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Now post about how awesome that is, and how the following description doesn't do it justice:
levelHead is a spatial memory game by Julian Oliver.
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms?
There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.
I saw this before...somewhere...can't recall where.
But I DO recall that you can't just buy this normally, that you have to commission it from the creator or something.
I could be wrong.
Either way, looks pretty awesome.
Yeah, you can contact him to get an installation, or if you've got the equipment you can probably buy the software off him. His site lists everything he's used, hardware and software.
Or hope it comes to some kind of digital arts festival near you. Now I wish I was back at uni
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
Maybe I didn't read the site closely enough, but I thought it just used a camera.
Wtf indeed. This would confuse and enrage me more than Rubik's cube already do.
It's a really cool concept, though. I'm assuming you play by watching yourself in a camera window, which would probably confuse me even further with the right/left spatial confusion.
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
Maybe I didn't read the site closely enough, but I thought it just used a camera.
It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
Maybe I didn't read the site closely enough, but I thought it just used a camera.
It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.
The video also explains it far better than I can
I did watch the video and it seems to me all you'd need would be a camera and a screen. It probably wouldn't even work that well with the DSi with the placement of the camera and screen, but it was the first thought that popped into my head.
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
Maybe I didn't read the site closely enough, but I thought it just used a camera.
It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.
The video also explains it far better than I can
I did watch the video and it seems to me all you'd need would be a camera and a screen. It probably wouldn't even work that well with the DSi with the placement of the camera and screen, but it was the first thought that popped into my head.
I'd also be interested to see how well the DSi could handle it, if you look at the specs of the computer he's running it on. Obviously it's not using all of that power, but
Posts
But I DO recall that you can't just buy this normally, that you have to commission it from the creator or something.
I could be wrong.
Either way, looks pretty awesome.
Yeah, you can contact him to get an installation, or if you've got the equipment you can probably buy the software off him. His site lists everything he's used, hardware and software.
Or hope it comes to some kind of digital arts festival near you. Now I wish I was back at uni
How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.
Maybe I didn't read the site closely enough, but I thought it just used a camera.
It's a really cool concept, though. I'm assuming you play by watching yourself in a camera window, which would probably confuse me even further with the right/left spatial confusion.
Watch the Vimeo link. You're turning the cube.
It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.
The video also explains it far better than I can
Neat idea but I'd like to see some better execution of the controls.
My co-worker said he saw something like this a little while ago at some kind of multi-media tech orgy art show thingy in NY.
I did watch the video and it seems to me all you'd need would be a camera and a screen. It probably wouldn't even work that well with the DSi with the placement of the camera and screen, but it was the first thought that popped into my head.
I'd also be interested to see how well the DSi could handle it, if you look at the specs of the computer he's running it on. Obviously it's not using all of that power, but
is well above what the DS is capable of.