Yeah that's all very well but based on nothing but damage output alone there's no way 10-15 players fail to beat 3 unless they are gobsmackingly retarded.
You'd be amazed at how much I see that in todays AB's. Usually it goes like this Horde 4 caps, but alliance has one node (oddly enough, usually mine) they decide they need to 5 cap to win, instead of just hold four like normal people would, and all decide "RUSH MINE!"
And sure enough 10 or so rambos go down, in single file, about 4 seconds behind each other, and die horribly one by one to the 3 or 4 people not being farmed at their GY.
It's horrible the mentality that I see more on the horde than alliance, in that, "WE R HORDE!! WE R PVP [email protected]!" and think they need no back up whatsoever, and they are a god in PVP and can decimate anything they come upon. Then when they die, it was always the fault of a bad lag spike.. strange.
The worst though is the horde in EoTS.
"OMG STRAIGHT TO FLAG!!!"
Then alliance 4 caps, but horde has the flag! WOO we'll surely win with the flag, and no towers!
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
They should have had at least two, if not three people who could dispel.
The old BoSac was cheap mana wise. Getting into a dispell war with it was just a good way for shamans and priests be OOM.
When the defenders have only two healers, I think I'd rather waste their GCDs at a greater cost to my own mana. Especially if this was before CC diminishing returns. You have the mage keep spamming sheep until it hits when BoS wasn't up.
Yeah that's all very well but based on nothing but damage output alone there's no way 10-15 players fail to beat 3 unless they are gobsmackingly retarded.
Not really. A team that works well together can take on groups much larger then them and win. An example is when I run WSG premades with my guild. I'm usually the flag carrier and I usually have an arms warrior and a priest supporting me. I'm hard to kill and I don't give the other side a chance to target anything but me.
I know if I keep moving, it doesn't give the other side a chance or incentive to focus fire the rest of my team. The priest that runs with me keeps me between the dangerous people and herself. She knows when I'm going to break right or left so she can close the distance when needed. The arms warrior is there to clear a path for me. He doesn't need to kill someone, he just needs to remove them from the chase.
I'm a fairly poor PvPer, but the priest and warrior are both extremely good. And we've shown some horde teams that standing in mid-field is not the same as holding it.
There's a pretty huge difference between being able to live long enough to run 30 seconds and a straight up fight. A priest can dispel snares/dots, shield and heal you all with instant casts while running. And the warrior can just spamstring/fear the people chasing you which would buy you more than enough time to make it back.
10-15 people can easily put out the dps to crush one priest/paladin. You just cannot out heal that much damage. No, those people were terribad. Absolutely awful.
I'm one rogue, and I can shut down one paladin's capability to heal by myself (sans his 10 seconds of bubble and his one HoJ), if the other 9-14 people can't kill him or deal with the priest in that time then all that's left to do is /pity.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I hope the patch does come out on October 14th...because that's the day my Binary Brew expires and it would suck to have to buy another Brew Membership card next year just for one ale so I can get my Brewmaster title (unless the membership lasts forever...in which case it doesn't matter).
Of course, this wouldn't be a problem if they had actually mailed me my brew for September instead of forcing me to buy it (as then I could just leave it in the mailbox which apparently freezes things in time so the duration won't decrease).
Of course, with my luck, it'll be another couple of hundred megabytes of patch and by the time I get home from work and download the whole thing it'll be too late and my precious brew will have vanished.
Lars on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
One of the warriors in the guild was upset because I was number 2 in damage as an MS warrior (he was number one as a 2h fury war) so he told the GL my feelings on being forced to download threat mods.
That I'd sooner quit the guild than be forced to use stupid, unnecessary bullshit.
So I was kicked out of the guild because I was doing too much damage and not wiping the raids.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Kor Sidely and I in our heyday could take on entire WSG horde teams and fight them to a standstill. And usually that was about it, because our alliance brethren were absolutely useless deadweight.
It usually came down to either A: I could hold on to the flag with kor and sidely at my side and never lose the flag or B: I could try and get the flag and I would recover it, but we'd also lose our flag.
