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Square-Enix's brain controller lets you concentrate zombies to death
No, really. A game controlled with nothing but your brain.
The last time we saw NeuroSky's MindSet brainwave-controlled gaming headset, the company was partnering with Sega -- now the peripheral-maker has teamed with Square Enix to produce what we hope will be a "mind-blowing" (groan) demo at this year's Tokyo Game Show. If you'll recall, NeuroSky has been pushing its unique brand of mind-controlled gaming since way back in 2005, but it appears the technology has become increasingly attractive to notable game-makers as of late. On Thursday, the two companies plan a demonstration of the in-game powers of relaxation at TGS in what appears to be a perfect example of Neo-like godliness. The whole thing goes down October 9th, so be there or be Square. Enix.
We already know that NeuroSky is bringing us the mind-reading Mindset for your gaming pleasures, but we got a first-hand look at the device here at TGS. At first glance, the headset may appear to be just another white set of over-the-ear headphones, but a little boom that gets all cuddly with your forehead measures how well you are concentrating on in-game objects. While this may sound like a bunch of hoopla, keep in mind that mega-developer Square Enix is already on board with "Judecca," a zombie thriller that forces you to concentrate your way into seeing your enemies. After holding up your hand, you then concentrate on a glyph that glows in direct relation to your ability to concentrate, opening up what's called your Devil's Eye. Once you're in a zen-like state, you can see Judecca's zombies and unleash some kill. You can also show your concentration skills enough to walk through walls, naturally. In our limited time trying the tech with Judecca, we were indeed able to induce some sort of concentrative state, even with the distractions of a giant Japanese gaming convention. As for how long we'd want to play something like this before switching to something involving, say, just pushing buttons and killing enemies, we're not so sure. NeuroSky promises the device in Spring 2009 for a price somewhere between $50 and $80. Hit the break for a couple shots of the device and a very tense gamer.
I’ll be happy if they can start working this into RPGs. If I have to sit on the couch for days on end to save an imaginary world from a monster that’s my father who’s really dreaming it all I should be able to do it without using my hands.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
See: the premature death of virtual reality in the 90s.
Also the half-assed attempts at waggle by far, far too many lazy/untalented third parties.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
See: the premature death of virtual reality in the 90s.
Also the half-assed attempts at waggle by far, far too many lazy/untalented third parties.
Well, I assume this is why they approached Square Enix.
You know those guys known for (mostly) quality.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Except, you know, we can't actually see into anything in the brain for shit. What exactly is this supposed to read? General "what am I thinking about?" because that's all it could use.
Even the most ridiculously powerful fMRIs have crap resolution and are fairly useless in knowing anything but very vague neural correlates.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
Throw grenade: shake head vigorously from side to side
Extinguish fire: shake head from side to side at a medium pace
Start fire: nod your head vigorously up and down
darleysam on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
Throw grenade: shake head vigorously from side to side
Extinguish fire: shake head from side to side at a medium pace
Start fire: nod your head vigorously up and down
That just sounds like waggle attached to your head.
And I get dizzy easily.
Dragkonias on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Except, you know, we can't actually see into anything in the brain for shit. What exactly is this supposed to read? General "what am I thinking about?" because that's all it could use.
Even the most ridiculously powerful fMRIs have crap resolution and are fairly useless in knowing anything but very vague neural correlates.
I'm pretty sure it'll read general neural patterns from various parts of the brain and you will have to learn to activate the patterns to make it work.
So yeah, you'll have to learn how to use it.
darleysam is joking Dragkonias.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
Throw grenade: shake head vigorously from side to side
Extinguish fire: shake head from side to side at a medium pace
Start fire: nod your head vigorously up and down
Warning: While playing game, take precautions to disable any potential sources of Bohemian Rhapsody.
But no scanning method is really accurate enough even for that.
I mean the best we can do is pretty much know that certain neural activity may correlate to objects, and that lying increases brain activity.
Watcha tokkin about silkynumnuts.
Imagine you are moving your hand. Parts of the sensorimotor cortex light up, even if you don't actually move your hand. If you do actually voluntarily move the hand, the same parts light up, plus other parts elsewhere in the brain related to actually telling the hand to move.
It is going to be exactly the same as pushing a button, but you have to use your brain instead.
"Imagine you are twitching your left hand" Character jumps.
Etc.
