I mean, just look at it... corridor after corridor of the same boring red and gold crap. Pretty much completely flat and rectangular, boring, with no interesting features around any corner for the entire movie! Not even the most boring dungeon in WoW is as ugly and uniform as that!
For those of you playing WAR, that's the worst region of the game, I hope?
Stockades
Black Wing Lair
Molten Core
AQ 40
just to name a few
Bastion Stairs is actually a really cool instance with a lot of neat things but you will never know since you already made up your mind based on false assumptions.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Prediction for imminent future patch: they'll make the queue window let you queue for your level-appropriate tier anywhere so I don't have to run between T1 and T2 zones to queue.
it's more reactive? in the heat of a battle, you won't mind those erronous error messages as long as things happen like you want them to
But it's not more reactive. It's slower.
In my limited experience, I can't see why it's necessary to send your target to the server and back.
It's not actually slower, it just looks slower if you don't know what's going on behind the scenes. Remember, the client is still sending those "use an ability" events even when it doesn't think you have a target; it just looks desynchronized until the target shows up on the UI. When I said that this system is actually less laggy than one which must wait for the UI to update with the new target, I was referring to the beta version of WAR, which had no slush time and actually had this requirement.
I don't know why it delays either though. I'm just describing what I've found through tests. It is unusual, because the client most definitely has the bare minimum of information needed (unit ID corresponding to world object) to acquire the target immediately (and subsequently perform proper range/LoS/validity checking) without waiting for server confirmation. But it waits anyway. It still honors ability uses in the interim, but it won't update the UI until it hears from the server. Most curious. It's even more unusual when you consider that it's only clicking in the world which creates the delay; targeting players by clicking the party or warband frames is done instantly on the client side.
But you can't just have the client silently switch targets without telling the server anything, either. The client does still need to tell the server about the targeting, so that the server can report buff/debuff information, and so bandwidth can be saved for outbound ability use events by omitting target information (and instead operating on whatever the server stores in the "current target" variable).
Glal, the client seems to be doing precisely what you described, minus the "client side decides whether it's selectable" bit.
Would it be possible to make a mod that has left click only select hostile targets, and right click only select friendlies? Or something similar? It would be nice to click through the zerg at the front to target players that you want (yours for healers, theirs for DPS).
Prediction for imminent future patch: they'll make the queue window let you queue for your level-appropriate tier anywhere so I don't have to run between T1 and T2 zones to queue.
Then they just need to add the ability to grab any of the scenario quests from anywhere.
Would it be possible to make a mod that has left click only select hostile targets, and right click only select friendlies? Or something similar? It would be nice to click through the zerg at the front to target players that you want (yours for healers, theirs for DPS).
This is actually what WoW does, too, for reference. The "slush time" thing, I mean. WoW does client-side targeting immediately, of course, but they implemented the server-side latency forgiveness about a year ago.
It is not possible to make such an addon in the manner you're describing. The API cannot affect world objects or even detect what's going on in the world, aside from whatever your mouse happens to be hovering over, so you can't conditionally choose one object over another. Speaking of which, though, I do wish they'd implement lootable corpse precedence. It's such a pain trying to find the one little pixel of a lootable corpse that's buried under five others who died in the same pose.
Saeris on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I've missed having a company that actually patches their game in a timely manner.
It's crazy, isn't it? And these games don't even have the same kind of money or stable income.
I hope Blizzard is done resting and ready to fight for those laurels.
I played DAoC for about three years, so I'm familiar with Mythic. They're really top-notch, especially on communication with the players. When the president of the company hangs around the fansite forums and talks openly and frankly about the game, you know you have excellent public relations.
The reality of the WoW versus WAR thing is that there's a much larger market for a pve game, and WAR will never be a pve game. Jacobs realizes this distinction, so he's setup Mythic to just put out the best rvr/pvp game possible.
Prediction for imminent future patch: they'll make the queue window let you queue for your level-appropriate tier anywhere so I don't have to run between T1 and T2 zones to queue.
Then they just need to add the ability to grab any of the scenario quests from anywhere.
Yes please. In fact, instead of making actual quests, they should just have side objectives in every scenario, to make it easier. You join, and if you participate in the kill 20 enemies objective in the scenario, then you get your extra XP and moneyz.
For everyone having stuttering issues, follow the advice on page 35? of this thread.
Delete your beta client.
Install retail.
Download Buffthrottle (I also go INFthrottle)
and Squared from curse (I'm a healer, but someone suggested this for other classes instead of the default warband UI)
I ran this game better than I ever have last night. And I was running at 1280 resolution as opposed to my normal 1040. I would sometimes get 4 second pauses, but the game ran so much smoother, I couldn't believe it.
Oh and if you ever see an AM run into a zerg of destruction and then stand there.... its probably me. I'll be back in about 5 seconds if I"m dead once my PC recovers. My buddy at work was like "Dude why do you keep running iin the zerg then just stand there" I bet everyone I've RvR'd with thinks I'm a bafoon.
god it's so stupidly difficult trying to decide on a class in this game
of course it doesn't help that T1 on averheim is completely horrible so I can't get an early feel for anything in PvP. Out of roughly 30 scenarios I ran in the last couple of days I've only won 4.
For everyone having stuttering issues, follow the advice on page 35? of this thread.
Delete your beta client.
Install retail.
Download Buffthrottle (I also go INFthrottle)
and Squared from curse (I'm a healer, but someone suggested this for other classes instead of the default warband UI)
I ran this game better than I ever have last night. And I was running at 1280 resolution as opposed to my normal 1040. I would sometimes get 4 second pauses, but the game ran so much smoother, I couldn't believe it.
Oh and if you ever see an AM run into a zerg of destruction and then stand there.... its probably me. I'll be back in about 5 seconds if I"m dead once my PC recovers. My buddy at work was like "Dude why do you keep running iin the zerg then just stand there" I bet everyone I've RvR'd with thinks I'm a bafoon.
this work for anyone else?
Why delete the beta client? The files will be exactly the same after you update the retail installation.
For everyone having stuttering issues, follow the advice on page 35? of this thread.
Delete your beta client.
Install retail.
Download Buffthrottle (I also go INFthrottle)
and Squared from curse (I'm a healer, but someone suggested this for other classes instead of the default warband UI)
I ran this game better than I ever have last night. And I was running at 1280 resolution as opposed to my normal 1040. I would sometimes get 4 second pauses, but the game ran so much smoother, I couldn't believe it.
Oh and if you ever see an AM run into a zerg of destruction and then stand there.... its probably me. I'll be back in about 5 seconds if I"m dead once my PC recovers. My buddy at work was like "Dude why do you keep running iin the zerg then just stand there" I bet everyone I've RvR'd with thinks I'm a bafoon.
this work for anyone else?
Why delete the beta client? The files will be exactly the same after you update the retail installation.
Because it costs nothing but a few keypresses to be 100% sure that nothing from beta is around to bork your game experience.
god it's so stupidly difficult trying to decide on a class in this game
of course it doesn't help that T1 on averheim is completely horrible so I can't get an early feel for anything in PvP. Out of roughly 30 scenarios I ran in the last couple of days I've only won 4.
This is a sign that you should switch servers and have some fun on a populated one. I tried the low pop gig, it was like pulling teeth with a hammer.
god it's so stupidly difficult trying to decide on a class in this game
of course it doesn't help that T1 on averheim is completely horrible so I can't get an early feel for anything in PvP. Out of roughly 30 scenarios I ran in the last couple of days I've only won 4.
This is a sign that you should switch servers and have some fun on a populated one. I tried the low pop gig, it was like pulling teeth with a hammer.
Averheim doesn't even come close to being a low-population server.
I just don't think it works that way. Does anyone have any empirical evidence to the contrary?
I don't have empirical evidence, but it helped me. The theory is that the .myp archive layout wasn't optimized in the beta build, but on retail it is. The actual files are the same, the archive structure and compression efficiency may be different.
Dropping party to generate massive EXP and RR is a big problem with healers and RDPS/AoE DPS. :?
Not exp for healers, really, just renown. You only get exp for helping kill people, not for just healing.
How is it a problem though? I don't see the issue, at least as a healer. None of the tanks were going to guard me anyway, and I'm just as good at healing from the scenario party windows as I am from the normal group windows. Sure, I can't use my group heals, but I don't need those.
I just don't think it works that way. Does anyone have any empirical evidence to the contrary?
I don't have empirical evidence, but it helped me. The theory is that the .myp archive layout wasn't optimized in the beta build, but on retail it is. The actual files are the same, the archive structure and compression efficiency may be different.
Thanks Saeris, I didn't come across that particular rumor but I'll take your word for it. Wanted something more than "beta thetans" haunting our installs.
I asked this in the tank thread but didn't get a reply, so I bring it to the UI/Macro gurus here. Yah I am looking at you Saeris.
For my Ironbreaker I am looking to combine oathfriend and guard to one key. I want to be able to target someone, press the key and oathfriend, press again and guard. Ideally, if I switch to a new target, it would default to oathfriending....
Posts
Stockades
Black Wing Lair
Molten Core
AQ 40
just to name a few
Bastion Stairs is actually a really cool instance with a lot of neat things but you will never know since you already made up your mind based on false assumptions.
http://www.warhammeralliance.com/forums/showthread.php?t=141696
It is full of win. And by win I mean /facepalm.
