From where you are now you want to start stacking stamina. If you don't have your gear enchanted yet (it didn't look like it on armory) get +22 stam to your boots and Heavy Borean Armor Patches on whatever pieces of gear it will fit on. Grab a belt buckle for your belt and throw either a +16 defence gem in there or a +24 stamina one. Gradually work up on HP and then when you're at 22-24k your dodge/parry/block. Get the +defence enchant on your shield and it will last you a long long time. +12 defence on your bracers and +12 on your cloak as well, then one of the +stam/agi patches on your leggings too (just the blue one) and then try and get the epic ones at the end of Violet Hold.
Buy a Wyrmrest Accord tabard and go for Honoured so you can get the chest (+22 defence enchant on it) then swap to Argent Crusade Tabard and start heading to Revered so you can get the Helm enchant that gives you +Defence/Stam. Some of the bosses can hit for close to 15k so you want to start padding your health up. Run Utgarde Keep, Nexus and Drak'Tharon Keep (these are the easy starting ones) and save badges until you have 25, then grab the epic tanking neck. After that you probably want to save badges for either the epic belt or the +dodge trinket, both of which cost 40 badges.
o.O. Thanks a lot man Ill start working on it, that is exactly what I need to get better. With all this tanking I was scared it would put a dent in my gold but jeez this was big dent. I hate asking any good money making tips specifically that Prot pallies excel at?
Since my leveling mage, at 76, was running out of rest, I decided to work on my prot paladin a bit. Ran a Nexus earlier at 71, most of my Prot gear is older style from before 3.0, I used to run Heroics in TBC all the time in this gear, but with how they changed Prot, it's not nearly as good as it used to be.
I felt a *bit* retarded since I hadn't actually tanked an instance in a while. I couldn't decide whether to use Wisdom or Light as my main seal. A lot of the time it seemed like I wasn't getting hit/healed enough to keep my mana up, so I'd just use Wisdom, yet I was occasionally having aggro issues and I've heard Light is what lets our TPS skyrocket.
The DK's threat was *so* off the charts sometimes, it almost made me wonder if he was in Frost Presence, so that may be another issue entirely. We went for the mage boss first, ended up wiping on her twice before we got her down. First time was my fault, when she split, I was a bit slow in getting my Consecrate down and my healer got nuked.
Second time the healer let me die somehow, so we wiped. By the way, I utterly hate the mage area's mobs, spell locks and arcane torrents *constantly*. The rest of the instance went just fine, up to Keristrasza. That one took three attempts as well, first attempt the priest let me die around 40%, second attempt, when the boss enraged, priest wasn't ready for it, I died. Third attempt I didn't use AW on the pull and when she enraged, I popped Divine Protection... which didn't *really* seem to be necessary, since the priest seemed more ready for the enrage that time.
I was happy to get the instance/quests done though, got the tanking shoulders, gloves and boots from the quests for the place, all of which being nice upgrades to what I had been wearing before. I guess now it's time to try to go do the UK quests...
Dranyth on
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reVerseAttack and Dethrone GodRegistered Userregular
edited January 2009
I couldn't decide whether to use Wisdom or Light as my main seal.
Just a little pointer, you're supposed to use Seal of Rightenousness or Vengeance/Corruption (Ven/Cor is better, though) for tanking since we generate threat from Holy damage.
I'm still bored and I noticed that while a lot of people have commented here that they've solo'd Ony, no one really said how. When i went and did her just now I only had done her with my hunter previously at 60. So I had no idea what to do as melee/tank/healer during mainly phase 2. So I thought I'd right a quick thing for any other adventurous (bored) pallys (from prot prospective. If you're ret or holy, you're only your on. It's likely still totally doable).
Prep:
If you're geared to do heroics and raids in WotLK there's really nothing you need to worry about. It's not hard to get 541 def and 22k+ HP unbuffed at 80 with only a few upgrades from quest/crafted gear.