As you can imagine, I'm good at kiting people >.>
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Sir Landsharkresting shark faceRegistered Userregular
edited October 2008
So I tried SH heroic last night with a good buddy in an attempt to get the Champion of Naaru title before the patch hits (we've done the other heroics and gruuls, still need nightbane and a mags kill).
The rest of the group was 2 warlocks and a dps warrior. Mostly in T4/S2 gear.
We got through the flame gauntlet/second boss without wiping, although with a few deaths, but we couldn't get pass the monstrous pulls in the next room. We avoided pulling the sides and weren't using any CC, and I would just go oom keeping the tank alive. It seemed as soon as we dps'd down 1-2 guys, we'd get another add. The stupid 15% damage debuff on the tank didn't help.
I've only run this place once, and then it was on normal with a pally tank, and my tank friend hadn't set foot in the place at all before last night. Any advice? Bring some mages next time? Help.
Sir Landshark on
Please consider the environment before printing this post.
Heroic Sethekk is a mighty big pain. But yeah, CC is almost a must in there. Hunter, Mage, Rogue. Those guards that do 2K damage a piece are an absolute nightmare though.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I did heroic SH a few months ago when it was the daily. Tanked it on my druid, had a lock to fear things around, but not much other CC. I dunno, you don't need to save all the prisoners to complete the quest. As long as one is still alive, you win. I found this out because we wiped twice, had one person abruptly quit mid-pull and have to be replaced, had 3 out of 5 (including rezzers) be killed on Omogg, and we had to wait out one guy's rez sickness timer because he somehow appeared at the area 52 gy and had to accept the rez there. Also, our hunter and healing pally would take breaks to smoke pot occasionally. Still, we engaged Kargath with less then a minute on the timer for the last prisoner, and yet we were still able to kill the executioner and loot the axe (slightly used) after the fight.
Er, he was talking about Shattered Halls...and heroic Sethekk is pretty easy considering it's a heroic.
I was under the assumption that SH absolutely, positively required CC.
And yeah, the ones you can't CC in Sethekk are pieces of shit.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
I've done SH more times sans CC than with CC.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Time to 10 man sunwell
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Er, he was talking about Shattered Halls...and heroic Sethekk is pretty easy considering it's a heroic.
I was under the assumption that SH absolutely, positively required CC.
And yeah, the ones you can't CC in Sethekk are pieces of shit.
They're annoying, but only the two pulls of Raven Guards really hit that hard, and they can be kited, or repeatedly stunned, or tanked/healed through with a pretty decent amount of tanking and healing gear.
If the pre-TBC boss hp nerf is true, it may be worth going with my guild to raids. Never mind that half of them fail the Not Drooling on The Keyboard Halfwit Check, but they might be able to kill stuff. "Might". Especially with the Sunwell guild they asked to carry them through BT.
*facepalm*
About a month & half until expansion! I forgot, when the patch comes out, is it also when leveling time from 60-70 is sped up (more xp gained)?
Er, he was talking about Shattered Halls...and heroic Sethekk is pretty easy considering it's a heroic.
I was under the assumption that SH absolutely, positively required CC.
And yeah, the ones you can't CC in Sethekk are pieces of shit.
They're annoying, but only the two pulls of Raven Guards really hit that hard, and they can be kited, or repeatedly stunned, or tanked/healed through with a pretty decent amount of tanking and healing gear.
when we first ran heroic sethekk, i dunno, a month or two after the xpac came out, those pulls would break us... we considered it a good performance if we killed one and would run back and finish off the other one. Later, we would take two tanks (warrior, prot, and feral druid) to deal with those pulls. But now that tanks all have 15k+ hp, etc, etc, and tonnes and tonnes of dodge/parry/etc, those pulls are cake.
As a decently geared protadin, cc in heroic SH is more of a nuisance than a help.
I absolutely hate it when rogues and mages decide it's cool to CC something, and then continously CC while I'm spamming consecrate. Hey fucks, DPS instead. Mostly mages that give the problem since rogues have to fight after in combat.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
As a decently geared protadin, cc in heroic SH is more of a nuisance than a help.
As a druid it's goddamn necessary. I despise Shattered Halls.
