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levelHead: a big bag of genius, wtf

darleysamdarleysam On my way toUKRegistered User regular
edited October 2008 in Games and Technology
To put it simply, go here

http://julianoliver.com/levelhead

Then watch this

http://vimeo.com/1320756

Now post about how awesome that is, and how the following description doesn't do it justice:
levelHead is a spatial memory game by Julian Oliver.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.

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darleysam on

Posts

  • FireWeaselFireWeasel Registered User regular
    edited October 2008
    I saw this before...somewhere...can't recall where.

    But I DO recall that you can't just buy this normally, that you have to commission it from the creator or something.

    I could be wrong.

    Either way, looks pretty awesome.

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
  • DoomulonDoomulon Registered User regular
    edited October 2008
    Seems like this could make an awesome Playstation Eye game. All it needs are death traps!

    Doomulon on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2008
    FireWeasel wrote: »
    I saw this before...somewhere...can't recall where.

    But I DO recall that you can't just buy this normally, that you have to commission it from the creator or something.

    I could be wrong.

    Either way, looks pretty awesome.

    Yeah, you can contact him to get an installation, or if you've got the equipment you can probably buy the software off him. His site lists everything he's used, hardware and software.

    Or hope it comes to some kind of digital arts festival near you. Now I wish I was back at uni :(

    darleysam on
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  • PeewiPeewi Registered User regular
    edited October 2008
    He could totally release this for the DSi.

    Peewi on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2008
    Peewi wrote: »
    He could totally release this for the DSi.

    How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.

    darleysam on
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  • PeewiPeewi Registered User regular
    edited October 2008
    darleysam wrote: »
    Peewi wrote: »
    He could totally release this for the DSi.

    How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.

    Maybe I didn't read the site closely enough, but I thought it just used a camera.

    Peewi on
  • LunkerLunker Registered User regular
    edited October 2008
    Wtf indeed. This would confuse and enrage me more than Rubik's cube already do.

    It's a really cool concept, though. I'm assuming you play by watching yourself in a camera window, which would probably confuse me even further with the right/left spatial confusion.
    Peewi wrote:
    Maybe I didn't read the site closely enough, but I thought it just used a camera.

    Watch the Vimeo link. You're turning the cube.

    Lunker on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2008
    Peewi wrote: »
    darleysam wrote: »
    Peewi wrote: »
    He could totally release this for the DSi.

    How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.

    Maybe I didn't read the site closely enough, but I thought it just used a camera.

    It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.

    The video also explains it far better than I can :)

    darleysam on
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  • JelloblimpJelloblimp Registered User regular
    edited October 2008
    FireWeasel wrote: »
    I saw this before...somewhere...can't recall where.

    But I DO recall that you can't just buy this normally, that you have to commission it from the creator or something.

    I could be wrong.

    Either way, looks pretty awesome.
    Was shown on E3 independents section, you could download the software & print-outs for boxes for free (at least then you could).

    Jelloblimp on
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  • Mr.BrickMr.Brick Registered User regular
    edited October 2008
    Looks cool.

    Neat idea but I'd like to see some better execution of the controls.

    My co-worker said he saw something like this a little while ago at some kind of multi-media tech orgy art show thingy in NY.

    Mr.Brick on
    pew pew pew
  • PeewiPeewi Registered User regular
    edited October 2008
    darleysam wrote: »
    Peewi wrote: »
    darleysam wrote: »
    Peewi wrote: »
    He could totally release this for the DSi.

    How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.

    Maybe I didn't read the site closely enough, but I thought it just used a camera.

    It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.

    The video also explains it far better than I can :)

    I did watch the video and it seems to me all you'd need would be a camera and a screen. It probably wouldn't even work that well with the DSi with the placement of the camera and screen, but it was the first thought that popped into my head.

    Peewi on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2008
    Peewi wrote: »
    darleysam wrote: »
    Peewi wrote: »
    darleysam wrote: »
    Peewi wrote: »
    He could totally release this for the DSi.

    How? Does the DSi have a motion-sensor? If not, it kind of removes a large part of the game. All you'd be doing is walking a guy through rooms, when this itself seems to be based largely around the coolness of its presentation.

    Maybe I didn't read the site closely enough, but I thought it just used a camera.

    It uses a playstation eye camera pointed at three cubes, projecting the image up onto a screen in front of you, with rooms displayed 'inside' the cubes on this screen. You tilt the cubes and a guy walks around inside them, your goal being to navigate through the cube and into the next one. It's an exercise in spatial awareness.

    The video also explains it far better than I can :)

    I did watch the video and it seems to me all you'd need would be a camera and a screen. It probably wouldn't even work that well with the DSi with the placement of the camera and screen, but it was the first thought that popped into my head.

    I'd also be interested to see how well the DSi could handle it, if you look at the specs of the computer he's running it on. Obviously it's not using all of that power, but
    • Dual Core Intel 2.4GHZ
    • nVidia 7600GT
    • 4GB RAM
    • 10GB Disk space

    is well above what the DS is capable of.

    darleysam on
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