As far as Fire Resist it's something you should consider. While I wouldn't give up a ton of gear to add to Fire Res, you might consider throwing together a set of the level 70 Flamebane equipment. Mats are stupid cheap right now and those 4 pieces will effectively double your Fire Res adding on to your Flame Aura. It's not necessary however, I didn't bother when I just did it, but next time I do it I'll bring in the set socketed and enchanted just to make the fight go quicker. How will it go quicker? Well, her Flame Breath/Fireball (and deep breath, but honestly it can be mostly ignored unless you just stand in it like an idiot) are the only things that she can do that will even hurt you. With 0 Fire Res you'll take ~3k per flame breath and 2k per Fireball. While that seems low it can add up, particularly during phase two. The 130 from the Fire Aura halves both so I would assume adding another 140 would make them inconsequential. I have never been much of a raider though so I'm not 100% on how resistances work.
Other than those considerations you don't need to worry about much prep-wise. Maybe bring a mana pot, but keep in mind that changes to pots mean you can only use one per fight, so if you need it use it wisely.
Trash:
Nothing to say here. If they're even hurting you, you're doing something wrong. Actually this would be a good way to tell if you need to get some better gear. If you don't finish these with full health/mana then maybe you should check your gear.
Phase 1:
The only thing she'll do of any consequence is Flame Breath. If you have FR gear it might not even be of consequence. If you don't have any FR gear, turn on your FR aura (the damage ret will do is pretty inconsequential to the trouble healing through full breaths will be for the whole fight). Then just tank and spank. She'll knock you back a a lot, but you'll warp back to her a lot too. There's really not much to say here. You should keep your health/mana almost constantly full with Blessing of Sancturary/Holy shield and using Judgment of Light and Divine Plea when it's up.
Phase 2:
First of all don't' freak out like I did. Having no experience prior on Ony as melee I had no idea that I could hit her with virtually all of my special attacks, even the melee range ones. I had to LoH myself because I was just taking damage from Fireballs and had no clue what I was supposed to be doing. Once I figured it out though, it was cake.
So here's what you do. First of all, Whelps are your best friend, and will be for the rest of the encounter. Let me repeat myself: Whelps are your best friend. Do not kill them more than necessary, they are completely harmless but they act as mana batteries. You should still have FR aura on, so they won't be taking damage from that, and don't bother consecrating unless you just get too many and are concerned about it. Just keep holy shield up at all times, you should constantly have 5-10 whelps on you keeping your mana totally full with Blessing of Sanct/Holy shield. This will free you to have the mana necessary to hit Ony with your Shield/Hammer of Righteousness and heal yourself when needed. Don't worry about healing when so many things are attacking you, your heals will go off fine.
Having said that, just keep an eye on Ony and stay within "melee" range and keep dpsing her like you normally would. It seems weird at first, but it's pretty self explanatory after you see how it goes. Occasionally she'll fly across the room and take a deep breath, but even if you get hit by it (and you will) it does inconsequential damage. Toss a heal on yourself if needed.
And you are using Divine Plea whenever it is up too, because the whelps won't last forever and there will be times here and there they won't be able to fill your mana up.
This is by far the longest phase for a prot pally. But once you get in the groove, it's cake.
Phase 3:
Phase 1 redux. The only real difference here is you'll get feared....a lot. But it's a really short fear and it doesn't effect anything really since you're alone. She'll go back to using Flame Breath again which does more damage than fireball, but now you have whelplings to keep your mana full whereas you didn't in phase one (though, I suppose you could have if you ran into the egg pits). Just keep hitting her and she'll go down.
So yeah, that's it. Aside from Phase 2 which can be scary if you're not expecting it, like me, she's mainly tank and spank with little difficulty. Of course you can't just auto attack and walk away, you'll be engaged or the entire encounter managing your HP/Mana, but still, nothing to freak out over. Just keep your cool when Phase 2 starts and remember that whelps are your best friend.
EDIT: Also, time-wise, it takes ~ half hour, give or take. So plan accordingly. (it also means you can theoretically use LoH twice if necessary)
My understanding is bat and Hakkar are impossible to solo, but the others are all doable. Panther should be extremely easy, and I've done tiger (once you learn how it's easy, I don't think it's possible without 3/3 imp HoJ though). I haven't tried bloodlord yet but I may try this tomorrow.