So yeah I'm not that excited. It sounds like a lot of work.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
But no scanning method is really accurate enough even for that.
I mean the best we can do is pretty much know that certain neural activity may correlate to objects, and that lying increases brain activity.
Watcha tokkin about silkynumnuts.
Imagine you are moving your hand. Parts of the sensorimotor cortex light up, even if you don't actually move your hand. If you do actually voluntarily move the hand, the same parts light up, plus other parts elsewhere in the brain related to actually telling the hand to move.
It is going to be exactly the same as pushing a button, but you have to use your brain instead.
"Imagine you are twitching your left hand" Character jumps.
Etc.
Damnit, we'd just got kids getting active through playing the Wii. Now you want them to sit on their asses and imagine playing on the Wii?
This sounds like a job for.. UBISOFT!
darleysam on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
But no scanning method is really accurate enough even for that.
I mean the best we can do is pretty much know that certain neural activity may correlate to objects, and that lying increases brain activity.
Watcha tokkin about silkynumnuts.
Imagine you are moving your hand. Parts of the sensorimotor cortex light up, even if you don't actually move your hand. If you do actually voluntarily move the hand, the same parts light up, plus other parts elsewhere in the brain related to actually telling the hand to move.
It is going to be exactly the same as pushing a button, but you have to use your brain instead.
"Imagine you are twitching your left hand" Character jumps.
Etc.
Damnit, we'd just got kids getting active through playing the Wii. Now you want them to sit on their asses and imagine playing on the Wii?
Yup. It's stupid.
I will say though, that some learning based control things like this are used in adhd treatment. The kids have to play a simple game on the screen by activating various parts of their brain, which teaches them to control it better and reduces symptoms. Kind of like directly targetted brain training.
This benefit will be completely absent in "force push ghosts for the win lolol five" though.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
1. If it has sensitivity detection that somehow can tell how hard you're projecting your intended thought (which it would nearly have to to avoid being triggered by stray random thoughts, you wouldn't want to be playing a platformer, be planning out a series of jumps ahead of you, and have the character jump in place every time you thought about the concept of jumping), I want a game that is basically just mental arm-wrestling. Brain-wrestling if you will. Two opponents just have to focus as hard as they can on whatever. Not only does it sound like a fun way to fight with your friends, but I'll bet it'd have a side effect of increasing your ability to focus, as well.
2. Whenever we finally get to the point where people can have Matrix/eXistenZ style bioports installed, I will be the first motherfucker in line. I don't care if they make you drop dead of cancer in 10 years, I'm there.
Raiden333 on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2008
1). It wont.
Sorry man. Maybe in ten, twenty years.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Well in a few years Metal Gear X-5 2 will have Psycho Mantis telling you to put show on head and telling you about your subconcious desires to become a woman.
I think I'll put my $95 dollar preorder in at best stop right now.
PikaPuff on
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited October 2008
I wonder how well something like this could complement existing control schemes. I never feel like I have enough control of what I'm doing in a game, even titles generally considered to have 'perfect' controls. As far as I'm concerned, until I can run around in a game a la Matrix, I don't have enough control.
Ugh. Don't get me wrong, I like the idea of trying to expand the means that we can do stuff and especially with the neurological aspect, but let's face the facts:
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
Throw grenade: shake head vigorously from side to side
Extinguish fire: shake head from side to side at a medium pace
Start fire: nod your head vigorously up and down
Warning: While playing game, take precautions to disable any potential sources of Bohemian Rhapsody.
I wonder how well something like this could complement existing control schemes. I never feel like I have enough control of what I'm doing in a game, even titles generally considered to have 'perfect' controls. As far as I'm concerned, until I can run around in a game a la Matrix, I don't have enough control.
Why stop there?
Wasn't Neo basically using cheat codes?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
I wonder how well something like this could complement existing control schemes. I never feel like I have enough control of what I'm doing in a game, even titles generally considered to have 'perfect' controls. As far as I'm concerned, until I can run around in a game a la Matrix, I don't have enough control.
Why stop there?
Wasn't Neo basically using cheat codes?
The Matrix is basically life + bind scripting like in the Source Engine. Hell, that gun rack scene is like, the movie equivalent of my old Counterstrike purchase binds.
I wonder how well something like this could complement existing control schemes. I never feel like I have enough control of what I'm doing in a game, even titles generally considered to have 'perfect' controls. As far as I'm concerned, until I can run around in a game a la Matrix, I don't have enough control.