Having played a warrior to 70 at the start of BC (in the middle of leveling my second warrior, woo) I feel your pain. I love watching a warlock squeal with glee when I tell them their job is to give me three seconds and then start SoC spamming the entire group. They're like kids on Christmas.
The worst though is the horde in EoTS.
"OMG STRAIGHT TO FLAG!!!"
Then alliance 4 caps, but horde has the flag! WOO we'll surely win with the flag, and no towers!
... you sure you don't play on Vindication Alliance? 'Cause that describes the mouth breathing PuGs we have to a T.
Hell, we'll have 3 bases and be otherwise dominating the field, or be up 3 to 2 bases in AB, and instead of reinforcing what we have, 4 fuckmuppets will ride off to play hopscotch with the horde at a crossroads, and then my poorly geared alt on defense gets violated through the pants while they're busy respawning.
PuGs are almost innately full of assclowns, and while I relish the rare ocassion that we do beat the other PuG (doubly sweet if it's a pre-made), I've seen my faction clutch defeat from the jaws of victory more times than I care to count.
Hillarity was on the weekend though. Y'know those full Horde AV pre-made groups? 35-40 people from the same realm, likely following a strategy and a good number probably together on vent? Yeah, I ran into one from Gorefiend on the weekend. It took them over an hour to win, by reinforcements, and for a while we were beating them. They applied the "IB GY chokepoint" strat to brutal effect, with what must've been 20 people there, annihilating people who tried to go through, even in groups of 10 or more. (full slows, aoe, and a couple rogues/hunters finishing people off).
But they just didn't go anywhere. We even capped IB tower because the "recap the towers team" was slow and my mage is just that badass. (hint: not THAT badass)
They then proceeded to summon their elemental dude.
Now, either they intended to get into a game and fuck around just long enough to get their guy going (possible) or they were honestly the least competant AV pre-made known to man.
Astoundingly, it was fun, as the fighting was brutal back and forth the whole time, just like the old type of AV, but I'm glad I wasn't in there for marks, otherwise I'd have been pretty pissed.
Edit: when I'm on my prot paladin, I yell at people who use CC. Bitches, just let that shit beat on me, we'll be fine.
Also there's some business about every raid mob and boss losing 30% of its HP currently on the PTR.
Have fun finishing Sunwell before Wrath, kids!
Assuming we're still raiding at that time, this makes me very happy. Easier to kill bosses (if this applies to BT that is) should make for an easier 1 night clear, and less Sunwell asshattery. 30% wipes becomming kills would be awesome.
But I still doubt we'll make it past M'uru.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
The worst though is the horde in EoTS.
"OMG STRAIGHT TO FLAG!!!"
Then alliance 4 caps, but horde has the flag! WOO we'll surely win with the flag, and no towers!
... you sure you don't play on Vindication Alliance? 'Cause that describes the mouth breathing PuGs we have to a T.
Hell, we'll have 3 bases and be otherwise dominating the field, or be up 3 to 2 bases in AB, and instead of reinforcing what we have, 4 fuckmuppets will ride off to play hopscotch with the horde at a crossroads, and then my poorly geared alt on defense gets violated through the pants while they're busy respawning.
PuGs are almost innately full of assclowns, and while I relish the rare ocassion that we do beat the other PuG (doubly sweet if it's a pre-made), I've seen my faction clutch defeat from the jaws of victory more times than I care to count.
Hillarity was on the weekend though. Y'know those full Horde AV pre-made groups? 35-40 people from the same realm, likely following a strategy and a good number probably together on vent? Yeah, I ran into one from Gorefiend on the weekend. It took them over an hour to win, by reinforcements, and for a while we were beating them. They applied the "IB GY chokepoint" strat to brutal effect, with what must've been 20 people there, annihilating people who tried to go through, even in groups of 10 or more. (full slows, aoe, and a couple rogues/hunters finishing people off).
But they just didn't go anywhere. We even capped IB tower because the "recap the towers team" was slow and my mage is just that badass. (hint: not THAT badass)
They then proceeded to summon their elemental dude.
Now, either they intended to get into a game and fuck around just long enough to get their guy going (possible) or they were honestly the least competant AV pre-made known to man.