Bloodlord is easily soloable. I usually solo bloodlord and the tiger boss for their mounts every reset. 3 manned all of kara yesterday with a 72 druid and a 76 DK.
If you have 3/3 imp hammer of justice its enough to stop the greater heals. I use seal of wisdom and judgement of light. Judgement of light will be enough to keep you alive.
Yeah, that's what I was doing but it was just never ending. I couldn't get any heals off on myself and Jugement of light wasn't keeping me healed at all.
I just watched a video of it and it made it sound considerably easier than it is.
I'll give it another shot but I'm not going to stress too much on this guy.
Yeah, ok. Hoping the stars fucking align and you have the other two guys low and the healer doesn't heal one of them and you have Hammer off cooldown and you have bubble ready if you're silenced so you can stop a single heal on the off chance that you'll be able to down them before the healer gets off another great heal which happens well before Hammer is off cooldown...this is stupid.
EDIT: That was rude, sorry.
It's easy to stay alive forever. I fought for a good 40 minutes before I just walked out and let em reset. But I'm going to have to say this isn't something totally controllable. I.E. I don't think it's something you can just walk in and do without fail because you "practiced". You have to have all the conditions perfect and even then you're relying on a lot of luck in order to have it work.
It'd be easy with even 2 people. No problem. But solo, particularly as a pally, sure, it can be done, and has been done. And technically it's not "hard". It's just like playing the lottery.
I couldn't decide whether to use Wisdom or Light as my main seal.
Just a little pointer, you're supposed to use Seal of Rightenousness or Vengeance/Corruption (Ven/Cor is better, though) for tanking since we generate threat from Holy damage.
I'm well aware of what we generate threat from. Argh, the changes to Judgements just kind of dawned on me. I was remembering what I read about Light being the Judgement to use, particularly raid wise, because the threat from the Light procs are attributed to the Paladin. But, still thinking of the old mechanics, I was thinking more along the lines of having to have Light up to Judge Light.
Yeah, when I get around to tanking Utgarde Keep, I'll definitely have to Seal Righteousness and Judge Light and see how that improves things.
That said, I miss having Judgement off the GCD. Ah well, the separation of Judgments and Seals *is* still a good and useful thing.
Actually, pop a +24 stamina gem in your ring slot, then put a belt buckle on your belt and pop the defense gem in there. You'll get an extra gem slot and bonus for defense (and give yourself a little leeway with gear in the future).
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
So while working on my retadin I decided to build and spec holy for instance runs and likely for endgame alt run healing - basically I've decided that in order to understand healing in general I'm going to have a holy paladin and priest (currently sitting at 62 /cry) to go with my truid. Last night was my first experience in WotLK pally healing.
Couple of questions, and I'm hoping Laurluna can quip in if she's around
- The syngery between Holy Shock and Holy Light is obvious, yes? I'm starting most fights by patching the tank (or first target to take damage) with Shock and should whatever that talent is called proc, it gives me a burst HL should I need it. I enjoy this.
- Flash of Light seems useless, at least with mediocre level 74 spellpower
- I have two "use" abilities that impact my casts - first is the auto-crit talent and the second is the mana cost reduction one. Do you guys just link the auto-crit to Holy Shock (thus giving you a regular free crit and corresponding proc) and the mana reduction one to Holy Light / FoL so that it's regularly being used, much like a /use trinket macro?
- I see little to no use for Bacon of Light in 5 mans, because I'm primarily single target healing. Definitely makes sense for an offtank or perhaps a melee who needs to stay in and DPS through AOE damage, though
- Avenging Wrath gives +20% healing, but outside of fights where I know I'll never need a bubble (I guess some raid bosses?) I can't see why I'd use it frequently. Am I wrong here?
- What do you guys do for seals? I was judging Light in my melee heavy group to help with group damage, I guess that's the best way to go in 5s unless you don't have replenish in which case wisdom might make more sense?
