http://www.sacred2.com
Sacred 2: Fallen Angel PC Demo Released
A demo is now available for the PC version of Sacred 2: Fallen Angel, the action RPG from Ascaron Entertainment.
http://www.fileshack.com/file.x/13001/Sacred+2:+Fallen+Angel+Demo+-+US
Sacred 2: Fall Angel will be released this November for the PC, with PlayStation 3 and Xbox 360 ports following in 2009.
Story
A mysterious force called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim, however over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.
A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force. A force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos.[5]
[edit] Gameplay
[edit] Campaigns
There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.
[edit] World
Sacred 2: Fallen Angel features a very large and open world, with seamless transitions from region to region so you don't have to wait for new regions to load when you switch between them. The surface map is 22 square miles. The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories.
All areas of the world are hand-crafted to create an intricate level of detail, and give a sense of authenticity. There is a wide variety of different regions, running the spectrum from arid desert to lush tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and even light.
In addition to playable characters and enemies, there will be different neutral creatures to inhabit the various regions, as well as enemies and NPCs (non-player characters).
NPCs are constructed to behave realistically within the Day/Night cycle. This means that you might not be able to find an open merchant in the middle of the night because he's home in bed sleeping.
[edit] Classes
There are 6 playable classes, each of which has different class specific equipment and animations that are dependent on the weapons they're wielding. Maximum character level will be at least 200.
* Seraphim : The Seraphim is the only class from Sacred that appears in Sacred 2: Fallen Angel. She embodies all that is good, therefore she can only play the Light path.[6]
* Shadow Warrior : An elite warrior, returned to life against his will after his death on the battlefield..[6]
* High Elf : A student of magic, freshly emerged from the academy ready to explore the world and expand her knowledge...[6]
* Dryad : Adept at ranged combat, nature magic and voodoo.[7]
* Temple Guardian : cyborg creature adept with mechanical and technological arts..[7]
* Inquisitor : He embodies all that is evil, therefore can only play the Shadow path..[7]
[edit] Mounts
Players will be able to use horses as they could in Sacred 1, for transportation as well as in combat. Each class will also get access to a special unique mount type via a quest. Special mounts can also be used for transportation as well as battle.[8] [9] [10]
[edit] Quests
Ancaria is full of a variety of quest types. Current figures indicate that there will be 100 core campaign quests as well as hundreds of side quests. The side quests will include character specific quests, as well as quest related to the specific deity you choose when creating your character.
[edit] Customization
Character customization is accomplished in a variety of ways. In addition to choice of using a mount or not, and if so which, there is a wide variety of equipment and weapon types. Players will also be able to modify their class specific combat arts (ex: magic spells). An example of customization in combat arts is modifying a lightening spell to either strike with more force, or strike with slightly less force but chain out to additional enemies.
[edit] Platforms
Sacred 2 will be released for Microsoft Windows, as well as the Xbox 360 and Playstation 3. All versions will contain the same content, the main difference is in the user interface, which has been designed to allow optimal control for the hardware differences of each platform.
[edit] Multiplayer
Multiplayer mode features "hot-swapping" capabilities, which allows players to leave their single player campaign, join a friend's game in multiplayer, then return to their single player campaign at the point they left off while retaining any levels and items that they received while in their friend's multiplayer game.
All platforms will allow a variety of game modes, with five distinct multiplayer modes[11], with the maximum number of players varying based on the platform and game type:
* Microsoft Windows: Maximum of 16 players per game.
* Xbox 360: Maximum of 4 players via Xbox Live, or 2 offline.
* Playstation 3: To be announced
System Requirements
Minimum System Requirements:
* 2.4 GHz processor
* 1 GB RAM
* Graphics card 256 MB, from nVidia® GeForce™ 6800 or ATI® Radeon™
* DirectX compatible sound card
* DVD-ROM drive
* 20 GB free Hard Drive (HDD) space
* Windows XP, XP64, Vista, Vista64 • DirectX 9.0d (included with game)
Recommended requirements for a fast, smooth-running game:
* Dual Core 2.0 GHz processor
* 2 GB RAM
* Graphics card 512 MB, ab nVidia GeForce 8800 GTS oder ATI Radeon HD 3870
* DVD-ROM drive
* 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0d [for XP] or DirectX 10.0 [for Vista] compatible), with surround speakers or headphones
* Mouse with mouse wheel
* 25 GB free Hard Drive (HDD) space
* Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64 Bit) with Service Pack 1
* DirectX 9.0d (included with game)
* Optional: DSL modem or network card for multiplayer games
Posts
Is there a Ye Olde Fantasy(e) Umbrella Guild too?