Astoundingly, it was fun, as the fighting was brutal back and forth the whole time, just like the old type of AV, but I'm glad I wasn't in there for marks, otherwise I'd have been pretty pissed.
For some reason most people don't understand objectives and only look to pad their kill/death ratio or killing blow counts. Similar shit happens all the time in Halo3 for me, it's funny how a well organized team can decimate 5 loners who are playing Slayer in CTF.
As a decently geared protadin, cc in heroic SH is more of a nuisance than a help.
As a druid it's goddamn necessary. I despise Shattered Halls.
Having played a warrior to 70 at the start of BC (in the middle of leveling my second warrior, woo) I feel your pain. I love watching a warlock squeal with glee when I tell them their job is to give me three seconds and then start SoC spamming the entire group. They're like kids on Christmas.
The new change to thunderclap/swipe should help immensely.
Personally my favorite instance for CC was MGT, because skillful use of CC there made the hard fights SO MUCH easier. I always felt really good about how smooth our runs were.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Personally my favorite instance for CC was MGT, because skillful use of CC there made the hard fights SO MUCH easier. I always felt really good about how smooth our runs were.
Ah, good old HMgT. Nothing like running into Vexallus' hallway and pulling every single worm while the healer is afk to make everybody go O_O
Bonus points if you finish the fight at full health with figurine of the colossus.
Being able to cleanse as a tank in there is nice too.
So my moonkin is sitting at 906 +dam unbuffed while hitcapped without any raid gear at all. Over 1k +dam while hitcapped when buffed. Now to see if I can find a decent t4-5ish guild.
Personally my favorite instance for CC was MGT, because skillful use of CC there made the hard fights SO MUCH easier. I always felt really good about how smooth our runs were.
Ah, good old HMgT. Nothing like running into Vexallus' hallway and pulling every single worm while the healer is afk to make everybody go O_O
Bonus points if you finish the fight at full health with figurine of the colossus.
Being able to cleanse as a tank in there is nice too.
*looks shiftily around*
I used to pull them all on purpose, just to scare the crap out of our mages.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Ah, good old HMgT. Nothing like running into Vexallus' hallway and pulling every single worm while the healer is afk to make everybody go O_O
My boyfriend did this to me last night. I was still running down the hallway after drinking after the first boss and I see him with ALL THE WYRMS at like 10% health. Hooray for NS. >.<
So my moonkin is sitting at 906 +dam unbuffed while hitcapped without any raid gear at all. Over 1k +dam while hitcapped when buffed. Now to see if I can find a decent t4-5ish guild.
Go straight to T5, you're easily beyond Kara requirements.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
So my moonkin is sitting at 906 +dam unbuffed while hitcapped without any raid gear at all. Over 1k +dam while hitcapped when buffed. Now to see if I can find a decent t4-5ish guild.
Go straight to T5, you're easily beyond Kara requirements.
Yeah I apped for the one guild on the server that's doing T5 and early T6. These types of guilds are few and far between these days. Most people are either in Sunwell or still wiping in Kara. If they don't want me I'm going to have to transfer.
Posts
You'd be amazed at how much I see that in todays AB's. Usually it goes like this Horde 4 caps, but alliance has one node (oddly enough, usually mine) they decide they need to 5 cap to win, instead of just hold four like normal people would, and all decide "RUSH MINE!"
And sure enough 10 or so rambos go down, in single file, about 4 seconds behind each other, and die horribly one by one to the 3 or 4 people not being farmed at their GY.
It's horrible the mentality that I see more on the horde than alliance, in that, "WE R HORDE!! WE R PVP [email protected]!" and think they need no back up whatsoever, and they are a god in PVP and can decimate anything they come upon. Then when they die, it was always the fault of a bad lag spike.. strange.
The worst though is the horde in EoTS.
"OMG STRAIGHT TO FLAG!!!"
Then alliance 4 caps, but horde has the flag! WOO we'll surely win with the flag, and no towers!
The old BoSac was cheap mana wise. Getting into a dispell war with it was just a good way for shamans and priests be OOM.
When the defenders have only two healers, I think I'd rather waste their GCDs at a greater cost to my own mana. Especially if this was before CC diminishing returns. You have the mage keep spamming sheep until it hits when BoS wasn't up.