As far as I know you can easily solo Onyxia as a protection paladin (I believe rogues are the only class unable to solo her now) there are paladins that have solo'd ZG (some sort of hybrid spec between prot and ret) and MC is soloable but takes a hella long time.
Supposedly Rag takes about 70 minutes to down alone.
It takes me about 40 or so minutes to take down onyxia. The flying phase is what kills me the most. If it wasn't for that I could probably get her down in 20 or less.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
So yeah, holy shit. Just did a heroic Wintergrasp raid and I hit a 12k crit on my Judgement of Blood.
Last trip into Heroic Naxx I judged one of Razuvius' adds for 358903. I didn't even realize what had happened till after everyone else was trying to figure out what killed it so fast. I died from the Judgment kickback on Blood, but I still consider it my most glorious death ever just for the damage done.
In terms of my highest Judgement ever in a fight with no damage increasing modifiers though, 13711, and I've never really been able to duplicate that one, though I still hit 13k regularly.
Yeah one of our priests relased her MC, and I just casually spun to face it and judged, and saw it's health bar just go away. I assumed someone had re-MC'd it, and went to turn back for the next one at the same time that someone asked what happened to the mob. It was then that the number floating away on my screen clicked in along with the fact that I was dead. It was true comedy. Especially since I had gotten a couple upgrades that night earlier in the run, so I pointed out I should get more upgrades. :P
The threat component was removed from Judgement of Light. Youll want to be using Seal of Vengeance/Corrupiton over seal of righteousness.
I'll have to check the date on that post then, because I had *just* read a thread on Maintankadin where a Paladin was asking if there any reason his TPS was as low as it was compared to other tanks. Through the thread, it became known that he wasn't able to Judge Light, the Holy Paladins were doing that and he was left with Justice. They told him he needed to be Judging Light and it would take care of it.
Unfortunately I don't seem to be able to check it right at the moment, Maintankadin seems strangely down.
Currently Judgement of Light does generate threat to the pally that judged it onto the mob. However, when patch 3.0.8 hits, they will be removing that threat component, making it useless to your local tankadin and much better for ret and holy to judge it. Currently I only judge light on Sapphiron, and use a castsequence macro on everything else to try and avoid the judgement bug from hindering my deeps.
Currently Judgement of Light does generate threat to the pally that judged it onto the mob. However, when patch 3.0.8 hits, they will be removing that threat component, making it useless to your local tankadin and much better for ret and holy to judge it. Currently I only judge light on Sapphiron, and use a castsequence macro on everything else to try and avoid the judgement bug from hindering my deeps.
Ahhh, now *that* makes sense. What Judgement bug are you referring to?
The one that got fixed (apparently it still happens sometimes but I've not noticed it since it got hotfixed so at the very least it's not a frequent occurence) causing judgement to cost mana/go on CD but not deal damage, apply debuffs or return JotW mana.
Yeah, ok. Hoping the stars fucking align and you have the other two guys low and the healer doesn't heal one of them and you have Hammer off cooldown and you have bubble ready if you're silenced so you can stop a single heal on the off chance that you'll be able to down them before the healer gets off another great heal which happens well before Hammer is off cooldown...this is stupid.
EDIT: That was rude, sorry.
It's easy to stay alive forever. I fought for a good 40 minutes before I just walked out and let em reset. But I'm going to have to say this isn't something totally controllable. I.E. I don't think it's something you can just walk in and do without fail because you "practiced". You have to have all the conditions perfect and even then you're relying on a lot of luck in order to have it work.
It'd be easy with even 2 people. No problem. But solo, particularly as a pally, sure, it can be done, and has been done. And technically it's not "hard". It's just like playing the lottery.
Hmm, what level of gear are you sporting? And two people would be a great way to get the other person killed on a gouge.
the first time I soloed the tiger it took me approximately 30 minutes on the kill, with several resets and an unfortunate death (attempted to force a reset by evading the mobs, but they had pulled axe throwers when I did this and i was stunlocked down).
