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Posts

  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited January 2010
    korodullin wrote: »
    Shogun wrote: »
    elliotw2 wrote: »
    Shogun wrote: »
    elliotw2 wrote: »
    It seems that 581 9x18mm rounds weigh over 10kg. I have a feeling that this isn't quite right in any world

    Whoa whoa this can't be right. In my game I'm carrying over 900 rounds of the same ammo and it weighs just slightly over 1kg.

    In LURK at least, it does. Dropping it all changes my weight from 82.7kg to 72.3kg

    So if you click on the ammo in the inventory it even displays that i weighs that much? That is just beyond nuts that it weighs so much.

    If you click on the ammo once, the (low) weight it shows is the weight for a single "stack" of ammo in the amount that you'd get if you bought just one stack of it from a trader. 30 rounds for assault rifles, 18 or so for 9x18mm, 15 or so for 9x19mm, and so forth.

    D:

    Shogun on
  • big lbig l Registered User regular
    edited January 2010
    Shogun wrote: »
    korodullin wrote: »
    Shogun wrote: »
    elliotw2 wrote: »
    Shogun wrote: »
    elliotw2 wrote: »
    It seems that 581 9x18mm rounds weigh over 10kg. I have a feeling that this isn't quite right in any world

    Whoa whoa this can't be right. In my game I'm carrying over 900 rounds of the same ammo and it weighs just slightly over 1kg.

    In LURK at least, it does. Dropping it all changes my weight from 82.7kg to 72.3kg

    So if you click on the ammo in the inventory it even displays that i weighs that much? That is just beyond nuts that it weighs so much.

    If you click on the ammo once, the (low) weight it shows is the weight for a single "stack" of ammo in the amount that you'd get if you bought just one stack of it from a trader. 30 rounds for assault rifles, 18 or so for 9x18mm, 15 or so for 9x19mm, and so forth.

    D:

    The low carry weight people are right, nothing makes an FPS exciting like worrying about how much bullets weigh.

    big l on
  • YogoYogo Registered User regular
    edited January 2010
    Can someone explain the usefullness of the + life artifacts in terms of what +life actually does? I have read in a guide that it increases my life regeneration (when I am not bleeding) instead of increasing my life bar. Furthermore are the bonus' (and negative effects) culminative?

    Yogo on
  • RenzoRenzo Registered User regular
    edited January 2010
    The word you're looking for is "cumulative".

    Renzo on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    Yeah, the health artifacts increase regeneration speed, not your total health. Waiting around for your health to regenerate normally would take a long, long time, so health artifacts speed that up greatly. A couple of the good ones will have you regenerating all of your health at ludicrous speed. They're a big help with weight since a couple health artifacts make carrying around more than a few health kits largely unnecessary.

    Different mods change the numbers to make more sense, but +2 health (or +200% like in LURK) is double regen rate, +4 is quadruple, and so on. The effects also stack just like all the other artifacts.

    Ninja Snarl P on
  • Tim JamesTim James Registered User regular
    edited January 2010
    Be careful with those. In the default game they usually increase bleeding, which will kill you quickly if you're in the middle of a gun battle.

    Tim James on
    sig.gif
  • YogoYogo Registered User regular
    edited January 2010
    Renzo wrote: »
    The word you're looking for is "cumulative".


    Whoops, thanks for the correction :P
    Yeah, the health artifacts increase regeneration speed, not your total health. Waiting around for your health to regenerate normally would take a long, long time, so health artifacts speed that up greatly. A couple of the good ones will have you regenerating all of your health at ludicrous speed. They're a big help with weight since a couple health artifacts make carrying around more than a few health kits largely unnecessary.

    Different mods change the numbers to make more sense, but +2 health (or +200% like in LURK) is double regen rate, +4 is quadruple, and so on. The effects also stack just like all the other artifacts.

    So what would be a good ratio betwen artifacts and sides effects? At the moment I carry 1 soul, 4 meat chunks and 5 stone blood giving me the awesome bonus of -100% to rupture/bullet/impact, but on the plus side +3400% increased health reg. Sure I can take a max of 3-4 punches in close combat, but I regenerate that in a quicky. Should I lose the stone blood (since they carry the smallest bonus)?