This is brilliant.
ANYWAY.
Arena season officially ending October 14th. Patch likely, but not officially declared.
Also there's some business about every raid mob and boss losing 30% of its HP currently on the PTR.
Have fun finishing Sunwell before Wrath, kids!
Link because someone is going to ask: http://www.mmo-champion.com/index.php?topic=18788.0
Not really. A team that works well together can take on groups much larger then them and win. An example is when I run WSG premades with my guild. I'm usually the flag carrier and I usually have an arms warrior and a priest supporting me. I'm hard to kill and I don't give the other side a chance to target anything but me.
I know if I keep moving, it doesn't give the other side a chance or incentive to focus fire the rest of my team. The priest that runs with me keeps me between the dangerous people and herself. She knows when I'm going to break right or left so she can close the distance when needed. The arms warrior is there to clear a path for me. He doesn't need to kill someone, he just needs to remove them from the chase.
I'm a fairly poor PvPer, but the priest and warrior are both extremely good. And we've shown some horde teams that standing in mid-field is not the same as holding it.
10-15 people can easily put out the dps to crush one priest/paladin. You just cannot out heal that much damage. No, those people were terribad. Absolutely awful.
I'm one rogue, and I can shut down one paladin's capability to heal by myself (sans his 10 seconds of bubble and his one HoJ), if the other 9-14 people can't kill him or deal with the priest in that time then all that's left to do is /pity.
Of course, this wouldn't be a problem if they had actually mailed me my brew for September instead of forcing me to buy it (as then I could just leave it in the mailbox which apparently freezes things in time so the duration won't decrease).
Of course, with my luck, it'll be another couple of hundred megabytes of patch and by the time I get home from work and download the whole thing it'll be too late and my precious brew will have vanished.
One of the warriors in the guild was upset because I was number 2 in damage as an MS warrior (he was number one as a 2h fury war) so he told the GL my feelings on being forced to download threat mods.
That I'd sooner quit the guild than be forced to use stupid, unnecessary bullshit.
So I was kicked out of the guild because I was doing too much damage and not wiping the raids.
It usually came down to either A: I could hold on to the flag with kor and sidely at my side and never lose the flag or B: I could try and get the flag and I would recover it, but we'd also lose our flag.
As you can imagine, I'm good at kiting people >.>
This is me: http://www.wowarmory.com/character-sheet.xml?r=Gorgonnash&n=Orasmurin
This is my buddy: http://www.wowarmory.com/character-sheet.xml?r=Gorgonnash&n=Grokthor
The rest of the group was 2 warlocks and a dps warrior. Mostly in T4/S2 gear.
We got through the flame gauntlet/second boss without wiping, although with a few deaths, but we couldn't get pass the monstrous pulls in the next room. We avoided pulling the sides and weren't using any CC, and I would just go oom keeping the tank alive. It seemed as soon as we dps'd down 1-2 guys, we'd get another add. The stupid 15% damage debuff on the tank didn't help.
I've only run this place once, and then it was on normal with a pally tank, and my tank friend hadn't set foot in the place at all before last night. Any advice? Bring some mages next time? Help.
I was under the assumption that SH absolutely, positively required CC.
And yeah, the ones you can't CC in Sethekk are pieces of shit.
Oh my god, they're letting all the casuals raid Sunwell and get all the phattest loots that are reserved for only the hardcore guilds.
Ok, now that I've said that silly shit before someone else, hey cool a tentative patch date.
They're annoying, but only the two pulls of Raven Guards really hit that hard, and they can be kited, or repeatedly stunned, or tanked/healed through with a pretty decent amount of tanking and healing gear.
*facepalm*
About a month & half until expansion! I forgot, when the patch comes out, is it also when leveling time from 60-70 is sped up (more xp gained)?
when we first ran heroic sethekk, i dunno, a month or two after the xpac came out, those pulls would break us... we considered it a good performance if we killed one and would run back and finish off the other one. Later, we would take two tanks (warrior, prot, and feral druid) to deal with those pulls. But now that tanks all have 15k+ hp, etc, etc, and tonnes and tonnes of dodge/parry/etc, those pulls are cake.