Now its about 9 minutes. The whole idea is to beat on the healer so she's only healing herself (or maybe the tigers), if she's targeting the rogue or the boss, and a silence is dropping or going to drop during the cast, pop the HoJ. Feel free to let her heal herself if the other two aren't that far down yet. during silences just spam HotR, and when silences are up refresh seals and judgements, then holy shield and consecrate (and hell, even avengers shield) to open up the damage across as many as possible. Try to time the ultimate beatdown right as a silence is going to end. That's when I pop wings, HoJ her to prevent her from even starting to cast a heal, and unload everything in my arsenal to bring her down, then focus the other two.
My bad, yeah 3.0.8 will remove threat from JoL. I remember someone quoting the blue post on here and for some reason i thought they already did it. Heres the blue post again.
I realize this thread is a month old, but I couldn't find a more recent discussion of the issue.
One of the changes in 3.0.8 that we may or may not have announced is that we changed Judgment of Light to do no threat in order to fix some of this seemingly random behavior. We aren't trying to nerf Prot paladin threat overall with this change.
The topic came up again recently when Protadin OTs were accidentally pulling off the MT with huge threat spikes while tanking adds etc.
My bad, yeah 3.0.8 will remove threat from JoL. I remember someone quoting the blue post on here and for some reason i thought they already did it. Heres the blue post again.
I realize this thread is a month old, but I couldn't find a more recent discussion of the issue.
One of the changes in 3.0.8 that we may or may not have announced is that we changed Judgment of Light to do no threat in order to fix some of this seemingly random behavior. We aren't trying to nerf Prot paladin threat overall with this change.
The topic came up again recently when Protadin OTs were accidentally pulling off the MT with huge threat spikes while tanking adds etc.
The only issue I see is that, without this behavior, Paladins don't seem to be putting out comparable amounts of threat compared to other tanks. Are they buffing our threat components elsewhere instead?
My bad, yeah 3.0.8 will remove threat from JoL. I remember someone quoting the blue post on here and for some reason i thought they already did it. Heres the blue post again.
I realize this thread is a month old, but I couldn't find a more recent discussion of the issue.
One of the changes in 3.0.8 that we may or may not have announced is that we changed Judgment of Light to do no threat in order to fix some of this seemingly random behavior. We aren't trying to nerf Prot paladin threat overall with this change.
The topic came up again recently when Protadin OTs were accidentally pulling off the MT with huge threat spikes while tanking adds etc.
The only issue I see is that, without this behavior, Paladins don't seem to be putting out comparable amounts of threat compared to other tanks. Are they buffing our threat components elsewhere instead?
I haven't used JoL for threat for some time and I'm constantly having to watch myself when I'm oting for our druid and warrior.
Nobody on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
My bad, yeah 3.0.8 will remove threat from JoL. I remember someone quoting the blue post on here and for some reason i thought they already did it. Heres the blue post again.
I realize this thread is a month old, but I couldn't find a more recent discussion of the issue.
One of the changes in 3.0.8 that we may or may not have announced is that we changed Judgment of Light to do no threat in order to fix some of this seemingly random behavior. We aren't trying to nerf Prot paladin threat overall with this change.
The topic came up again recently when Protadin OTs were accidentally pulling off the MT with huge threat spikes while tanking adds etc.
The only issue I see is that, without this behavior, Paladins don't seem to be putting out comparable amounts of threat compared to other tanks. Are they buffing our threat components elsewhere instead?
I haven't used JoL for threat for some time and I'm constantly having to watch myself when I'm oting for our druid and warrior.
What numbers are you talking about there, when having to watch yourself?
Theres been multiple times in naxx 25 when ive been OTing a boss and have had to throttle my threat back to not overtake our warrior MT.
Zephyranthes91 on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited January 2009
Yeah, what I want to know is, can you give me TPS numbers for that situation? Because it seems when Aldarez (our prot pally) doesn't use JoL, he meets or is slightly below my threat, when he does, I can't even catch him. Basically so I can know whether your warriors are just bad, or what.
THe 2 that i can specifically remember are noth and maexxna. On maexxna i know i was using JoW to help with my mana. On noth i cant remember if i was using light or wisdom.
