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Posts

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2009
    Headbob rocks.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited April 2009
    Headbob makes me sick. And the game still won't let me play, I don't know what I should do.

    pyromaniac221 on
    psn tooaware, friend code SW-4760-0062-3248 it me
  • CheeselikerCheeseliker Registered User regular
    edited April 2009
    LAst time I played this which was a few months ago, I could not save the game. I would save it, and then go to the load, and no saves. Autosaving wouldn't work either. It was the steam version, and I was just wondering if anyone knows if that was a known problem and had been fixed?

    Cheeseliker on
  • ImpersonatorImpersonator Registered User regular
    edited April 2009
    You just need to edit the path to which the game saves. ;)

    Impersonator on
  • CheeselikerCheeseliker Registered User regular
    edited April 2009
    I thought that was a Vista problem. I'm using xp. I did search many a forum trying to find an answer to my problem but it seemed like nobody had the same problem or knew how to fix it.

    Cheeseliker on
  • Tim JamesTim James Registered User regular
    edited April 2009
    Usually we ignore these random and endless problems until someone comes back a few days later and says they had made a mistake and it works now.

    I hope that's the case here!

    Tim James on
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  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2009
    I gave up on Clear Sky when I got to the part in Lamansk where you're ascending the hill to the construction site, and all those fuckers on the building are just endlessly chucking grenades down. There was literally nothing I could do.

    Mustachio Jones on
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited April 2009
    My two observations for the night:

    1) FCOM Oblivion is hard as balls.

    2) I have no idea what I'm doing in Stalker.

    I got that mission to go find Nimble or whatnot and got my ass handed to me repeatedly by bandits.

    I think I need to reapproach these situations after some sleep occurs.

    MundaneSoul on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    Whenever I play STALKER, my early confrontations with bandits are almost universally quickload-fests. They block areas you have to go through and there are always tons of them. When you have decent armor and a weapon that believes in firing bullets in the general direction the barrel is aimed, bandits are a piece of cake. Until then, I just have to grit my teeth, take the hits while I try to line up killing shots with a crappy SMG or the like, and hope I have enough medkits to last.

    The place that I hate the most is when they group up just outside the trainyard. There are trees and bushes all over the place for them to hide behind and they love throwing grenades at you. Seriously my least favorite area in all of SoC. It doesn't hurt that the base in the trainyard is usually filled with friendlies who will never venture outside the gates to help.
    I gave up on Clear Sky when I got to the part in Lamansk where you're ascending the hill to the construction site, and all those fuckers on the building are just endlessly chucking grenades down. There was literally nothing I could do.

    Clear Sky's end sequence very nearly made me quit the game. It was like playing the CoD4 campaign mode bullshit all over again. Your allies don't do squat, the enemies just keep spawning, and stupid grenades everywhere. The exosuit armor is pretty useless when you poke your head up to headshot a couple guys and then three grenades land at your feet. Fortunately, I had a ridiculous number of launchable grenades (it pays to be prepared); after briefly enduring repeated deaths from impossible grenade throws, I just started blasting grenades at anything that moved. I felt no qualms about using a broken tactic in a game knowingly programmed to be horrifically broken.

    The devs who made these games seriously have no clue about making a decent endgame sequence. Making you alternate between creeping around popping off a headshots and desperately sprinting away from grenades is some terrible game design. Don't give me a dozen useless allies. If I'm going to single-handedly kill twenty heavily armed soldiers in a firefight, giving me expectations of support just pisses me off.

    Ninja Snarl P on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited April 2009
    I got this game (the first one) for Christmas last year.

    To this day I can not survive the first day.

    Somehow, every time I start over, there is something new to kill me that I never knew before.

    "Hmm, a distortion. Good or bad..." Quickload. "Okay, first firefight of the game. No problem, I've played FPSs." Quickload. "Hmm. I don't like the looks of those dogs. Better pick them off before they get any ideas." Quickload. "Alright, the place I need to go SHOULD be in that direction...I'll just run in a straight line towards it." Quickload. I mean that. I don't even know what kills me half the time.

    I have one goal for the summer for all my videogames: Get to day 2 of S.T.A.L.K.E.R.

    I needed anime to post. on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2009
    For all the people bashing CS for having some bullshit moments, I distinctly remember SoC having plenty as well.

