I imagine if your hit was maxed, it wouldn't make a difference.
Man, fucking Ret is so unbelievably OP.
I fucking wrecked 2 and 3 man group quests yesterday. Terrokarantula, the flying boner dagon, the 3 waves of 3 underground quest, Skywing, the giant bone worm...
Man.
That is all I can say.
And fuck yes Sheath of Light.
We don't want paladins to feel like the right thing they're supposed to do is switch to fire right before an incoming Pyroblast in PvP, or perhaps worse, notice when the dragon is about to breath, shift into fire and then shift out. At that point, the change may do more harm than good.
I already do this in PVE, I don't get why it wouldn't be the right thing to do, especially if they're off the GCD in future. :boggle:
God yes. I played around with my 63 (and thanks to the xp changes, was 5% away from 64) Prot and it was mad fun. I even went into Ramps and Soloed the first 8 meele elites without much trouble (the disarms was annoying, as was the one that does that knockback.)
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
We don't want paladins to feel like the right thing they're supposed to do is switch to fire right before an incoming Pyroblast in PvP, or perhaps worse, notice when the dragon is about to breath, shift into fire and then shift out. At that point, the change may do more harm than good.
I already do this in PVE, I don't get why it wouldn't be the right thing to do, especially if they're off the GCD in future. :boggle:
I have no idea how you pulled the exact opposite meaning from a fairly clear post.
They are keeping paladins up to the policy standard that you can see with hunter aspects, but they REALLY don't want you to aura twist.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
What I'm saying is I guess I don't see why they don't want us to aura twist, I guess it's pretty fun to me.
edit: then again I see why they didn't like totem twisting, or powershifting, or seal twisting, so maybe they're being consistant and I'm not.
815165 on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Seeing the benefit that auras confer to such large groups of people, I can certainly why they would want some penalty for twisting.
Though going to and from crusader aura should be off the GCD
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
I'd just like to let everyone know, prot paladins are the business now. I'm outdamaging dps in our group and my threat is just through the roof.
For instance in Mana Tombs last night I tanked all the adds and the prince, with no problem at all. In fact I was the one doing most of the damage to prince as the rest of the group was having a hard time getting the adds killed.
I also killed the first boss after all but the priest wiped in the crypts. We got him from 40%(wtf group?!) to 0 without the rest of the group and the priest still had plenty of mana.
Also I'm averaging ~38K threat a boss fight instead of ~30K.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
Yes, as you'll be using sanctuary as your primary blessing once you get it.
Nobody on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2008
Picked up a Blade of Savagery to tank with tonight, to replace my King's Defender/Cleaver of the Unforgiving.
2100 Hammer of the Righteous crits are srs bzns. Also I think Expertise and Hit will be very important for us as Shield of Righteousness and Hammer of the Righteous can be parried, dodged, and miss.
So my server finally came back up last night and I was able to re-distribute my points. I'm still a Holy Paladin and Oh my fucking GOD.
I am killing shit left and right with critical Holy shocks over 3k. And between Beacon of Light and the Sigil that makes my Holy Light an AoE heal and the Sigil that make my flash of light a HoT. I am a killing/healing machine.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
Yes, as you'll be using sanctuary as your primary blessing once you get it.
D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
Yes, as you'll be using sanctuary as your primary blessing once you get it.
D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.
Is BoK worth the 5 pts. for a Holy pally? Just to have another buff?
Eh, Holy Pallies lost a couple of other blessings (salvation and light). It's really up to the holy pally (or their GM if that's the way the guild rolls) if they want to pick it up.
If I had 5 points free in my prot build I'd pick up kings, but on tanking warriors, druids, and pallies I'll be throwing sanctuary up.
Could anyone direct me to a guide on the changes to stats as far as how stamina is the new spelldamage and so on? I'm trying to get the hang of the new changes in my mind so I can gear myself properly through progression. (just hit 70 for the first time on Sunday)
I don't know of any guides yet, but in a nutshell:
1. All of our abilities now benefit from Attack Power and Spell Power.
2. 1 Str = 0.5 Block Value and 2 AP, and thus is good.