Posts
o.O. Thanks a lot man Ill start working on it, that is exactly what I need to get better. With all this tanking I was scared it would put a dent in my gold but jeez this was big dent. I hate asking any good money making tips specifically that Prot pallies excel at?
I felt a *bit* retarded since I hadn't actually tanked an instance in a while. I couldn't decide whether to use Wisdom or Light as my main seal. A lot of the time it seemed like I wasn't getting hit/healed enough to keep my mana up, so I'd just use Wisdom, yet I was occasionally having aggro issues and I've heard Light is what lets our TPS skyrocket.
The DK's threat was *so* off the charts sometimes, it almost made me wonder if he was in Frost Presence, so that may be another issue entirely. We went for the mage boss first, ended up wiping on her twice before we got her down. First time was my fault, when she split, I was a bit slow in getting my Consecrate down and my healer got nuked.
Second time the healer let me die somehow, so we wiped. By the way, I utterly hate the mage area's mobs, spell locks and arcane torrents *constantly*. The rest of the instance went just fine, up to Keristrasza. That one took three attempts as well, first attempt the priest let me die around 40%, second attempt, when the boss enraged, priest wasn't ready for it, I died. Third attempt I didn't use AW on the pull and when she enraged, I popped Divine Protection... which didn't *really* seem to be necessary, since the priest seemed more ready for the enrage that time.
I was happy to get the instance/quests done though, got the tanking shoulders, gloves and boots from the quests for the place, all of which being nice upgrades to what I had been wearing before. I guess now it's time to try to go do the UK quests...
Just a little pointer, you're supposed to use Seal of Rightenousness or Vengeance/Corruption (Ven/Cor is better, though) for tanking since we generate threat from Holy damage.
In thinking about other 60 raid stuff i was wondering, what is feasible for a solo pally? ZG? AQ20? BWL?
Anyone have any experience doing anything other than ony solo?
EDIT: I'm going to go try ZG because why the hell not?
EDIT2: I just noticed my bag. 18 slot bags and 160g? Yes please. I'll be doing ony a few more times me thinks.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Prep:
If you're geared to do heroics and raids in WotLK there's really nothing you need to worry about. It's not hard to get 541 def and 22k+ HP unbuffed at 80 with only a few upgrades from quest/crafted gear.
As far as Fire Resist it's something you should consider. While I wouldn't give up a ton of gear to add to Fire Res, you might consider throwing together a set of the level 70 Flamebane equipment. Mats are stupid cheap right now and those 4 pieces will effectively double your Fire Res adding on to your Flame Aura. It's not necessary however, I didn't bother when I just did it, but next time I do it I'll bring in the set socketed and enchanted just to make the fight go quicker. How will it go quicker? Well, her Flame Breath/Fireball (and deep breath, but honestly it can be mostly ignored unless you just stand in it like an idiot) are the only things that she can do that will even hurt you. With 0 Fire Res you'll take ~3k per flame breath and 2k per Fireball. While that seems low it can add up, particularly during phase two. The 130 from the Fire Aura halves both so I would assume adding another 140 would make them inconsequential. I have never been much of a raider though so I'm not 100% on how resistances work.
Other than those considerations you don't need to worry about much prep-wise. Maybe bring a mana pot, but keep in mind that changes to pots mean you can only use one per fight, so if you need it use it wisely.
Trash:
Nothing to say here. If they're even hurting you, you're doing something wrong. Actually this would be a good way to tell if you need to get some better gear. If you don't finish these with full health/mana then maybe you should check your gear.
Phase 1:
The only thing she'll do of any consequence is Flame Breath. If you have FR gear it might not even be of consequence. If you don't have any FR gear, turn on your FR aura (the damage ret will do is pretty inconsequential to the trouble healing through full breaths will be for the whole fight). Then just tank and spank. She'll knock you back a a lot, but you'll warp back to her a lot too. There's really not much to say here. You should keep your health/mana almost constantly full with Blessing of Sancturary/Holy shield and using Judgment of Light and Divine Plea when it's up.
