Yeah but getting a group to run heroic mrt is like, not going to happen.
You can pretty much solo up to the boss. Not sure if you can solo her, but the rest is pretty doable, that void boss is an asshole though.
Solo heroic Magisters Terrace?
Are you fucking serious?
Doing the extremely hard allows for one of two outcomes:
A: Your testicles gain .1" in radius each.
B: You get kicked in said testicles.
Much of the best stories in life come from "Hey, I wonder if I can do that....".
Sure, but is that even close to possible given that players are limited by numbers and mechanics? Does anyone have a video of soloing heroic MrT? I could see duoing it with a healer for sure.
Yeah but getting a group to run heroic mrt is like, not going to happen.
You can pretty much solo up to the boss. Not sure if you can solo her, but the rest is pretty doable, that void boss is an asshole though.
Solo heroic Magisters Terrace?
Are you fucking serious?
Doing the extremely hard allows for one of two outcomes:
A: Your testicles gain .1" in radius each.
B: You get kicked in said testicles.
Much of the best stories in life come from "Hey, I wonder if I can do that....".
Sure, but is that even close to possible given that players are limited by numbers and mechanics? Does anyone have a video of soloing heroic MrT? I could see duoing it with a healer for sure.
Does a 5 boxing shaman count?
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Zephyranthes91 on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2008
I was able to solo normal Mechanar with my Ret paladin at 78, and up to the fire bitch on Heroic.
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Yeah but getting a group to run heroic mrt is like, not going to happen.
You can pretty much solo up to the boss. Not sure if you can solo her, but the rest is pretty doable, that void boss is an asshole though.
Solo heroic Magisters Terrace?
Are you fucking serious?
Doing the extremely hard allows for one of two outcomes:
A: Your testicles gain .1" in radius each.
B: You get kicked in said testicles.
Much of the best stories in life come from "Hey, I wonder if I can do that....".
Sure, but is that even close to possible given that players are limited by numbers and mechanics? Does anyone have a video of soloing heroic MrT? I could see duoing it with a healer for sure.
Does a 5 boxing shaman count?
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
Yeah but getting a group to run heroic mrt is like, not going to happen.
You can pretty much solo up to the boss. Not sure if you can solo her, but the rest is pretty doable, that void boss is an asshole though.
Solo heroic Magisters Terrace?
Are you fucking serious?
Doing the extremely hard allows for one of two outcomes:
A: Your testicles gain .1" in radius each.
B: You get kicked in said testicles.
Much of the best stories in life come from "Hey, I wonder if I can do that....".
I did this with Ony the other day. I know this isn't a giant achievement because it happens all the time, but it sure put my hopes up high. Now I want to know what else I can solo because that Ony kill was fucking rad.
I'm going to start breaking into BC heroics since I could use the rep.
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
Ardent Defender is totally useless on that fight.
It doesn't affect attacks that take you below 35%, only attacks that hit you WHILE you're below 35%, and if you get hit with a Patchwerk25 Hateful at anything less than 85-90% health, you're dead.
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
Ardent Defender is totally useless on that fight.
It doesn't affect attacks that take you below 35%, only attacks that hit you WHILE you're below 35%, and if you get hit with a Patchwerk25 Hateful at anything less than 85-90% health, you're dead.
I thought they fixed that jumping issue with Ardent Defender?
So yay, I got the Red Sword of Courage tonight (oh and i'm never running pinnacle again, fuck the gauntlet).
Can anyone suggest a good enchant for it?
Wavechaser on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2008
Titanium Weapon Chain, 20 str, or Accuracy (25 hit 25 crit). Titanium Weapon Chain is 28 hit. I don't know how good hit is for a prot paladin these days. I know expertise isn't that great because ShoR can't be dodged or parried, but can it miss?
I've been lead to believe that it can't be parried, so going beyond the dodge cap (26) is a waste of time for us. Considering hit rating affects everything we do, it's pretty much always going to be a better stat anyway.
