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Just thought I'd share. This is the new Monster Hunter 3 trailer. It's looking much better than I thought it would. Besides the obvious graphical enhancements, the overall animations on the monsters (non CG movie ones, in game graphics) really impressed me.
Anyone know if this is going to come to the states?
Only on wii? Stupid for a game like this, why not take it somewhere you can actually use the full potential of such a game. Even having wii as lead platform means more loading screens, worse graphics, and bolted on waggle controls.
I guess wii owners do deserve some solid in depth titles though, and this looks like it might be one, although playing it on wii will just make me sad for all the things which won't be able to make it into the game.
Loved the idle dragon animations though, my favourite part of this game was how it did feel a bit like a real ecosystem (yes, I'm looking at you spore) I hope they expand upon that with the monsters hunting both each other and you more, I mean, I know it has to be a bit faked to give the hunters a chance against the giant monsters bu it would be nice to see more of the monster-monster interaction.
although playing it on wii will just make me sad for all the things which won't be able to make it into the game.
If it's a good game what does it matter what system it's on? The only differences that I can think is the online system.. which with WiiSpeak and the freedom to not have to use friend codes, that's not a problem. As far as I see it, I think it's natural for a game like this that can get a little repetitive to get some motion control to spice it up. If they can make it look this beautiful on the Wii, why not build it for this system instead? Their other choice was the PS3 originally. Considering that that system is now in last place, under the 360 and PS2 even in japan, I think they made a wise choice. It's why FFXIII has been delayed quite a bit.. they publically said they don't want to release the game on a system in which doesn't have a large enough user base to get the sales they would want a FF game to make.
On any game nowadays, having a game on all three systems is silly. Too often you get the "star wars unleashed" effect, where some platforms get the shaft. I'd rather they simply focused on one system, whatever it may be.
Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title.
Not worth the risk for Capcom. Seriously. The game is much more popular in Japan. They can't afford to develop it for the PS3 (or 360) and then sell it to that tiny japanese installed base. The Wii is a much better bet. Much greater installed base in both Japan and in the west. Much better chances of success.
Understand why it's on Wii only now?
It's not Capcom's fault that they don't want to lose a lot of money. It's not Nintendo's fault that they have the most successful platform. It's not Sony's fault that their system costs so much to develop for, and that due to its tech, they had to price it so high that the most relevant market (Japan) for the Monster Hunter franchise didn't buy enough PS3 consoles to develop an installed base substantial enough to outweigh the risk of publishing the game on that platform. It's not MS's fault that the Japanese didn't take to their system as well as they would hope. This is just how it is, the realities of the market for a game like this. And considering these factors from a financial standpoint, it makes sense. The only thing that would make more sense would be Monster Hunter 3 on the PSP or Nintendo DS, from a financial standpoint. But I think Capcom wants to develop interest in the franchise in the console space as well as the portable space too.
I will probably get this, but has there been any word on if they're going to bring the PC version over here?
I'd only play a wii version till I got too bored of it to hassle with disc switches and logins and whatnot. I'd play the PC version pretty consistently if it came over here.
Only on wii? Stupid for a game like this, why not take it somewhere you can actually use the full potential of such a game. Even having wii as lead platform means more loading screens, worse graphics, and bolted on waggle controls.
I guess wii owners do deserve some solid in depth titles though, and this looks like it might be one, although playing it on wii will just make me sad for all the things which won't be able to make it into the game.
Loved the idle dragon animations though, my favourite part of this game was how it did feel a bit like a real ecosystem (yes, I'm looking at you spore) I hope they expand upon that with the monsters hunting both each other and you more, I mean, I know it has to be a bit faked to give the hunters a chance against the giant monsters bu it would be nice to see more of the monster-monster interaction.
It's been confirmed that you can use the classic controller too, so waggle probably won't be too much of an issue.
Only on wii? Stupid for a game like this, why not take it somewhere you can actually use the full potential of such a game. Even having wii as lead platform means more loading screens, worse graphics, and bolted on waggle controls.
The same can be said about games being on 360 instead of ps3. With the extra capacity of blu-ray, you could put so much more content. And as for using multi-discs, there's eventually a limit of what is ridiculous. Don't rag on a game because there's greater potential elsewhere. There's almost always greater potential elsewhere. Just be happy that a good game is being made, and if it really is important to you, buy a system you can play it on.
