I've had a couple nighttime battles, and the flashlight effect is blowing my mind. It looks so real. It's affected by foliage, has the right glow and blowout if it's aimed at you. I haven't seen a better-looking lighting effect.
I've had a couple nighttime battles, and the flashlight effect is blowing my mind. It looks so real. It's affected by foliage, has the right glow and blowout if it's aimed at you. I haven't seen a better-looking lighting effect.
Welcome to the wonderful world of deferred rendering. We have to give up antialiasing for it, but it certainly is pretty 8-)
I've had a couple nighttime battles, and the flashlight effect is blowing my mind. It looks so real. It's affected by foliage, has the right glow and blowout if it's aimed at you. I haven't seen a better-looking lighting effect.
Welcome to the wonderful world of deferred rendering. We have to give up antialiasing for it, but it certainly is pretty 8-)
I wish I knew more details about stuff like this. I knew they had a bit of a different engine, and their AA doesn't work like normal.
Yeah what is going on with their AA? It seems like it doesn't work, but sometimes objects in the distance are blurred, similar to AA. It doesn't really bother me, because as mentioned, the game looks gorgeous, but I'm curious to know what's going on in the engine.
Renzo on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited January 2010
For seeing enemies a ways off, the biggest thing is just that I've been playing FPS games for ages. Since I've also played STALKER a number of times already, my brain has a pretty good map of what is terrain and what is a moving thing. I also have 23" monitor set to 1920x1800, so in the LP I can see things that are tough to pick out even in the HD version of the LP.
Shooting enemies in foliage requires patience, good reasoning, and attention to detail. You have to either wait for them to come out, deduce where they are (Which angle did they go in at? Were they crouching? Were they facing you?) and fire blindly, or wait for them to move. For the last part, you'll be able to see little bits of color on the foliage change because of the guy walking behind; you probably won't be able to see very well, but you can at least form a general outline and shoot for center of mass.
As for AA, Shadow of Chernobyl doesn't have proper AA. Instead, the game just "blurs" edges for a pseudo-AA effect, though proper AA can be forced via video card options, I believe. As for why it doesn't have true AA, it has something to do with whatever DX version GSC was shooting for and they had to come up with a workaround.
Ninja Snarl P on
0
CarbonFireSee youin the countryRegistered Userregular
As for AA, Shadow of Chernobyl doesn't have proper AA. Instead, the game just "blurs" edges for a pseudo-AA effect, though proper AA can be forced via video card options, I believe. As for why it doesn't have true AA, it has something to do with whatever DX version GSC was shooting for and they had to come up with a workaround.
Anti-aliasing does not work in Stalker's X-Rray engine because DirectX 9 does not support simultaneous AA and deferred lighting. It's true you can force it through drivers, but at the expense of performance due to resorting to supersampling (making the game image twice as big as your resolution and then shrinking it).
DirectX 10 supports simultaneous AA and deferred lighting, but it's not without its own performance hit, and the X-Ray engine does not fully support DX10 (it just uses some of the effects).
Wow, inside the Sarcophagus with OL is pretty nuts. Controllers and Dwarves everywhere, I don't think I've yet had a moment where I wasn't having the "Controller nearby" visual effect, which makes getting headshots on all these Exosuits and bloodsuckers so much more interesting.
Don't want to spoil, but I didn't like the OL voiceover, if you know what I mean. Looped too frequently and ended up sounding stupid. Yet another reason why not to use it for the first play through.
Oh yeah, found out that the 10000x time scale thing in Faction Commander for CS can double as a sort of 'sleep' option, which is nice. I just exercise a bit of restraint where I use it.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So, the Train station event sucks ass. It's really hard to shoot bandits when the game's running at 3 FPS. It makes no sense, since before I enter the building, it runs at 60
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited January 2010
I know I've made arguments about the aiming/realism before, so this is going to sound contradictory, but fuck it: I hate how much ammo weighs.
I always seem to get overloaded very easily; granted I carry around 3 guns: shotgun, long range rifle (assault or sniper, ammo situation depending), and a pistol. After getting overloaded for like the 8th time in 20 minutes, I said "alright, time to get in here and figure out where I am with items, and consolidate."