Hey, I was retribution a while back, I think before 2.0, then went holy after that. How much has it changed since then? Was thinking of going ret to do some PvPing.
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
Ardent Defender is totally useless on that fight.
It doesn't affect attacks that take you below 35%, only attacks that hit you WHILE you're below 35%, and if you get hit with a Patchwerk25 Hateful at anything less than 85-90% health, you're dead.
I thought they fixed that jumping issue with Ardent Defender?
Definitely worked for us at least, several 23k followed by 16k hatefuls. The pala even managed to solo tank him for 15% w/o melee dps one wipe, that's how good it is on patch.
Serpico on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
Ardent Defender is totally useless on that fight.
It doesn't affect attacks that take you below 35%, only attacks that hit you WHILE you're below 35%, and if you get hit with a Patchwerk25 Hateful at anything less than 85-90% health, you're dead.
I thought they fixed that jumping issue with Ardent Defender?
Definitely worked for us at least, several 23k followed by 16k hatefuls. The pala even managed to solo tank him for 15% w/o melee dps one wipe, that's how good it is on patch.
Shows how often I keep up on subtle paladin changes like that.
Yeah but getting a group to run heroic mrt is like, not going to happen.
You can pretty much solo up to the boss. Not sure if you can solo her, but the rest is pretty doable, that void boss is an asshole though.
Solo heroic Magisters Terrace?
Are you fucking serious?
Doing the extremely hard allows for one of two outcomes:
A: Your testicles gain .1" in radius each.
B: You get kicked in said testicles.
Much of the best stories in life come from "Hey, I wonder if I can do that....".
Yeah they do have the best stories.
No the trash in H-MgT doesn't hit very hard at all. I got past the first boss last night myself but the blueberry fucked my shit up. I didn't try to get around him though, I probably should've.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Hey, I was retribution a while back, I think before 2.0, then went holy after that. How much has it changed since then? Was thinking of going ret to do some PvPing.
Ret still has the same problem it did. In that if you don't have your bubble up, you die when a ranged dps class looks at you. But in pve, its now good dps and great buffs.
DisruptorX2 on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
HotR however can be dodged and parried so expertise is still a good stat for prot paladins.
Expertise is not a bad stat. It's not a stat that you object to having. It is not a stat you should seek out beyond the SoV Glyph and the expertise from talents. The gain from it is very, very small. Compare that to +hit or +strength or even +spell damage and expertise isn't a great bang for your buck.
Hey, I was retribution a while back, I think before 2.0, then went holy after that. How much has it changed since then? Was thinking of going ret to do some PvPing.
Ret still has the same problem it did. In that if you don't have your bubble up, you die when a ranged dps class looks at you. But in pve, its now good dps and great buffs.
this is stupid!
when ret gets into melee they win
they... fucking kill the other person!
fuck!
Little Jim on
0
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
edited December 2008
I macro'd my Red Dragon's Blood trinket and Avenging Wrath. So now I sprout red wings. So sexy.
Popped it in Heroic UK today and broke 10k on Judgement.
Let's say I want to eschew common sense and level from 70-80 as prot. I'm planning on questing, using old AOE tactics from TBC when quest mobs allow it. With the new changes to the way prot pallies work, what sort of gear should I be looking for?
I want to tank instances up to 80 as well, because I'm really out of practice. I'm also planning on taking the tanking quest rewards when available.
langfor6 on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
On my newly 80 used-to-be-prot-at-70 paladin, I'm using Glyph of Holy Light, Glyph of Seal of Light, and Glyph of Lay on Hands, both the Major and the Minor version (if you cast Lay on Hands on yourself, you get double the mana back)
When the two new glyph changes come through, I'll be replacing the LoH glyph with the Flash of Light glyph.
