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[WoW] -adin is a suffix for all occasions. [Paladins]

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Posts

  • The Muffin ManThe Muffin Man Registered User regular
    edited October 2008
    I imagine if your hit was maxed, it wouldn't make a difference.


    Man, fucking Ret is so unbelievably OP.
    I fucking wrecked 2 and 3 man group quests yesterday. Terrokarantula, the flying boner dagon, the 3 waves of 3 underground quest, Skywing, the giant bone worm...

    Man.
    That is all I can say.
    And fuck yes Sheath of Light.

    The Muffin Man on
  • 815165815165 Registered User regular
    edited October 2008
    Auras off GCD soon.
    We don't want paladins to feel like the right thing they're supposed to do is switch to fire right before an incoming Pyroblast in PvP, or perhaps worse, notice when the dragon is about to breath, shift into fire and then shift out. At that point, the change may do more harm than good.
    I already do this in PVE, I don't get why it wouldn't be the right thing to do, especially if they're off the GCD in future. :boggle:

    815165 on
  • The Muffin ManThe Muffin Man Registered User regular
    edited October 2008
    I think he's saying they don't want Auras to be like shapeshifting where you just switch back and forth for every little occasion.

    The Muffin Man on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited October 2008
    Rami wrote: »
    Holy shit prot is so awesome,

    God yes. I played around with my 63 (and thanks to the xp changes, was 5% away from 64) Prot and it was mad fun. I even went into Ramps and Soloed the first 8 meele elites without much trouble (the disarms was annoying, as was the one that does that knockback.)

    needtoget70posthaste.

    Kevin Crist on
    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited October 2008
    815165 wrote: »
    Auras off GCD soon.
    We don't want paladins to feel like the right thing they're supposed to do is switch to fire right before an incoming Pyroblast in PvP, or perhaps worse, notice when the dragon is about to breath, shift into fire and then shift out. At that point, the change may do more harm than good.
    I already do this in PVE, I don't get why it wouldn't be the right thing to do, especially if they're off the GCD in future. :boggle:

    I have no idea how you pulled the exact opposite meaning from a fairly clear post.

    They are keeping paladins up to the policy standard that you can see with hunter aspects, but they REALLY don't want you to aura twist.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • 815165815165 Registered User regular
    edited October 2008
    What I'm saying is I guess I don't see why they don't want us to aura twist, I guess it's pretty fun to me.

    edit: then again I see why they didn't like totem twisting, or powershifting, or seal twisting, so maybe they're being consistant and I'm not.

    815165 on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited October 2008
    Seeing the benefit that auras confer to such large groups of people, I can certainly why they would want some penalty for twisting.

    Though going to and from crusader aura should be off the GCD

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • CorranCorran VARegistered User regular
    edited October 2008
    In a shocking move coming from nowhere and foreseen by no one Ret has been nerfed.

    They changed Divine Storm to physical and it can be blocked/dodged/parried now. My pallies prot so I have no real opinion, just reporting it.

    Corran on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited October 2008
    It probably should have been physical to start with..

    Rizzi on
  • CorranCorran VARegistered User regular
    edited October 2008
    Maybe but now the forums are complaining that "they're spending a talent point for what might as well be whirlwind".

    Corran on
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited October 2008
    Aldarez wrote: »
    Trident wrote: »
    Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)

    I don't know of any guides yet, but in a nutshell:

    1. All of our abilities now benefit from Attack Power and Spell Power.
    2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
    3. Touched by the Light is the reason Stamina gives you Spell Power.
    4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.

    So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?

    DVG on
    Diablo 3 - DVG#1857
  • bowenbowen How you doin'? Registered User regular
    edited October 2008
    I'd just like to let everyone know, prot paladins are the business now. I'm outdamaging dps in our group and my threat is just through the roof.

    For instance in Mana Tombs last night I tanked all the adds and the prince, with no problem at all. In fact I was the one doing most of the damage to prince as the rest of the group was having a hard time getting the adds killed.

    I also killed the first boss after all but the priest wiped in the crypts. We got him from 40%(wtf group?!) to 0 without the rest of the group and the priest still had plenty of mana.

    Also I'm averaging ~38K threat a boss fight instead of ~30K.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NobodyNobody Registered User regular
    edited October 2008
    DVG wrote: »
    Aldarez wrote: »
    Trident wrote: »
    Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)

    I don't know of any guides yet, but in a nutshell:

    1. All of our abilities now benefit from Attack Power and Spell Power.
    2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
    3. Touched by the Light is the reason Stamina gives you Spell Power.
    4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.

    So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?

    Yes, as you'll be using sanctuary as your primary blessing once you get it.

    Nobody on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2008
    Picked up a Blade of Savagery to tank with tonight, to replace my King's Defender/Cleaver of the Unforgiving.

    2100 Hammer of the Righteous crits are srs bzns. Also I think Expertise and Hit will be very important for us as Shield of Righteousness and Hammer of the Righteous can be parried, dodged, and miss.

    Dhalphir on
  • CorranCorran VARegistered User regular
    edited October 2008
    Paladins don't really want spelldamage weapons over straight tanking weapon anymore right?

    I ask because some prot pally(in the hosting guild) in a pug hyjal I was in yesterday was going on about reserving Arch's caster sword.

    Edit: Remember to refresh pages before posting.

    Corran on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2008
    not really

    i mean, you can make it work, but you get overall better results by going with a high DPS weapon

    Dhalphir on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited October 2008
    God I am such a retard when it comes to WoW.

    I guess I need to shelve my Warlock till someone tells me the best spec to take.

    I wish the Warlock thread was as organized as this one.

    Going to power level the shit of my pally this weekend. Currently 24 and planning on being 55 before Warth, to level with some friends' DKs.

    Has the OP been updated with the new srs bsns builds? That would be aces.

    DietarySupplement on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    So my server finally came back up last night and I was able to re-distribute my points. I'm still a Holy Paladin and Oh my fucking GOD.

    I am killing shit left and right with critical Holy shocks over 3k. And between Beacon of Light and the Sigil that makes my Holy Light an AoE heal and the Sigil that make my flash of light a HoT. I am a killing/healing machine.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited October 2008
    Nobody wrote: »
    DVG wrote: »
    Aldarez wrote: »
    Trident wrote: »
    Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)

    I don't know of any guides yet, but in a nutshell:

    1. All of our abilities now benefit from Attack Power and Spell Power.
    2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
    3. Touched by the Light is the reason Stamina gives you Spell Power.
    4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.

    So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?

    Yes, as you'll be using sanctuary as your primary blessing once you get it.

    D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited October 2008
    PierceNeck wrote: »
    Well crap.

    How close would the 70 dummy be to a current raid boss?

    You're fine as long as you assume 25% of your attacks are glancing blows. ;)

    In other words, the difference will be noticeable.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    Shadowfire wrote: »
    Nobody wrote: »
    DVG wrote: »
    Aldarez wrote: »
    Trident wrote: »
    Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)

    I don't know of any guides yet, but in a nutshell:

    1. All of our abilities now benefit from Attack Power and Spell Power.
    2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
    3. Touched by the Light is the reason Stamina gives you Spell Power.
    4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.

    So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?

    Yes, as you'll be using sanctuary as your primary blessing once you get it.

    D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.

    Is BoK worth the 5 pts. for a Holy pally? Just to have another buff?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • NobodyNobody Registered User regular
    edited October 2008
    Eh, Holy Pallies lost a couple of other blessings (salvation and light). It's really up to the holy pally (or their GM if that's the way the guild rolls) if they want to pick it up.

    If I had 5 points free in my prot build I'd pick up kings, but on tanking warriors, druids, and pallies I'll be throwing sanctuary up.

    Nobody on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    It's interesting that our judgements have become kind of like shock spells too.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited October 2008
    MagicPrime wrote: »
    Shadowfire wrote: »
    Nobody wrote: »
    DVG wrote: »
    Aldarez wrote: »
    Trident wrote: »
    Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)

    I don't know of any guides yet, but in a nutshell:

    1. All of our abilities now benefit from Attack Power and Spell Power.
    2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
    3. Touched by the Light is the reason Stamina gives you Spell Power.
    4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.

    So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?

    Yes, as you'll be using sanctuary as your primary blessing once you get it.

    D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.

    Is BoK worth the 5 pts. for a Holy pally? Just to have another buff?

    I'm talking Prot, which is what everyone else is talking about. :P

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    I have noticed there is a low number of Holy Pallies on the forums.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MgcwMgcw Registered User regular
    edited October 2008
    There's no where else to put your points for a Holy Paladin at this level so yes it is worth it, at 80 PvE Ret can pick it up.

    Mgcw on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    I pretty much stream-lines my holy tree to get to the top tier.

    As I level up in the expansion I'm going to pick up the Aura radius talent and possibly a few others.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MgcwMgcw Registered User regular
    edited October 2008
    I don't get what you'd pick up with more than 51 points in Holy if you're PvE. http://www.wowhead.com/?talent=sxAzxhzhVuMxRt maybe Imp LoH but then you just ditch points in Imp Concentration for it. Imp Wisdom sucks ass.

    Mgcw on
  • lionheart_mlionheart_m Registered User regular
    edited October 2008
    I know everyone has already said but DAMN. I didn't have Recount on beta and did not expect to do so much DPS. Ran a PUG TK last night, held VR during the whole fight against a T5/6 warrior (I'm T4/5ish myself) and 2 druids effortlessly. Even worst, when they called the raid I was #8 on the damage meters above mages, locks and a hunter (one shotted everything, didn't do Kael).

    Hell, TK felt like Kara we AoE pulled everything. Seriously, we're still the kings of AoE tanking. Even with the druid and warrior buffs. BTW, Holy Shield Wall rocks. When you pull a pat and a group in the main hallway just pop wings, pop Shield Wall and go to town.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • shadowaneshadowane Registered User regular
    edited October 2008
    Mgcw wrote: »
    There's no where else to put your points for a Holy Paladin at this level so yes it is worth it, at 80 PvE Ret can pick it up.

    Wouldn't the Ret paladin pick up imp. Blessing of Might though? I guess if you have 2 one could take that and the other kings, but if you only have 1 he should be giving that blessing right?

    shadowane on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited October 2008
    So I'm trying to figure out a respec into Divine Strength, but I still want to keep BoK. I realize I won't be using it, and that I'll be sticking Sanc on other tanks, but what about other classes? We frequently roll with more than one pali, so isn't keeping BoK a good idea for the classes that can get use out of it?

    Edit: Should I skip Guarded by the Light? The drop in mana usage would be nice, but the amount of mana I'd be getting back from Sanctuary seems like it would make up for it. :|

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • fortyforty Registered User regular
    edited October 2008
    I took BoK on my holy paladin. I can't see prot or ret being able to pick it up without kind of gimping themselves at 70.

    I'd hope things are different at 80, but right now I would say BoK is a holy paladin's "responsibility." Imp BoW seems like a waste as the difference between talented and untalented BoW is very minor (8 MP5? Sign me up!), so you might as well have a prot or ret paladin casting BoW on the casters and the holy paladin BoKing everyone.

    Now, at 80, 51/0/18+2 seems like it will be the way to go as a holy paladin, so someone else is gonna have to be getting BoK. :D

    forty on
    Officially the unluckiest CCG player ever.
  • SabanSaban Registered User regular
    edited October 2008
    YOU WANT TO KEEP YOUR BURST DPS? NO, NOT YOURS.

    Saban on
    371839-1.png
  • fortyforty Registered User regular
    edited October 2008
    Mgcw wrote: »
    Imp Wisdom sucks ass.
    True that. I thought with all the talent buffs and such that Imp BoW would be getting some attention. Ah well, there's more than enough other good stuff to get, so 2 dud talent points in holy doesn't bother me.

    forty on
    Officially the unluckiest CCG player ever.
  • FarazFaraz Registered User regular
    edited October 2008
    So I'm assuming multiple glyphs don't stack. Like if I used 3x SoComm glyphs I won't get 60% more procs.

    Faraz on
  • PierceNeckPierceNeck Registered User regular
    edited October 2008
    BoK can easily be picked up by Ret at 80.

    PierceNeck on
    steam_sig.png
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    My big toss up is between keeping Flash of Light a HoT or keeping it a small burst heal.

    I kind of like having a heal-over-time, but I don't know how well it would hold up in a raid setting.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2008
    PierceNeck wrote: »
    BoK can easily be picked up by Ret at 80.

    I still keep BoK on me when running around by myself. It gives me over 11k HP and 12k mana

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • fortyforty Registered User regular
    edited October 2008
    Rizzi wrote: »
    [Divine Storm] probably should have been physical to start with..
    Yeah, honestly I wouldn't be surprised if we see some sort of change to the holy school (or classes that do holy damage) at some point, with ret paladins (and to a somewhat lesser extent, the other paladin specs) pouring out holy damage and priests being able to do decent holy damage now. Everything having 0 resistance to holy damage made more sense back when holy damage was light and barely a threat. Since it seems to becoming more and more of a viable damage source, maybe we'll see holy resistance pop up? That or some form of holy damage nerf?

    forty on
    Officially the unluckiest CCG player ever.
  • ForkesForkes Registered User regular
    edited October 2008
    MagicPrime wrote: »
    I have noticed there is a low number of Holy Pallies on the forums.

    I have leveled Holy since I started my pally, and god damn, I love it. Soloing Holy is even easier now, I never run out of mana, and I am killing shit left and right. Its fantastic.

    Forkes on
    siggy-1.jpg
This discussion has been closed.