Well, turns out the guns really don't weigh that much; between the 3, I think the total kg weight came to like, 8. Yet, I'm supposed to have a limit of 60. Digging some more, I noticed I was lugging around 6 or 7 stacks of 5.56 ammo. After dropping the stack? I went way down, to almost 31.
Can this be changed? Is there a mod for this? I mean, I guess I could man-up and not carry as much around, but then again there is something satisfying to emptying copious amounts of lead into mans.
As I've said, the game design with a near-stock weight limit requires you to use weapons that enemies in the area use as well in order to pick up ammo from corpses when you run low.
Take that however you want, whether you decide to use a mod to increase the limit or tough out the obnoxious balance decisions, but that's the way it is.
I know I've made arguments about the aiming/realism before, so this is going to sound contradictory, but fuck it: I hate how much ammo weighs.
I always seem to get overloaded very easily; granted I carry around 3 guns: shotgun, long range rifle (assault or sniper, ammo situation depending), and a pistol. After getting overloaded for like the 8th time in 20 minutes, I said "alright, time to get in here and figure out where I am with items, and consolidate."
Well, turns out the guns really don't weigh that much; between the 3, I think the total kg weight came to like, 8. Yet, I'm supposed to have a limit of 60. Digging some more, I noticed I was lugging around 6 or 7 stacks of 5.56 ammo. After dropping the stack? I went way down, to almost 31.
Can this be changed? Is there a mod for this? I mean, I guess I could man-up and not carry as much around, but then again there is something satisfying to emptying copious amounts of lead into mans.
I imagine that there is a file in gamedata (that probably will need to be unpacked) for the units of ammo that has a line like "this_shit_weighs X" that you can change. But just change the carry limit. So people like it, that's cool, and I'm glad I did a low carry weight runthrough once, to see what it was like. But now, I'm glad that I can just hit "take all" most of the time and not have to worry about only carrying around the artifacts I'm currently using or whatever. "You couldn't run around with 200kg on your back in real life!" No shit, I'm also not going to run into bloodsuckers in real life either.
big l on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited January 2010
And along those lines, when I get into the trading interface, if I have something equipped I do not want to trade it.
Can't count how many artifacts that (despite the duplicates) I've traded that way.
I just heard the line in the title of this thread.
How far am I through the game?
Do you know Russian then?
Tim James on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited January 2010
The ammo weights have always bothered me, too. 30 5.56 rounds do not weigh as much as 30 7.62 rounds; one the primary reasons 5.56 is used is that you can carry a lot of it without weighing you down. Just the lead bullet itself for 5.56 is about half the weight of a 7.62 round, much less the weight difference when you factor in the casing and powder. I don't think I've ever actually seen a mod which fixes the weight disparity for ammo types, which is kind of odd for STALKER.
I also greatly dislike artifacts weighing a half a kilogram. Those things float around, yet carrying them makes them weigh a half kilo? That doesn't make any sense. It goes double for mods like LURK where most of your protection is going to come from artifacts, yet the standard weight limits are rather low. You end up having to choose between actually surviving in the later areas for 5 seconds and being able to make money or being able to carry barely what you need and not die from a couple hits.
And yeah, the trading interface is pretty dumb. Even when you don't sell what's equipped, you can end up dying unexpectedly or irradiating yourself because the trade interface decided to sell an equipped artifact instead of the one sitting in your pack.
So between getting constantly assaulted in Cordon by the military, I do not feel guilty whatsoever as to abuse the A.I. Because of my bad aim, I had to lure the A.I into the basement where I sat like a little fat scout kid and waited for the soldiers to enter to meet their doom. Apparently the A.I is even slower to notice it is getting shot at (and shooting upwards makes great practice for getting head-shots).
That said, I think I am getting a better hang of the game. Everything sort of became easier when I managed to acquire a machine pistol (though not the one from Ninja's LP). Thing's more accurate than any rifle I have come across!
Constant scavenging and hard decisions about what shit to carry are the best thing. I've been playing LURK with the 40kg hard limit. It's great.
Now, some of you may argue that I'm a broken person, and you're not wrong, but a little masochism never hurt anyone.
My only problem with the weight limit is that I like guns. A variety of guns. One for every situation. Realistic? Probably not, but it was helluva fun to be able to sniper someone in the opposite end of a hallway, then rush down with my shotgun to shoot the guy hiding in the corner.