Why stop there?
Wasn't Neo basically using cheat codes?
The Matrix is basically life + bind scripting like in the Source Engine. Hell, that gun rack scene is like, the movie equivalent of my old Counterstrike purchase binds.
Mine too.
I love that scene.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Even if the technology isn't quite there yet, it's cool to see people interested in this sort of thing, because that means more work and research will go towards it becoming actually powerful and useful.
Although you have to admit, having just your thoughts correlate to actions in the game is still pretty awesome.
Lemming on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2008
I am excited about the applications of this technology in the field of neuroscience and research in psychology, including possible treatments for various mental disorders.
Just a bit meh on using on offshoot of such technology as an alternative button press, really.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I am excited about the applications of this technology in the field of neuroscience and research in psychology, including possible treatments for various mental disorders.
Just a bit meh on using on offshoot of such technology as an alternative button press, really.
Even if it never pans out for games, this technology will be a significant boon to people with various disabilities.
Imagine if the quadripeligic could control his wheelchair, turn on the lights/thermostat in his house, surf the net, and change the channels on his TV using only his mind?
Even if it never pans out for games, this technology will be a significant boon to people with various disabilities.
Imagine if the quadripeligic could control his wheelchair, turn on the lights/thermostat in his house, surf the net, and change the channels on his TV using only his mind?
Yeah but the research on that isn't happening with this company, it's most likely they're just using the research and trying to make money out of it.
Although it could be that in trying to use it on games they might make a parallel breakthrough that could then push advances in the fields research. So it's not a total waste of time.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
So I guess the idea is using the technology to augment an existing controller, rather than replace it.
I, for one, think that's fucking hot.
AkimboEG on
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2008
Ah so they worked out how to measure attention. I'm impressed with the computer science algorythms involved in that much, much more than the measuring, which they have actually been able to do for a number of years. The trick has always been how to read the results.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Even if it never pans out for games, this technology will be a significant boon to people with various disabilities.
Imagine if the quadripeligic could control his wheelchair, turn on the lights/thermostat in his house, surf the net, and change the channels on his TV using only his mind?
Yeah but the research on that isn't happening with this company, it's most likely they're just using the research and trying to make money out of it.
Although it could be that in trying to use it on games they might make a parallel breakthrough that could then push advances in the fields research. So it's not a total waste of time.
It'll end up wherever there is money to be made, either through licensing, or just outright selling the research. If it ended up with a product that would be funded mainly through insurance, it would make a shitload of money. The guy who runs the company that makes PowerChairs is filthy rich.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2008
You know...I know it's really, really early to be talking about stuff like this but I hope that before I die I actually manage to see stuff like this go somewhere.
I've always felt that once of the main limiting factors in creating more realistic gaming experiences is not only technological limitations but human limitations too.
I'm not talking about any Star Trek VR room type stuff, actually I'd be happy if I could see accurate voice commands within a few generations.
Dragkonias on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Even if it never pans out for games, this technology will be a significant boon to people with various disabilities.
Imagine if the quadripeligic could control his wheelchair, turn on the lights/thermostat in his house, surf the net, and change the channels on his TV using only his mind?
Yeah but the research on that isn't happening with this company, it's most likely they're just using the research and trying to make money out of it.
Although it could be that in trying to use it on games they might make a parallel breakthrough that could then push advances in the fields research. So it's not a total waste of time.
It'll end up wherever there is money to be made, either through licensing, or just outright selling the research. If it ended up with a product that would be funded mainly through insurance, it would make a shitload of money. The guy who runs the company that makes PowerChairs is filthy rich.
I'm not sure what or why we are arguing, I already said this is what they are doing. Am I not allowed to find money making unimpressive or something?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
lol, burn.
A) Man-Machine Interfaces really aren't all that accurate or practical yet. Non-invasive stuff like those headsets you see around are barely able to function beyond the most basic of actions.
Even if it turns out these folks've made an amazing breakthrough and can make NIMMIs sufficiently capable enough to handle gaming, most developers are too fucking stupid/lazy/uncreative/scared/what-have-you to play ball and will instead just release steaming barebones piles of shit, only to crow about how the concept is stupid when the masses naturally refuse to gobble up the aforementioned SBPOS.
See: the premature death of virtual reality in the 90s.