It's not actually slower, it just looks slower if you don't know what's going on behind the scenes. Remember, the client is still sending those "use an ability" events even when it doesn't think you have a target; it just looks desynchronized until the target shows up on the UI. When I said that this system is actually less laggy than one which must wait for the UI to update with the new target, I was referring to the beta version of WAR, which had no slush time and actually had this requirement.
I don't know why it delays either though. I'm just describing what I've found through tests. It is unusual, because the client most definitely has the bare minimum of information needed (unit ID corresponding to world object) to acquire the target immediately (and subsequently perform proper range/LoS/validity checking) without waiting for server confirmation. But it waits anyway. It still honors ability uses in the interim, but it won't update the UI until it hears from the server. Most curious. It's even more unusual when you consider that it's only clicking in the world which creates the delay; targeting players by clicking the party or warband frames is done instantly on the client side.
But you can't just have the client silently switch targets without telling the server anything, either. The client does still need to tell the server about the targeting, so that the server can report buff/debuff information, and so bandwidth can be saved for outbound ability use events by omitting target information (and instead operating on whatever the server stores in the "current target" variable).
Glal, the client seems to be doing precisely what you described, minus the "client side decides whether it's selectable" bit.
God I
Would it be possible to make a mod that has left click only select hostile targets, and right click only select friendlies? Or something similar? It would be nice to click through the zerg at the front to target players that you want (yours for healers, theirs for DPS).
I need to find a post complaining about Tanks being hard to kill or that they can't solo the objectives in the RvR lakes.
I wish I could
I hope Blizzard is done resting and ready to fight for those laurels.
Then they just need to add the ability to grab any of the scenario quests from anywhere.
This is actually what WoW does, too, for reference. The "slush time" thing, I mean. WoW does client-side targeting immediately, of course, but they implemented the server-side latency forgiveness about a year ago.
It is not possible to make such an addon in the manner you're describing. The API cannot affect world objects or even detect what's going on in the world, aside from whatever your mouse happens to be hovering over, so you can't conditionally choose one object over another. Speaking of which, though, I do wish they'd implement lootable corpse precedence. It's such a pain trying to find the one little pixel of a lootable corpse that's buried under five others who died in the same pose.
I played DAoC for about three years, so I'm familiar with Mythic. They're really top-notch, especially on communication with the players. When the president of the company hangs around the fansite forums and talks openly and frankly about the game, you know you have excellent public relations.
It hasn't. Everyone feels left out.
Excluding raiders perhaps, they should be fairly content at worst.
Yes please. In fact, instead of making actual quests, they should just have side objectives in every scenario, to make it easier. You join, and if you participate in the kill 20 enemies objective in the scenario, then you get your extra XP and moneyz.
of course it doesn't help that T1 on averheim is completely horrible so I can't get an early feel for anything in PvP. Out of roughly 30 scenarios I ran in the last couple of days I've only won 4.
Steam | XBL: Elazual | Last.fm
Why delete the beta client? The files will be exactly the same after you update the retail installation.
Because it costs nothing but a few keypresses to be 100% sure that nothing from beta is around to bork your game experience.
This is a sign that you should switch servers and have some fun on a populated one. I tried the low pop gig, it was like pulling teeth with a hammer.
I usually end up top on killing in scenarios, so I decided to go solo in a PUG scenario to see if I would benefit from it in any way.
this is what happened (someone in gchat wanted me to post it - I am "super")
don't look at the damage done, but rather how much XP I got.
Yeah.8-)
Averheim doesn't even come close to being a low-population server.
Unless you're playing Order.
C'mon, XP bonus!
alone
I don't have empirical evidence, but it helped me. The theory is that the .myp archive layout wasn't optimized in the beta build, but on retail it is. The actual files are the same, the archive structure and compression efficiency may be different.
I am in fact quite happy with it. If I snag 31 killing blows and deal 200.000 damage I don't mind an extra salty reward
Not exp for healers, really, just renown. You only get exp for helping kill people, not for just healing.
How is it a problem though? I don't see the issue, at least as a healer. None of the tanks were going to guard me anyway, and I'm just as good at healing from the scenario party windows as I am from the normal group windows. Sure, I can't use my group heals, but I don't need those.
Thanks Saeris, I didn't come across that particular rumor but I'll take your word for it. Wanted something more than "beta thetans" haunting our installs.
I'll give it a shot.
You purple naked bastard.
Not at the rate I was moving. I was doing Chapter 10 at 17, and was just starting on 11 when I hit 18.
For my Ironbreaker I am looking to combine oathfriend and guard to one key. I want to be able to target someone, press the key and oathfriend, press again and guard. Ideally, if I switch to a new target, it would default to oathfriending....
Is this possible at all?