I do agree that the low weight limit makes it more gritty and realistic. I didn't up the weight limit til more than halfway thru SoC when I actually had access to 4 different weapons that were all good.
travathian on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited January 2010
I'm no where near it, but I need to say it:
The idea of going into Chernobyl power plant sarcophagus, mutants or not, terrifies me.
I posted this a long time ago in the Fallout Thread, but radiation genuinely scares me. I thought that was the scariest part of Fallout 3. My uncle was a nuclear technician in the Navy, and he used to talk about his time on various submarines. I guess it just stuck with me.
Therefore, every time I hear the Geiger counter in a game, I tense up.
The ammo weights have always bothered me, too. 30 5.56 rounds do not weigh as much as 30 7.62 rounds; one the primary reasons 5.56 is used is that you can carry a lot of it without weighing you down. Just the lead bullet itself for 5.56 is about half the weight of a 7.62 round, much less the weight difference when you factor in the casing and powder. I don't think I've ever actually seen a mod which fixes the weight disparity for ammo types, which is kind of odd for STALKER.
To be honest, it's less of a problem with 5.56's weight being way too high as the weights of all ammo being way too high.
Just as a point of illustration, you should be able to believably carry roughly 250 rounds of 5.56 and around 105 rounds of 7.62 ammo in one kilogram.
In-game? 250 rounds of 5.56 are 7.5 kilograms. The same amount of 7.62 is over 17.
I'd see about changing it, but I don't even know if the game does weights of under 0.01 kg.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
The ammo weights have always bothered me, too. 30 5.56 rounds do not weigh as much as 30 7.62 rounds; one the primary reasons 5.56 is used is that you can carry a lot of it without weighing you down. Just the lead bullet itself for 5.56 is about half the weight of a 7.62 round, much less the weight difference when you factor in the casing and powder. I don't think I've ever actually seen a mod which fixes the weight disparity for ammo types, which is kind of odd for STALKER.
To be honest, it's less of a problem with 5.56's weight being way too high as the weights of all ammo being way too high.
Just as a point of illustration, you should be able to believably carry roughly 250 rounds of 5.56 and around 105 rounds of 7.62 ammo in one kilogram.
In-game? 250 rounds of 5.56 are 7.5 kilograms. The same amount of 7.62 is over 17.
I'd see about changing it, but I don't even know if the game does weights of under 0.01 kg.
I don't remember if complete 2009 (60KG carry weight) adjusts that or not exactly, but I remember some of the ammo types weighing from .3kg to .6kg or more (shotgun shells were more) per magazine. The image for ammo is boxes but the weights seem much closer to filled magazines. Either way, I never found it much problem to go around with 3 or 4 weapons total, and 1600+ rounds of ammunition.
The ammo weights have always bothered me, too. 30 5.56 rounds do not weigh as much as 30 7.62 rounds; one the primary reasons 5.56 is used is that you can carry a lot of it without weighing you down. Just the lead bullet itself for 5.56 is about half the weight of a 7.62 round, much less the weight difference when you factor in the casing and powder. I don't think I've ever actually seen a mod which fixes the weight disparity for ammo types, which is kind of odd for STALKER.
To be honest, it's less of a problem with 5.56's weight being way too high as the weights of all ammo being way too high.
Just as a point of illustration, you should be able to believably carry roughly 250 rounds of 5.56 and around 105 rounds of 7.62 ammo in one kilogram.
In-game? 250 rounds of 5.56 are 7.5 kilograms. The same amount of 7.62 is over 17.
I'd see about changing it, but I don't even know if the game does weights of under 0.01 kg.
I don't remember if complete 2009 (60KG carry weight) adjusts that or not exactly, but I remember some of the ammo types weighing from .3kg to .6kg or more (shotgun shells were more) per magazine. The image for ammo is boxes but the weights seem much closer to filled magazines. Either way, I never found it much problem to go around with 3 or 4 weapons total, and 1600+ rounds of ammunition.
[strike]I'll assume you meant to say .03 or .06kg, since the other way would be 10x vanilla's ammo weight. At any rate, that would make it around the same as vanilla.[/strike] Whoops. I was still thinking of ammo weights by individual round from earlier. Disregard.
The problem is that high ammo weights end up being just as inconsequential for high carry capacity games as low ammo weights are, but it places an undue and suspension-of-disbelief-breaking burden on games with more modest carrying capacity.
I just do a compromise with me running LURK at 80kg capacity, taking however much ammo I need, and trying to limit myself to about 50kg of junk in my pack. It works okay, but the temptation to load up a ton of guns to run is really strong.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
It seems that 581 9x18mm rounds weigh over 10kg. I have a feeling that this isn't quite right in any world
Whoa whoa this can't be right. In my game I'm carrying over 900 rounds of the same ammo and it weighs just slightly over 1kg.
In LURK at least, it does. Dropping it all changes my weight from 82.7kg to 72.3kg
So if you click on the ammo in the inventory it even displays that i weighs that much? That is just beyond nuts that it weighs so much.
If you click on the ammo once, the (low) weight it shows is the weight for a single "stack" of ammo in the amount that you'd get if you bought just one stack of it from a trader. 30 rounds for assault rifles, 18 or so for 9x18mm, 15 or so for 9x19mm, and so forth.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Posts
- The Four Horsemen of the Apocalypse (2017, colorized)
Do they not have their lights on? Whenever my game goes dark baddies always turn their headlamps on making it very easy to kill them.
Shogun Streams Vidya
Depends. Sometimes they have their lights on, but I've found a lot of the less-squishy ones don't turn them on as often.
- The Four Horsemen of the Apocalypse (2017, colorized)
Real stalkers eat radiation anyway.
I don't know if it's just me or not, but LURK's night vision is damn near useless. I love Clear Sky's though.
- The Four Horsemen of the Apocalypse (2017, colorized)
Welcome to the wonderful world of deferred rendering. We have to give up antialiasing for it, but it certainly is pretty 8-)
Shooting enemies in foliage requires patience, good reasoning, and attention to detail. You have to either wait for them to come out, deduce where they are (Which angle did they go in at? Were they crouching? Were they facing you?) and fire blindly, or wait for them to move. For the last part, you'll be able to see little bits of color on the foliage change because of the guy walking behind; you probably won't be able to see very well, but you can at least form a general outline and shoot for center of mass.
As for AA, Shadow of Chernobyl doesn't have proper AA. Instead, the game just "blurs" edges for a pseudo-AA effect, though proper AA can be forced via video card options, I believe. As for why it doesn't have true AA, it has something to do with whatever DX version GSC was shooting for and they had to come up with a workaround.
Anti-aliasing does not work in Stalker's X-Rray engine because DirectX 9 does not support simultaneous AA and deferred lighting. It's true you can force it through drivers, but at the expense of performance due to resorting to supersampling (making the game image twice as big as your resolution and then shrinking it).
DirectX 10 supports simultaneous AA and deferred lighting, but it's not without its own performance hit, and the X-Ray engine does not fully support DX10 (it just uses some of the effects).
- The Four Horsemen of the Apocalypse (2017, colorized)
I always seem to get overloaded very easily; granted I carry around 3 guns: shotgun, long range rifle (assault or sniper, ammo situation depending), and a pistol. After getting overloaded for like the 8th time in 20 minutes, I said "alright, time to get in here and figure out where I am with items, and consolidate."
Well, turns out the guns really don't weigh that much; between the 3, I think the total kg weight came to like, 8. Yet, I'm supposed to have a limit of 60. Digging some more, I noticed I was lugging around 6 or 7 stacks of 5.56 ammo. After dropping the stack? I went way down, to almost 31.
Can this be changed? Is there a mod for this? I mean, I guess I could man-up and not carry as much around, but then again there is something satisfying to emptying copious amounts of lead into mans.
Take that however you want, whether you decide to use a mod to increase the limit or tough out the obnoxious balance decisions, but that's the way it is.
I imagine that there is a file in gamedata (that probably will need to be unpacked) for the units of ammo that has a line like "this_shit_weighs X" that you can change. But just change the carry limit. So people like it, that's cool, and I'm glad I did a low carry weight runthrough once, to see what it was like. But now, I'm glad that I can just hit "take all" most of the time and not have to worry about only carrying around the artifacts I'm currently using or whatever. "You couldn't run around with 200kg on your back in real life!" No shit, I'm also not going to run into bloodsuckers in real life either.
Can't count how many artifacts that (despite the duplicates) I've traded that way.
How far am I through the game?
Now, some of you may argue that I'm a broken person, and you're not wrong, but a little masochism never hurt anyone.
That would put you at
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
No, I happen to agree with you... the decisions make for a better overall experience. I'll just have to learn to conserve.
I also greatly dislike artifacts weighing a half a kilogram. Those things float around, yet carrying them makes them weigh a half kilo? That doesn't make any sense. It goes double for mods like LURK where most of your protection is going to come from artifacts, yet the standard weight limits are rather low. You end up having to choose between actually surviving in the later areas for 5 seconds and being able to make money or being able to carry barely what you need and not die from a couple hits.
And yeah, the trading interface is pretty dumb. Even when you don't sell what's equipped, you can end up dying unexpectedly or irradiating yourself because the trade interface decided to sell an equipped artifact instead of the one sitting in your pack.
That said, I think I am getting a better hang of the game. Everything sort of became easier when I managed to acquire a machine pistol (though not the one from Ninja's LP). Thing's more accurate than any rifle I have come across!
P.S I hate the dark
My only problem with the weight limit is that I like guns. A variety of guns. One for every situation. Realistic? Probably not, but it was helluva fun to be able to sniper someone in the opposite end of a hallway, then rush down with my shotgun to shoot the guy hiding in the corner.
I do agree that the low weight limit makes it more gritty and realistic. I didn't up the weight limit til more than halfway thru SoC when I actually had access to 4 different weapons that were all good.
The idea of going into Chernobyl power plant sarcophagus, mutants or not, terrifies me.
I posted this a long time ago in the Fallout Thread, but radiation genuinely scares me. I thought that was the scariest part of Fallout 3. My uncle was a nuclear technician in the Navy, and he used to talk about his time on various submarines. I guess it just stuck with me.
Therefore, every time I hear the Geiger counter in a game, I tense up.
To be honest, it's less of a problem with 5.56's weight being way too high as the weights of all ammo being way too high.
Just as a point of illustration, you should be able to believably carry roughly 250 rounds of 5.56 and around 105 rounds of 7.62 ammo in one kilogram.
In-game? 250 rounds of 5.56 are 7.5 kilograms. The same amount of 7.62 is over 17.
I'd see about changing it, but I don't even know if the game does weights of under 0.01 kg.
- The Four Horsemen of the Apocalypse (2017, colorized)
Seemed to work for the Russian Navy, yes? At least, that's what the crazy uncle thought. He wonders if half their seaman still glow in the dark.
The other half only glow under UV light.
:winky:
I don't remember if complete 2009 (60KG carry weight) adjusts that or not exactly, but I remember some of the ammo types weighing from .3kg to .6kg or more (shotgun shells were more) per magazine. The image for ammo is boxes but the weights seem much closer to filled magazines. Either way, I never found it much problem to go around with 3 or 4 weapons total, and 1600+ rounds of ammunition.
Whoa whoa this can't be right. In my game I'm carrying over 900 rounds of the same ammo and it weighs just slightly over 1kg.
Shogun Streams Vidya
[strike]I'll assume you meant to say .03 or .06kg, since the other way would be 10x vanilla's ammo weight. At any rate, that would make it around the same as vanilla.[/strike] Whoops. I was still thinking of ammo weights by individual round from earlier. Disregard.
The problem is that high ammo weights end up being just as inconsequential for high carry capacity games as low ammo weights are, but it places an undue and suspension-of-disbelief-breaking burden on games with more modest carrying capacity.
I just do a compromise with me running LURK at 80kg capacity, taking however much ammo I need, and trying to limit myself to about 50kg of junk in my pack. It works okay, but the temptation to load up a ton of guns to run is really strong.
- The Four Horsemen of the Apocalypse (2017, colorized)
In LURK at least, it does. Dropping it all changes my weight from 82.7kg to 72.3kg
So if you click on the ammo in the inventory it even displays that i weighs that much? That is just beyond nuts that it weighs so much.
Shogun Streams Vidya
If you click on the ammo once, the (low) weight it shows is the weight for a single "stack" of ammo in the amount that you'd get if you bought just one stack of it from a trader. 30 rounds for assault rifles, 18 or so for 9x18mm, 15 or so for 9x19mm, and so forth.
- The Four Horsemen of the Apocalypse (2017, colorized)