death knight version, would free up a few points. And man Armored to the teeth is gonna be ridiculous for prot, warriors have about 22000-23000 armor in blues/ a few naxx epics on beta, that's a good 165 str, or 330 attack power, which becomes around 130 block value after talents, i think, I just woke up. ~_~

    That is insane for 3 points. Prot is pretty much great at the moment. I just think they should condense toughness a bit, maybe throw in 1 more talent, for pvp, mitigation, damage, whatever, and prot would be perfect. Oh, and up revenge damage, either by the talent or just base damage, it's not even worth using at the moment.

    oh oh one more random thing, conc blow should daze the target for 6-8 seconds after use, to give def stance a slow, how awesome would that be....and it makes sense!

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited September 2008
    Wow. It has been a while since I played my Warrior regularly. I don't even remember them changing it to a percentage. I just remember it being 20 health per charge at 60.

    Holy crap have I been out of the warrior game for a while.

    I did however complete my group quest last night to get my level 30 blue chest and my level 30 green helm. Yay for my first helm.

    It's still 30 health per charge at 70 (20 health at 60) on live. The percentage thing is only on the ptr or the beta, so you haven't missed as much as you might think. They've made hundreds (thousands?) of back and forth changes in the beta, and the vast majority of those won't stick.

    kaleedity on
  • SeptusSeptus Registered User regular
    edited September 2008
    BT should maybe go up to 1%, but 1.5% was crazy.

    Septus on
    PSN: Kurahoshi1
  • MgcwMgcw Registered User regular
    edited September 2008
    Minerva_SC wrote: »
    Maybe take points out of various talents to get toughness, though I honestly have always thought it was a weak talent for 5 points, even with the slow reduction. They should seriously make it 2 points or 3 like the death knight version, would free up a few points.

    Toughness is 5 points for Death Knights as well.

    Mgcw on
  • reVersereVerse Registered User regular
    edited September 2008
    Minerva_SC wrote: »

    You should have Puncture for cheaper Devastates.

    reVerse on
  • 815165815165 Registered User regular
    edited September 2008
    reVerse wrote: »
    Minerva_SC wrote: »

    You should have Puncture for cheaper Devastates.
    This! Making your main attack 25% cheaper is pretty awesome.

    815165 on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    815165 wrote: »
    reVerse wrote: »
    Minerva_SC wrote: »

    You should have Puncture for cheaper Devastates.
    This! Making your main attack 25% cheaper is pretty awesome.

    Safeguard is a pretty meh talent. Why not Toughness for a bigger benefit from Armored to the Teeth? Definitely Puncture. I like Shield Mastery, too, but that can go either way.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • reVersereVerse Registered User regular
    edited September 2008
    815165 wrote: »
    reVerse wrote: »
    Minerva_SC wrote: »

    You should have Puncture for cheaper Devastates.
    This! Making your main attack 25% cheaper is pretty awesome.

    Safeguard is a pretty meh talent. Why not Toughness for a bigger benefit from Armored to the Teeth? Definitely Puncture. I like Shield Mastery, too, but that can go either way.

    Safeguard looks like it'd be nice for PvP. "Oh no, they're focusing on the healer! Zoom! 30% damage reduction, yay!"

    reVerse on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    reVerse wrote: »
    815165 wrote: »
    reVerse wrote: »
    Minerva_SC wrote: »

    You should have Puncture for cheaper Devastates.
    This! Making your main attack 25% cheaper is pretty awesome.

    Safeguard is a pretty meh talent. Why not Toughness for a bigger benefit from Armored to the Teeth? Definitely Puncture. I like Shield Mastery, too, but that can go either way.

    Safeguard looks like it'd be nice for PvP. "Oh no, they're focusing on the healer! Zoom! 30% damage reduction, yay!"

    True. Overall, I think prot will be a lot of fun for PvP.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • Minerva_SCMinerva_SC Registered User regular
    edited September 2008
    Mgcw wrote: »
    Minerva_SC wrote: »
    Maybe take points out of various talents to get toughness, though I honestly have always thought it was a weak talent for 5 points, even with the slow reduction. They should seriously make it 2 points or 3 like the death knight version, would free up a few points.

    Toughness is 5 points for Death Knights as well.

    I could swear it was 3 points, maybe they changed it...or I'm crazy.....

    and yeah, maybe I'll drop imp disciplines and the point in safeguard for puncture, I'll see how the rest of the tree pans out before 3.0.

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • SegSeg Registered User regular
    edited September 2008
    kaleedity wrote: »
    Wow. It has been a while since I played my Warrior regularly. I don't even remember them changing it to a percentage. I just remember it being 20 health per charge at 60.

    Holy crap have I been out of the warrior game for a while.

    I did however complete my group quest last night to get my level 30 blue chest and my level 30 green helm. Yay for my first helm.

    It's still 30 health per charge at 70 (20 health at 60) on live. The percentage thing is only on the ptr or the beta, so you haven't missed as much as you might think. They've made hundreds (thousands?) of back and forth changes in the beta, and the vast majority of those won't stick.

    I wonder if there are any discussions of removing Titan's Grip and trying something else at the 51pt Fury spot.

    Seg on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    Seg wrote: »
    I wonder if there are any discussions of removing Titan's Grip and trying something else at the 51pt Fury spot.

    There are, among warriors. But everything Ghostcrawler has said leads me to believe that there are no such discussions among devs.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • stavesacrestavesacre Registered User regular
    edited September 2008
    Its too bad they won't rethink that. I love arms and prot just for the simple fun of Bladestorm and Shockwave.

    Don't get me wrong, I love the idea of swinging around two-handers like inflatable toys, but if they HIT like inflatable toys I'm sure the novelty will wear off fairly quickly.

    stavesacre on
    [SIGPIC][/SIGPIC]
This discussion has been closed.