The game is looking great, and the announcement of split screen co-op is awesome. It always made me sad that most games had abandoned split screen play. Playing through gears of war online instead of split screen just wouldn't have been as fun for me.
I'm betting it'll have a lobby system like PSO. A bunch of people can gather in a lobby, but if you want to go on a quest, only 4 people at a time can do so.
The game is definitely geared around 4 people or less. Any more than that and it would be too chaotic.
Yes
YES
YES!
Really, I think older gen graphics have a certain kind of charm for them. I dont need self casted shadows, specular mapular techtacular, with bump phesa mapping.
As long as it has that MH style and atmosphere I am happy. Judging from that trailer the game is bleeding with atmosphere. Good show capcom, good show.
Really, I think older gen graphics have a certain kind of charm for them. I dont need self casted shadows, specular mapular techtacular, with bump phesa mapping.
While I have no special desire to see these things over higher resolution graphics, I agree that by no means do I need them and I can especially do without if it means shorter dev time and cost.
I will be happy if they can do it without loading screens, then I will say the wii has the chops to be lead platform on a worthwhile update. I hate loading screens.
tbloxham on
"That is cool" - Abraham Lincoln
0
KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
edited October 2008
two player coop splitscreen? Oh god that's awesome. Does that mean I can port my character's save file to my wiimote and go to my bros and hunt? If so this game is a day 1 IMPORT. I love Monster Hunter more than is healthy.
I will be happy if they can do it without loading screens, then I will say the wii has the chops to be lead platform on a worthwhile update. I hate loading screens.
Well then huzzah that it's for Nintendo. Nintendo disk based games have had a good rate of a lack of loading screens. Since there isn't as much info to load as let's say, a PS3 game, background loading works really well (think Metroid Prime or Rogue Squadron, etc etc). I wouldn't be surprised, being Capcom, that they make this as good as they can.
Judging from Capcom's games so far and upcoming games, they are the best third party company for the Wii at the moment. Everything has polish, and that's sadly lacking in many third party games for the Wii these days.
Basic
A - Decide
B - Cancel
Dash Nunchuk Z button
On ground - button ? Underwater - Dash
1 - Use Item (maybe a shorcut to use selected items)
2 - Menu
- Button - Change map size
+ Button - Signal
Use Items
- Hold C button and press A to use. Scroll left or right should be using the directional pad on the wiiremote
Camera
- Rotate camera using Wiiremote directional pad
- Reset camera C button on Nunchuk
Actions
- A or shake nunchuk to dig, pick, etc
Basic Actions On Ground
- B button to stand or crouch
- Dash + B button to evade
Basic Action Underwater
- While moving + B button to evade
- Hold wiiremote straight up + B to swim upwards
- B to swim downwards
Weapons
+ button draw/keep weapons or Shake remote to draw
- While moving shake remote/+ button to draw attack
- Press A button to attack, and twist Wii remote to change directions of attack
- Z + - button = Special attack?
Big Sword
A - Attack
B - Evade
Z - Guard
a) On Ground
- Wii remote flat + A = Slash
- Wii remote twist left/right = Different directional attack
- 3 hit combo = Wiremote flat + A X 3 or shake X 3 (See video for more details)
- Charge attack = hold A
- Plus one action which I dunno what it is
b) Under Water
- Same except no 3 Hit combo
Small Sword
A - Attack
B - Evade
Z - Guard
a) On Ground
- Wii remote flat + A X 3 = Attack A
- Wii remote twist left/right + A X 2 = Different directional attack
- During combo, press a direction on the analog + A for a Swing attack
- Button = Swing attack
- Button while moving = Up attack
- Jump Attack = Shake Wiiremote or hold wiiremote straight up + A -> A to connect combos
b) Under Water
- Same with only no up attack and attack 3 cannot press A twice.