    Yogo on
  • big lbig l Registered User regular
    edited January 2010
    Yogo wrote: »
    Can someone explain the usefullness of the + life artifacts in terms of what +life actually does? I have read in a guide that it increases my life regeneration (when I am not bleeding) instead of increasing my life bar. Furthermore are the bonus' (and negative effects) culminative?

    Yes it increases regeneration, and both positives and negatives are all cumulative (for all artifacts). The worse one, the Stone Blood (+200%) is a bad enough trade off you don't want to wear it all the time, the weakness to bullets cancels out the regeneration. The Meat Chunk (+400%) I think is worth it to wear always, and you can get unlimited Meat Chunks from the dudes guarding the South entrance to the Bar by repeatedly doing the "kill the dogs" mission that respawns once a day or so. Once you have two Souls (+600%) (can sometimes be found in the Garbage in the south and north east cul-de-sacs), the game basically becomes COD4 with the ability to instantly heal by hopping behind cover for a few seconds. Since these artifacts help you save medkits and delay the use of bandages, helping you save on supplies, they are probably my favorite artifacts. The three things you need in this game to graduate from "everyone's bitch" to "holding your own" are a Merc/Stalker suit, Strelok's rapid fire AK, and two Meat Chunks or a Soul.

    Edit: yeah, Stone Blood's aren't worth it. I try not to let "bullet" get below -40%, since bullet and rupture are basically the only two resistances that matter for 80% of the game. If you get below -40%, you will die comically fast. I would do Soul and one or two Meat Chunks.

    big l on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    How long would you guys say SoC is? Let's assume I do just the main missions.

    AuburnTiger on
    XBL: Flex MythoMass
  • FightTestFightTest Registered User regular
    edited January 2010
    Using the Stalker Complete "mod" (which as far as I know leaves the main game in tact) it took me 15-16 hours to finish the game without doing more than 3-5 side quests. If I was aware of where I was supposed to go at all times I could have chopped an hour or two off of that.

    FightTest on
    MOBA DOTA.
  • Mercutio87Mercutio87 So build that wall and build it strong cause We'll be there before too longRegistered User regular
    edited January 2010
    Yogo wrote: »
    Yeah, the health artifacts increase regeneration speed, not your total health. Waiting around for your health to regenerate normally would take a long, long time, so health artifacts speed that up greatly. A couple of the good ones will have you regenerating all of your health at ludicrous speed. They're a big help with weight since a couple health artifacts make carrying around more than a few health kits largely unnecessary.

    Different mods change the numbers to make more sense, but +2 health (or +200% like in LURK) is double regen rate, +4 is quadruple, and so on. The effects also stack just like all the other artifacts.

    So what would be a good ratio betwen artifacts and sides effects? At the moment I carry 1 soul, 4 meat chunks and 5 stone blood giving me the awesome bonus of -100% to rupture/bullet/impact, but on the plus side +3400% increased health reg. Sure I can take a max of 3-4 punches in close combat, but I regenerate that in a quicky. Should I lose the stone blood (since they carry the smallest bonus)?

    Not +3400%. The artifacts don't passively give you bonuses. You can carry as many as you like but you have to equip them in your inventory to get their effects. I don't know if lurk or any of the mods affects it, but in vanilla you can only have 5 artifacts equipped at one time. So the best you could have is +600 from the soul, and +1200 from the meat chunks, for a relatively rapid health regen. But you would only want to use that when behind cover or otherwise safe, as all the negatives from those artifacts would get you killed pretty quick. It wouldn't be -100% to rupture/bullet/impact, but if you used up all five slots on that type it would be -50% to the three, making you pretty much dead in one or two bullet hits. (You'll see the bonuses your armor gives you change as you equip artifacts) I never kept more than 1 soul and two meat chunks on me during the first half of the game, sooner or later you run into a second soul, and in the meantime you're going to be tripping over .5kg stone bloods. Get rid of them in the manner you see fit (use to complete quests, sell, horde in a locker somewhere, etc) but don't use up an extra 3.5 kg of weight on them. Same for all other artifacts, at most you would want 5 of the best ones you have for a given type, and more likely 4.

