Man, I like Alan Wake. A great deal, in fact. But I don't know what universe you have to live in to declare it your game of the year. Especially this year. It's not even the best horror game of 2010!
Man, I like Alan Wake. A great deal, in fact. But I don't know what universe you have to live in to declare it your game of the year. Especially this year. It's not even the best horror game of 2010!
Never played anything I'd compare it to.
Nier
Deadly Premonition
Silent Hill 2
Max Payne series
Mp games are freaking awesome, but A) It's the same company, and the things they get right are the same things I respect and The style of the MP games stops me taking those as seriously as Alan Wake.
And no, silent hill 2 you can compare it to, it's not quite the same, but it's another game I'd say gives me hope there's somewhere for the games industry to go when it pulls its head out of its arse. Nier I've not played, and deadly premonition I understood wasn't something to be taken seriously- it tries, but falls well wide of the mark- although maybe I'm confusing it with another game.
SilkyNumNuts on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
I think alan wake feels less artificial, less like a game, but that may be just me. It's also a very long time since I played silent hill 2.
Alan Wake feels less artificial? I really hated the level design, the way that to get from one side of the twon to the other you needed to go through a bookstore and through the church and the church's crypt (but thankfully you're with the only person in town with the key to everything), and every path you're on is strictly linear, very narrow, and blocks backtracking every 1-5 minutes. I enjoyed the story of Alan Wake, but the level design was the most bland and artificial I've seen in a while.
Huh, I actually really loved the level design in Alan Wake. Sure, there were plenty of contrivances like dropping down a ledge to prevent backtracking, but the forest segments were amazing. The fact that you could see your destination from the beginning of the level quite often, and periodically got glimpses as you got closer made it seem much less video-gamey to me.
Though you're right about the town segments, they weren't the better parts of the game.
Huh, I actually really loved the level design in Alan Wake. Sure, there were plenty of contrivances like dropping down a ledge to prevent backtracking, but the forest segments were amazing. The fact that you could see your destination from the beginning of the level quite often, and periodically got glimpses as you got closer made it seem much less video-gamey to me.
Though you're right about the town segments, they weren't the better parts of the game.
Did the 2nd DLC pack ever come out for this game? Whatever happened to that?
I came out, and it was fantastic. Much better than the first one.
OK, yeah, I forgot about that. They did weenies really well, and made the environment feel like it was part of one continuous world, rather than a single narrow corridor. I guess their large-scale level design was good, like the lead-designer or someone had a really good concept going, but the actual corridors that you're wandering through 90% of the game are bland and artificial.
AnteCantelope on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
OK, yeah, I forgot about that. They did weenies really well, and made the environment feel like it was part of one continuous world, rather than a single narrow corridor. I guess their large-scale level design was good, like the lead-designer or someone had a really good concept going, but the actual corridors that you're wandering through 90% of the game are bland and artificial.
Fair enough.
That quality that we both seem to have enjoyed I attribute to the fact that Alan Wake was, for much of development, an open-world game. I was really hoping a PC version would be released so someone could remove the artificial boundaries.
In the art book it actually explains how the maps of the town you see in the game were actually the overworld map of the open-world version of the game.
Huh, I haven't heard anything about Alan Wake DLC. Wonder how the hell that'll fit into the story.
Related, can someone explain the ending for me?
I'm guessing Alan talking about endings needing sacrifices and him appearing in the dark in the ending, with the waitress as his Lady of the Light, to mean that he sacrificed himself to counterbalance his wife surviving?
Huh, I haven't heard anything about Alan Wake DLC. Wonder how the hell that'll fit into the story.
Related, can someone explain the ending for me?
I'm guessing Alan talking about endings needing sacrifices and him appearing in the dark in the ending, with the waitress as his Lady of the Light, to mean that he sacrificed himself to counterbalance his wife surviving?
Huh, I haven't heard anything about Alan Wake DLC. Wonder how the hell that'll fit into the story.
Related, can someone explain the ending for me?
I'm guessing Alan talking about endings needing sacrifices and him appearing in the dark in the ending, with the waitress as his Lady of the Light, to mean that he sacrificed himself to counterbalance his wife surviving?