3. Touched by the Light is the reason Stamina gives you Spell Power.
4. Hammer of the Righteous means typical tank weapons with higher dps are good for us now.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
Yes, as you'll be using sanctuary as your primary blessing once you get it.
D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.
Is BoK worth the 5 pts. for a Holy pally? Just to have another buff?
I'm talking Prot, which is what everyone else is talking about. :P
I don't get what you'd pick up with more than 51 points in Holy if you're PvE. http://www.wowhead.com/?talent=sxAzxhzhVuMxRt maybe Imp LoH but then you just ditch points in Imp Concentration for it. Imp Wisdom sucks ass.
I know everyone has already said but DAMN. I didn't have Recount on beta and did not expect to do so much DPS. Ran a PUG TK last night, held VR during the whole fight against a T5/6 warrior (I'm T4/5ish myself) and 2 druids effortlessly. Even worst, when they called the raid I was #8 on the damage meters above mages, locks and a hunter (one shotted everything, didn't do Kael).
Hell, TK felt like Kara we AoE pulled everything. Seriously, we're still the kings of AoE tanking. Even with the druid and warrior buffs. BTW, Holy Shield Wall rocks. When you pull a pat and a group in the main hallway just pop wings, pop Shield Wall and go to town.
There's no where else to put your points for a Holy Paladin at this level so yes it is worth it, at 80 PvE Ret can pick it up.
Wouldn't the Ret paladin pick up imp. Blessing of Might though? I guess if you have 2 one could take that and the other kings, but if you only have 1 he should be giving that blessing right?
shadowane on
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited October 2008
So I'm trying to figure out a respec into Divine Strength, but I still want to keep BoK. I realize I won't be using it, and that I'll be sticking Sanc on other tanks, but what about other classes? We frequently roll with more than one pali, so isn't keeping BoK a good idea for the classes that can get use out of it?
Edit: Should I skip Guarded by the Light? The drop in mana usage would be nice, but the amount of mana I'd be getting back from Sanctuary seems like it would make up for it.
I took BoK on my holy paladin. I can't see prot or ret being able to pick it up without kind of gimping themselves at 70.
I'd hope things are different at 80, but right now I would say BoK is a holy paladin's "responsibility." Imp BoW seems like a waste as the difference between talented and untalented BoW is very minor (8 MP5? Sign me up!), so you might as well have a prot or ret paladin casting BoW on the casters and the holy paladin BoKing everyone.
Now, at 80, 51/0/18+2 seems like it will be the way to go as a holy paladin, so someone else is gonna have to be getting BoK.
True that. I thought with all the talent buffs and such that Imp BoW would be getting some attention. Ah well, there's more than enough other good stuff to get, so 2 dud talent points in holy doesn't bother me.
[Divine Storm] probably should have been physical to start with..
Yeah, honestly I wouldn't be surprised if we see some sort of change to the holy school (or classes that do holy damage) at some point, with ret paladins (and to a somewhat lesser extent, the other paladin specs) pouring out holy damage and priests being able to do decent holy damage now. Everything having 0 resistance to holy damage made more sense back when holy damage was light and barely a threat. Since it seems to becoming more and more of a viable damage source, maybe we'll see holy resistance pop up? That or some form of holy damage nerf?
I have noticed there is a low number of Holy Pallies on the forums.
I have leveled Holy since I started my pally, and god damn, I love it. Soloing Holy is even easier now, I never run out of mana, and I am killing shit left and right. Its fantastic.
Posts
Man, fucking Ret is so unbelievably OP.
I fucking wrecked 2 and 3 man group quests yesterday. Terrokarantula, the flying boner dagon, the 3 waves of 3 underground quest, Skywing, the giant bone worm...
Man.
That is all I can say.
And fuck yes Sheath of Light.
God yes. I played around with my 63 (and thanks to the xp changes, was 5% away from 64) Prot and it was mad fun. I even went into Ramps and Soloed the first 8 meele elites without much trouble (the disarms was annoying, as was the one that does that knockback.)
needtoget70posthaste.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I have no idea how you pulled the exact opposite meaning from a fairly clear post.