Phase 2:
First of all don't' freak out like I did. Having no experience prior on Ony as melee I had no idea that I could hit her with virtually all of my special attacks, even the melee range ones. I had to LoH myself because I was just taking damage from Fireballs and had no clue what I was supposed to be doing. Once I figured it out though, it was cake.
So here's what you do. First of all, Whelps are your best friend, and will be for the rest of the encounter. Let me repeat myself: Whelps are your best friend. Do not kill them more than necessary, they are completely harmless but they act as mana batteries. You should still have FR aura on, so they won't be taking damage from that, and don't bother consecrating unless you just get too many and are concerned about it. Just keep holy shield up at all times, you should constantly have 5-10 whelps on you keeping your mana totally full with Blessing of Sanct/Holy shield. This will free you to have the mana necessary to hit Ony with your Shield/Hammer of Righteousness and heal yourself when needed. Don't worry about healing when so many things are attacking you, your heals will go off fine.
Having said that, just keep an eye on Ony and stay within "melee" range and keep dpsing her like you normally would. It seems weird at first, but it's pretty self explanatory after you see how it goes. Occasionally she'll fly across the room and take a deep breath, but even if you get hit by it (and you will) it does inconsequential damage. Toss a heal on yourself if needed.
And you are using Divine Plea whenever it is up too, because the whelps won't last forever and there will be times here and there they won't be able to fill your mana up.
This is by far the longest phase for a prot pally. But once you get in the groove, it's cake.
Phase 3:
Phase 1 redux. The only real difference here is you'll get feared....a lot. But it's a really short fear and it doesn't effect anything really since you're alone. She'll go back to using Flame Breath again which does more damage than fireball, but now you have whelplings to keep your mana full whereas you didn't in phase one (though, I suppose you could have if you ran into the egg pits). Just keep hitting her and she'll go down.
So yeah, that's it. Aside from Phase 2 which can be scary if you're not expecting it, like me, she's mainly tank and spank with little difficulty. Of course you can't just auto attack and walk away, you'll be engaged or the entire encounter managing your HP/Mana, but still, nothing to freak out over. Just keep your cool when Phase 2 starts and remember that whelps are your best friend.
EDIT: Also, time-wise, it takes ~ half hour, give or take. So plan accordingly. (it also means you can theoretically use LoH twice if necessary)
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I mean, Hammer of Justice interrupts it, but its cooldown is too long.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
My understanding is bat and Hakkar are impossible to solo, but the others are all doable. Panther should be extremely easy, and I've done tiger (once you learn how it's easy, I don't think it's possible without 3/3 imp HoJ though). I haven't tried bloodlord yet but I may try this tomorrow.
I'm going to do what I can then get a friend to help me kill the extras that I can't solo.
Why isn't Hakkar soloable, btw?
EDIT: Bleh, trying to dps through Venomiss's regen was a freaking pain.
EDIT2: Spider boss was cake.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm finding it quite the opposite.
EDIT: Nevermind, once you figure out his cycle he's not hard at all. Thinking maybe I shouldn't have killed the raptor first though.
EDIT2: Axe Throwers are horseshit.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And I can't keep myself healed because I'm silenced 90% of the time. And when i try to heal the rogue interrupts me and blocks all my casting.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I just watched a video of it and it made it sound considerably easier than it is.
I'll give it another shot but I'm not going to stress too much on this guy.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
EDIT: That was rude, sorry.
It's easy to stay alive forever. I fought for a good 40 minutes before I just walked out and let em reset. But I'm going to have to say this isn't something totally controllable. I.E. I don't think it's something you can just walk in and do without fail because you "practiced". You have to have all the conditions perfect and even then you're relying on a lot of luck in order to have it work.
It'd be easy with even 2 people. No problem. But solo, particularly as a pally, sure, it can be done, and has been done. And technically it's not "hard". It's just like playing the lottery.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm well aware of what we generate threat from. Argh, the changes to Judgements just kind of dawned on me. I was remembering what I read about Light being the Judgement to use, particularly raid wise, because the threat from the Light procs are attributed to the Paladin. But, still thinking of the old mechanics, I was thinking more along the lines of having to have Light up to Judge Light.
