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[Let's Play] Arx Fatalis

FentonFenton regular
edited November 2008 in Games and Technology
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Roughly six years ago, in November 2002, Arkane Studios released this little gem of a game that apparently flew under most everyone's radar. Based in Lyon, France, Arkane are better known today as the developers of Dark Messiah, a great game in its own right.

Designed as a spiritual successor to Looking Glass Studios' Ultima Underworld series (they were unable to obtain a license for the UW name), Arx Fatalis is a first-person roleplaying game set entirely underground.
=========================
FOLLOW ALONG:

Interval 01: Escape!
Interval 02: Reunion
Interval 03: Instigator

=========================
WHERE CAN I GET A COPY?

For those of you interested, the game is available on Steam for the low price of $10! Go get it now!

Fenton on
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Posts

  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    I've always been really curious about Arx Fatalis. It looks like a truly clever RPG, it's just that somehow the moment has never come when I truly felt compelled to purchase it. I'll be watching this with great interest. :)

    Carcharodontosaurus on
    steam_sig.png
  • 12gauge12gauge Registered User regular
    edited October 2008
    I never got far past
    Giving the king the shits
    but I love that game for that scene only - I might finally pick it up and actually play it.

    12gauge on
    davidoc0.jpg
  • FentonFenton regular
    edited October 2008
    Interval 01: Escape!
    character_creation.png

    Here we have the character generation screen.
    For the left page, starting from the top left and going down:
    • Armor Class
    • Resistance to Magic
    • Resistance to Poison
    • Life Energy
    • Mana
    • Damage
    That should all be pretty straightforward.

    For the right page, starting from the top left and going right:
    • Strength
      Determines your damage bonus and your ability to carry and use heavy weapons.
      Strength also modifies the skills object knowledge, close combat, and distance weapons.

    • Intelligence
      Determines your total mana and increases your resistance to magic.
      Intelligence also modifies the skills ethereal link, magic, technical skills, intuition, and object knowledge.

    • Dexterity
      Determines your accuracy and increases the chance of a critical hit.
      Dexterity also modifies the skills technical skills, stealth, close combat, distance weapons, and object knowledge.

    • Constitution
      Determines your total health and increases your resistance to poison.
      In addition, a higher constitution allows you to wear heavier armor while granting you a bonus to your base defense.
    These comprise the four base attributes. Following these are the various skills:
    • Stealth
      Modifies your backstab bonus, overall visibility, and footstep volume.
      With a value of 50%, you can pickpocket certain items from other characters. A higher value allows you to steal larger items.

    • Technical skill
      Determines your ability to pick locks and disarm traps.

    • Intuition
      Helps you detect hidden objects, secret passages, and traps. With a high enough skill, you can even detect invisible enemies.
      It also modifies your bartering skills, granting you a bonus when buying or selling.

    • Ethereal link
      Allows you to detect nearby hostile creatures and provides information about your opponent's status during a fight.
      It also modifies your mana regeneration rate.

    • Object knowledge
      Determines the condition to which you can repair weapons, armor, and other items.
      It also determines your ability to brew potions, poison weapons, and identify objects.

    • Magic
      Constitutes your ability to cast spells; every 10 points grants you access to a new level of spells.
      Also, a higher magic increases your resistance to magic.

    • Close combat
      You receive bonuses to your damage and critical hit rate the more points you place into close combat.
      These bonuses are only applicable when you have a melee weapon, such as a sword, equipped.

    • Projectile
      The same applies here as with the close combat skill, except the bonuses are only attributed to ranged weapons.

    • Defense
      Determines your ability to effectively use a shield, as well as granting you bonuses to your base armor class and resistance to poison.
    Now that we have all that out of the way, let's begin!

    interval_01_01.png

    Ugh. I feel stiff all over. What happened? Where am I?

    Hey!

    This looks like a jail cell, but how did I get here?

    Hey! Stranger, we have to get out of here.