They are keeping paladins up to the policy standard that you can see with hunter aspects, but they REALLY don't want you to aura twist.
edit: then again I see why they didn't like totem twisting, or powershifting, or seal twisting, so maybe they're being consistant and I'm not.
Though going to and from crusader aura should be off the GCD
They changed Divine Storm to physical and it can be blocked/dodged/parried now. My pallies prot so I have no real opinion, just reporting it.
So is Divine Strength the way to go on the bottom tier talent as opposed to BoK?
For instance in Mana Tombs last night I tanked all the adds and the prince, with no problem at all. In fact I was the one doing most of the damage to prince as the rest of the group was having a hard time getting the adds killed.
I also killed the first boss after all but the priest wiped in the crypts. We got him from 40%(wtf group?!) to 0 without the rest of the group and the priest still had plenty of mana.
Also I'm averaging ~38K threat a boss fight instead of ~30K.
Yes, as you'll be using sanctuary as your primary blessing once you get it.
2100 Hammer of the Righteous crits are srs bzns. Also I think Expertise and Hit will be very important for us as Shield of Righteousness and Hammer of the Righteous can be parried, dodged, and miss.
I ask because some prot pally(in the hosting guild) in a pug hyjal I was in yesterday was going on about reserving Arch's caster sword.
Edit: Remember to refresh pages before posting.
i mean, you can make it work, but you get overall better results by going with a high DPS weapon
I guess I need to shelve my Warlock till someone tells me the best spec to take.
I wish the Warlock thread was as organized as this one.
Going to power level the shit of my pally this weekend. Currently 24 and planning on being 55 before Warth, to level with some friends' DKs.
Has the OP been updated with the new srs bsns builds? That would be aces.
I am killing shit left and right with critical Holy shocks over 3k. And between Beacon of Light and the Sigil that makes my Holy Light an AoE heal and the Sigil that make my flash of light a HoT. I am a killing/healing machine.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
D'oh. I should have been checking things before I started up... I didn't realize that BoK was really not as good anymore. I know it takes 5 talent points instead of 1 now, but I assumed that the 10% to stats was really still good.
You're fine as long as you assume 25% of your attacks are glancing blows.
In other words, the difference will be noticeable.
Is BoK worth the 5 pts. for a Holy pally? Just to have another buff?
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
If I had 5 points free in my prot build I'd pick up kings, but on tanking warriors, druids, and pallies I'll be throwing sanctuary up.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I'm talking Prot, which is what everyone else is talking about. :P
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
As I level up in the expansion I'm going to pick up the Aura radius talent and possibly a few others.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Hell, TK felt like Kara we AoE pulled everything. Seriously, we're still the kings of AoE tanking. Even with the druid and warrior buffs. BTW, Holy Shield Wall rocks. When you pull a pat and a group in the main hallway just pop wings, pop Shield Wall and go to town.
Wouldn't the Ret paladin pick up imp. Blessing of Might though? I guess if you have 2 one could take that and the other kings, but if you only have 1 he should be giving that blessing right?
Edit: Should I skip Guarded by the Light? The drop in mana usage would be nice, but the amount of mana I'd be getting back from Sanctuary seems like it would make up for it.
I'd hope things are different at 80, but right now I would say BoK is a holy paladin's "responsibility." Imp BoW seems like a waste as the difference between talented and untalented BoW is very minor (8 MP5? Sign me up!), so you might as well have a prot or ret paladin casting BoW on the casters and the holy paladin BoKing everyone.
Now, at 80, 51/0/18+2 seems like it will be the way to go as a holy paladin, so someone else is gonna have to be getting BoK.
I kind of like having a heal-over-time, but I don't know how well it would hold up in a raid setting.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I still keep BoK on me when running around by myself. It gives me over 11k HP and 12k mana
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I have leveled Holy since I started my pally, and god damn, I love it. Soloing Holy is even easier now, I never run out of mana, and I am killing shit left and right. Its fantastic.