    Mercutio87 on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    Man, so I'm looking for Strelock's stash and
    I take the wrong path and I somehow get sucked into the Matrix. Time slows down, and I shoot through a long tunnel and this alien is repeatedly air punching me. Or something. And I try to turn around and run away but there are two of them behind me, or maybe it's double vision, but they beat me, and beat me so hard.

    Also, I don't know what to do with the artifacts I find, I have many of them. That is all.

    AuburnTiger on
    XBL: Flex MythoMass
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited January 2010
    How long would you guys say SoC is? Let's assume I do just the main missions.
    You can blow through it in the same amount of time as an average-length FPS (12ish hours) if you want to. Maybe less. But you don't want to do that. And even if you did, it's not likely that you will. Keep in mind that that doesn't include lost time due to death (which will happen and can be considerable), time spent exploring around (which will happen), time spent making extra trips to a trader (which will happen), and time spent in unexpected combat due to the generally unpredictable nature of the world (you bet your ass that will happen).

    Depending on how easily distracted you are, the game can take damn near any amount of time. I've probably spent 12-15 hours in my current playthrough. At least. I'm halfway through the missions.

    Monger on
  • RenzoRenzo Registered User regular
    edited January 2010
    I just sell the artifacts I don't want to use.

    Renzo on
  • YogoYogo Registered User regular
    edited January 2010
    Man, so I'm looking for Strelock's stash and
    I take the wrong path and I somehow get sucked into the Matrix. Time slows down, and I shoot through a long tunnel and this alien is repeatedly air punching me. Or something. And I try to turn around and run away but there are two of them behind me, or maybe it's double vision, but they beat me, and beat me so hard.

    Also, I don't know what to do with the artifacts I find, I have many of them. That is all.
    If you cannot beat the controller in a normal fire fight, then I suggest you walk down the corridor backwards so you can see when you trigger the spawn script event. Then run up to the controller and laugh as you repeatedly punch more lead bullets into his brain. Because, for some reason, controllers will try to walk away if they are standing too close to their prey. In other words, they won't attack you.


    Also in other news:

    Those ewok-like guys running around and yelling at the top of their lungs... those are burers, right? If so, aren't they suppose to only be found in underground vaults and the like? I just finished x18 (found 2) and went to Cordon as ordered. On arrival I decided to visit my old bandit pals. While killing and looting their corpses, I discover the corpse of a burer lying in the bandit camp. I am suddenly not so sure whether the bandits are pretending to be rookies D:.

    But it gets worse. I'm only a 100 or so ft away from Cordon when I hear the familar screams of a tormented dwarf. Another burer! D: He begins firing at me and when I am near death, he suddenly decides that Cordon rookies are much better fun. Luckily for me as it enables me to sneak up on him, drain his psychics shield and unload a clip into his skull. :D.

    But in all seriousness, are burers suppose to wander the fields of Cordon? Seems a tad... unfair for the Cordon rookies.

    P.S Mercutio87, I am using L.U.R.K. which allows you to attach as many artifacts as you want to your belt. Hence the 3400% life calculation.

    Yogo on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    I would do just about anything for a goddamn flashlight.

    AuburnTiger on
    XBL: Flex MythoMass
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited January 2010
    I would do just about anything for a goddamn flashlight.
    Like hitting the L key?

    Which is the default key for the flashlight?

    And is rebindable like every other key?

    Monger on
  • YogoYogo Registered User regular
    edited January 2010
    I would do just about anything for a goddamn flashlight.

    Flashlight is not enough. You need a portable sun in this game.

    Yogo on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited January 2010
    Yogo wrote: »
    I would do just about anything for a goddamn flashlight.

    Flashlight is not enough. You need a portable sun in this game.
    Enemies can't see your light at night if they're blind.

    Monger on
  • Mercutio87Mercutio87 So build that wall and build it strong cause We'll be there before too longRegistered User regular
    edited January 2010
    Yogo wrote: »

    But in all seriousness, are burers suppose to wander the fields of Cordon? Seems a tad... unfair for the Cordon rookies.