The Seal of Light glyph is honestly kind of pointless because unless your are really lacking in gear, that extra 5% will most likely just be OH. Seal of Wisdom however is quite nice, as with good crit and use of cooldowns (notably Divine plea and illumination), you should never need to worry much about mana consumption if you are healing intelligently. It'd be extra hot if Sacred Shield could affect HL and HS, but meh....I'll take what i can get :P
I'm quite excited over the Glyph of Flash of light change though, as obviously it's gonna be pretty much a must have just like the HL glyph is now.
Noahthered on
"There is not a bus big enough to run over all the people that I hate"
-Sebudai
Currently I'm using the LoH glyph's, The minors that increase the duration of my BoM/W and the Seal of Wisdom (the one that reduces the mana cost of spells) and the holy light one.
Like Dhalphir, I'll be getting the Flash of Light one when the patcfh hits.
In a couple weeks, the HL and FoL glyphs will be "mandatory" for holy. Right now, it doesn't matter too much since the FoL glyph is debilitating and the HL one's radius is so small it's only somewhat useful if you're frequently healing large groups of clumped melee.
So that will leave one major open with a little bit of choice, and as mentioned above, the Seal of Wisdom one is probably the best bet as it will increase your efficiency even more. Remember, though, that glyphs are supposed to be about what you need as a player, not necessarily what other people do. If throughput happens to be more of a problem for you than efficiency, then get the Seal of Light one. And if you happen to be in a raid situation where the only thing required of you is cancel-casting Holy Light on the MT, then maybe you can ditch the FoL glyph (not that there's much to replace it with).
Minors are less important since their benefits tend to be minor (heh) or convenience/amusement effects. If you go with the Seal of Wisdom major, then you'll probably want Glyph of the Wise, which reduces the mana cost of SoW by 50%. That will save you something like 250-275 mana (I don't remember exactly how much SoW costs at 80) every minute or two, depending on how obsessive you are about recasting SoW. That works out to something on the order of 20 to 40 MP5, which really isn't a bad deal at all for a minor glyph. And since there's no similar minor for Seal of Light, that's an extra point for the Seal of Wisdom major.
If you happen to be the sacrificial paladin who takes BoK, you might as well get the BoK minor, which halves the mana cost on BoK and GBoK. You might want the Glyph of Blessing of Wisdom so you rarely have to recast it on yourself in groups.
Let's say I want to eschew common sense and level from 70-80 as prot. I'm planning on questing, using old AOE tactics from TBC when quest mobs allow it. With the new changes to the way prot pallies work, what sort of gear should I be looking for?
I want to tank instances up to 80 as well, because I'm really out of practice. I'm also planning on taking the tanking quest rewards when available.
No one answered this so....
leveling 70-80 prot is insanely easy. I mean, crazy making northrend a freaking joke easy. Obviously, it's WoW so it's not hard anyway, but I didn't run into a single {Group} quest I couldn't solo until the very last couple of chains in Icecrown. I teamed up for the Wanted! quests in Dragonblight (alliance) but it wasn't terribly necessary. Of course, this is because I completed both the Tundra and Fjord before going to Dragonblight so I was overleveled.
You can aoe your brains out just fine. Sometimes you'll run into casters and/or ranged units but they can be managed into AoE if you work with them. Ranged units don't have a deadzone just like hunters, but ranged units tend to stay melee once you get them in melee, unless you run like 10 yds away. Casters, well, just move the mobs you're aoeing to them.
After 75 you'll have Shield of Righteousness which makes solo mobs and elites much easier to deal with. They're not hard either way, but it's a low mana, high damage (for Prot) attack that's single target so it just speeds up the process. Prior to that Hammer of the Righteous works on single and multi targets, just be careful if you're only fighting a single target and you don't want to aggro something that happens to be wandering by.