No, but there's laser pistols.
NNID: Glenn565
Also: 20-25 gigs? What the shit is in this game?
EDIT: Also, what does it take to get a link with some fucking support for download resuming? Some of us don't have the luxury of sucking shit up at five megs a second :x
EDIT: And holy crap does it look like they just lifted the D2 Sorceress for the High Elf picture.
Negatory.
You've obviously never played WoW.
GM: Rusty Chains (DH Ongoing)
And while I can only confirm I was in beta, and removed from Beta due to lack or a net connection for 2 weeks, I can say nothing negative about this what so ever.
The game will rock. It will rock hard.
If you loved the first game, you will love this one as well. This will defiantly itch that D3 scratch.
It lets you look at every class, but you can only start the seraphim campaign.
Temple Guardian is going to be the way to go.
Also, the size and scope of the world is on par with or a bit bigger than Sacred 1, which was fucking huge in of itself.
Well whoops. It's still cool that we got to take a look at the others. One of them is a fucking machine (Temple Guardian?). And yeah, the game world is just ridiculously huge. It's going to be a lot of fun running around in it in co-op. Now the question is if I want to get it in November for PC or wait until February of 2009 to get it on consoles. That's a bit of a wait!
PC of course.
You get 16 player co-op on PC compare to 4 on 360.
I loved the demo for the first one so much that I eventually cracked and bought it, and once you could actually go all over, I liked it a lot less.
My disappointment turned me towards Titan Quest, which I still couldn't stand. That put me on to Hellgate, which was just a mess.
Gaaaaahhhh. I promised I wouldn't fall for this shit until Diablo 3.
Downloading demo.
Welcome to the Club.
The game itself is fine, gameplay wise. But they need to hold the game back awhile longer for some engine optimization. The graphics aren't even very good but it chugs like it's trying to run Crysis or something. Even if you lower the settings way down it still crawls, but then it looks like a 5 year old game running terribly.
Maybe they can improve it somewhat between now and November, but as is I hope the 360 version is a lot better.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I am running this on max settings on everything on a 8800gt with no slowdown. The beta wasn't any different for me.
dunno.
But, yeah, nothing really remarkable about this. Plays and looks exactly like the first, but with more foliage, and prettier water. I gave up on the first one because the sidequests were bullshit; they were all kill ten x or find ten x type quests, and the main quests weren't even much different.
I played the demo hoping to find a mount in one of the sidequests or to buy one from the farm, but I couldn't find any at all, so kinda bummed out there. Other weird things: going to the menu doesn't stop the game, so there's no way to pause. Going to the map also doesn't stop the game. The holy spells from your patron gods are pretty wicked awesome, but that was about the only really cool new thing I saw. Health regenerates slowly, but I think that happened in the first one too (did it?).
If anything, this demo makes me want to pull the first one out of my closet and patch it up with the free expansion content.
It was patched many times, and there was even a free expansion for it.
Now, whether or not it was 'fixed', I'm not sure on that one.
So that means what? There's still some bugginess after all the patches or there's just something fundamentally wrong with the game such as you mentioned in a previous post?
You know, it seems like it could be a cool game but the UI is terrible. Just terrible. It's not very intuitive, and it seems like they sacrificed a lot of function for looks.
Athlon 64 X2 5000+
2GB of RAM
ATI 3850
Running on XP 64 Bit
My only complain is having to use the keyboard keys for rotating the camera angle.
I wish it has a better Camera Angle.
Sacred 1 burned me hard when I bought it at launch, it was so buggy it wasn't really a game.
I don't see me spending 50€ on Sacred 2,cause I know the developer hasn't changed.
Already release in Germany?
Supposely to be a German Company.
English PC release is suppose to early November.
new if you never played it.
I am a freaking nerd.
Yeah,the developers haven't changed. They're just faster at releasing patches.
I mean, is such advertising allowed here?
They'll be digging through our landfills/To find evidence of our Great Demise -Jay Farrar