Hammer
A - Attack
B - Evade
Z - Charge
a) On Ground/Under water
- Z + analog to move around during charge
- Let go of charge Z for a charge attack (3 Levels)
- Z + 1 Button = Draw weapon + Charge
- Hammer swing = Charge to Max + time A button for different attacks
- Wii remote flat + A X 3 = 3 Hit combo
- Wii remote twist left/right + A = Different directional attack
Light/Heavy Bowguns (No IR pointing:()
A - Attack
B - Evade
- Button = Reload
Shake Remote = Draw Weapon
+ Button = Keep Weapon
Z - Click = Scope/Dot Sight Mode(?)
a) Scope Mode
- Analog to aim
- D pad Up = Zoom In
- D pad down = Zoom Out
- B scope cancel evade
Basic
A - Decide
B - Cancel
Dash Nunchuk Z button
On ground - button ? Underwater - Dash
1 - Use Item (maybe a shorcut to use selected items)
2 - Menu
- Button - Change map size
+ Button - Signal
Use Items
- Hold C button and press A to use. Scroll left or right should be using the directional pad on the wiiremote
Camera
- Rotate camera using Wiiremote directional pad
- Reset camera C button on Nunchuk
Actions
- A or shake nunchuk to dig, pick, etc
Basic Actions On Ground
- B button to stand or crouch
- Dash + B button to evade
Basic Action Underwater
- While moving + B button to evade
- Hold wiiremote straight up + B to swim upwards
- B to swim downwards
Weapons
+ button draw/keep weapons or Shake remote to draw
- While moving shake remote/+ button to draw attack
- Press A button to attack, and twist Wii remote to change directions of attack
- Z + - button = Special attack?
Big Sword
A - Attack
B - Evade
Z - Guard
a) On Ground
- Wii remote flat + A = Slash
- Wii remote twist left/right = Different directional attack
- 3 hit combo = Wiremote flat + A X 3 or shake X 3 (See video for more details)
- Charge attack = hold A
- Plus one action which I dunno what it is
b) Under Water
- Same except no 3 Hit combo
Small Sword
A - Attack
B - Evade
Z - Guard
a) On Ground
- Wii remote flat + A X 3 = Attack A
- Wii remote twist left/right + A X 2 = Different directional attack
- During combo, press a direction on the analog + A for a Swing attack
- Button = Swing attack
- Button while moving = Up attack
- Jump Attack = Shake Wiiremote or hold wiiremote straight up + A -> A to connect combos
b) Under Water
- Same with only no up attack and attack 3 cannot press A twice.
Hammer
A - Attack
B - Evade
Z - Charge
a) On Ground/Under water
- Z + analog to move around during charge
- Let go of charge Z for a charge attack (3 Levels)
- Z + 1 Button = Draw weapon + Charge
- Hammer swing = Charge to Max + time A button for different attacks
- Wii remote flat + A X 3 = 3 Hit combo
- Wii remote twist left/right + A = Different directional attack
Light/Heavy Bowguns (No IR pointing:()
A - Attack
B - Evade
- Button = Reload
Shake Remote = Draw Weapon
+ Button = Keep Weapon
Z - Click = Scope/Dot Sight Mode(?)
a) Scope Mode
- Analog to aim
- D pad Up = Zoom In
- D pad down = Zoom Out
- B scope cancel evade
Thanks for the intel. Yes, this game looks amazing... I have full confidence in Capcom.
One bit of beef though, the guy in that video cant play worth anything. All he did was swing and swing and swing for no reason for minutes on end, and once the monsters actually attack he sheathed his sword... and they hit him... wth.
I'm betting it'll have a lobby system like PSO. A bunch of people can gather in a lobby, but if you want to go on a quest, only 4 people at a time can do so.
The game is definitely geared around 4 people or less. Any more than that and it would be too chaotic.
That's what it had with MH1 on the PS2. It was convoluted though. You had several severs, then several worlds within servers. So you dug a couple menus deep, jumped into a server, and you had your starter hub town to run around in. You met up in the tavern, got a quest, then got your group to the door on the other side of the tavern to leave through the quest door. It was a lot like PSO in that respect.
Still bummed that this is for the Wii, but hey, maybe this will be the motivator for me to get one. Played the first one to death.
Thanks for the intel. Yes, this game looks amazing... I have full confidence in Capcom.