Exciting.
As a decently geared protadin, cc in heroic SH is more of a nuisance than a help.
I absolutely hate it when rogues and mages decide it's cool to CC something, and then continously CC while I'm spamming consecrate. Hey fucks, DPS instead. Mostly mages that give the problem since rogues have to fight after in combat.
As a druid it's goddamn necessary. I despise Shattered Halls.
The harder the rain, honey, the sweeter the sun.
Having played a warrior to 70 at the start of BC (in the middle of leveling my second warrior, woo) I feel your pain. I love watching a warlock squeal with glee when I tell them their job is to give me three seconds and then start SoC spamming the entire group. They're like kids on Christmas.
... you sure you don't play on Vindication Alliance? 'Cause that describes the mouth breathing PuGs we have to a T.
Hell, we'll have 3 bases and be otherwise dominating the field, or be up 3 to 2 bases in AB, and instead of reinforcing what we have, 4 fuckmuppets will ride off to play hopscotch with the horde at a crossroads, and then my poorly geared alt on defense gets violated through the pants while they're busy respawning.
PuGs are almost innately full of assclowns, and while I relish the rare ocassion that we do beat the other PuG (doubly sweet if it's a pre-made), I've seen my faction clutch defeat from the jaws of victory more times than I care to count.
Hillarity was on the weekend though. Y'know those full Horde AV pre-made groups? 35-40 people from the same realm, likely following a strategy and a good number probably together on vent? Yeah, I ran into one from Gorefiend on the weekend. It took them over an hour to win, by reinforcements, and for a while we were beating them. They applied the "IB GY chokepoint" strat to brutal effect, with what must've been 20 people there, annihilating people who tried to go through, even in groups of 10 or more. (full slows, aoe, and a couple rogues/hunters finishing people off).
But they just didn't go anywhere. We even capped IB tower because the "recap the towers team" was slow and my mage is just that badass. (hint: not THAT badass)
They then proceeded to summon their elemental dude.
Now, either they intended to get into a game and fuck around just long enough to get their guy going (possible) or they were honestly the least competant AV pre-made known to man.
Astoundingly, it was fun, as the fighting was brutal back and forth the whole time, just like the old type of AV, but I'm glad I wasn't in there for marks, otherwise I'd have been pretty pissed.
Edit: when I'm on my prot paladin, I yell at people who use CC. Bitches, just let that shit beat on me, we'll be fine.
Assuming we're still raiding at that time, this makes me very happy. Easier to kill bosses (if this applies to BT that is) should make for an easier 1 night clear, and less Sunwell asshattery. 30% wipes becomming kills would be awesome.
But I still doubt we'll make it past M'uru.
For some reason most people don't understand objectives and only look to pad their kill/death ratio or killing blow counts. Similar shit happens all the time in Halo3 for me, it's funny how a well organized team can decimate 5 loners who are playing Slayer in CTF.
The new change to thunderclap/swipe should help immensely.
Personally my favorite instance for CC was MGT, because skillful use of CC there made the hard fights SO MUCH easier. I always felt really good about how smooth our runs were.
The harder the rain, honey, the sweeter the sun.
Ah, good old HMgT. Nothing like running into Vexallus' hallway and pulling every single worm while the healer is afk to make everybody go O_O
Bonus points if you finish the fight at full health with figurine of the colossus.
Being able to cleanse as a tank in there is nice too.
I know Naxx is the first raid, but is there anything else already in of equal tier? Do we know yet what the next one will be?
Not really sure beyond that...maybe The Obsidian Sanctum?
*looks shiftily around*
I used to pull them all on purpose, just to scare the crap out of our mages.
The harder the rain, honey, the sweeter the sun.
My boyfriend did this to me last night. I was still running down the hallway after drinking after the first boss and I see him with ALL THE WYRMS at like 10% health. Hooray for NS. >.<
Go straight to T5, you're easily beyond Kara requirements.
Yeah I apped for the one guild on the server that's doing T5 and early T6. These types of guilds are few and far between these days. Most people are either in Sunwell or still wiping in Kara. If they don't want me I'm going to have to transfer.