For mana efficiency since your gear will have zero int on it, always have Blessing of Sanctuary up and always have holy shield up. It's easy enough to just use seal of wisdom and judgment of light, but if you're still having mana problems judge wisdom. Don't bother with Consecrate or Avengers shield while you're grinding unless you're attacking more than 3 mobs at a time, which you should be, but there are just many cases where it's a big pain to round up duders (neutral mobs, ranged mobs, casters, elites where you only want one, etc) so you'll be doing 2-3 at a time. With that few consecrate/avengers shield are just mana drains and not worth it for the damage you do. Just wait for HoR to refresh and keep judging/holy shield/SoR, etc. The low mana stuff. Generally if it costs more than 400 mana per cast, it's not effecient enough to bother with unless you're doing 4+ mobs.
For gathering mobs, use your mount wherever possible. The rubber band radius seems to be much smaller in WotLK so as you're tagging mobs and running around, if you're on foot it's very easy to lose several mobs while you're grabbing others. If you're on your mount you can usually grab them a lot faster and get to a "middle" point before losing any mobs to resets.
Gear. at 70, make, or get made for you a full Cobalt plate set. It's straight up STR/STA/DEF and you won't find anything better as you're leveling except for the Tempered Saronite BS gear which as you can equip the peices, get them. This will last you till 80 and you start replacing the Tempered Saronite stuff with instance/rep gear. If you find something better in a quest or something, go for it, but it's really rare that quest tank gear pre-80 is as good. And instance itemization for plate in wotlk is complete bullshit 70-79, where 99% of plate drops are spellpower crap. So don't do instances for gear as a prot pally. Do them for xp and quests.
At 80, well, get sta/def (till the cap, 540(541 to be safe)/str/block value. As far as avoidance stats, this is just my opinion but I'd take them in this order: Block Rating > Dodge > Parry. Block Rating is extremely rare on tank gear right now, so take it here you can get it. parry is really heavy but it's not exactly the best of avoidance stats for a prot pally. I'd take Block value over parry. Hell, I take block value over dodge too, but that's just preference.
But so you know, for prot pallys, the damage of your skills is modified not only by str/AP but by your STA. So the more hp you have the more damage you'll do. STA doesn't give you block value like STR does, but point for point I can't think of any reason to ever drop STA for more STR unless the disparity is huge (like dropping 10 sta for 40 str or something silly).
Some people will still stay that spellpower is useful as a prot pally, but you'll never find a piece of gear with spell power with anything else useful (except maybe sta). They'll come with, crit, hit, int, and other things that are completely unnecessary to a prot pally.
Also, don't worry about int. It takes some getting used to having a base mana pool at all times, but once you get the swing of it you won't care that you have 5k mana instead of 15k. When you're tanking, assuming you're doing it right (and your healer is too) you'll never even have to glace at your mana bar. It will always be full. This is achievable soloing too if you know what you're doing. (don't be afraid to use divine plea all the time)
So yeah. That's that. I'm sure others can add, alter or lambaste what I just said. But it's worked great for me.
Posts
Does a 5 boxing shaman count?
Also, I still have yet to encounter patchwerk issues, so much so that I solo tanked him on 10 man.
i assume you had zero melee?
So I think soloing Heroic MgT isn't that far out there.
Have you tried him on 25-man? On 10-man he hits like a pussy, 8 - 9k hatefuls - I can definitely see a Naxx10 or better geared tank solo tank him. We didn't have any trouble with him at all. On 25-man we got stomped, took us 10 or 11 tries to get him down, with over half the tries seeing the OT/s dead instantly. On the plus side, our first kill was with one offtank only so we should be able to get him down regularly from now on. We didn't have a chance with a warr OT, had to have our pala do it for ardent defender. Druid and maybe DK would work too I guess.
I did this with Ony the other day. I know this isn't a giant achievement because it happens all the time, but it sure put my hopes up high. Now I want to know what else I can solo because that Ony kill was fucking rad.
I'm going to start breaking into BC heroics since I could use the rep.
Ardent Defender is totally useless on that fight.
