First, Mai is most likely not in KoF XII. Now, they cast the wrong chick to be Mai in this KoF live action movie like they did with Kasumi in DoA (though that was a lot worse). I guess it can't get much worse.
I don't see what this pessimism is for. Every video game movie in the history of ever has sucked. Why do people get their hopes up? Or care? It's not like this terrible movie will make me like the series any less. It's not like the Mortal Kombat movie being the best video game movie so far makes that series any less terribad. Hell, it goes double now that we know the movie has nothing to do with the games anyway. We might even get really lucky and have a few decent fight scenes, like Mortal Kombat did.
Well we know it's going to be terrible but the question is "what kind of terrible?" Is it going to be like the first street fighter movie terrible(awesome) or the legend of chun-li terrible?
Judging from the look in her eyes in that photo, I'd gather her entire soul is missing. Just look at her - no healthy life-loving human being would pull off an expression that empty at any time, let alone during a fucking flying kick.
She is also wearing high heels. We've been through this, action movie directors - women having to wear high heels mid-fight simply because your underdeveloped teenage brain cannot fathom a sexy women sans torture equipment strapped to her feet is, and always will be, a no-no.
Rugal doesn't have a beard. He has a mustache. Don't touch the 'stache.
And yes, almost every single SNK boss is German. Wolfgang Krauser is the obvious one, but he's the half-brother of Geese, so that makes Geese part German as well. Leopold Goenitz, Kain Heinlein, and Silber also all hail from the land of chocolate. Either SNK hates Germans, or Germans just have badass sounding names. Take your pick!
And in defense of their casting choice, the guy playing Rugal is the same guy who played Darth Maul. So at least he can fight. They still suck for making him look short in that publicity shot, and for losing his badass red tuxedo. But at least they didn't randomly change his ethnicity. Kyo Kusanagi is being played by a white guy.
Now I'm going to return to happily pretending this movie doesn't exist.
I hope this game is popular long enough for us to get to see some epic "J.Wong vs. Daigo" style comebacks. I love watching those. Also, Chin keeps looking better and better.
Edit: Okay, to balance out the awesomeness of the above video, here's some (gameplay) footage of KOF Online. Graphics look decent, although I think their facial expressions need some work. I still have no idea how it's supposed to work.
King of Fighters movie! Bring it! I fucking love video game movies. A: They're terrible and I love terrible movies, and B: They piss off fanboys, and I love reading posts by pissed off fanboys.
It's been done.
Well, I mean, there's an animated Fatal Fury.
Honestly, I don't think KOF is famous enough in the United States to warrant a horrible live-action movie featuring Jean-claude Van Dam that forces to most qualified actor in it to die from shame.
Also, CPU Kyo is not good to play against while learning the stick. :x
Okay, I hate you people.
I was not aware of that. Then again, I am not aware of famous movies coming out before I see trailers of them in theaters, much less crap like this.
Then again, we're also going to have a Tekken movie, hah hah hah hah, so I suppose it's not too surprising.
Mai is not normally a femme fatale, either. Quite the opposite--she's normally a hyperactive drama queen and occasionally a spoiled brat. KOF femme fatales would probably be Mature and Vice. On the other side of the coin you have the token tough chicks--Mary Ryan, Yuri, Leona, etc.. Mai falls somewhere between them, I guess.
Hmm, i've been sortof boycotting this game because I m an avid sf4 fan and i plan on jumping right in to blazblue. Maybe even a lil dip into trying to get good at MvsC2 when it comes out. The character design from what i've seen is meh to me on first glance, or maybe its just the art style.
BUT! (angry faces staring at me...)
The actual fighting engine looks pretty smooth and i do like a good fighting game. So I may just buy this at some point.
StokedUp on
[SIGPIC][/SIGPIC]
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655 Uploaded SC2 Replays
Today, an electronic store in Nagoya was having an event to show off the console version of KOF XII. I played through three stages with Mature, Elizabeth and Terry.
Both girls are super fun to play. Mature, despite having few moves, has great mobility and really good combos. Elizabeth has three different counter moves, and seems best-suited to screwing around with a human opponent. I pulled off an awesome corner CC with her, culminating in her DM. Good times.
If anyone has any more specific questions about them, feel free to ask! I can't promise I'll know the answer, but I'll give it a try.
That was her '98 movelist, not including her 2 supers... I guess that is "few"?
Prepare for a shock, but Mature now only has Massacre (qcb + K) and Despair (dp + P,P).
To make up for the lack of move, both moves are really good. Massacre is really fast, with great recovery. With Despair, you can control whether or not the move comes out. Inputting just dp + P makes it into a flip, which is nice for mixups.
Most characters got their number of attacks scaled back. While Mature had six in '98, I don't think anyone has that many in XII. Unless you count command moves, that is.
Most characters got their number of attacks scaled back. While Mature had six in '98, I don't think anyone has that many in XII. Unless you count command moves, that is.
Actually, Robert does. qcf + P (fireball), dp + P (uppercut), db_f + K (flying kick), qcb + K in air (air kick), f,b,f + K (rapid kick) and hcf + D (throw). He also has two supers. Robert must be popular with the SNK head honchos.
But I personally think that the core system of XII is deep enough that a giant movelist is not as important as it was in previous KOF games. Guard attacks, charged CDs and the clash system add a lot of tricks to everyone's repertoire.
Well, XII is kind of a reset for the series, so I imagine that keeping it simple so later games could progress in the same way that the old titles did was a design choice rather than a result of time/budget constraints.
I'm thinking that XIII will return to the old team setups and continue the story from '03 / XI, and as such will introduce a whole bunch of "old" characters with their "new" designs and will update the moves of the XII cast.
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
Well, I don't want to spend too much time with the review, as much as it annoys me. I'm sure XII will get many more average reviews.
On another subject entirely, does anyone reading this thread have awesome sig-making skills? I would love to get an XII sig, but lack said sig-making skills. Maybe you could solve my problem?
Rex Dart on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
Well, I don't want to spend too much time with the review, as much as it annoys me. I'm sure XII will get many more average reviews.
On another subject entirely, does anyone reading this thread have awesome sig-making skills? I would love to get an XII sig, but lack said sig-making skills. Maybe you could solve my problem?
I guess that depends if you think the below is awesome?
Here is also the sig I made for the aborted PA SFIV League, it is busy, but I had to find some way to cram all of that shit in.
I know Stoked is mediocre with photoshop too, but it's better than his skills at fighting games (hovering around the "non existant" mark).
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
Well, I don't want to spend too much time with the review, as much as it annoys me. I'm sure XII will get many more average reviews.
Odds are this guy didn't know how to dash or hop. The only 2D fighters I've seen faster are Guilty Gear and BlazBlue.
Awkwardly controlled? Has this guy played Street Fighter 4? What the christ... Go back to Halo, douche.
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
Well, I don't want to spend too much time with the review, as much as it annoys me. I'm sure XII will get many more average reviews.
On another subject entirely, does anyone reading this thread have awesome sig-making skills? I would love to get an XII sig, but lack said sig-making skills. Maybe you could solve my problem?
Reviewers should just stop reviewing fighting games. At they most they should talk about the features, graphics(though that guy was horribly wrong) and net code. When it comes to the game play they should just admit that they don't know what the hell they're talking about and that they're terrible at fighting games.
Prepare for a shock, but Mature now only has Massacre (qcb + K) and Despair (dp + P,P).
To make up for the lack of move, both moves are really good. Massacre is really fast, with great recovery. With Despair, you can control whether or not the move comes out. Inputting just dp + P makes it into a flip, which is nice for mixups.
2 moves. Two. TWO? She used to be my favourite character in '96. (Usually spammed CD attacks against scrubs. All CD attacks were super fast in that game, but hers had ridiculous reach and anti-air). I was glad they returned her in '98 for the dream match and improved her game somewhat. Now only two moves in XII and they got rid of her multi-hit command combo? That was great chip damage if anything. It was practically a staple in her moveset.
When Shingo comes back for XIII, I hope his moveset isn't nerfed as hard either.
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
God, what a fucking terribly written and uninformative review.
He claims this and that, but he doesn't offer a single example as to why he feels that way - other than the backgrounds being busy. I haven't noticed backgrounds being all that busy from match vids.
You don't even notice busy backgrounds when you're actually playing the game. I get this feeling this guy just left it playing cpu vs cpu while he wrote his review in like 30 minutes then went back to playing WoW. I mean, look at T.Hawk's stage in HDR, what could be busier than that? I don't even see it when I'm playing.
You don't even notice busy backgrounds when you're actually playing the game. I get this feeling this guy just left it playing cpu vs cpu while he wrote his review in like 30 minutes then went back to playing WoW. I mean, look at T.Hawk's stage in HDR, what could be busier than that? I don't even see it when I'm playing.
No kidding man, the backgrounds dont exist to me when in a match - except training stage in SFIV (it just pisses me off). I think people pick training stage because there are no distraction, but I just dont fucking understand this at all.
You don't even notice busy backgrounds when you're actually playing the game. I get this feeling this guy just left it playing cpu vs cpu while he wrote his review in like 30 minutes then went back to playing WoW. I mean, look at T.Hawk's stage in HDR, what could be busier than that? I don't even see it when I'm playing.
No kidding man, the backgrounds dont exist to me when in a match - except training stage in SFIV (it just pisses me off). I think people pick training stage because there are no distraction, but I just dont fucking understand this at all.
No it's because they need the lines for certain things, they don't know how to judge distance. Or they don't notice that each stage has a pretty clear center mark and they want the middle line.
The game definitely deserves a better review than that shitty box he set aside in the mag for it, and preferably from someone who's more into the franchise than a guy with a casual passing knowledge about fighting games.
Review Guy: Fighting games? Yeah, I heard of them. That's like Street Fighter and Mortal Kombat, right? Hey, hey, what do you think those guys in those karate outfits are saying when they do that spinning uppercut thing? I always thought they said "Show mutants!" Heh, maaan... now I need to review a fighter? They don't even have guys who are rivals who look or even fight the same. What's with that guy's purple hair? Green fire guy who fights with a swagger when he walks? *yawn*. Random number generator, don't fail me now... 6.5!
I remember just as poor reviews for KoF 2002 and 2003 with the UK OXM. Reviewing fighting games should come down to any balancing issues such as cheap ways to beat the AI, or Cheap AI then stuff like slowdown.
On another subject entirely, does anyone reading this thread have awesome sig-making skills? I would love to get an XII sig, but lack said sig-making skills. Maybe you could solve my problem?
I guess that depends if you think the below is awesome?
Here is also the sig I made for the aborted PA SFIV League, it is busy, but I had to find some way to cram all of that shit in.
I know Stoked is mediocre with photoshop too, but it's better than his skills at fighting games (hovering around the "non existant" mark).
That looks plenty awesome to me! If you could make me something with Terry, Leona, Ryo or... hell, just about anyone. I like all these characters a lot. Maybe a team of Terry, Andy and Joe? Or Leona, Ralf and Clark? Maybe something that's none of these ideas at all?
Here's a site (Korean) with hi-res character art and lots of other images. Just pick a character a scroll down.
You don't even notice busy backgrounds when you're actually playing the game. I get this feeling this guy just left it playing cpu vs cpu while he wrote his review in like 30 minutes then went back to playing WoW. I mean, look at T.Hawk's stage in HDR, what could be busier than that? I don't even see it when I'm playing.
No kidding man, the backgrounds dont exist to me when in a match - except training stage in SFIV (it just pisses me off). I think people pick training stage because there are no distraction, but I just dont fucking understand this at all.
No it's because they need the lines for certain things, they don't know how to judge distance. Or they don't notice that each stage has a pretty clear center mark and they want the middle line.
oh snap that actually makes perfect sense. But you would think they would learn to adjust...
The game definitely deserves a better review than that shitty box he set aside in the mag for it, and preferably from someone who's more into the franchise than a guy with a casual passing knowledge about fighting games.
Review Guy: Fighting games? Yeah, I heard of them. That's like Street Fighter and Mortal Kombat, right? Hey, hey, what do you think those guys in those karate outfits are saying when they do that spinning uppercut thing? I always thought they said "Show mutants!" Heh, maaan... now I need to review a fighter? They don't even have guys who are rivals who look or even fight the same. What's with that guy's purple hair? Green fire guy who fights with a swagger when he walks? *yawn*. Random number generator, don't fail me now... 6.5!