    It seems, at least, I'm not alone.

    interval_01_02.png

    I'm not sure who this man is, but he seems to be in the same predicament as I am.
    He says there isn't a way out on his side and that I should check on my end. It wouldn't hurt to look I guess.


    interval_01_03.png

    Not here. This portcullis won't even budge.

    interval_01_04.png

    Hello. What's this? These bars seem to be loose. Maybe if I just..

    interval_01_05.png

    Success! Now to deal with that goblin. I should probably arm myself.. Hmm.. this bone could work.

    interval_01_06.png

    If I manage to get him with his back turned, I may be able to knock him right out.

    interval_01_07.png

    Okay, not as easy as I would have hoped, but what's done is done. Now to let this other guy out..

    interval_01_08.png

    Says his name is Kultar and he's a member of the Guild of Travellers. Can't say I've heard of them.
    He also suggested that I take on the name Am Shaegar; at least until I can remember who I am.


    interval_01_09.png

    There doesn't seem to be anywhere to go but down, but Kultar is insisting that I go on alone. That limp gives me the impression that he's seen better days.
    From what he tells me, there should be a way back up, so hopefully I can get us both out of here and to someplace safe.


    interval_01_10.png

    That's assuming I can still walk after this.

    Fenton on
  • skaceskace Registered User regular
    edited October 2008
    I played this on Steam last year, have fun with your LP :)

    skace on
    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
    steam_sig.png
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited October 2008
    This game is awesome right up until you fight the uber-bastard cultists knights whom the only way I've found to kill is to get them to chase you around while you spam the aoe damage spell. Even then it takes like 5 minutes. And there's a ton of those guys!

    Undead Scottsman on
  • FoodFood Registered User regular
    edited October 2008
    Cool, I've heard good things about this game. Nice to see a good old fashioned text based LP as well.

    Food on
  • DartboyDartboy Registered User regular
    edited October 2008
    Neat. This was a game I always meant to pick up (since I liked UW), but just never got around to it.

    Dartboy on
  • HorsecalledwarHorsecalledwar Registered User regular
    edited October 2008
    I remember being mocked into a corner by my own circle of friends for liking that game. I could never get any of them to try it.

    This is why I love this website... I find people like .... me :)

    <cough>

    Horsecalledwar on
    BALLS - Is coming home late after a night out with the guys, smelling of beer, lipstick on your collar, slapping your wife on the butt and having the balls to say: You're next, fatty.'
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    Well, I guess boning the goblin to death worked well for you. :lol:

    Is the sneaking in Arx Fatalis intuitive? I've tried so many games where the sneaking system is either outright hopeless or so unforgiving that you may as well be wearing a vest of cymbals.

    Carcharodontosaurus on
    steam_sig.png
  • VistiVisti Registered User regular
    edited October 2008
    I have a friend who keeps raving about this game. This will be interesting, indeed.

    Visti on
    [SIGPIC][/SIGPIC]
  • FentonFenton regular
    edited October 2008
    If your sneak skill is decent, you shouldn't have any problems maneuvering around without being seen. Metal armor obviously has its disadvantages whereas leather doesn't. You can also throw objects to divert someone's attention, if they haven't been alerted to your presence already. And if you are spotted, you can usually get away if you break visual contact.

    It's pretty intuitive I'd say. It's no Thief, but it's acceptable.

    Fenton on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    Fenton wrote: »
    If your sneak skill is decent, you shouldn't have any problems maneuvering around without being seen. Metal armor obviously has its disadvantages whereas leather doesn't. You can also throw objects to divert someone's attention, if they haven't been alerted to your presence already. And if you are spotted, you can usually get away if you break visual contact.

    It's pretty intuitive I'd say. It's no Thief, but it's acceptable.

    That actually sounds really good. I'm looking forward to seeing Am Shaegar stab people in the back of the head.