It doesn't affect attacks that take you below 35%, only attacks that hit you WHILE you're below 35%, and if you get hit with a Patchwerk25 Hateful at anything less than 85-90% health, you're dead.
I thought they fixed that jumping issue with Ardent Defender?
Can anyone suggest a good enchant for it?
It's really, really good now though.
Definitely worked for us at least, several 23k followed by 16k hatefuls. The pala even managed to solo tank him for 15% w/o melee dps one wipe, that's how good it is on patch.
Yeah they do have the best stories.
No the trash in H-MgT doesn't hit very hard at all. I got past the first boss last night myself but the blueberry fucked my shit up. I didn't try to get around him though, I probably should've.
Ret still has the same problem it did. In that if you don't have your bubble up, you die when a ranged dps class looks at you. But in pve, its now good dps and great buffs.
Expertise is not a bad stat. It's not a stat that you object to having. It is not a stat you should seek out beyond the SoV Glyph and the expertise from talents. The gain from it is very, very small. Compare that to +hit or +strength or even +spell damage and expertise isn't a great bang for your buck.
this is stupid!
when ret gets into melee they win
they... fucking kill the other person!
fuck!
Popped it in Heroic UK today and broke 10k on Judgement.
First of all, welcome me to your brotherhood
Second of all, what glyphs do you use?
Was thinking of switching over about 75 or so just for a change if it is in any way comparable.
I want to tank instances up to 80 as well, because I'm really out of practice. I'm also planning on taking the tanking quest rewards when available.
On my newly 80 used-to-be-prot-at-70 paladin, I'm using Glyph of Holy Light, Glyph of Seal of Light, and Glyph of Lay on Hands, both the Major and the Minor version (if you cast Lay on Hands on yourself, you get double the mana back)
When the two new glyph changes come through, I'll be replacing the LoH glyph with the Flash of Light glyph.
I'm quite excited over the Glyph of Flash of light change though, as obviously it's gonna be pretty much a must have just like the HL glyph is now.
-Sebudai
Like Dhalphir, I'll be getting the Flash of Light one when the patcfh hits.
So that will leave one major open with a little bit of choice, and as mentioned above, the Seal of Wisdom one is probably the best bet as it will increase your efficiency even more. Remember, though, that glyphs are supposed to be about what you need as a player, not necessarily what other people do. If throughput happens to be more of a problem for you than efficiency, then get the Seal of Light one. And if you happen to be in a raid situation where the only thing required of you is cancel-casting Holy Light on the MT, then maybe you can ditch the FoL glyph (not that there's much to replace it with).
Minors are less important since their benefits tend to be minor (heh) or convenience/amusement effects. If you go with the Seal of Wisdom major, then you'll probably want Glyph of the Wise, which reduces the mana cost of SoW by 50%. That will save you something like 250-275 mana (I don't remember exactly how much SoW costs at 80) every minute or two, depending on how obsessive you are about recasting SoW. That works out to something on the order of 20 to 40 MP5, which really isn't a bad deal at all for a minor glyph. And since there's no similar minor for Seal of Light, that's an extra point for the Seal of Wisdom major.
If you happen to be the sacrificial paladin who takes BoK, you might as well get the BoK minor, which halves the mana cost on BoK and GBoK. You might want the Glyph of Blessing of Wisdom so you rarely have to recast it on yourself in groups.
Gives you a flat 5% increased crit on your Flash of Light spell, changed from the healing reduction/HoT addition.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
I haven't really done many heroics yet, so I'm kinda crappily geared.
Armory.
Should I replace the +26 agility enchant I have on my Red Sword of Courage with a Titanium Weapon Chain?
Or is it so little of a difference that it doesn't matter?
No one answered this so....
leveling 70-80 prot is insanely easy. I mean, crazy making northrend a freaking joke easy. Obviously, it's WoW so it's not hard anyway, but I didn't run into a single {Group} quest I couldn't solo until the very last couple of chains in Icecrown. I teamed up for the Wanted! quests in Dragonblight (alliance) but it wasn't terribly necessary. Of course, this is because I completed both the Tundra and Fjord before going to Dragonblight so I was overleveled.