So I just finished Episode 3 earlier this afternoon and think this game is fucking phenomenal.
The gameplay is a little repetitive but I honestly think the smartest thing they did was put in the little Wake voiceovers. I am trying to play one ep at a time to not break up story, but I had to due to traveling for the holiday.
I came back and started it up and played for 5-10 minutes and was just killing dudes and was like "this is getting tedious", then Alan came in with just a pretty mundane observation and it totally brought me back into the game. Just hearing him talk every so often is something I really enjoy.
So I just finished Episode 3 earlier this afternoon and think this game is fucking phenomenal.
The gameplay is a little repetitive but I honestly think the smartest thing they did was put in the little Wake voiceovers. I am trying to play one ep at a time to not break up story, but I had to due to traveling for the holiday.
I came back and started it up and played for 5-10 minutes and was just killing dudes and was like "this is getting tedious", then Alan came in with just a pretty mundane observation and it totally brought me back into the game. Just hearing him talk every so often is something I really enjoy.
I played through it in two sittings, and that stuff just killed the tension, for me.
(You walk into a clearing a see a severed head sitting on a stump.)
Wake: There was a severed head placed on the stump.
Me: Thanks. Thanks for that.
(A crazy dude chases Wake into a trailer, and buries an axe-head in the door.)
Me: Ah, a subtle nod to The Shining.
Wake: It's just like in The Shining, by Stephen King!
Me: Ugh - dude! It's only cool if you don't say it.
Wake: I love Stephen King.
Me: I know!
On the other hand, I really enjoyed the gunplay. We each like what the other doesn't. Hah!
Anyway, Rent totally sold me on The Writer, so I'm gonna' have to come up with some more MS Funbucks.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Do we have any idea if the DLC will go on sale again soon?
I just beat the game - which was great - and was pumped for the first (free) DLC. Ugh, what a letdown that was... I don't really need to ever play more Alan Wake combat again, especially if it's going to be stingy with story.
Right now I can't justify The Writer at 560 points unless the story to combat ratio HEAVILY favors story.
I think for narrative purposes the Signal is just as cool as the rest of the game. If by the time you finish Vanilla Alan Wake you are digging it, there is zero reason not seek out both DLC chapters.
I think for narrative purposes the Signal is just as cool as the rest of the game. If by the time you finish Vanilla Alan Wake you are digging it, there is zero reason not seek out both DLC chapters.
This is pretty good advice. When I finished I felt that it had grown dull and stale, and the DLCs were just an annoying slog. If you enjoyed the main game to the end... it's certainly not worse than the main game. I'd say it's pretty much the same as the main game.
So re-baught Alan Wake to play the DLC chapters, i have 2 spare codes for the SIGNAL, if you want one, PM me, i would love it if i could give these to people who are actually going to play it sometime soon, wouldn't mind having me on their friends list (preferably for some HALO/Dead Space 2 mutli) & love to talk plot, but i know it's a big ask. If you want a code, then PM me, oh and KAT if your reading this, i got a code for you too, so just hit me up when you want it.
EDIT: 2 minutes into THE SIGNAL, and i forgot how much i love this universe to death... damn, it's heart breaking we may never see a sequel.
Posts
Nier
Deadly Premonition
Silent Hill 2
Max Payne series
Mp games are freaking awesome, but A) It's the same company, and the things they get right are the same things I respect and
And no, silent hill 2 you can compare it to, it's not quite the same, but it's another game I'd say gives me hope there's somewhere for the games industry to go when it pulls its head out of its arse. Nier I've not played, and deadly premonition I understood wasn't something to be taken seriously- it tries, but falls well wide of the mark- although maybe I'm confusing it with another game.
You're kidding right
they're the exact same game, just one is waaaay scarier than the other and the other has actually good gameplay
I mean seriously, their plots are nearly identical
Alan Wake feels less artificial? I really hated the level design, the way that to get from one side of the twon to the other you needed to go through a bookstore and through the church and the church's crypt (but thankfully you're with the only person in town with the key to everything), and every path you're on is strictly linear, very narrow, and blocks backtracking every 1-5 minutes. I enjoyed the story of Alan Wake, but the level design was the most bland and artificial I've seen in a while.