    Carcharodontosaurus on
    steam_sig.png
  • captainkcaptaink TexasRegistered User regular
    edited October 2008
    This is one game I've never actually picked up. I am curious.

    captaink on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    Since I'm a die-hard lover of the Ultima Underworlds I'm not sure why I never took the time to play this game more thoroughly.

    Out of curiosity, what kind of stats did you assign your aryan ubermensch?

    Silpheed on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited October 2008
    Food wrote: »
    Nice to see a good old fashioned text based LP as well.

    Shadowfire on
  • captainkcaptaink TexasRegistered User regular
    edited October 2008
    Shadowfire wrote: »
    Food wrote: »
    Nice to see a good old fashioned text based LP as well.

    That's true. A text-based one is typically so much better edited and cleaned up.

    captaink on
  • ImpersonatorImpersonator Registered User regular
    edited October 2008
    Hmm, so this is from the guys who made Dark Messiah... Consider me interested :D

    Impersonator on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    Eh, different formats work better for different kinds of games. For example, I don't think text would work well for a playthrough of Super Mario Bros.

    BahamutZERO on
    BahamutZERO.gif
  • ImpersonatorImpersonator Registered User regular
    edited October 2008
    Eh, different formats work better for different kinds of games. For example, I don't think text would work well for a playthrough of Super Mario Bros.

    The mental imagery of this is too much

    Impersonator on
  • brynstarbrynstar Registered User regular
    edited October 2008
    This game has a lighting bug on my system that's apparently common on certain Nvidia cards, where the coronas from all the lights show through every surface in the game. Other than that, I think it's pretty neat. I picked it up after playing Dark Messiah and wondering what else Arkane had worked on.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • FentonFenton regular
    edited October 2008
    Silpheed wrote: »
    Since I'm a die-hard lover of the Ultima Underworlds I'm not sure why I never took the time to play this game more thoroughly.

    Out of curiosity, what kind of stats did you assign your aryan ubermensch?

    Are they not readable?

    Strength: 6
    Intelligence: 10
    Dexterity: 16
    Constitution: 8

    You're given 16 bonus points at the start to distribute among the four base attributes. The bare minimum for each is 6, which is why the number next to strength is red.

    Stealth: 40
    Technical skill: 30
    Intuition: 24
    Ethereal link: 20
    Object knowledge: 28
    Magic: 20
    Close combat: 28
    Projectile: 38
    Defense: 24

    And an additional 18 points to distribute among your skills.

    Fenton on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    Ah, sorry. The stats are clearly readable in that screenshot but I did not realize that it was those stats you went with.

    Silpheed on
  • FentonFenton regular
    edited October 2008
    Interval 02: Reunion

    interval_02_01.png

    Everything seems intact, though there isn't much I can see in all this darkness.

    interval_02_02.png

    This is encouraging. It looks like this corpse has been here for some time. There is nothing really of value left, but these leggings look like they might fit.
    It's not my first choice, but it beats wandering around in my skivvies.


    interval_02_03.png

    Sounds like something is moving around in there.

    interval_02_04.png

    Giant rats? That would explain those bones being picked clean.

    interval_02_05.png

    Sounds like there are more of them up ahead.

    interval_02_06.png

    Hmm.. I'm not sure where the path on the left leads, but the one on the right looks promising.

    interval_02_07.png

    Mining equipment? How far underground am I?

    Wait.. what is that? Is that a lift?


    interval_02_08.png

    Damn. Just my luck; the lift's broken. It looks like the gear belt is missing.

    interval_02_09.png

    Peculiar..

    interval_02_10.png

    Someone must have placed these stones here to cover this pressure plate, but near as I can tell, it doesn't actually do anything.

    interval_02_11.png

    I am not looking forward to meeting whatever made this.

    interval_02_12.png

    Another fork. There are more of those cobwebs covering the path to the left, so I think I'll stick to the one on the right.
    From here, I can hear the faint sound of running water.


    interval_02_13.png

    A waterfall, albeit a short one. The current doesn't appear to be too strong; I may be able to follow this ravine down a ways and see where it leads.

