Feel free to talk about being a rogue in world of warcraft. Questions will usually be met with answers and a dose of cynicism.
What is a rogue?
A rogue is an underhand, balls to the wall damage dealer who fights fast and dies young. Rogues can't take much punishment, but they make up for it by dishing out plenty of their own and controlling the fight to their advantage. They can also stealth, much to the dismay of opponents, rendering them invsible unless the enemy passes a spot check.
Rogues fight with two weapons, and use swords, daggers, maces or fist weapons. For ranged attacks they favour throwing weapons. Rogues use energy to power their special attacks, it starts off full and regenerates at a rate of 10 energy per second. This means rogue excel at long fights since they will never run out of power.
While rogues don't have much in the way of real CC, they are adept at locking down a single opponent, leaving them impotent as your tear them apart. Rogues can sap, stun, blind, gouge and vanish into thin air to keep the flow of battle in their favour.
How to kill the mans?
Rogue combat is split into three sections; openers, combos, and finishers.
also function as combos, but can only be used while stealthed. These powerful abilities help to start the battle on the rogues' terms, and include ambushing for some large upfront damage, a firm punch below the belt to temporarily stun, or garrotting to prevent spellcasting and deal damage over time. Non-combat abilities include sapping to 'sleep' the target for up to 45 seconds, and picking pockets for loose change or sometimes a gem.
make up the main combat abilities. They award combo points, which stack up to 5 and are used to pull off finishers. Sword, mace and fist weapon rogues will usually rely on sinister strike to deal swift damage and rack up combo points. Dagger rogues will utilise the hard hitting but critical strike dependant backstab, or the much improved Mutilate; in which you stab your opponent in the face with two daggers at the same time.
Other combo moves include gouge, a temporary disorient, and haemorrhage; a cheaper but slightly weaker version of SS that also increases damage taken by the afflicted target.
strength varies on the number of combo points you currently have, using them up in the process. These include a lengthy stun, a large amount of instant damage, opening a wound to bleed for damage over time, lowering your opponents armour, throwing a blade with with precision to finish off a fleeing foe, or increasing your attack speed by 30%.
Other rogues abilities include temporarility raising your dodge rate by 50%, raising your speed by 70%, removing all magic debuffs and giving you 90% magic resistance and kicking a caster in the mouth to interrupt spell casting
Poisons are a unique tool in a rogue's arsenal, and while unfortunatly you can't slip some arsenic into Illidan's porridge, you can coat your weapons to deliver a little extra string.
: Delivers instant damage on strike.
: A stacking poison that deals damage over time.
: Slows the afflicted to 30% movement speed.
Mind Numbing Poison
: Slows casting speed by 60%.
: Reduces healing effects by 50%.
You can also shiv, expending energy to instantly strike with your offhand weapon with a 100% chance to proc the poison on your blade.
[More to come]
Latest WOTLK abilities/talents.