You can aoe your brains out just fine. Sometimes you'll run into casters and/or ranged units but they can be managed into AoE if you work with them. Ranged units don't have a deadzone just like hunters, but ranged units tend to stay melee once you get them in melee, unless you run like 10 yds away. Casters, well, just move the mobs you're aoeing to them.
After 75 you'll have Shield of Righteousness which makes solo mobs and elites much easier to deal with. They're not hard either way, but it's a low mana, high damage (for Prot) attack that's single target so it just speeds up the process. Prior to that Hammer of the Righteous works on single and multi targets, just be careful if you're only fighting a single target and you don't want to aggro something that happens to be wandering by.
For mana efficiency since your gear will have zero int on it, always have Blessing of Sanctuary up and always have holy shield up. It's easy enough to just use seal of wisdom and judgment of light, but if you're still having mana problems judge wisdom. Don't bother with Consecrate or Avengers shield while you're grinding unless you're attacking more than 3 mobs at a time, which you should be, but there are just many cases where it's a big pain to round up duders (neutral mobs, ranged mobs, casters, elites where you only want one, etc) so you'll be doing 2-3 at a time. With that few consecrate/avengers shield are just mana drains and not worth it for the damage you do. Just wait for HoR to refresh and keep judging/holy shield/SoR, etc. The low mana stuff. Generally if it costs more than 400 mana per cast, it's not effecient enough to bother with unless you're doing 4+ mobs.
For gathering mobs, use your mount wherever possible. The rubber band radius seems to be much smaller in WotLK so as you're tagging mobs and running around, if you're on foot it's very easy to lose several mobs while you're grabbing others. If you're on your mount you can usually grab them a lot faster and get to a "middle" point before losing any mobs to resets.
Gear. at 70, make, or get made for you a full Cobalt plate set. It's straight up STR/STA/DEF and you won't find anything better as you're leveling except for the Tempered Saronite BS gear which as you can equip the peices, get them. This will last you till 80 and you start replacing the Tempered Saronite stuff with instance/rep gear. If you find something better in a quest or something, go for it, but it's really rare that quest tank gear pre-80 is as good. And instance itemization for plate in wotlk is complete bullshit 70-79, where 99% of plate drops are spellpower crap. So don't do instances for gear as a prot pally. Do them for xp and quests.
At 80, well, get sta/def (till the cap, 540(541 to be safe)/str/block value. As far as avoidance stats, this is just my opinion but I'd take them in this order: Block Rating > Dodge > Parry. Block Rating is extremely rare on tank gear right now, so take it here you can get it. parry is really heavy but it's not exactly the best of avoidance stats for a prot pally. I'd take Block value over parry. Hell, I take block value over dodge too, but that's just preference.
But so you know, for prot pallys, the damage of your skills is modified not only by str/AP but by your STA. So the more hp you have the more damage you'll do. STA doesn't give you block value like STR does, but point for point I can't think of any reason to ever drop STA for more STR unless the disparity is huge (like dropping 10 sta for 40 str or something silly).
Some people will still stay that spellpower is useful as a prot pally, but you'll never find a piece of gear with spell power with anything else useful (except maybe sta). They'll come with, crit, hit, int, and other things that are completely unnecessary to a prot pally.
Also, don't worry about int. It takes some getting used to having a base mana pool at all times, but once you get the swing of it you won't care that you have 5k mana instead of 15k. When you're tanking, assuming you're doing it right (and your healer is too) you'll never even have to glace at your mana bar. It will always be full. This is achievable soloing too if you know what you're doing. (don't be afraid to use divine plea all the time)
So yeah. That's that. I'm sure others can add, alter or lambaste what I just said. But it's worked great for me.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand