I have good frame-rate, performance, and low lag (usually less than 100) but a lot of times when I use the back-burner even when I run at their backs it only crits about 60% of the time.
I think I'm slowly getting better at sniper. I went on a Pub last night and pissed the other team off so much that they had 3 snipers and 2 spies coming after me. Heavies are such beautifully easy targets for one-hit kills when they are firing. Its funny to watch a medic setting their charging while hiding behind a rock, and out of nowhere the heavy they are trying to charge on drops dead. Then the medic takes off running and sometimes I can pick them off too.
There was a Spy on the server with like 180-220 ping and was face-stabbing everyone.
I had an odd experience on a pub. A pyro just insisted on following me around as a sniper. Constantly.
At first I thought he was going to perform the oh-so-witty prank of flaming in my scope so I can't see shit, but no, he just hung around. For ages.
And then proceeded to kill three spies who crept up on me one after the other. What the hell, precognitive pyros?
Aww, he didn't have any engineers to protect.
I was on a pub the other night with a whole ton of engineers running. I decided to screw around as a demo, and I protected the engineers by putting stickies on their sentry. Soon as I saw a sapper go on.. right click, spy gibs go flying.
I had an odd experience on a pub. A pyro just insisted on following me around as a sniper. Constantly.
At first I thought he was going to perform the oh-so-witty prank of flaming in my scope so I can't see shit, but no, he just hung around. For ages.
And then proceeded to kill three spies who crept up on me one after the other. What the hell, precognitive pyros?
Aww, he didn't have any engineers to protect.
I was on a pub the other night with a whole ton of engineers running. I decided to screw around as a demo, and I protected the engineers by putting stickies on their sentry. Soon as I saw a sapper go on.. right click, spy gibs go flying.
Worked pretty well on pyros too.
It was satisfying.
Demos can do a whole lot for engineers. Stickies are really good for eliminating enemy stickies, and can also blow back enemy ubers.
Leafblower is more effective, but I rarely see pyros hang around sentries long enough to do this.
Snappy's better than most players so nothing wrong with healing her mostly.
I'd say the same about enders but I'd be lying.
Fat bitch can't do shit without a medic.
I think you have to realize that most good players, have a medic stuck to them and inversly they reason they are good, is because they have a medic stuck to them. Plus, demoman's stickies need to be nerfed, badly. I use to defend the demoman, it was the only character I would play and thought I was really good. Then I got borded and started playing all the classes and realized how "trash" that demoman is and how overpowered the stickies are.... That is all.
Snappy's better than most players so nothing wrong with healing her mostly.
I'd say the same about enders but I'd be lying.
Fat bitch can't do shit without a medic.
I think you have to realize that most good players, have a medic stuck to them and inversly they reason they are good, is because they have a medic stuck to them. Plus, demoman's stickies need to be nerfed, badly. I use to defend the demoman, it was the only character I would play and thought I was really good. Then I got borded and started playing all the classes and realized how "trash" that demoman is and how overpowered the stickies are.... That is all.
Most good pyros are exempt from this rule. They generally move too fast and are too suicidal for a perma-medic relationship. Same goes for Demoman. And Scout. And pretty much every class that doesn't plod along slow enough for medic glue.
So basically you're wrong and should feel ashamed for being so wrong.
I had an odd experience on a pub. A pyro just insisted on following me around as a sniper. Constantly.
At first I thought he was going to perform the oh-so-witty prank of flaming in my scope so I can't see shit, but no, he just hung around. For ages.
And then proceeded to kill three spies who crept up on me one after the other. What the hell, precognitive pyros?
oh dearest edcrab, i protect you, yes i do! you said it yourself... I'm the only pyro why spy checks properly.. all the others are shit, especially asiina and iowa, yes thats what you said.
I played Demo religiously in beta and launch because no one else was playing it. I don't see how stickies are overpowered at all. I think the timing on the release and detonation of the stickies makes it a very good weapon, but not overpowered. It makes up for the fact that we don't have much of a close range weapon. I think demo is one of the better constructed classes, along with scout. They require a lot of skill to play properly, and can kick some serious ass when they are.
Snappy's better than most players so nothing wrong with healing her mostly.
I'd say the same about enders but I'd be lying.
Fat bitch can't do shit without a medic.
I think you have to realize that most good players, have a medic stuck to them and inversly they reason they are good, is because they have a medic stuck to them. Plus, demoman's stickies need to be nerfed, badly. I use to defend the demoman, it was the only character I would play and thought I was really good. Then I got borded and started playing all the classes and realized how "trash" that demoman is and how overpowered the stickies are.... That is all.
Most good pyros are exempt from this rule. They generally move too fast and are too suicidal for a perma-medic relationship. Same goes for Demoman. And Scout. And pretty much every class that doesn't plod along slow enough for medic glue.
So basically you're wrong and should feel ashamed for being so wrong.
but its kind of you who is wrong... im like 95% pyro blood in me, and whenever i get a medic, i know i cause hell.. (see what i did there with the hell and flames thing relating to pyros?) in particular me and iowa as a pyro medic team or me and garthor ripped shit up many times.. fell hand is also pretty damn decent at pyro rushes.. pyros aren't too quick for a medic, considering they run slower than medics, and medic demo combos are the same. Medic is the 2nd fastest class, no1 except scout is too fast for them.
also yes stickies need to be nerfed, and we need medics to take out more new players with an uber so they can get used to doing ubers and therefore get better, overall net effect means we have more good players...
I played Demo religiously in beta and launch because no one else was playing it. I don't see how stickies are overpowered at all. I think the timing on the release and detonation of the stickies makes it a very good weapon, but not overpowered. It makes up for the fact that we don't have much of a close range weapon. I think demo is one of the better constructed classes, along with scout. They require a lot of skill to play properly, and can kick some serious ass when they are.
Yeah, as many times as I've been blown up by stickies I think that Demo has been tweaked pretty well over the months. My only main concern is the bloody crit stickies, because they're basically insant death spread out over a wide area.
I shot a crit-nade between some crates at the center cap point on lumber-mill and killed three people. I didn't even seem them back there, I just shot and heard the crit noise and saw body parts flying every direction.
Ed: but none of the pyros on our team know how to play, your the only pyro on pa who spy checks properly
Me: I would but I'm trying to get good at scout, people keep trying to put me down because im only really good at pyro, so i decided to not play pyro anymore
Ed::O ARRRRGHHHHHHHH LOOK WHAT YOU'VE ALL DONE! I HATE YOU ALL! *RIPS SHIT UP*
I had an odd experience on a pub. A pyro just insisted on following me around as a sniper. Constantly.
At first I thought he was going to perform the oh-so-witty prank of flaming in my scope so I can't see shit, but no, he just hung around. For ages.
And then proceeded to kill three spies who crept up on me one after the other. What the hell, precognitive pyros?
I'll actually do this from time to time on CTF maps or Hydro...maps where the front doesn't really move. I spend the bulk of my time on pyro playing anti-spy, and snipers are big target (because they don't move and are the only thing spies can hit olol).
Speaking of which, I think it was some time last week, there was someone playing spy on my server and I know he must have thought I was abusing admin or something, because I kept killing him randomly while he was cloaked. He was always in the usual spy hiding spots that I shoot flames in while I'm running past. I killed the poor guy so many times...I really felt bad.
re: Sound Looping
The sound looping bug occurs thanks to your system being IO bound. The source engine always keeps half a second's worth of all sound in memory so that when it comes time to actually play that sound, it has time to load the rest into memory from disk, as needed. Unfortunately, if your disk is busy, this means the game has to sit and wait while your computer loads up the sound. Your sound hardware (or emulated hardware, for those of you who want to get technical) has the .5 second bit in its buffer, and with no extra input on the buffer, the cursor just keeps going back over it again and again. So what you get is a seemingly frozen game, and the techno remix of TF2.
The most common reason for your disk to be so busy, especially when playing a game, is swapping thanks to not enough RAM. When you load up the game, it tells the computer "I need this stuff in memory" and gives it textures, sounds, and various program bits. The computer will start putting it into RAM first, and then when it runs out it starts putting it into "virtual memory" which is just unused space on your hard drive. As far as the program is concerned everything is "in memory", but some is on the HD and some is in RAM. Now, whenever you need to use something from the disk, it gets moved to RAM, and the next oldest piece of memory to be touched is moved to disk.
So imagine you're in this scenario: You have textures on super high, so they take a lot of memory. You've been playing a round that for some reason has no soldiers, and then 3/4 of the way through, one shows up. Your computer has long ago moved the soldier data to disk...so your OS is busy swapping the data to memory as it's needed, which is fine for things like textures and models, but when the soldier shoots a rocket, your computer tells the disk "Hey, gimme this memory address, and start reading this sound from disk". Unfortunately, that's several disk operations happening at once, and so it gets bogged down and slow. You end up in a loopy world, and come out of it dead.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
I'll do spychecking if I know there's a spy around, but there is no way I'm just going to hang around the snipers and the engis on the off chance there will be a spy coming in. That's very stupid and people need to stop yelling at pyros to stand around and spycheck for them. I'm a lot more useful to my team out there at the front lines killing mans or making them use ubers.
I'll do spychecking if I know there's a spy around, but there is no way I'm just going to hang around the snipers and the engis on the off chance there will be a spy coming in. That's very stupid and people need to stop yelling at pyros to stand around and spycheck for them. I'm a lot more useful to my team out there at the front lines killing mans or making them use ubers.
this is true. but when i spawn, say on dustbowl 2-2 is a prime example, with out fail ill do a quick but thorough spy check before moving forwards to the front line. i do it on most maps, but db 2-2 is the easiest because its small
Man, you spy check enough and you get a sixth sense. You get subconscious hints of whats not right, and you trust them. That 'friendly' scout half way across the map on badwater basin? Flare gun him. OH LOOK HES ON FIRE!
I'll do spychecking if I know there's a spy around, but there is no way I'm just going to hang around the snipers and the engis on the off chance there will be a spy coming in. That's very stupid and people need to stop yelling at pyros to stand around and spycheck for them. I'm a lot more useful to my team out there at the front lines killing mans or making them use ubers.
By "spycheck" I mean "actually bother to set nearby players on fire", not stand around next to an SG and protect it with crazy dedication (yes some support classes get ideas above their station). But there's no excuse not to spycheck passing players, especially because pyros are so damn good at it, whether they're en route to the front line or just patrolling for the hell of it.
Mind you, I also hate being an engineer when a sniper or demo or soldier is taking long-ranged potshots at my position and nobody wants to take him out. Actually I just hate being an engi altogether, I suck at it.
I'll do spychecking if I know there's a spy around, but there is no way I'm just going to hang around the snipers and the engis on the off chance there will be a spy coming in. That's very stupid and people need to stop yelling at pyros to stand around and spycheck for them. I'm a lot more useful to my team out there at the front lines killing mans or making them use ubers.
By "spycheck" I mean "actually bother to set nearby players on fire", not stand around next to an SG and protect it with crazy dedication (yes some support classes get ideas above their station). But there's no excuse not to spycheck passing players, especially because pyros are so damn good at it, whether they're en route to the front line or just patrolling for the hell of it.
Mind you, I also hate being an engineer when a sniper or demo or soldier is taking long-ranged potshots at my position and nobody wants to take him out. Actually I just hate being an engi altogether, I suck at it.
That's understandable, and pyros don't really run out of ammo very quickly, so a quick check to the people around you is fine. And there's nothing as hilarious as randomly puffing flame while you're on your way, by yourself, to the front lines and just happen to catch a cloaked spy.
But I've been the only pyro on the team, up front killing dudes, then some douche over voicechat decides to yell at me for not being back at our final point defenses spychecking.
Granted half the time that douche is goose and I shouldn't be listening to what he says anyway, but it's annoying.
Spychecking is something I do when I'm not doing anything else. It is not a full time activity.
Snappy's better than most players so nothing wrong with healing her mostly.
I'd say the same about enders but I'd be lying.
Fat bitch can't do shit without a medic.
I think you have to realize that most good players, have a medic stuck to them and inversly they reason they are good, is because they have a medic stuck to them. Plus, demoman's stickies need to be nerfed, badly. I use to defend the demoman, it was the only character I would play and thought I was really good. Then I got borded and started playing all the classes and realized how "trash" that demoman is and how overpowered the stickies are.... That is all.
Most good pyros are exempt from this rule. They generally move too fast and are too suicidal for a perma-medic relationship. Same goes for Demoman. And Scout. And pretty much every class that doesn't plod along slow enough for medic glue.
So basically you're wrong and should feel ashamed for being so wrong.
but its kind of you who is wrong... im like 95% pyro blood in me, and whenever i get a medic, i know i cause hell.. (see what i did there with the hell and flames thing relating to pyros?) in particular me and iowa as a pyro medic team or me and garthor ripped shit up many times.. fell hand is also pretty damn decent at pyro rushes.. pyros aren't too quick for a medic, considering they run slower than medics, and medic demo combos are the same. Medic is the 2nd fastest class, no1 except scout is too fast for them.
also yes stickies need to be nerfed, and we need medics to take out more new players with an uber so they can get used to doing ubers and therefore get better, overall net effect means we have more good players...
Your posting hurts me.
And I'm not saying that pyros don't need medics, I'm saying that good pyros don't necessarily have medics grafted to their hips. I'm pretty much exclusive Pyro now except for certain maps where the flamethrower just doesn't provide enough range, and it's a pretty improvisational class - you see your opportunity and you go for it, with survival being a sort of optional extra. I can afford to die repeatedly. Medics can't.
Snappy's better than most players so nothing wrong with healing her mostly.
I'd say the same about enders but I'd be lying.
Fat bitch can't do shit without a medic.
It's easy to be better than most people when you have your own personal dedicated medic.
Tofu / Littleboots 08 ZOMBIE SECES FOR ALL
ALSO: TOP PAGED!
Woah, Boots. Are you saying I only have skill because I had a medic? If that's what you're saying, you're completely wrong. Just because I have a medic humping my leg for fun some nights doesn't mean I can't kick ass in 6v6, 8v8, or highlander tournaments, which I can do without a medic.
Whatev. I agree with whoever said Demo is one of the better constructed classes. Yes, there are a lot of nub demomen out there who toss nades around or just randomly throw stickies. I can at least aim with both pipes and stickies, and I use that to my full advantage. If any of you have ever played tourny's or seen .38$pecial play, you'll know what I mean.
You can argue the same points about 'nub' qualities with just about any other class. For example, pyros in my book are the ultimate lame. IMO it doesn't take much skill to just run around a map lighting people on fire from behind, esp with how fast they are and how fast the backburner kills ANYONE. Medics are more difficult to kill now with their blutsauger for anyone besides a heavy or pyro, especially for scouts. Scouts go way too fast for most demomen to easily kill. I could keep going on with arguments that people use to make their class stand out and seem 'fair' in comparison to the rest. No matter what anyone has to say, I believe that all of the classes in TF2 are pretty well balanced, and the only reason people complain is because they personally can't exploit their own classes strengths to win.
Even Valve themselves believe that Demos are overpowered. They have said that they call stickies "Winbombs", but are trying to find a way of balancing them without making them useless.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
As a medic you need to find a pyro that is going to be able to reign it in or you just have to accept death if you want to be joined to him.
Usually I only team with pyros when
1. They need healing (obvious, no?)
2. We have a specific short-term goal that needs to be achieved quickly.
Even Valve themselves believe that Demos are overpowered. They have said that they call stickies "Winbombs", but are trying to find a way of balancing them without making them useless.
Just give demos the opportunity to equip a shotgun in the secondary slot. I bet a lot of players would go for it, if it meant they got a good close range defense out of it.
Only people that would stay with stickies are the ones who are ridiculously good at the class, and those people are in the minority and will always be annoying to play, no matter what class they're on.
Even Valve themselves believe that Demos are overpowered. They have said that they call stickies "Winbombs", but are trying to find a way of balancing them without making them useless.
Just give demos the opportunity to equip a shotgun in the secondary slot. I bet a lot of players would go for it, if it meant they got a good close range defense out of it.
Only people that would stay with stickies are the ones who are ridiculously good at the class, and those people are in the minority and will always be annoying to play, no matter what class they're on.
If you replace the sticky launcher with a shotgun, you end up with a faster soldier with less health, with a rocketlauncher that is only good for spamming and landing direct hits.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
Even Valve themselves believe that Demos are overpowered. They have said that they call stickies "Winbombs", but are trying to find a way of balancing them without making them useless.
Even decreasing the number of stickies a demoman can have would help. Put it to five or six and I'm sure there will be less complaining.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
No. Then they would be limited to tossing random nades around because they can't use their stickies for what they're made for.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
No. Then they would be limited to tossing random nades around because they can't use their stickies for what they're made for.
What are they made for if not setting up traps? There's a reason demomen are supposed to be a defense class, and being able to shoot a sticky directly at somebody then detonate it kind of takes away from that. It would be a serious nerf if they did this though, and they'd have to compensate some other way.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
No. Then they would be limited to tossing random nades around because they can't use their stickies for what they're made for.
What are they made for if not setting up traps? There's a reason demomen are supposed to be a defense class, and being able to shoot a sticky directly at somebody then detonate it kind of takes away from that. It would be a serious nerf if they did this though, and they'd have to compensate some other way.
As someone who plays Demo almost full time, I know that it would completely ruin the class. Nerfing a class doesn't mean completely eliminating their ability to perform as offense just because they're listed as a defense class. If you use that line of reasoning then maybe they should nerf the heavy too - make him so he can't move at all while firing. Just decrease the number of stickies a demoman can put out at once and I think that will solve a lot of problems.
Even Valve themselves believe that Demos are overpowered. They have said that they call stickies "Winbombs", but are trying to find a way of balancing them without making them useless.
Just give demos the opportunity to equip a shotgun in the secondary slot. I bet a lot of players would go for it, if it meant they got a good close range defense out of it.
Only people that would stay with stickies are the ones who are ridiculously good at the class, and those people are in the minority and will always be annoying to play, no matter what class they're on.
If you replace the sticky launcher with a shotgun, you end up with a faster soldier with less health, with a rocketlauncher that is only good for spamming and landing direct hits.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
Which basically means demos become good for nothing except spamming and hoping dies. And any time someone gets within shotgun range, the demo is fucked unless he gets lucky and scores a direct hit with a pipe.
The stickies basically define the class, if you're going to do anything with them to reduce effectiveness, you'll have to give them something else to aid in survival. A shotgun is easiest, maybe not best, but it would certainly open up some doors while it closes others.
Just take the Demoman's second eye away as well, that would fix everything.
And equip the dude with an explosive vest.
A black scottsman bouncing off walls, hollering drunken obscenities and hoping he gets within range of an enemy before the thing detonates? It doesn't get much funnier than that.
Yeah, guys, I totally agree. Changing the arming timer on the stickies would completely nerf the class, and like I said, they'd have to be compensated some other way. The reason I mention that they're a defense class is because I don't see how they're much different from a soldier if you can just use stickies like an indirect rocket launcher. I know you're a veteran Demo Snappy, and I know you know how to play the class inside and out. I'm just saying if they feel like stickies are overpowered or not being used to set traps, then this would fix that, but then they'd need something else to make them worth their salt if anything started attacking them (Hell, a medic would stand a better chance at killing a demo in such a case).
I'll do spychecking if I know there's a spy around, but there is no way I'm just going to hang around the snipers and the engis on the off chance there will be a spy coming in. That's very stupid and people need to stop yelling at pyros to stand around and spycheck for them. I'm a lot more useful to my team out there at the front lines killing mans or making them use ubers.
I shot a crit-nade between some crates at the center cap point on lumber-mill and killed three people. I didn't even seem them back there, I just shot and heard the crit noise and saw body parts flying every direction.
Haha, I once shot a crit rawket and killed 3 people also. Didn't even aim anywhere specific.
nothing much - at work and bored. i wanted to make fun of you for a minute. btw how are your cats? still enjoying the ball that goes in a circle of plastic?
Posts
I think I'm slowly getting better at sniper. I went on a Pub last night and pissed the other team off so much that they had 3 snipers and 2 spies coming after me. Heavies are such beautifully easy targets for one-hit kills when they are firing. Its funny to watch a medic setting their charging while hiding behind a rock, and out of nowhere the heavy they are trying to charge on drops dead. Then the medic takes off running and sometimes I can pick them off too.
There was a Spy on the server with like 180-220 ping and was face-stabbing everyone.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Aww, he didn't have any engineers to protect.
I was on a pub the other night with a whole ton of engineers running. I decided to screw around as a demo, and I protected the engineers by putting stickies on their sentry. Soon as I saw a sapper go on.. right click, spy gibs go flying.
Worked pretty well on pyros too.
It was satisfying.
Demos can do a whole lot for engineers. Stickies are really good for eliminating enemy stickies, and can also blow back enemy ubers.
Leafblower is more effective, but I rarely see pyros hang around sentries long enough to do this.
GT: Tanky the Tank
Black: 1377 6749 7425
I think you have to realize that most good players, have a medic stuck to them and inversly they reason they are good, is because they have a medic stuck to them. Plus, demoman's stickies need to be nerfed, badly. I use to defend the demoman, it was the only character I would play and thought I was really good. Then I got borded and started playing all the classes and realized how "trash" that demoman is and how overpowered the stickies are.... That is all.
Kind of defeats the point of being able to neutralize things if the act of neutralizing them kills you.