    I remember the first time I encountered a mutant that wasn't a flesh or a dog in the Cordon. So much for being safe...I walked into one of the buildings, turned the corner, and OHSHI *empties entire clip in terror*

    It would ruin the surprise to say which mutant it was. This was on vanilla. If you're running LURK, it probably makes it even more interesting. Safe section for rookies, yeah right. *shudder*

    As far as I can tell, the further along in the game you go, the more the zone decides to surprise you by changing around where things will go.

    P.S Mercutio87, I am using L.U.R.K. which allows you to attach as many artifacts as you want to your belt. Hence the 3400% life calculation.

    D:

    Huh. Suddenly compulsively hoarding artifacts has a use. Not sure if I like that, though it at least makes it more fair by making it that much easier for you to die. (sometimes it feels like lowering the bulletproof rating attracts more bullets to you like a magnet...)

    That guide site that someone linked to a while back...interesting tip it had for those who don't have repair mods installed. Apparently if you have enough artifacts worn to make your resistance to a type of damage over 100%, being damaged by that type will slowly recover health and repair armors.

    Mercutio87 on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    Monger wrote: »
    I would do just about anything for a goddamn flashlight.
    Like hitting the L key?

    Which is the default key for the flashlight?

    And is rebindable like every other key?

    Hey, it's not like I have a manual. And THAT'S a light? It's like walking around with a lit match.

    AuburnTiger on
    XBL: Flex MythoMass
  • YogoYogo Registered User regular
    edited January 2010
    Monger wrote: »
    I would do just about anything for a goddamn flashlight.
    Like hitting the L key?

    Which is the default key for the flashlight?

    And is rebindable like every other key?

    Hey, it's not like I have a manual. And THAT'S a light? It's like walking around with a lit match.

    Wait til you try the night vision. Having tried a life real night vision, I cannot for the life of me understand why GSC Game World chose to make the night vision color everything with a tint of blue instead of yellow/green. On a side note, I have noticed that I use nightvision... in daylight to see better :lol:

    Yogo on
  • Tim JamesTim James Registered User regular
    edited January 2010
    Yeah games are annoying about flashlights for design purposes. You can buy high-powered tactical ones for 30 bucks in real life but then it's not as scary and restricted.

    Tim James on
    sig.gif
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    This game is a bit better now that I've met the bartender. I traded in a bunch of stuff, had a few fights in the arena so I ended up with over 50,000 in cash.

    I got rid of most weapons; now I just have the mp5 and the super cool . . . green gun?

    AuburnTiger on
    XBL: Flex MythoMass
  • big lbig l Registered User regular
    edited January 2010
    This game is a bit better now that I've met the bartender. I traded in a bunch of stuff, had a few fights in the arena so I ended up with over 50,000 in cash.

    I got rid of most weapons; now I just have the mp5 and the super cool . . . green gun?

    If you want guns right away, go to the Wild Territory and Army Warehouses and you can get a ton of 5.56mm guns, but because of availability of ammo in the field, I prefer to stay with 5.45mm through X-18. Tons of bandits and soldiers packing AKs left to kill, you don't want to be rocking a sweet M4 then be out of ammo after 15 minutes because no one is carrying 5.56mm on them.

    big l on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    Why do my guns all of the sudden keep misfiring? It doesn't matter which gun I use, either. I mean, it's excessive, once ever few minutes.

    And really, 15+ dogs? That a bit excessive, especially when I'm misfire prone. 3 deaths in a row to dogs while misfiring made me QTD.

    AuburnTiger on
    XBL: Flex MythoMass
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2010
    They're pack animals doncha know.

    TychoCelchuuu on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    Why do my guns all of the sudden keep misfiring? It doesn't matter which gun I use, either. I mean, it's excessive, once ever few minutes.

    And really, 15+ dogs? That a bit excessive, especially when I'm misfire prone. 3 deaths in a row to dogs while misfiring made me QTD.

    If you're using weapons you picked up from enemies, they are likely in very poor condition. If there is an icon that shows a pistol broken in half on the right side of your screen, the gun your using is in super crappy mode and will likely jam after only a handful of shots. Even guns that aren't broken will frequently misfire if their condition is very poor. To find out their condition, go into the inventory screen and single-click the weapon in questions. The description should have a bar underneath ranging from red (crappy) to bright green (perfect).

    If you're playing vanilla STALKER (or something like Complete, which is pretty close to vanilla), I think pretty much all weapons you pick up from enemies (or at least bandits) will be in crappy shape. It sounds to me like you've fought some bandits, picked up some "better" weapons, and just don't realize they're in bad shape by default.

    On the other hand, the guns you have may have just worn down and need to be repaired. Otherwise, I don't know why you're misfiring so much.

    Ninja Snarl P on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2010
    Mercutio87 wrote: »
    Yogo wrote: »

    But in all seriousness, are burers suppose to wander the fields of Cordon? Seems a tad... unfair for the Cordon rookies.

    I remember the first time I encountered a mutant that wasn't a flesh or a dog in the Cordon. So much for being safe...I walked into one of the buildings, turned the corner, and OHSHI *empties entire clip in terror*

    It would ruin the surprise to say which mutant it was. This was on vanilla. If you're running LURK, it probably makes it even more interesting. Safe section for rookies, yeah right. *shudder*

    As far as I can tell, the further along in the game you go, the more the zone decides to surprise you by changing around where things will go.

    The exact same thing happened to me. Scared the ever loving shit out of me I literally jumped in my seat but somehow managed to hold the fire button down at the same time and luckily killed it.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    Ok guys, I really need some help here.

    This isn't a mere pack. There are WAVES of them. I just
    helped the biologist get to the lake, and was going back to see the bartender to him the flash drive, going back through the wreckage from the previous biologist/merc fight.

    Well, there are dogs. Lots of them. Over 20. They killed me at least 10 times before finally, some we'll placed cover and grenade work seemed to do them in. But then I walk for maybe 10 seconds and here comes ANOTHER wave. But this time it's dogs, plus Carnage from Spider-man with a snorke, plus goddamn GREMLINS. There is no way in hell I can make it back. The game is being the anti-fair.

    AuburnTiger on
    XBL: Flex MythoMass
  • big lbig l Registered User regular
    edited January 2010
    Ok guys, I really need some help here.

    This isn't a mere pack. There are WAVES of them. I just
    helped the biologist get to the lake, and was going back to see the bartender to him the flash drive, going back through the wreckage from the previous biologist/merc fight.

    Well, there are dogs. Lots of them. Over 20. They killed me at least 10 times before finally, some we'll placed cover and grenade work seemed to do them in. But then I walk for maybe 10 seconds and here comes ANOTHER wave. But this time it's dogs, plus Carnage from Spider-man with a snorke, plus goddamn GREMLINS. There is no way in hell I can make it back. The game is being the anti-fair.

    Is it night? Wild Territory at night gets weird, you can sleep it out if you must. Maybe don't go so near the helicopter? It seems like the dogs like to hang out near the helicopter and the mouth of the underground garage. Go under the construction site then down the train tracks, you might be able to cut through a gap between buildings but following the traintracks should get you there. Obviously, the AI can be up to anything, but it seemed to me that usually the dogs stayed closer to the helicopter than the train tracks. Of course, there may be other mutants which like to spawn near the train tracks...

    big l on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2010
    You can run from dogs if you are fast and jinx a lot. They're not too crash hot at going through obstacles. I ran straight through a pack of dogs once. Just make sure you hit x if you get winged.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    This isn't funny. Does this look like a normal pack to you?
    ssjonah011010000559l06r.jpg

    I kept shooting them, thinking they'd stop coming. I stayed up there long enough for the dogs to just pop up the ladder because they were walking on giant piles of dead bodies; the Carnages got up there just fine too. Eventually the game became unplayable, too much shit for even my computer to handle, and I had to QTD.

    EDIT: Oh yeah and I slept 9 hours, they were still waiting for me in the exact same spot.

    AuburnTiger on
    XBL: Flex MythoMass
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    This isn't funny. Does this look like a normal pack to you?
    ssjonah011010000559l06r.jpg

    I kept shooting them, thinking they'd stop coming. I stayed up there long enough for the dogs to just pop up the ladder because they were walking on giant piles of dead bodies; the Carnages got up there just fine too. Eventually the game became unplayable, too much shit for even my computer to handle, and I had to QTD.

    EDIT: Oh yeah and I slept 9 hours, they were still waiting for me in the exact same spot.

    Hahahaha, wow. Welcome to the Zone, Stalker!

    Are you playing with mods? I know a couple of the major ones increase regular spawn, spawn monsters from blowouts, or both. I certainly don't remember running across huge packs of monsters in Vanilla, but it's been a long time since I played without mods. You are in the Wild Territory, though, which does feature spawns for all of those critter types; I could easily see someone running through all the groups and getting followed by them all.

    Ninja Snarl P on
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    I'm using Complete 2009. I can't do anything at the moment, can't outrun them, can't sleep and have them go away, nothing. I'm getting pissed.

    AuburnTiger on
    XBL: Flex MythoMass
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2010
    I would honestly sit in a corner of that room and shoot dogs that get up until there are no more dogs that can get up.

    Then go and shoot dogs that can't get up until there are no more dogs that can't get up.

    And then if I ran out of bullets I would pull out my knife, cross myself and jump in and go to fucking town.

    Because what you have there my friend is a legend in the making. Even if you died, as long as you took screenies, you would be the legendary stalker who took out the doggy zerg.

    And if that still doesn't help, then start again but remember that game.

    But if you are patient and keep trying and managed to kill them all then make sure you take more screenshots because you can bet we want to know if you managed it. We love stalker warstories here.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AuburnTigerAuburnTiger Registered User regular
    edited January 2010
    I WISH it were just dogs. Those Gremlins freak me out, as do the Carnages.

    I'll give it another shot in a few.

    AuburnTiger on
    XBL: Flex MythoMass
  • big lbig l Registered User regular
    edited January 2010
    Maybe throw grenades?

    big l on
  • Mercutio87Mercutio87 So build that wall and build it strong cause We'll be there before too longRegistered User regular
    edited January 2010
    big l wrote: »
    Ok guys, I really need some help here.

    This isn't a mere pack. There are WAVES of them. I just
    helped the biologist get to the lake, and was going back to see the bartender to him the flash drive, going back through the wreckage from the previous biologist/merc fight.

    Well, there are dogs. Lots of them. Over 20. They killed me at least 10 times before finally, some we'll placed cover and grenade work seemed to do them in. But then I walk for maybe 10 seconds and here comes ANOTHER wave. But this time it's dogs, plus Carnage from Spider-man with a snorke, plus goddamn GREMLINS. There is no way in hell I can make it back. The game is being the anti-fair.

    Is it night? Wild Territory at night gets weird, you can sleep it out if you must. Maybe don't go so near the helicopter? It seems like the dogs like to hang out near the helicopter and the mouth of the underground garage. Go under the construction site then down the train tracks, you might be able to cut through a gap between buildings but following the traintracks should get you there. Obviously, the AI can be up to anything, but it seemed to me that usually the dogs stayed closer to the helicopter than the train tracks. Of course, there may be other mutants which like to spawn near the train tracks...

    Wild Territory at night is one of those sections that gives me the willies. Just on vanilla the AI will respawn a wave of mutants about every 5 minutes or so. I would imagine anything short of slowing the spawns down would be worse. On vanilla it seems to release a horde of rats and dogs from the entrance to the bar area. Usually if you're ready you can get some with a grenade as they pour through. Usually.

    Anyone else try the tactic of just sprinting to the first set of buildings, running up the ladder, and sitting there in a corner shaking and hugging your knees hoping mutant rats are too heavy to climb walls as you listen to 20 of them rip through the guard detachment and swarm under you? No?

    AuburnTiger: Where you are is where I used to hide. If the spawn was changed to go quicker and you're taking long enough that might be the problem. I'd say just drop anything you don't need in the stash at the end of that hall so you're lighter, jump through the window and sprint to the exit. You should be able to out run them and come back later. When there'll be more dogs...but at least not all in one place. At first.

    :D

    Mercutio87 on
  • DrovekDrovek Registered User regular
    edited January 2010
    Maybe you should stop dressing yourself in raw meat?

    Seriously, WTF? o_O

    Drovek on
    steam_sig.png( < . . .
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