Though you're right about the town segments, they weren't the better parts of the game.
I came out, and it was fantastic. Much better than the first one.
Twitter 3DS: 0860 - 3257 - 2516
OK, yeah, I forgot about that. They did weenies really well, and made the environment feel like it was part of one continuous world, rather than a single narrow corridor. I guess their large-scale level design was good, like the lead-designer or someone had a really good concept going, but the actual corridors that you're wandering through 90% of the game are bland and artificial.
If the whole game was like the writer, it easily would've been the GOTY
as it stands it's just a fantastic piece of DLC
really depressing because the Writer is just,,,what AW could've been
Should have been
Fair enough.
That quality that we both seem to have enjoyed I attribute to the fact that Alan Wake was, for much of development, an open-world game. I was really hoping a PC version would be released so someone could remove the artificial boundaries.
In the art book it actually explains how the maps of the town you see in the game were actually the overworld map of the open-world version of the game.
Twitter 3DS: 0860 - 3257 - 2516
The writing is absolutely amazing.
I fucking love this game, but I don't have enough time to enjoy it as I would prefer. Being an adult really blows sometimes.
Insane writer sits in a cabin and writes a story about himself and how fucked up his imagination is.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Twitter 3DS: 0860 - 3257 - 2516
EDIT: Because, seriously, that's not cool in any way at all. I'm only somewhere close to halfway through with the game.
Shitty Tumblr:lighthouse1138.tumblr.com
Related, can someone explain the ending for me?
The fuck? Came out of nowhere.
The DLC explains a lot!
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Thank god.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Screw you Microsoft
I beat The Writer just a few days ago. Holy shit.
Shitty Tumblr:lighthouse1138.tumblr.com
The gameplay is a little repetitive but I honestly think the smartest thing they did was put in the little Wake voiceovers. I am trying to play one ep at a time to not break up story, but I had to due to traveling for the holiday.
I came back and started it up and played for 5-10 minutes and was just killing dudes and was like "this is getting tedious", then Alan came in with just a pretty mundane observation and it totally brought me back into the game. Just hearing him talk every so often is something I really enjoy.
I played through it in two sittings, and that stuff just killed the tension, for me.
(You walk into a clearing a see a severed head sitting on a stump.)
Wake: There was a severed head placed on the stump.
Me: Thanks. Thanks for that.
(A crazy dude chases Wake into a trailer, and buries an axe-head in the door.)
Me: Ah, a subtle nod to The Shining.
Wake: It's just like in The Shining, by Stephen King!
Me: Ugh - dude! It's only cool if you don't say it.
Wake: I love Stephen King.
Me: I know!
On the other hand, I really enjoyed the gunplay. We each like what the other doesn't. Hah!
Anyway, Rent totally sold me on The Writer, so I'm gonna' have to come up with some more MS Funbucks.
I just finished The Writer after a week of daily playing. Excellent game, even if it was less scary than I thought it would be.
I specially like that it wasn't all serious.
Twitter
I just beat the game - which was great - and was pumped for the first (free) DLC. Ugh, what a letdown that was... I don't really need to ever play more Alan Wake combat again, especially if it's going to be stingy with story.
Right now I can't justify The Writer at 560 points unless the story to combat ratio HEAVILY favors story.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Xbox | x Dredgen Yor x |
Shitty Tumblr:lighthouse1138.tumblr.com
Well if you get a new copy you get The Signal for free, and it's worth free.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Shitty Tumblr:lighthouse1138.tumblr.com
The Writer's greatness except for a certain platforming sequence early on.
Twitter
This is pretty good advice. When I finished I felt that it had grown dull and stale, and the DLCs were just an annoying slog. If you enjoyed the main game to the end... it's certainly not worse than the main game. I'd say it's pretty much the same as the main game.
EDIT: 2 minutes into THE SIGNAL, and i forgot how much i love this universe to death... damn, it's heart breaking we may never see a sequel.
Xbox | x Dredgen Yor x |