Most good pyros are exempt from this rule. They generally move too fast and are too suicidal for a perma-medic relationship. Same goes for Demoman. And Scout. And pretty much every class that doesn't plod along slow enough for medic glue.
So basically you're wrong and should feel ashamed for being so wrong.
oh dearest edcrab, i protect you, yes i do! you said it yourself... I'm the only pyro why spy checks properly.. all the others are shit, especially asiina and iowa, yes thats what you said.
but its kind of you who is wrong... im like 95% pyro blood in me, and whenever i get a medic, i know i cause hell.. (see what i did there with the hell and flames thing relating to pyros?) in particular me and iowa as a pyro medic team or me and garthor ripped shit up many times.. fell hand is also pretty damn decent at pyro rushes.. pyros aren't too quick for a medic, considering they run slower than medics, and medic demo combos are the same. Medic is the 2nd fastest class, no1 except scout is too fast for them.
also yes stickies need to be nerfed, and we need medics to take out more new players with an uber so they can get used to doing ubers and therefore get better, overall net effect means we have more good players...
Yeah, as many times as I've been blown up by stickies I think that Demo has been tweaked pretty well over the months. My only main concern is the bloody crit stickies, because they're basically insant death spread out over a wide area.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
yea, went something like this..
Ed: GPR go pyro
Me: nah cant
Ed: but none of the pyros on our team know how to play, your the only pyro on pa who spy checks properly
Me: I would but I'm trying to get good at scout, people keep trying to put me down because im only really good at pyro, so i decided to not play pyro anymore
Ed::O ARRRRGHHHHHHHH LOOK WHAT YOU'VE ALL DONE! I HATE YOU ALL! *RIPS SHIT UP*
I'll actually do this from time to time on CTF maps or Hydro...maps where the front doesn't really move. I spend the bulk of my time on pyro playing anti-spy, and snipers are big target (because they don't move and are the only thing spies can hit olol).
Speaking of which, I think it was some time last week, there was someone playing spy on my server and I know he must have thought I was abusing admin or something, because I kept killing him randomly while he was cloaked. He was always in the usual spy hiding spots that I shoot flames in while I'm running past. I killed the poor guy so many times...I really felt bad.
re: Sound Looping
The sound looping bug occurs thanks to your system being IO bound. The source engine always keeps half a second's worth of all sound in memory so that when it comes time to actually play that sound, it has time to load the rest into memory from disk, as needed. Unfortunately, if your disk is busy, this means the game has to sit and wait while your computer loads up the sound. Your sound hardware (or emulated hardware, for those of you who want to get technical) has the .5 second bit in its buffer, and with no extra input on the buffer, the cursor just keeps going back over it again and again. So what you get is a seemingly frozen game, and the techno remix of TF2.
The most common reason for your disk to be so busy, especially when playing a game, is swapping thanks to not enough RAM. When you load up the game, it tells the computer "I need this stuff in memory" and gives it textures, sounds, and various program bits. The computer will start putting it into RAM first, and then when it runs out it starts putting it into "virtual memory" which is just unused space on your hard drive. As far as the program is concerned everything is "in memory", but some is on the HD and some is in RAM. Now, whenever you need to use something from the disk, it gets moved to RAM, and the next oldest piece of memory to be touched is moved to disk.
So imagine you're in this scenario: You have textures on super high, so they take a lot of memory. You've been playing a round that for some reason has no soldiers, and then 3/4 of the way through, one shows up. Your computer has long ago moved the soldier data to disk...so your OS is busy swapping the data to memory as it's needed, which is fine for things like textures and models, but when the soldier shoots a rocket, your computer tells the disk "Hey, gimme this memory address, and start reading this sound from disk". Unfortunately, that's several disk operations happening at once, and so it gets bogged down and slow. You end up in a loopy world, and come out of it dead.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
this is true. but when i spawn, say on dustbowl 2-2 is a prime example, with out fail ill do a quick but thorough spy check before moving forwards to the front line. i do it on most maps, but db 2-2 is the easiest because its small
Easily one of my proudest moments.
That and flaregunning a cloaked spy.
By "spycheck" I mean "actually bother to set nearby players on fire", not stand around next to an SG and protect it with crazy dedication (yes some support classes get ideas above their station). But there's no excuse not to spycheck passing players, especially because pyros are so damn good at it, whether they're en route to the front line or just patrolling for the hell of it.