One bit of beef though, the guy in that video cant play worth anything. All he did was swing and swing and swing for no reason for minutes on end, and once the monsters actually attack he sheathed his sword... and they hit him... wth.
The queue to play this was around 4 hours long (wait till the public arrive at the weekends...), I also suspect a time limit was put in place, so the player probably didn't have enough time to figure out the wiimote controls. I personally think they're a a little cumbersome (twisting the 'mote to use different attacks won't be fun during heated moments when you choose the wrong attack). I'll probably be picking up a classic controller for this.
A part of me wishes they released this for 360 instead because of Live, but if they can make the online portion not a pain to set up and play then fine by me. Really, I love me some Monster Hunter so I don't really care where it ends up, as long as it's fun.
Can Capcom eschew friend codes in favor of an in-game friend list?
Yes. The question is will they.
We've already had several games that used their own online system, but the most notable one was MoH Heroes 2 from EA, and they already had their own online system. Does Capcom?
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited October 2008
Depending on how much of a clusterfuck the Wii online play will be (I have all three consoles), I may pick this up. I have MHF2 on the PSP and love it.
I'm very interested to see how they're going to handle the online play. I assume it's rigged to use the chat stuff when that comes out; but I hope it's not a friends code system. Or if it is, it's like the partner card in PSU where you just give your card to buddies and that suffices for your "buddy code", your partner card in PSU (on the 360) is tied directly to your live account. You don't have to add your "buddies" in PSU to your Live friends list if you don't want, and you can still find them in-game with their card.
Also their decision to let you use the classic controller is glorious and more devs need to do this. I realize the wii remote is a major feature of the Wii but lets face it: there are just some games that it doesn't work for.
Posts
Preferably uncensored.
haha at least you don't live in Germany.. talk about extreme censorship o_O
I can haz graffix?
I guess wii owners do deserve some solid in depth titles though, and this looks like it might be one, although playing it on wii will just make me sad for all the things which won't be able to make it into the game.
Loved the idle dragon animations though, my favourite part of this game was how it did feel a bit like a real ecosystem (yes, I'm looking at you spore) I hope they expand upon that with the monsters hunting both each other and you more, I mean, I know it has to be a bit faked to give the hunters a chance against the giant monsters bu it would be nice to see more of the monster-monster interaction.
If it's a good game what does it matter what system it's on? The only differences that I can think is the online system.. which with WiiSpeak and the freedom to not have to use friend codes, that's not a problem. As far as I see it, I think it's natural for a game like this that can get a little repetitive to get some motion control to spice it up. If they can make it look this beautiful on the Wii, why not build it for this system instead? Their other choice was the PS3 originally. Considering that that system is now in last place, under the 360 and PS2 even in japan, I think they made a wise choice. It's why FFXIII has been delayed quite a bit.. they publically said they don't want to release the game on a system in which doesn't have a large enough user base to get the sales they would want a FF game to make.
On any game nowadays, having a game on all three systems is silly. Too often you get the "star wars unleashed" effect, where some platforms get the shaft. I'd rather they simply focused on one system, whatever it may be.
They removed all the blood last time, if I recall correctly, the result being that it was impossible to know when monsters were being injured.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Costs too much to develop this for the HD consoles.
Not worth the risk for Capcom. Seriously. The game is much more popular in Japan. They can't afford to develop it for the PS3 (or 360) and then sell it to that tiny japanese installed base. The Wii is a much better bet. Much greater installed base in both Japan and in the west. Much better chances of success.
Understand why it's on Wii only now?
It's not Capcom's fault that they don't want to lose a lot of money. It's not Nintendo's fault that they have the most successful platform. It's not Sony's fault that their system costs so much to develop for, and that due to its tech, they had to price it so high that the most relevant market (Japan) for the Monster Hunter franchise didn't buy enough PS3 consoles to develop an installed base substantial enough to outweigh the risk of publishing the game on that platform. It's not MS's fault that the Japanese didn't take to their system as well as they would hope. This is just how it is, the realities of the market for a game like this. And considering these factors from a financial standpoint, it makes sense. The only thing that would make more sense would be Monster Hunter 3 on the PSP or Nintendo DS, from a financial standpoint. But I think Capcom wants to develop interest in the franchise in the console space as well as the portable space too.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Oh Europe, is there no game you can't ruin?