    interval_02_14.png

    Looks like a little nook off to the left. Or who knows, maybe it leads further downward.

    interval_02_15.png

    Another corpse. Can't say I'm surprised considering the abundance of oversized vermin down here. This one looks a little fresher though.
    On the body, I find two flasks filled with a strange-colored liquid. One yellow and one purple. There's also a piece of parchment with weird writing on it.


    interval_02_16.png

    Looks like this is my stop. The water trickles down another cliff just past those metal bars.

    interval_02_17.png

    Still warm. Someone must have been using this as fishing hole.

    interval_02_18.png

    Fighting giant rats is one thing, fighting giant spiders is something else entirely.

    With just this bone to fight with, I think I would prefer to keep my distance. I check what I have on me, but fail to find anything useful.
    All I have is this scroll and I don't even know what it's supposed to do.

    That spider doesn't seem to be going anywhere, so I guess I can try to decipher this writing..


    interval_02_19.png

    What the.. !

    interval_02_20.png

    That was close. I damn near broke my arm trying to bludgeon this thing to death.

    As I try to recompose myself, I notice the writing on the piece of paper is gone. It's completely blank.


    interval_02_21.png

    More of the little nasties. I hope I'm not walking into some kind of infestation.

    interval_02_22.png

    Rope. I can maybe substitute this for the missing gear belt for that lift.

    interval_02_23.png

    Another pressure plate. How did this not catch my eye when I first came in here?

    interval_02_24.png

    Ah, there we go.

    interval_02_25.png

    It looks like a hidden room. A study or a storage room of some kind.

    interval_02_26.png

    Damn it all.

    interval_02_27.png

    There isn't a whole lot in here, but this key might be good for something. I haven't run into any locked doors, or any doors for that matter, but I'm sure it goes to one somewhere.
    Guess I should pocket it for now.


    interval_02_28.png

    It seems to work, let's give it a shot.

    interval_02_29.png

    I'm beginning to sense a pattern here.

    Both paths seem like they could lead up; maybe I'll try the left for a change.


    interval_02_30.png

    The view from up here looks familiar. I must have worked my way around to the other side of that waterfall.
    There are a couple barrels strewn about, but they all appear to be empty. There's something over on that island though.


    interval_02_31.png

    One fork leads to another. It looks like there is another room to my left.

    interval_02_32.png

    Another goblin. This one looks more formidable than the one back in the cell room.

    Me bring you back to cell now. . .

    You can try.

    interval_02_33.png

    Much to my surprise, Kultar appears from around the corner just as the goblin begins to shamble my way.

    interval_02_34.png

    While Kultar had the goblin occupied, I managed to sneak up behind him and..

    Kultar snaps me out of my reverie.


    interval_02_35.png

    I ask him how he managed to escape.

    From the way he described it, he caught another guard by surprise right as they came in. I suppose he wasn't as injured as I first thought.
    He still has that drag in his step, but he handled himself pretty well back there.

    Just as I turn to leave, this catches my eye.


    interval_02_36.png

    The sign reads "Reservation."

    The door is locked however. I put two and two together and dig out the key I found earlier.


    interval_02_37.png

    There isn't much inside save for a small amount of food reserves. Some flour, a couple apples, an uncooked chicken leg or two, and a little bit of wine.

    interval_02_38.png

    I head back out and towards the stairs. The portcullis is up; my guess is Kultar fixed the lever while I was collecting supplies.
    Just as I pass through, the ground shakes vigorously and I nearly lose my balance.

    Whatever the cause of that was, it can't be good.


    Level up!
    level_01.png

    Fenton on
  • FoodFood Registered User regular
    edited October 2008
    Nice update. I suddenly have the urge to buy this game.

    Food on
  • ImpersonatorImpersonator Registered User regular
    edited October 2008
    Food wrote: »
    Nice update. I suddenly have the urge to buy this game.

    I'll second that :D

    Impersonator on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    I'm amazed at how nice the graphics are; even what could otherwise be boring tunnels look really interesting. It's probably all the little details that do it; the place looks like an environment, not a level. I was briefly dreading that you were about to encounter the God Emperor of Spiders, but a merely dog sized one was kind of relieving. Also, that Goblin had it coming. Back to the cell indeed. :P

    Carcharodontosaurus on
    steam_sig.png
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited October 2008
    Food wrote: »
    Nice update. I suddenly have the urge to buy this game.

    I'll second that :D

    Yes. Here's to hoping it shows up on GOG soon.

    Shadowfire on
  • ImpersonatorImpersonator Registered User regular
    edited October 2008
    Shadowfire wrote: »
    Food wrote: »
    Nice update. I suddenly have the urge to buy this game.

    I'll second that :D

    Yes. Here's to hoping it shows up on GOG soon.

    Nah, I'll stick with Steam, 10$, but now I don't know which one I should get, this one or Dark Messiah :P

    Impersonator on
  • FentonFenton regular
    edited October 2008
    Okay, I'm debating how I want to do this next segment. There are one or two short conversations between some of the guards that I feel really captures the charm of the game, but having links to video thrown in with a bunch of screenshots seems like it would be a little jarring. Maybe I could use just the audio, but I'm not sure where I would go about uploading that. Any ideas?

    Fenton on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    I'd say go with a video. That way people will get to see the game in action.

    Silpheed on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    Fenton wrote: »
    Okay, I'm debating how I want to do this next segment. There are one or two short conversations between some of the guards that I feel really captures the charm of the game, but having links to video thrown in with a bunch of screenshots seems like it would be a little jarring. Maybe I could use just the audio, but I'm not sure where I would go about uploading that. Any ideas?

    Well, you could post it as a video, or do what I've seen some other LP's do. Post an image of the beginning of the conversation, and then post the rest of the conversation in text with perhaps an Avatar sized screencap of the speaker's face next to each line they speak.

    Carcharodontosaurus on
    steam_sig.png
  • GlalGlal AiredaleRegistered User regular
    edited October 2008
    Shadowfire wrote: »
    Food wrote: »
    Nice update. I suddenly have the urge to buy this game.
    I'll second that :D
    Yes. Here's to hoping it shows up on GOG soon.
    Nah, I'll stick with Steam, 10$, but now I don't know which one I should get, this one or Dark Messiah :P
    Both. Dark Messiah is far more polished, but it's more of an action game where Arx is a first person RPG.
    Regarding the lack of polish- at one point you can break the game by sneaking into a place and picking the lock, then sprinting past the NPCs and triggering a script that's not supposed to happen at that point in the story. Also, there's no real reason to be a thief, because money's not worth anything. Potions? Finate amount in the game, far fewer than your money could buy. Weapons and armour? Can't use the expensive ones anyway because you're a thief. Also, good fucking luck beating the final boss as a thief, I never managed. :(

    Glal on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    Are potions a finite resource? I seem to recall that shops respawned their stock but it was a few years ago since I tried this game so I might be wrong.

    So I take it that a Mage-Thief is the best way to go if I want to experience the most of this game the first time through?

    Silpheed on
  • FentonFenton regular
    edited October 2008
    I believe so. Given that there is a finite amount of just about everything in the game, there really isn't any need to have an infinite amount of potions. To be honest, the only potions you need more than a handful of are the ones for health and mana and even then, there are spells to supplement them.

    And yes, if you want to get the most out of the game, then you should focus on stealth and magic.

    Fenton on
  • Dr SnofeldDr Snofeld Registered User regular
    edited October 2008
    I got this a while back and went for a fighter character, but never really got into it. Woulda been a mage but I just could not draw some of the runes, which cheesed me off to no end.

    Dr Snofeld on
    l4d_sig.png
  • FentonFenton regular
    edited October 2008
    Sorry about the lack of updates. I've had a few things come up and haven't had much time to devote to the LP. Expect the next set to be up tomorrow.

    Fenton on
  • ImpersonatorImpersonator Registered User regular
    edited October 2008
    Can't wait, good luck with that update! :)

    Impersonator on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    If you use youtube the forum will auto-inline the videos, which would make it less jarring I think.

    BahamutZERO on
    BahamutZERO.gif
  • FentonFenton regular
    edited October 2008
    Interval 03: Instigator

    interval_03_01.png

    More corridors. I am getting a terrible feeling of déjà vu walking up and down these stone hallways.

    interval_03_02.png

    I can't quite make it out, but it looks like a barracks up ahead. I guess I'm not out of the woods just yet.

    interval_03_03.png

    As I crept closer, I could hear these two conversing over a game of sorts.
    The one nearest me seemed to be down on his luck, so the other, to lift his friend's spirits, presented him with a joke.


    You know why grey goblins have moustaches? ..to remind them of their mothers!

    I can hardly tell the difference, so the joke was lost on me.
    I must not have been the only one because after a few laughs, the other goblin prodded his friend for a response.


    That funny, ah?

    Not funny! Me mother is grey goblin!

    Ouch.

    interval_03_04.png

    I wasn't about to engage an angry goblin, so I headed back out and swung right.

    As I approached the doorway up ahead, I saw that the door was already open.


    interval_03_05.png

    I had no reason to doubt Kultar, but there is more to him than perhaps he had led me to believe.
    By his description, Kultar had surprised the guard right as he entered. That doesn't explain how the hole in the floor has been bolted shut.

    My guess would be the guard came in, saw what looked like an obvious escape, and left to get the needed supplies to cover the hole.
    Kultar probably waited for the goblin to return to see if he had alerted any of the other guards.
    But why would he risk being discovered unless he knew he could handle himself? Then that begs the question: how was he captured in the first place?

    I suddenly realize I'm standing in the middle of the hall, in plain sight, when there are guards within earshot of my position.
    I ease the door shut and continue down the hallway.


    interval_03_06.png

    The path winds slightly to the right before straightening back out. The path ahead is certainly well lit, but there isn't much I can make out from where I am.
    I proceed cautiously with both ears open.


    interval_03_07.png

    I can just make out the sound of footsteps up ahead on the right. Before I investigate, I extinguish the torch on my left with a flask of water I had found earlier.
    I'm not sure how well these goblins see in the dark, but I'd rather not risk the chance of being spotted.


    interval_03_08.png

    Another jailroom. At first, it appears vacant, but I catch a glimpse of what looks like a prisoner in the cell on the left.
    A goblin patrols the far end of the room, stopping for a few moments at each corner. I am about to step forward when I notice the prisoner is, in fact, another goblin.

    I hug the wall and watch as the captive goblin pleads with the other for food and water. Zuuk, as he's addressed, responds in an uncharacteristically high voice, "You shut mouth, filthy traitor."
    Interesting. I may be able to use this to my advantage. For now however, I head back out towards the branching hallway.


    interval_03_09.png

    Quiet in both directions. I decide to check the room on my far right.

    interval_03_10.png

    I see this to my left as I move forward: a reinforced door with a small window in the center. I'd be lying if I didn't say that piqued my interest.
    Rather than feed my curiosity, I turn my attention back to the room on the right.


    interval_03_11.png

    Two more goblins. I seem to have stumbled in on them mid-conversation; I distinctly hear one mention Zuuk leaving.. something.. leaving something lying around?
    I try to move closer to make out what they're saying.


    Me say, one more dirty plate, just one more, and me kill him!

    I wonder how much truth there is to that.

    interval_03_12.png

    Back in the jailroom, I swipe one of Zuuk's dirty plates..

    interval_03_13.png

    ..and position it somewhere where it can be seen.

    Fenton on
  • FoodFood Registered User regular
    edited October 2008
    Heh, this could be cool.

    Food on
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