Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Ret pally? PvP you want the CS one and the SoC glyph.
PvE? SoC glyph and maybe the judge one.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Q: Is Ret OP?
A: Perhaps. We think Ret's dps isn't abnormally high in PvE, and may not even be high in PvP over the course of a long fight. Where we are worried is how much damage Ret can do up front. It's also Holy damage, which isn't a big deal when you're considering a fully sundered mob, but can turn into a lot of damage in PvP.
Q: Are we going to nerf Ret?
A: TO THE GROUND BABY. Okay, not really, but sometimes I can't resist. We'll see how much that quote comes back to haunt me. We will probably be making some changes soon, perhaps even hotfixes. We want to be very surgical about what we do. We don't want to overdo it, and we don't want to hurt their sustained PvE damage. When we've decided, I'll make sure you all know.
Q: Why did it take us this long to admit there was a problem when EVERYONE knew about it?
A: A couple of weeks ago there were some bugs with weapon equipping that caused some problems that of course were being exploited. We didn't want to nerf Ret TO THE GROUND BABY only to discover that the weapon problem was causing 90% of it.
Q: Enough about Ret. Unholy death knights are worse!
A: That wasn't a question, but we think we have Unholy in a better place now. We made some changes to a few deep talents (that the DK community is already aware of, so don't fret) to get Unholy's dps more in line. Also, you aren't going to see any PvP DKs for a long time, so we need to focus on paladins for now.
Q: Hi. Thanks for the update. While you're here, can I ask you all these other offtopic questions about paladins or the game in general?
A: ...
The CS glyph enhances damage on stunned targets. Not useful during raiding.
shadowane on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
FACT: WoW has almost always balanced on a case of PvE first.
FACT: Ret pally DPS is now at a very nice 'sweet spot' for raid DPS.
FACT: WoW developers are very reluctant to move away from a paradigm.
INFERENCE: HAIL TO THE KING, BABY
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited October 2008
So, was Paladin AOE Grinding hurt at all by any of the changes in 3.0? Doesn't seem like it would be, but I haven't been able to log onto my 45ish Paly yet.
Thinking about leveling my pally up now as my off-character for wrath instead of warlock. Previously I'd heard prot was the best way to grind it out, having the ability to kill large amounts of mobs at once. But after the patch, would it now be ret? Or are these sweeping dps changing much more for the higher level crowd?
http://www.wowhead.com/?spell=53720
martyr
Unleashing this Seal's energy will judge an enemy, instantly causing [0.25 * mw + 0.2 * AP + 0.32 * SPH] to [0.25 * MW + 0.2 * AP + 0.32 * SPH] Holy damage at the cost of health equal to 33% of the damage caused.
http://www.wowhead.com/?spell=31892
blood
Unleashing this Seal's energy will judge an enemy, instantly causing [0.45 * mw + 0.2 * AP + 0.32 * SPH] to [0.45 * MW + 0.2 * AP + 0.32 * SPH] Holy damage at the cost of health equal to 33% of the damage caused.
The CS glyph enhances damage on stunned targets. Not useful during raiding.
Ah. I wasn't sure what it did, to be honest. I just knew there was a CS glyph. Regardless, if you're not using SoCom for raiding, then the SoCom Glyph is useless, but is there anything to replace it with?
So after my initial dismay at having my beloved tankadin messed with, I've decided that prot is pretty awesome now. I ran through a quick Heroic SP to get a feel for things, and for the first time ever I could keep my trigger-happy ele shaman friend alive without taunting or stunning at all. Holding agro seems to have become almost effortless, there was one boomkin I came across that call pull agro off me, but he was the only one. I'm comfortably pumping out ~2k tps, and I don't really have my rotation under control yet.
What I didn't expect was the amount of damage we put out now. The guild ended up raiding Mag's Lair and I went in as an offtank, so once we moved onto mag I decided to see if I could keep up on threat as an offtank without going oom (which I did). I didn't expect to see that I'd sustained 800dps by the end of the fight though. Not huge, but a lot more than I could have contributed before.
Also I can solo dailies without respeccing now, yay! I may just level to 80 as prot yet.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
Trident on
XBL: Trident00SC2: Trident
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
So after my initial dismay at having my beloved tankadin messed with, I've decided that prot is pretty awesome now. I ran through a quick Heroic SP to get a feel for things, and for the first time ever I could keep my trigger-happy ele shaman friend alive without taunting or stunning at all. Holding agro seems to have become almost effortless, there was one boomkin I came across that call pull agro off me, but he was the only one. I'm comfortably pumping out ~2k tps, and I don't really have my rotation under control yet.
What I didn't expect was the amount of damage we put out now. The guild ended up raiding Mag's Lair and I went in as an offtank, so once we moved onto mag I decided to see if I could keep up on threat as an offtank without going oom (which I did). I didn't expect to see that I'd sustained 800dps by the end of the fight though. Not huge, but a lot more than I could have contributed before.
Also I can solo dailies without respeccing now, yay! I may just level to 80 as prot yet.
You were second on threat for the whole fight.
That was ridiculous, it was.
Also, our GM topped the healing meters by judging Light on Magtheridon and then flash of light spamming me.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
With talents in protection, you get 30% of your stamina as spell power. 1 point of strength gives you 2 attack power (Prot paladin spells now benefit equally from SP and AP) and 0.5 block value.
Holy shit prot is so awesome, I like how the mechanics ar enow actually designed for you to attack a whole bunch of mobs at once when soloing.
Also I had no idea about the change to seal duration and not being removed after judgement, that's a bucket load of GCD saved, no wonder paladins are so powerful now.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2008
not really, Judgement is on the global cooldown now, and causes global cooldown, whereas before, it didn't. Judging + resealing cost 1 global cooldown, Judging costs one global cooldown now
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2008
Also I solo'd a Fel Reaver using Seal of Light. It actually became easier when I accidentally pulled two Helboars while killing it, because Hammer of the Righteous gave me three Seal of Light procs each time instead of one.
Dhalphir on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Tonight ten of us were shitting around and we went and killed Onyxia.
I didn't realize that the majority had never done Ony before.
Including our tank.
Hilarity ensues after the deep breath.
We have alive at this point the three mages who iceblocked and two ret paladins who bubbled, including myself. I figure we're probably gonna die at this point, but I say "what the heck." Heal the mages, chase the dragon for phase 2.
So we get to phase 3, and golly ol' munkus ends up tanking Ony with what healing he can get from his partner in crime and his own insta-FoLs. Ony bags were handed out and there was much rejoicing.
All in all it took less than 10 minutes from start to finish.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Tonight ten of us were shitting around and we went and killed Onyxia.
I didn't realize that the majority had never done Ony before.
Including our tank.
Hilarity ensues after the deep breath.
We have alive at this point the three mages who iceblocked and two ret paladins who bubbled, including myself. I figure we're probably gonna die at this point, but I say "what the heck." Heal the mages, chase the dragon for phase 2.
So we get to phase 3, and golly ol' munkus ends up tanking Ony with what healing he can get from his partner in crime and his own insta-FoLs. Ony bags were handed out and there was much rejoicing.
All in all it took less than 10 minutes from start to finish.
I didn't bubble until the very end when I was disoriented and needed to get heals off on Ayl.
Knowing the deep breath paths ftw.
Also guys, you can DPS her while she's flying, even if you're melee.
So what the hell... I just tested my dps again on a Raid dummy in SW and I was doing like 300dps. I need 8 hit rating to get the 142 cap.
Or is 142 not the cap? Or do I just fucking blow all of a sudden?
PierceNeck on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
The raid dummy is tuned to a level 80, not 70.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
PvE? SoC glyph and maybe the judge one.
yarly
If SoB/SoM is better than SoC, wouldn't you want a CS glyph instead? Or something else?
FACT: Ret pally DPS is now at a very nice 'sweet spot' for raid DPS.
FACT: WoW developers are very reluctant to move away from a paradigm.
INFERENCE: HAIL TO THE KING, BABY
Well, assuming paladins can still gib people at 80.
They think it's a bug with the spell power coefficient of SoC.
So use SoC for DPS for now.
edit: apparently Judgement of Martyr has lower coefficient than Judgement of Blood. Whooooops.
New thread title.
martyr
Unleashing this Seal's energy will judge an enemy, instantly causing [0.25 * mw + 0.2 * AP + 0.32 * SPH] to [0.25 * MW + 0.2 * AP + 0.32 * SPH] Holy damage at the cost of health equal to 33% of the damage caused.
http://www.wowhead.com/?spell=31892
blood
Unleashing this Seal's energy will judge an enemy, instantly causing [0.45 * mw + 0.2 * AP + 0.32 * SPH] to [0.45 * MW + 0.2 * AP + 0.32 * SPH] Holy damage at the cost of health equal to 33% of the damage caused.
thoughts?
Ah. I wasn't sure what it did, to be honest. I just knew there was a CS glyph. Regardless, if you're not using SoCom for raiding, then the SoCom Glyph is useless, but is there anything to replace it with?
EDIT: I double posted. Sorry.
Expect some heavy nerfs very soon.
What I didn't expect was the amount of damage we put out now. The guild ended up raiding Mag's Lair and I went in as an offtank, so once we moved onto mag I decided to see if I could keep up on threat as an offtank without going oom (which I did). I didn't expect to see that I'd sustained 800dps by the end of the fight though. Not huge, but a lot more than I could have contributed before.
Also I can solo dailies without respeccing now, yay! I may just level to 80 as prot yet.
You were second on threat for the whole fight.
That was ridiculous, it was.
Also, our GM topped the healing meters by judging Light on Magtheridon and then flash of light spamming me.
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So basicly you want Warrior gear.
You shouldn't ever have been aiming for intellect, or socketing spelldamage, to begin with.
Also I had no idea about the change to seal duration and not being removed after judgement, that's a bucket load of GCD saved, no wonder paladins are so powerful now.
I didn't realize that the majority had never done Ony before.
Including our tank.
Hilarity ensues after the deep breath.
We have alive at this point the three mages who iceblocked and two ret paladins who bubbled, including myself. I figure we're probably gonna die at this point, but I say "what the heck." Heal the mages, chase the dragon for phase 2.
So we get to phase 3, and golly ol' munkus ends up tanking Ony with what healing he can get from his partner in crime and his own insta-FoLs. Ony bags were handed out and there was much rejoicing.
All in all it took less than 10 minutes from start to finish.
I didn't bubble until the very end when I was disoriented and needed to get heals off on Ayl.
Knowing the deep breath paths ftw.
Also guys, you can DPS her while she's flying, even if you're melee.
Or is 142 not the cap? Or do I just fucking blow all of a sudden?
How close would the 70 dummy be to a current raid boss?