    Like the camp full of exo-suit wearing Duty members north of the Bar. Those fuckers slaughtered me, without fail, no matter what I did until I got my hands on a grenade launcher and about twenty grenades and descended on them with the wrath of god. I'm pretty sure I took out about half of the allies who were with me, and used up all of my grenades by spamming them in the general direction of the hut they stayed in, but damn if it didn't get the job done. It's not like I would have used the grenade launcher either, considering that I find headshots to work with just about everybody else.

    If you're getting insta-killed due to grenades in CS, it's not a broken gameplay mechanic, you just need to change your tactics. Either up your own firepower, like the poster several posts above me did, or be a sneaky little bastard and assassinate as many of them as you can before you open fire with a gun. Alternatively, if you can, wait for them to move away, and move right by them, or hit them from a good ambush point if you really want them dead.

    Archonex on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2009
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2009
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    I never thought that was a problem. They only throw grenades where they think you are. So it's easy to bait and switch them into throwing them at the wrong place. Nevermind the fact that grenades have a decent enough delay that you can run away from them, provided you aren't playing with one hand or something.

    Archonex on
  • Tim JamesTim James Registered User regular
    edited April 2009
    Yeah, uh.. you guys know this game is riddled with broken gameplay and annoyances, right? The old flawed gem and all that.

    Tim James on
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  • DJ Cam CamDJ Cam Cam Registered User regular
    edited April 2009
    I think I must be terrible at this game. I installed the Oblivion lost mode and love it, but I can never make past after the first mission. I do the Nimble mission and head back to the starting town to give the merchant dude the flash drive. Then when I go back up to the surface some military raid party steamrolls through the town and kills everyone including me. This even happens on the noob difficulty.

    I think I am going to do the nimble mission and then just run for the hills.....

    DJ Cam Cam on
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited April 2009
    Are you attempting Oblivion lost before playing normal (with mod pack from OP) stalker?

    If so, don't. It's fun to play with once you have gone through the game, know its quirks and get used to the combat. Doing it as a first play through is going to probably make you hate the game and not get very far.

    Madpanda on
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    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2009
    DJ Cam Cam wrote: »
    I think I must be terrible at this game. I installed the Oblivion lost mode and love it, but I can never make past after the first mission. I do the Nimble mission and head back to the starting town to give the merchant dude the flash drive. Then when I go back up to the surface some military raid party steamrolls through the town and kills everyone including me. This even happens on the noob difficulty.

    I think I am going to do the nimble mission and then just run for the hills.....

    That sounds like a bug, actually. Unless OL changed it, the military only raids the newbie village if you or another stalker attacks the patrols coming out of the base.

    Archonex on
  • DJ Cam CamDJ Cam Cam Registered User regular
    edited April 2009
    Madpanda wrote: »
    Are you attempting Oblivion lost before playing normal (with mod pack from OP) stalker?

    If so, don't. It's fun to play with once you have gone through the game, know its quirks and get used to the combat. Doing it as a first play through is going to probably make you hate the game and not get very far.
    I played the vanilla game up to the point where there are military helicopters flying around and you go down into a bunker and see your first bloodsucker. I thought I got used to the mechanics of the game but it may help to play the game as vanilla first...

    DJ Cam Cam on
  • KivutarKivutar Registered User regular
    edited April 2009
    DJ Cam Cam wrote: »
    I think I must be terrible at this game. I installed the Oblivion lost mode and love it, but I can never make past after the first mission. I do the Nimble mission and head back to the starting town to give the merchant dude the flash drive. Then when I go back up to the surface some military raid party steamrolls through the town and kills everyone including me. This even happens on the noob difficulty.

    I think I am going to do the nimble mission and then just run for the hills.....
    Goddamn, I thought I'd made a mistake somewhere. This happened twice to me last night, I couldn't figure out why I was coming under this unholy hail of gunfire every time I poked my head above ground in town. This is unmodded & on Stalker difficulty for whatever it's worth, and I'd literally just returned for the Nimble quest reward as well.

    Kivutar on
  • DJ Cam CamDJ Cam Cam Registered User regular
    edited April 2009
    Madpanda wrote: »
    Are you attempting Oblivion lost before playing normal (with mod pack from OP) stalker?