Also the half-assed attempts at waggle by far, far too many lazy/untalented third parties.
Well, I assume this is why they approached Square Enix.
You know those guys known for (mostly) quality.
Even the most ridiculously powerful fMRIs have crap resolution and are fairly useless in knowing anything but very vague neural correlates.
Throw grenade: shake head vigorously from side to side
Extinguish fire: shake head from side to side at a medium pace
Start fire: nod your head vigorously up and down
That just sounds like waggle attached to your head.
And I get dizzy easily.
I'm pretty sure it'll read general neural patterns from various parts of the brain and you will have to learn to activate the patterns to make it work.
So yeah, you'll have to learn how to use it.
darleysam is joking Dragkonias.
You sir have just brainstormed this device's first killer app.
Warning: While playing game, take precautions to disable any potential sources of Bohemian Rhapsody.
I mean the best we can do is pretty much know that certain neural activity may correlate to objects, and that lying increases brain activity.
Watcha tokkin about silkynumnuts.
Imagine you are moving your hand. Parts of the sensorimotor cortex light up, even if you don't actually move your hand. If you do actually voluntarily move the hand, the same parts light up, plus other parts elsewhere in the brain related to actually telling the hand to move.
It is going to be exactly the same as pushing a button, but you have to use your brain instead.
"Imagine you are twitching your left hand" Character jumps.
Etc.
So yeah I'm not that excited. It sounds like a lot of work.
Damnit, we'd just got kids getting active through playing the Wii. Now you want them to sit on their asses and imagine playing on the Wii?
This sounds like a job for.. UBISOFT!
Yup. It's stupid.
I will say though, that some learning based control things like this are used in adhd treatment. The kids have to play a simple game on the screen by activating various parts of their brain, which teaches them to control it better and reduces symptoms. Kind of like directly targetted brain training.
This benefit will be completely absent in "force push ghosts for the win lolol five" though.
1. If it has sensitivity detection that somehow can tell how hard you're projecting your intended thought (which it would nearly have to to avoid being triggered by stray random thoughts, you wouldn't want to be playing a platformer, be planning out a series of jumps ahead of you, and have the character jump in place every time you thought about the concept of jumping), I want a game that is basically just mental arm-wrestling. Brain-wrestling if you will. Two opponents just have to focus as hard as they can on whatever. Not only does it sound like a fun way to fight with your friends, but I'll bet it'd have a side effect of increasing your ability to focus, as well.
2. Whenever we finally get to the point where people can have Matrix/eXistenZ style bioports installed, I will be the first motherfucker in line. I don't care if they make you drop dead of cancer in 10 years, I'm there.
Sorry man. Maybe in ten, twenty years.
I think I'll put my $95 dollar preorder in at best stop right now.
Sigging this.
Why stop there?
Wasn't Neo basically using cheat codes?
The Matrix is basically life + bind scripting like in the Source Engine. Hell, that gun rack scene is like, the movie equivalent of my old Counterstrike purchase binds.
Mine too.
I love that scene.
Although you have to admit, having just your thoughts correlate to actions in the game is still pretty awesome.
Just a bit meh on using on offshoot of such technology as an alternative button press, really.
Waggle 2.0
Imagine if the quadripeligic could control his wheelchair, turn on the lights/thermostat in his house, surf the net, and change the channels on his TV using only his mind?
Steam / Bus Blog / Goozex Referral
Yeah but the research on that isn't happening with this company, it's most likely they're just using the research and trying to make money out of it.
Although it could be that in trying to use it on games they might make a parallel breakthrough that could then push advances in the fields research. So it's not a total waste of time.
Check out the HL2 part.
So I guess the idea is using the technology to augment an existing controller, rather than replace it.
I, for one, think that's fucking hot.
It'll end up wherever there is money to be made, either through licensing, or just outright selling the research. If it ended up with a product that would be funded mainly through insurance, it would make a shitload of money. The guy who runs the company that makes PowerChairs is filthy rich.
Steam / Bus Blog / Goozex Referral
I've always felt that once of the main limiting factors in creating more realistic gaming experiences is not only technological limitations but human limitations too.
I'm not talking about any Star Trek VR room type stuff, actually I'd be happy if I could see accurate voice commands within a few generations.
I'm not sure what or why we are arguing, I already said this is what they are doing. Am I not allowed to find money making unimpressive or something?