Yeah, when I get around to tanking Utgarde Keep, I'll definitely have to Seal Righteousness and Judge Light and see how that improves things.
That said, I miss having Judgement off the GCD. Ah well, the separation of Judgments and Seals *is* still a good and useful thing.
Actually, pop a +24 stamina gem in your ring slot, then put a belt buckle on your belt and pop the defense gem in there. You'll get an extra gem slot and bonus for defense (and give yourself a little leeway with gear in the future).
Couple of questions, and I'm hoping Laurluna can quip in if she's around
- The syngery between Holy Shock and Holy Light is obvious, yes? I'm starting most fights by patching the tank (or first target to take damage) with Shock and should whatever that talent is called proc, it gives me a burst HL should I need it. I enjoy this.
- Flash of Light seems useless, at least with mediocre level 74 spellpower
- I have two "use" abilities that impact my casts - first is the auto-crit talent and the second is the mana cost reduction one. Do you guys just link the auto-crit to Holy Shock (thus giving you a regular free crit and corresponding proc) and the mana reduction one to Holy Light / FoL so that it's regularly being used, much like a /use trinket macro?
- I see little to no use for Bacon of Light in 5 mans, because I'm primarily single target healing. Definitely makes sense for an offtank or perhaps a melee who needs to stay in and DPS through AOE damage, though
- Avenging Wrath gives +20% healing, but outside of fights where I know I'll never need a bubble (I guess some raid bosses?) I can't see why I'd use it frequently. Am I wrong here?
- What do you guys do for seals? I was judging Light in my melee heavy group to help with group damage, I guess that's the best way to go in 5s unless you don't have replenish in which case wisdom might make more sense?
Thanks in advance for the help here!
Supposedly Rag takes about 70 minutes to down alone.
Last trip into Heroic Naxx I judged one of Razuvius' adds for 358903. I didn't even realize what had happened till after everyone else was trying to figure out what killed it so fast. I died from the Judgment kickback on Blood, but I still consider it my most glorious death ever just for the damage done.
In terms of my highest Judgement ever in a fight with no damage increasing modifiers though, 13711, and I've never really been able to duplicate that one, though I still hit 13k regularly.
I'll have to check the date on that post then, because I had *just* read a thread on Maintankadin where a Paladin was asking if there any reason his TPS was as low as it was compared to other tanks. Through the thread, it became known that he wasn't able to Judge Light, the Holy Paladins were doing that and he was left with Justice. They told him he needed to be Judging Light and it would take care of it.
Unfortunately I don't seem to be able to check it right at the moment, Maintankadin seems strangely down.
Ahhh, now *that* makes sense. What Judgement bug are you referring to?
Hmm, what level of gear are you sporting? And two people would be a great way to get the other person killed on a gouge.
the first time I soloed the tiger it took me approximately 30 minutes on the kill, with several resets and an unfortunate death (attempted to force a reset by evading the mobs, but they had pulled axe throwers when I did this and i was stunlocked down).
Now its about 9 minutes. The whole idea is to beat on the healer so she's only healing herself (or maybe the tigers), if she's targeting the rogue or the boss, and a silence is dropping or going to drop during the cast, pop the HoJ. Feel free to let her heal herself if the other two aren't that far down yet. during silences just spam HotR, and when silences are up refresh seals and judgements, then holy shield and consecrate (and hell, even avengers shield) to open up the damage across as many as possible. Try to time the ultimate beatdown right as a silence is going to end. That's when I pop wings, HoJ her to prevent her from even starting to cast a heal, and unload everything in my arsenal to bring her down, then focus the other two.
once you get into phase 2 it's gravy.
The only issue I see is that, without this behavior, Paladins don't seem to be putting out comparable amounts of threat compared to other tanks. Are they buffing our threat components elsewhere instead?
I haven't used JoL for threat for some time and I'm constantly having to watch myself when I'm oting for our druid and warrior.
What numbers are you talking about there, when having to watch yourself?