    If so, don't. It's fun to play with once you have gone through the game, know its quirks and get used to the combat. Doing it as a first play through is going to probably make you hate the game and not get very far.

    Is there a way to play it with some of the goodies from Oblivion Lost? I like the way the weather and night look, and the gun sounds are a lot better.

    DJ Cam Cam on
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited April 2009
    DJ Cam Cam wrote: »
    Madpanda wrote: »
    Are you attempting Oblivion lost before playing normal (with mod pack from OP) stalker?

    If so, don't. It's fun to play with once you have gone through the game, know its quirks and get used to the combat. Doing it as a first play through is going to probably make you hate the game and not get very far.

    Is there a way to play it with some of the goodies from Oblivion Lost? I like the way the weather and night look, and the gun sounds are a lot better.

    The mod pack in the OP should have standalone options for both of those. I know I am playing with the better nights/lightning mod and gun models/sounds (along with a few others).

    Madpanda on
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    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • CanisAquilusCanisAquilus Registered User regular
    edited April 2009
    So I'm playing the game on maximum settings everything high on my new machine, but theres like, these little black lines running across the ground in the distance when I play at 1280-1024.

    Anyone have any idea what that might be about?

    This is clearsky by the way.

    CanisAquilus on
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited April 2009
    So I'm playing the game on maximum settings everything high on my new machine, but theres like, these little black lines running across the ground in the distance when I play at 1280-1024.

    Anyone have any idea what that might be about?

    This is clearsky by the way.

    Video driver issue, maybe? That's the first thing that comes to mind.

    Played around with SoC a little more last night, and I feel like I'm starting to get the hang of it now. Part of the problem is I missed those huge stashes of food in the base. Makes a big difference. Tonight I'll retry the Nimble rescue bit and we'll see what develops.

    MundaneSoul on
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  • Tim JamesTim James Registered User regular
    edited April 2009
    Tim James on
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  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited April 2009
    Nimble rescued successfully last night, and I had an absolute blast doing it. I got a hold of a silenced pistol and a sawn-off shotgun (plus some extra medkits) beforehand and it made the whole thing much more fun and not nearly as difficult.

    Now I'm running around doing sidequests for what's his face in the bunker and really enjoying myself. I explored that area near the base surrounded by anomalies and found an artifact inside, which was cool.

    I got a side quest to go down into a trainyard or something too, but got zapped by some sort of electricity anomaly while I was in there. Good times.

    MundaneSoul on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited April 2009
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    Ever played COD4 or World at War? Jesus Christ grenades by the bag full in your general direction.

    Waka Laka on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2009
    Waka Laka wrote: »
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    Ever played COD4 or World at War? Jesus Christ grenades by the bag full in your general direction.

    I did.
    Cod4's got nothing on Clear Sky's grenades. It's a fucking walk in the park.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • SyngyneSyngyne Registered User regular
    edited April 2009
    Waka Laka wrote: »
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    Ever played COD4 or World at War? Jesus Christ grenades by the bag full in your general direction.

    I did.
    Cod4's got nothing on Clear Sky's grenades. It's a fucking walk in the park.
    Seriously. It's like the they're throwing Sidewinders in Clear Sky instead of grenades.

    Syngyne on
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  • AntithesisAntithesis Registered User regular
    edited April 2009
    Waka Laka wrote: »
    No, the problem with the CS grenades is that they're accurate like sniper bullets. the AI enemies should be able to throw them at your general direction, not pile 5 grenades right at your feet from 200m away.

    Other than that, I loved CS.

    Ever played COD4 or World at War? Jesus Christ grenades by the bag full in your general direction.

    I did.
    Cod4's got nothing on Clear Sky's grenades. It's a fucking walk in the park.

    And it's funny because the fix to make the grenades in Clear Sky normal literally involves replacing maybe three characters in the code. From 1.00 to .25 or something.

    Antithesis on
  • TertieeTertiee Registered User regular
    edited April 2009
    Everyone seems to suggest going through SoC for the first time with Stolls's mod pack but any recommendations on which package? My initial thought was to use the core package first then try out the full version on a second run or go straight to Oblivion Lost.