I just noticed that the reviewer's last name is "Cocke". How fitting...
Posts
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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She is also wearing high heels. We've been through this, action movie directors - women having to wear high heels mid-fight simply because your underdeveloped teenage brain cannot fathom a sexy women sans torture equipment strapped to her feet is, and always will be, a no-no.
Edit: tl; dr: I fucking hate "femmes fatales".
Apparently she is one in the movie. And I hate femmes fatales.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
What the hell.
And yes, almost every single SNK boss is German. Wolfgang Krauser is the obvious one, but he's the half-brother of Geese, so that makes Geese part German as well. Leopold Goenitz, Kain Heinlein, and Silber also all hail from the land of chocolate. Either SNK hates Germans, or Germans just have badass sounding names. Take your pick!
And in defense of their casting choice, the guy playing Rugal is the same guy who played Darth Maul. So at least he can fight. They still suck for making him look short in that publicity shot, and for losing his badass red tuxedo. But at least they didn't randomly change his ethnicity. Kyo Kusanagi is being played by a white guy.
Now I'm going to return to happily pretending this movie doesn't exist.
http://www.youtube.com/watch?v=IvsxN4D32vs
Skip to about 3:50 for awesomeness.
I hope this game is popular long enough for us to get to see some epic "J.Wong vs. Daigo" style comebacks. I love watching those. Also, Chin keeps looking better and better.
Edit: Okay, to balance out the awesomeness of the above video, here's some (gameplay) footage of KOF Online. Graphics look decent, although I think their facial expressions need some work. I still have no idea how it's supposed to work.
http://vlog.17173.com/v/7/0/50/NTAyMzg5?do=full
Okay, I hate you people.
I was not aware of that. Then again, I am not aware of famous movies coming out before I see trailers of them in theaters, much less crap like this.
Then again, we're also going to have a Tekken movie, hah hah hah hah, so I suppose it's not too surprising.
Mai is not normally a femme fatale, either. Quite the opposite--she's normally a hyperactive drama queen and occasionally a spoiled brat. KOF femme fatales would probably be Mature and Vice. On the other side of the coin you have the token tough chicks--Mary Ryan, Yuri, Leona, etc.. Mai falls somewhere between them, I guess.
King of Fighters online:
http://www.gametrailers.com/video/debut-trailer-the-king-of/51538
An online side-scrolling brawler. For the PC.
I'm guessing it's an attempt to do something in China maybe?
EDIT: Looks like it's based around KoF 98, at least going by the costumes and characters.
BUT! (angry faces staring at me...)
The actual fighting engine looks pretty smooth and i do like a good fighting game. So I may just buy this at some point.
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
Today, an electronic store in Nagoya was having an event to show off the console version of KOF XII. I played through three stages with Mature, Elizabeth and Terry.
Both girls are super fun to play. Mature, despite having few moves, has great mobility and really good combos. Elizabeth has three different counter moves, and seems best-suited to screwing around with a human opponent. I pulled off an awesome corner CC with her, culminating in her DM. Good times.
If anyone has any more specific questions about them, feel free to ask! I can't promise I'll know the answer, but I'll give it a try.
qcb+P (perform 3x) = Death Row
dp+P = Sacrilege
qcf+P = Despair
qcb+K = Metal Massacre
hcf+K = Deicide
qcf,hcb+P = Ebony Tears
That was her '98 movelist, not including her 2 supers... I guess that is "few"?
Steam: TheArcadeBear
Anyway, apparently the european release is delayed till somewhere around august? Oh well, doesn't really matter to me now.
Prepare for a shock, but Mature now only has Massacre (qcb + K) and Despair (dp + P,P).
To make up for the lack of move, both moves are really good. Massacre is really fast, with great recovery. With Despair, you can control whether or not the move comes out. Inputting just dp + P makes it into a flip, which is nice for mixups.
But I personally think that the core system of XII is deep enough that a giant movelist is not as important as it was in previous KOF games. Guard attacks, charged CDs and the clash system add a lot of tricks to everyone's repertoire.
And I agree with you on the moves, but it is kind of a strange departure considering everyone's bloated movelists in XI.
Hopefully by the time the next one comes in they will restore everybody to their former glory.
I'm thinking that XIII will return to the old team setups and continue the story from '03 / XI, and as such will introduce a whole bunch of "old" characters with their "new" designs and will update the moves of the XII cast.
I just can't get over how they made her look like businesswoman though.
Also, don't really like elizabeth after seeing her in play. Eh.
http://i293.photobucket.com/albums/mm68/badebay/misc/kof12-oxm_review.jpg
I'll admit there are many legitimate criticisms to make about XII, but he mentions none of them. Instead, he spends the review (which is seven sentences long) disparaging the game's two strengths: the graphics and the gameplay. He thinks the aesthetics are "disconcerting" and the backgrounds are "way too busy." More confusing to me is when he calls the gameplay "awkwardly controlled." I mean, it's a traditional 2D fighter. Is he saying that all 2D fighters are awkward to control? And then he calls the characters "slow-moving," which, in my opinion, is the most factually incorrect information in the review. XII is incredibly fast-paced, and no one with any experience with the game can legitimately deny that.
Well, I don't want to spend too much time with the review, as much as it annoys me. I'm sure XII will get many more average reviews.
On another subject entirely, does anyone reading this thread have awesome sig-making skills? I would love to get an XII sig, but lack said sig-making skills. Maybe you could solve my problem?
I guess that depends if you think the below is awesome?
Here is also the sig I made for the aborted PA SFIV League, it is busy, but I had to find some way to cram all of that shit in.
I know Stoked is mediocre with photoshop too, but it's better than his skills at fighting games (hovering around the "non existant" mark).
Odds are this guy didn't know how to dash or hop. The only 2D fighters I've seen faster are Guilty Gear and BlazBlue.
Awkwardly controlled? Has this guy played Street Fighter 4? What the christ... Go back to Halo, douche.
Reviewers should just stop reviewing fighting games. At they most they should talk about the features, graphics(though that guy was horribly wrong) and net code. When it comes to the game play they should just admit that they don't know what the hell they're talking about and that they're terrible at fighting games.
2 moves. Two. TWO? She used to be my favourite character in '96. (Usually spammed CD attacks against scrubs. All CD attacks were super fast in that game, but hers had ridiculous reach and anti-air). I was glad they returned her in '98 for the dream match and improved her game somewhat. Now only two moves in XII and they got rid of her multi-hit command combo? That was great chip damage if anything. It was practically a staple in her moveset.
When Shingo comes back for XIII, I hope his moveset isn't nerfed as hard either.
Steam: TheArcadeBear
God, what a fucking terribly written and uninformative review.
He claims this and that, but he doesn't offer a single example as to why he feels that way - other than the backgrounds being busy. I haven't noticed backgrounds being all that busy from match vids.
No kidding man, the backgrounds dont exist to me when in a match - except training stage in SFIV (it just pisses me off). I think people pick training stage because there are no distraction, but I just dont fucking understand this at all.
No it's because they need the lines for certain things, they don't know how to judge distance. Or they don't notice that each stage has a pretty clear center mark and they want the middle line.
Review Guy: Fighting games? Yeah, I heard of them. That's like Street Fighter and Mortal Kombat, right? Hey, hey, what do you think those guys in those karate outfits are saying when they do that spinning uppercut thing? I always thought they said "Show mutants!" Heh, maaan... now I need to review a fighter? They don't even have guys who are rivals who look or even fight the same. What's with that guy's purple hair? Green fire guy who fights with a swagger when he walks? *yawn*. Random number generator, don't fail me now... 6.5!
Steam: TheArcadeBear
Here's a site (Korean) with hi-res character art and lots of other images. Just pick a character a scroll down.
http://blackshadow.tistory.com/category/%E2%97%86King%20of%20Fighters/%ED%82%B9%EC%98%A4%ED%8C%8C%20morgue
Thanks again!
oh snap that actually makes perfect sense. But you would think they would learn to adjust...
I just noticed that the reviewer's last name is "Cocke". How fitting...