Mind you, I also hate being an engineer when a sniper or demo or soldier is taking long-ranged potshots at my position and nobody wants to take him out. Actually I just hate being an engi altogether, I suck at it.
That's understandable, and pyros don't really run out of ammo very quickly, so a quick check to the people around you is fine. And there's nothing as hilarious as randomly puffing flame while you're on your way, by yourself, to the front lines and just happen to catch a cloaked spy.
But I've been the only pyro on the team, up front killing dudes, then some douche over voicechat decides to yell at me for not being back at our final point defenses spychecking.
Granted half the time that douche is goose and I shouldn't be listening to what he says anyway, but it's annoying.
Spychecking is something I do when I'm not doing anything else. It is not a full time activity.
Your posting hurts me.
And I'm not saying that pyros don't need medics, I'm saying that good pyros don't necessarily have medics grafted to their hips. I'm pretty much exclusive Pyro now except for certain maps where the flamethrower just doesn't provide enough range, and it's a pretty improvisational class - you see your opportunity and you go for it, with survival being a sort of optional extra. I can afford to die repeatedly. Medics can't.
Woah, Boots. Are you saying I only have skill because I had a medic? If that's what you're saying, you're completely wrong. Just because I have a medic humping my leg for fun some nights doesn't mean I can't kick ass in 6v6, 8v8, or highlander tournaments, which I can do without a medic.
Whatev. I agree with whoever said Demo is one of the better constructed classes. Yes, there are a lot of nub demomen out there who toss nades around or just randomly throw stickies. I can at least aim with both pipes and stickies, and I use that to my full advantage. If any of you have ever played tourny's or seen .38$pecial play, you'll know what I mean.
You can argue the same points about 'nub' qualities with just about any other class. For example, pyros in my book are the ultimate lame. IMO it doesn't take much skill to just run around a map lighting people on fire from behind, esp with how fast they are and how fast the backburner kills ANYONE. Medics are more difficult to kill now with their blutsauger for anyone besides a heavy or pyro, especially for scouts. Scouts go way too fast for most demomen to easily kill. I could keep going on with arguments that people use to make their class stand out and seem 'fair' in comparison to the rest. No matter what anyone has to say, I believe that all of the classes in TF2 are pretty well balanced, and the only reason people complain is because they personally can't exploit their own classes strengths to win.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Usually I only team with pyros when
1. They need healing (obvious, no?)
2. We have a specific short-term goal that needs to be achieved quickly.
Just give demos the opportunity to equip a shotgun in the secondary slot. I bet a lot of players would go for it, if it meant they got a good close range defense out of it.
Only people that would stay with stickies are the ones who are ridiculously good at the class, and those people are in the minority and will always be annoying to play, no matter what class they're on.
If you replace the sticky launcher with a shotgun, you end up with a faster soldier with less health, with a rocketlauncher that is only good for spamming and landing direct hits.
I think a better fix would be to make it so the time it takes for a sticky to arm starts when it lands instead of when it is shot. That way they can only be used to set up traps.
Even decreasing the number of stickies a demoman can have would help. Put it to five or six and I'm sure there will be less complaining.
No. Then they would be limited to tossing random nades around because they can't use their stickies for what they're made for.
What are they made for if not setting up traps? There's a reason demomen are supposed to be a defense class, and being able to shoot a sticky directly at somebody then detonate it kind of takes away from that. It would be a serious nerf if they did this though, and they'd have to compensate some other way.
As someone who plays Demo almost full time, I know that it would completely ruin the class. Nerfing a class doesn't mean completely eliminating their ability to perform as offense just because they're listed as a defense class. If you use that line of reasoning then maybe they should nerf the heavy too - make him so he can't move at all while firing. Just decrease the number of stickies a demoman can put out at once and I think that will solve a lot of problems.
Which basically means demos become good for nothing except spamming and hoping dies.
The stickies basically define the class, if you're going to do anything with them to reduce effectiveness, you'll have to give them something else to aid in survival. A shotgun is easiest, maybe not best, but it would certainly open up some doors while it closes others.
And equip the dude with an explosive vest.
A black scottsman bouncing off walls, hollering drunken obscenities and hoping he gets within range of an enemy before the thing detonates? It doesn't get much funnier than that.
ROFLMAO!?!? Seriously?!
what's up
Haha, I once shot a crit rawket and killed 3 people also. Didn't even aim anywhere specific.