    Tertiee on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    Whichever one you pick, make absolutely sure you pick something that lets you repair weapons and armor. Even if you touch practically nothing else, having a repair mod running is essential to decently enjoying the game. The stringent default carry limit is somewhat reasonable when you don't have to carry an extra duplicate suit just to wander around for a while. You might also want to consider something which reduces item wear; it's not nearly as vital as a repair mod, but it can save you hours of extra running around just to keep good suits in a functioning state.

    I'm fine with playing a challenging game, but not when I'm killing dozens of enemies who will never have to worry about fixing up their armor and I have to watch as each and every bullet ticks off some suit durability. In vanilla SoC, a single burner anomaly can chew through suit durability horrifically fast and I just won't put up with crap like that.

    Ninja Snarl P on
  • Dr.ObliviousDr.Oblivious Registered User regular
    edited April 2009
    10972.jpg

    :shock:

    Edit:
    It says S.T.A.L.K.E.R.: Call of Prypiat, FYI

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 2009
    Yeah, the only means of repair in the core package is to bring your guns to Screw at the Freedom camp; the ZRP lets him repair your gear at a pretty hefty markup. Partial and Full both have trader repair mods at more reasonable prices. Of the three, Core is closest to the original game, but I'd recommend Partial for a first-time playthrough. It tightens up the nightvision a bit and makes trading a bit more useful.

    Edit: Fucking yes.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • Tim JamesTim James Registered User regular
    edited April 2009
    Oh stalker, you look so sexy with your serious stare.

    Tim James on
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  • Dr.ObliviousDr.Oblivious Registered User regular
    edited April 2009
    Apparently they've released a features list on the main forum.

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • Lord_MordjaLord_Mordja Registered User regular
    edited April 2009
    The game takes place after the end of SHOC. There not is the Clear Sky faction, was destroyed at the end of Clear Sky.

    There not is the war of factions or the overpopulation of Clear Sky. The Alife shows a more peaceful life of stalkers.

    No more launching grenades at our feet like Michael Jordan , even if we are cover in the wall of the sarcophagus.

    Only three maps, and two underground in Pripyat. The three maps are very large, as large as 12 maps of SHOC. 1.5 x 1.5 km per map . The transition between the maps is only possible with a guide. Pripyat be several times larger than the current

    Performance, better than Clear Sky. 50 fps at 1920x1200. The graphics are similar, with some minor improvements.

    :shock:

    Lord_Mordja on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    Hopefully they keep the old feature of performance being completely unpredictable. Who doesn't love Magic 8-ball levels of accuracy when determining if your system can run the game?

    Good to hear about those grenades, though. Just for kicks, somebody should've made a mod where enemies use just grenades. It would have been an amusing change for the game; instead of creeping around snapping off headshots, you have to sprint around like crazy and kill enemies at close range. The only safe spot in combat would be several steps ahead of where you were a moment ago.

    Ninja Snarl P on
  • Lord_MordjaLord_Mordja Registered User regular
    edited April 2009
    Man, I still haven't bought Clear Sky yet. I probably will end up getting it when it's cheap, but this new game is making me reconsider.

    Edit: Huh, apparently Freedom and Duty have a truce with each other.

    Lord_Mordja on
  • Tim JamesTim James Registered User regular
    edited April 2009
    Wow, after SHOC? That'll be interesting from a storyline perspective.

    Tim James on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 2009
    Hopefully the game will still have a 100% Eastern European vibe. I know this may be a shock to Western developers, but the USA isn't the only country in the world with a military. I get so sick and tired of games where the the US military shows up and a) you immediately win because they're helping you or b) you immediately have a million more bad guys to fight because of secrets government crap and coverups and other such stupidity. Hate these plot devices.

    With the STALKER stuff, when the military shows up things just get messy and they're just there to get what they want and/or kill everything else. Generally, who you are and what you do doesn't even matter to the military in STALKER and that's the way I like it. Suspension of disbelief is so much easier when you don't have to wrestle with the fact that you go from a nobody from nowhere to the military's number one target because you do a few mission here and there.

    Ooh, I really hope they include proper subtitles and translations from the Russian language to the English language version of the game. I tried getting the subtitle stuff to work properly in SoC, but mods always conflicted with each other and crashed the game. Being able to play the game in the proper regional language with proper subtitles would be a real treat. Everyone speaking English in the first two games would be like everyone in the Midwestern USA speaking French or something. They don't do a bad job with the translations or VA work, but it just doesn't fit.

    Ninja Snarl P on
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