I'd only play a wii version till I got too bored of it to hassle with disc switches and logins and whatnot. I'd play the PC version pretty consistently if it came over here.
It's been confirmed that you can use the classic controller too, so waggle probably won't be too much of an issue.
The same can be said about games being on 360 instead of ps3. With the extra capacity of blu-ray, you could put so much more content. And as for using multi-discs, there's eventually a limit of what is ridiculous. Don't rag on a game because there's greater potential elsewhere. There's almost always greater potential elsewhere. Just be happy that a good game is being made, and if it really is important to you, buy a system you can play it on.
The game is looking great, and the announcement of split screen co-op is awesome. It always made me sad that most games had abandoned split screen play. Playing through gears of war online instead of split screen just wouldn't have been as fun for me.
Very cool graphical style.
Whats up with the big fucking retarded swords?
edit: that didn't come out right, but whatever, you get the idea
To hell with what console it is on, as long as it has online without going through some convoluted third party method.
Final Fantasy XI -> Carbuncle - Samash
The game is definitely geared around 4 people or less. Any more than that and it would be too chaotic.
YES
YES!
Really, I think older gen graphics have a certain kind of charm for them. I dont need self casted shadows, specular mapular techtacular, with bump phesa mapping.
As long as it has that MH style and atmosphere I am happy. Judging from that trailer the game is bleeding with atmosphere. Good show capcom, good show.
Final Fantasy XI -> Carbuncle - Samash
I'm reminded of that Nico prototype.
Battlenet: Judgement#1243
psn: KupoZero
Well then huzzah that it's for Nintendo. Nintendo disk based games have had a good rate of a lack of loading screens. Since there isn't as much info to load as let's say, a PS3 game, background loading works really well (think Metroid Prime or Rogue Squadron, etc etc). I wouldn't be surprised, being Capcom, that they make this as good as they can.
Judging from Capcom's games so far and upcoming games, they are the best third party company for the Wii at the moment. Everything has polish, and that's sadly lacking in many third party games for the Wii these days.
Much love to NeoGAF guys for providing these links
http://www.capcom.co.jp/monsterhunter/3/page08.html - Control system for Wiimote
Translation
Playtest video: http://www.4gamer.net/games/074/G007404/20081009005/
also check out the images on that site, damn!
Large video (120MB~) from RuliWeb (korean site) showing how controls work and trailer: http://61.97.69.161/mpeg4/tgs2008/bandainamco/ruliweb_mh3_tgs08_wii.wmv
And of course, split-screen co-op
http://www.famitsu.com/event/tgs/2008/__icsFiles/artimage/2008/10/09/tgs2008/monhunbunkatu.jpg
I am so fucking elated, goddamn.
Thanks for the intel. Yes, this game looks amazing... I have full confidence in Capcom.
One bit of beef though, the guy in that video cant play worth anything. All he did was swing and swing and swing for no reason for minutes on end, and once the monsters actually attack he sheathed his sword... and they hit him... wth.
That's what it had with MH1 on the PS2. It was convoluted though. You had several severs, then several worlds within servers. So you dug a couple menus deep, jumped into a server, and you had your starter hub town to run around in. You met up in the tavern, got a quest, then got your group to the door on the other side of the tavern to leave through the quest door. It was a lot like PSO in that respect.
Still bummed that this is for the Wii, but hey, maybe this will be the motivator for me to get one. Played the first one to death.
The queue to play this was around 4 hours long (wait till the public arrive at the weekends...), I also suspect a time limit was put in place, so the player probably didn't have enough time to figure out the wiimote controls. I personally think they're a a little cumbersome (twisting the 'mote to use different attacks won't be fun during heated moments when you choose the wrong attack). I'll probably be picking up a classic controller for this.
I hope to god they put in a low battery warning like in Mario Galaxy, I would not want to lose controller connection online
Yes. The question is will they.
We've already had several games that used their own online system, but the most notable one was MoH Heroes 2 from EA, and they already had their own online system. Does Capcom?
Also their decision to let you use the classic controller is glorious and more devs need to do this. I realize the wii remote is a major feature of the Wii but lets face it: there are just some games that it doesn't work for.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand