As an aside, I just want to say briefly that I used to hate KOTOR2. I played it twice, once as light and once as dark, and both times I thought the editing and nonsensical ending made the whole thing a wash.
Recently I started reading the KOTOR2 Let's Play, and oh my goodness I missed so much shit with the NPCs. It's completely changed my opinion of the game. I've stopped reading the LP, and I'm going back to play it again to see what I can dig up myself. The game is clearly a lot better than I thought.
I know this is Bioware and the SW MMO thread, but I had to repent my sinful ways somewhere.
Yeah, I actually had a similar experience and now I am basically one of the more evangelical fans of KOTOR2.
That LP actually has special powers. Whenever there's even a tangentially related thread I appear, wraithlike, and post the link; and someone's always like "WOW I HAD NEVER READ THAT BEFORE NOW I LOVE KOTOR2"
I also make my angry face whenever I think about KOTOR3, because the entirety of KOTOR2 was basically setting up the plot for the arrival of the real Sith in the next installment, and now we'll never know what they are.
Zetetic Elench on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited February 2009
I'm cool with MMOs, I like 'em and all.
But I would've liked to see another KOTOR single-player RPG. But EA knows that's not where the real money is.
I also make my angry face whenever I think about KOTOR3, because the entirety of KOTOR2 was basically setting up the plot for the arrival of the real Sith in the next installment, and now we'll never know what they are.
The real Sith came and kicked the crap out of the Republic. They fought for like 300 years, and then a tenuous peace broke out.
Then SW:ToR starts.
So, we'll know all about the real Sith once ToR launches.
Oh, cool. Do you have a link? I'd not heard about any of that. Mind you, whatever happened and whatever they turned out to be, it's unlikely to be what Obsidian were planning for.
I also make my angry face whenever I think about KOTOR3, because the entirety of KOTOR2 was basically setting up the plot for the arrival of the real Sith in the next installment, and now we'll never know what they are.
The real Sith came and kicked the crap out of the Republic. They fought for like 300 years, and then a tenuous peace broke out.
Then SW:ToR starts.
So, we'll know all about the real Sith once ToR launches.
Oh, cool. Do you have a link? I'd not heard about any of that. Mind you, whatever happened and whatever they turned out to be, it's unlikely to be what Obsidian were planning for.
It's on the TOR main site, under the backstory.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I also make my angry face whenever I think about KOTOR3, because the entirety of KOTOR2 was basically setting up the plot for the arrival of the real Sith in the next installment, and now we'll never know what they are.
The real Sith came and kicked the crap out of the Republic. They fought for like 300 years, and then a tenuous peace broke out.
Then SW:ToR starts.
So, we'll know all about the real Sith once ToR launches.
Oh, cool. Do you have a link? I'd not heard about any of that. Mind you, whatever happened and whatever they turned out to be, it's unlikely to be what Obsidian were planning for.
It's on the TOR main site, under the backstory.
Ah, hey. That's a pretty cool backstory, though so far it sounds as though these Sith are just... regular Sith.
Oh hey, somehow I missed this the first time I went there some time ago:
Choose to be a Jedi, a Sith, or from a variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force.
I know this is Bioware and the SW MMO thread, but I had to repent my sinful ways somewhere.
Since ToR sounds like it'll be the closest we come to KotOR3, it's not a bad place for it.
I'm still starving for details. The idea of an MMO where you have in-depth NPC party members is bizarre and awesome.
Well, if they are going to have everyone using NPC party members, I certainly hope they are polished and ready when the game launches. Pathing especially, as well as taking combat orders like 'cover me' or 'take cover'. Gone are my days of pausing the game and planning out each attack for everyone.
Also, I hope that they are somewhat unique in the sense that you don't have everyone running around with the same "starter" wookie sidekick named 'XxChewbakkaxx' or what have you. It was always sad seeing people in WoW running around with the same 5-10 pets. I'm certainly not expecting the level of backstory each NPC companion had in the KOTOR games, as well, but some would be nice.
Lets say companions can be male or female (unless wookie, I guess?), can be one of 6 races and can come from 4 backgrounds you'd already have 2*6*4-1=47 'unique' sidekicks with different quests related to them. Of course there would be overlap, but the combination of stories and some creative writing would provide a relatively unique experience per companion. Add to that the inevitable black/gray/white morality choices Bioware crams in every game of theirs and you'd also have 3 options per story to choose from.
It would also be relatively easy to add in more background factors later on, like something about what side they were on in a specific conflict or if they have a wife/husband back home and how s/he is doing or whathaveyou.
If they're really fanatic about the whole story thing they'd even have special sidekick related NPCs at the end of instances/raids, just like in KotOR where you could save someone and if you didn't have a specific NPC in your team that person would just thank you and move on, but if you did happen to bring that specific companion with you a new storyline would start.
This would be a bitch to balance, though. You'd have people complaining that certain companions run into old friends all the time (damned Mandalorians) while others hardly have any meet-ups (no one knows my utility droid). And if they decided to give every companion just as many NPC friends it would just be weird as your nubile Twi'lek farmgirl you [strike]abuse as a sex slave[/strike] saved just happens to run into dozens of people who know her.
Lets say companions can be male or female (unless wookie, I guess?), can be one of 6 races and can come from 4 backgrounds you'd already have 2*6*4-1=47 'unique' sidekicks with different quests related to them. Of course there would be overlap, but the combination of stories and some creative writing would provide a relatively unique experience per companion. Add to that the inevitable black/gray/white morality choices Bioware crams in every game of theirs and you'd also have 3 options per story to choose from.
It would also be relatively easy to add in more background factors later on, like something about what side they were on in a specific conflict or if they have a wife/husband back home and how s/he is doing or whathaveyou.
If they're really fanatic about the whole story thing they'd even have special sidekick related NPCs at the end of instances/raids, just like in KotOR where you could save someone and if you didn't have a specific NPC in your team that person would just thank you and move on, but if you did happen to bring that specific companion with you a new storyline would start.
This would be a bitch to balance, though. You'd have people complaining that certain companions run into old friends all the time (damned Mandalorians) while others hardly have any meet-ups (no one knows my utility droid). And if they decided to give every companion just as many NPC friends it would just be weird as your nubile Twi'lek farmgirl you [strike]abuse as a sex slave[/strike] saved just happens to run into dozens of people who know her.
That's true it would be somewhat hard to balance but with creative writing it could work even with your Two'lek farm girl you rescued. Just reading that I can already come up with NPC encounters for her to have.
Her...*ahem* abusers.. come looking for her, you have to deal with them.
Abusers send bounty hunter after her.
Abusers take family hostage making you go to her homeworld
Rescuing family uncovers some "underground slave trading operation".
You then go squash the operation.
Granted I'm not a writer, but something like that would at least fit into their "ZOMG!! ALL QUESTZ ARE EP1C" theme they mentioned.
Basically all I'm trying to say is that if they put effort into it, it will not only work, but work great from a storytelling perspective. Not all companions have to be hardened war vets that you find drunk and sulking in a cantina.
On another note, what should the limitations do you guys think be in place for companions?
Limit of 2 or limit of 8-10 but can only have 2 out at a time?
Start off with them in a "companions based on your home planet/starting zone" type thing or "find them along the way?
Having them only join you/stay with you if you are the same alignment as them Good/Neutral/Evil?
And good god, I just thought about the loot bitch-fests that will take place if companions wear the same gear as people. Essentially having people rolling 'need' on something cause its "better than what Companion #4 is wearing".
I imagine that you would have several potential companions and that you would only have a couple used at a time. I would imagine that you'd have some typical ones (maybe everyone gets a protocol droid) and then there could be additional companions you pick up along the way. Considering what they've said about permanent consequences for making light/dark choices, I imagine those choices would also affect which companions you might access.
I wonder how they're going to handle interstellar travel, myself. Public transit? Maybe at the beginning when you're poor. And if everyone gets the Ebon Hawk (or any one kind of ship) that'll just be stupid. Maybe they'll have several "standard" options depending on what side of the Republic/Sith you're on? How was it handled in SWG?
Bioware already confirmed at some point that you have a 'stable' of companions, and you only use one at a time.
Hmm. I guess that's a decent idea. The more I thought about wanting a more restrictive smaller number of companions, the more I realize, the game should be fun, and having to lose a companion in order to gain another seems like a screwy idea.
My only real reasoning for wanting a smaller number of companions was in hopes that BioWare would make their particular story arcs longer and more involved. By having a large number of companions, I can see the devs mailing it in and throwing out short generic stories for each since they have to come up with many as a oppose to a few.
There are pros and cons to each side of the coin I guess. We'll know as more info comes out.
Well, as far as how many companions you can have out at one time, I perfectly fine with that number being one. I just fear that all companions are eventually going to turn into situational "buffs" that you bring out when you need them. In the sense that you have so many stabled that you can turn them specialists, I.E. a "Tech" companion, a "Ranged Attack" companion, a "Healer" companion, etc., etc.
Yes, I realize "pets/companions" in all games are essentially DoTs with health bars, but I guess I was hoping for something more...and by more, I mean different. Considering I can't think of what that "different" is, I'll just shutup.
You know, if companions are strong they could be used as a way to turn your role from dps to tank to healing in group play. It would add a lot of flexibility.
I tried GW during stress test and once more during a trial and the first time I was amazed by the whole working together thing, but I didn't have a PC to properly run it on. Second time they had introduced all those NPCs and everyone was just solo'ing and that was just boring.
I loved guildwars, but the reason there was so much soloing was because you had to go to a town and ask around to get people to join you to do something specific. Unlike WoW, where there also was a LOT of soloing, you could easily run into someone doing the same quest as you in the same place, which inspired spontaneous grouping. As long as SE:TOR has that, I don't mind the companion system. In fact, I think it's great and would really encourage people to play classes other than straight DPS classes because you won't necessarily be gimp because you can't solo, just bring a companion to fill a role that you can't.
In fact, the more I think about it, the more awesome it is. I love MMOs, and I love the idea of playing support classes too, but a lot of the time you're reliant on other people to get your shit done. By having a companion, if there's no one around to help me, I can still get shit done. Assuming the whole system works the way people are speculating.
Does anyone know if the companions are unique? So if you group with a real player and you want to bring a companion each, you can't bring the same one? Or are they generic "Human scoundrel 1 and Human scoundrel 2"?
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited February 2009
Guild Wars is an awesome game. I didn't really stick around because my friends all buggered off to other things, but I still wish I'd gotten to stick around for Factions.
Guild Wars is an awesome game. I didn't really stick around because my friends all buggered off to other things, but I still wish I'd gotten to stick around for Factions.
You missed out, things were really fun until everyone exhausted the content.
Guild Wars is an awesome game. I didn't really stick around because my friends all buggered off to other things, but I still wish I'd gotten to stick around for Factions.
You missed out, things were really fun until everyone exhausted the content.
the game got really good with the expansions. The mobs stopped being 90% mesmers, and good times were had by all.
The high end game is awful though, the dungeons that require obsidian tanks or permanent shadowform tanks so you aren't killed instantly are ludicrous though and I hope whoever designed them was fired.
Bioware already confirmed at some point that you have a 'stable' of companions, and you only use one at a time.
Do we know if they're going to actually do something (earn money, fix things, assassinate rival Jedi), or are they just going to hang out on the ship, waiting around and praying you'll take them out to play every now and again.
That's one thing about the KOTOR series (and Mass Effect and Jade Empire) that bugged me... except for a few plot points, your companions were just watching porno in the ship/courtyard while you were out fighting for (in)justice.
Well, as far as how many companions you can have out at one time, I perfectly fine with that number being one. I just fear that all companions are eventually going to turn into situational "buffs" that you bring out when you need them. In the sense that you have so many stabled that you can turn them specialists, I.E. a "Tech" companion, a "Ranged Attack" companion, a "Healer" companion, etc., etc.
Yes, I realize "pets/companions" in all games are essentially DoTs with health bars, but I guess I was hoping for something more...and by more, I mean different. Considering I can't think of what that "different" is, I'll just shutup.
If I understand what Bioware is doing with this game, your companions will be more that DoTs with health bars, but will have oodles of dialogue choices and paths that will change based on what you do, how you interact with them. I.E. like how some of your companions in KoTOR 1 and 2 could be Jedi, if you chose to train them.
Also, PCs pretty much fall into the Tech, Ranged attack, healer specialists that work well or not well in given situations; been that was since D&D 1st edition and the fighter/cleric/rogue/wizard archtypes. It would be boring and unrealistic to have totally sufficient uber-characters that can do anything without help.
Bioware already confirmed at some point that you have a 'stable' of companions, and you only use one at a time.
Do we know if they're going to actually do something (earn money, fix things, assassinate rival Jedi), or are they just going to hang out on the ship, waiting around and praying you'll take them out to play every now and again.
That's one thing about the KOTOR series (and Mass Effect and Jade Empire) that bugged me... except for a few plot points, your companions were just watching porno in the ship/courtyard while you were out fighting for (in)justice.
When/if they get a public board, I'd suggest that.
"Hey Boss...um...while you were on Hutta, I got bored and wandered into a Pazzak den...and, um, well, to make a long story short, between the booze and Twi'lek strippers I'm sorta in the hole to the tune of about 450,000 credits and there's a bounty on my head....can you help me out?"
A. Get off my ship, deadbeat and forget my name.
B. OK, lets go talk to this syndicate
C. OK, lets go talk to this syndicate (and secretly turn in your friend for the bounty)
"Where's that protocol droid that was annoying me? Oh, I tossed him out of the airlock about 3 parsects back, why?"
A. Either find it or you're going out the airlock next
B. *pull gun; shoot*
C. He was an annoying prat anyways...
*walk in on female romantic interest entwined with that Twi'lek you picked up 2 planets back*
"Wait....I...I...can explain!"
A. Get off my ship, whore.
B. *pull gun, shoot*
C. Can I join in?
I'd love to walk back on my ship and, say, if I stupidly made a party of people who hated each other's guts find them literally trying to kill each other and I'd have to take sides or something.
Bioware already confirmed at some point that you have a 'stable' of companions, and you only use one at a time.
Do we know if they're going to actually do something (earn money, fix things, assassinate rival Jedi), or are they just going to hang out on the ship, waiting around and praying you'll take them out to play every now and again.
That's one thing about the KOTOR series (and Mass Effect and Jade Empire) that bugged me... except for a few plot points, your companions were just watching porno in the ship/courtyard while you were out fighting for (in)justice.
When/if they get a public board, I'd suggest that.
"Hey Boss...um...while you were on Hutta, I got bored and wandered into a Pazzak den...and, um, well, to make a long story short, between the booze and Twi'lek strippers I'm sorta in the hole to the tune of about 450,000 credits and there's a bounty on my head....can you help me out?"
A. Get off my ship, deadbeat and forget my name.
B. OK, lets go talk to this syndicate
C. OK, lets go talk to this syndicate (and secretly turn in your friend for the bounty)
"Where's that protocol droid that was annoying me? Oh, I tossed him out of the airlock about 3 parsects back, why?"
A. Either find it or you're going out the airlock next
B. *pull gun; shoot*
C. He was an annoying prat anyways...
*walk in on female romantic interest entwined with that Twi'lek you picked up 2 planets back*
"Wait....I...I...can explain!"
A. Get off my ship, whore.
B. *pull gun, shoot*
C. Can I join in?
I'd love to walk back on my ship and, say, if I stupidly made a party of people who hated each other's guts find them literally trying to kill each other and I'd have to take sides or something.
I hope they dont put the *pull gun,shoot* thing in the game. Ill prob choose it everytime =x
Yeah... can't let you kill your companions, otherwise Carth wouldn't have made it off Taris. Frankly, it'd have just been me, HK-47, Canderous, and Jolee ripping the universe a new one... almost like an Evil A-Team. Only, we wouldn't have to give Jolee a mickey every time we went to hyperspace.
Yeah... can't let you kill your companions, otherwise Carth wouldn't have made it off Taris. Frankly, it'd have just been me, HK-47, Canderous, and Jolee ripping the universe a new one... almost like an Evil A-Team. Only, we wouldn't have to give Jolee a mickey every time we went to hyperspace.
.........and this is a bad thing, how, exactly?
I mean, you've just described a scenario that would make me buy two copies of this game.
EDIT: Seriously; your Evil A-Team would make Goodfellas look like a poof party.
TOR already has official forums, and they're a horrible morass of stupid, like the rest of the internet.
Fixed.
Not every forum can be like the PA forums. :P
It's like mining; if you dig a little, even on the WoW forums, you can find signs of sentient life. Found a real nice money-making guide on WoW a while back, for instance.
This one is interesting me, just because I have been getting back into Star Wars again thanks to the new Star Wars: The Clone Wars show. My want to snap necks with the force has been growing, and if not that at least I can shoot some people with a blaster.
Let's say I'm an on/off Star Wars fan that, in a huge travesty, missed out on the Kotor games. Let's say I'm starting to find this MMO interesting. What, if these were true, would I do to get up to speed on this time period? Track down old game copies? Books, comics?
Let's say I'm an on/off Star Wars fan that, in a huge travesty, missed out on the Kotor games. Let's say I'm starting to find this MMO interesting. What, if these were true, would I do to get up to speed on this time period? Track down old game copies? Books, comics?
*pull gun;shoot* jk
Both Kotor games are fun. And the comics(some of them) are awesome.
Let's say I'm an on/off Star Wars fan that, in a huge travesty, missed out on the Kotor games. Let's say I'm starting to find this MMO interesting. What, if these were true, would I do to get up to speed on this time period? Track down old game copies? Books, comics?
The older Tales of the Jedi comics are okay, even though KOTOR ignores a good bit of stuff from them. The newer (and still ongoing, I believe) KOTOR comic is pretty enjoyable, and takes place a few years before the first game, during the Mandalorian Wars.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I doubt anyone will be lost playing the MMO if they haven't done anything related to KOTOR. It's still star wars, so there's still blasters, light sabers and the force, and wookies and other weird aliens. Unless they make direct references to stuff that happened in the comics/games, I don't think you'll be confused by anything about this time period. Really the big differences are ships look different, and there's more jedis and sith everywhere and obviously the political situation is different.
But there's nothing to lose playing the old KOTOR games, they are fantastic games afterall, with great stories. And you can buy em pretty cheap now too, if you can find them that is.
Posts
Yeah, I actually had a similar experience and now I am basically one of the more evangelical fans of KOTOR2.
That LP actually has special powers. Whenever there's even a tangentially related thread I appear, wraithlike, and post the link; and someone's always like "WOW I HAD NEVER READ THAT BEFORE NOW I LOVE KOTOR2"
I also make my angry face whenever I think about KOTOR3, because the entirety of KOTOR2 was basically setting up the plot for the arrival of the real Sith in the next installment, and now we'll never know what they are.
But I would've liked to see another KOTOR single-player RPG. But EA knows that's not where the real money is.
PSN: Threeve703
Oh, cool. Do you have a link? I'd not heard about any of that. Mind you, whatever happened and whatever they turned out to be, it's unlikely to be what Obsidian were planning for.
It's on the TOR main site, under the backstory.
- The Four Horsemen of the Apocalypse (2017, colorized)
Ah, hey. That's a pretty cool backstory, though so far it sounds as though these Sith are just... regular Sith.
Oh hey, somehow I missed this the first time I went there some time ago:
Well, if they are going to have everyone using NPC party members, I certainly hope they are polished and ready when the game launches. Pathing especially, as well as taking combat orders like 'cover me' or 'take cover'. Gone are my days of pausing the game and planning out each attack for everyone.
Also, I hope that they are somewhat unique in the sense that you don't have everyone running around with the same "starter" wookie sidekick named 'XxChewbakkaxx' or what have you. It was always sad seeing people in WoW running around with the same 5-10 pets. I'm certainly not expecting the level of backstory each NPC companion had in the KOTOR games, as well, but some would be nice.
It would also be relatively easy to add in more background factors later on, like something about what side they were on in a specific conflict or if they have a wife/husband back home and how s/he is doing or whathaveyou.
If they're really fanatic about the whole story thing they'd even have special sidekick related NPCs at the end of instances/raids, just like in KotOR where you could save someone and if you didn't have a specific NPC in your team that person would just thank you and move on, but if you did happen to bring that specific companion with you a new storyline would start.
This would be a bitch to balance, though. You'd have people complaining that certain companions run into old friends all the time (damned Mandalorians) while others hardly have any meet-ups (no one knows my utility droid). And if they decided to give every companion just as many NPC friends it would just be weird as your nubile Twi'lek farmgirl you [strike]abuse as a sex slave[/strike] saved just happens to run into dozens of people who know her.
Which is a lot of writing.
That's true it would be somewhat hard to balance but with creative writing it could work even with your Two'lek farm girl you rescued. Just reading that I can already come up with NPC encounters for her to have.
Her...*ahem* abusers.. come looking for her, you have to deal with them.
Abusers send bounty hunter after her.
Abusers take family hostage making you go to her homeworld
Rescuing family uncovers some "underground slave trading operation".
You then go squash the operation.
Granted I'm not a writer, but something like that would at least fit into their "ZOMG!! ALL QUESTZ ARE EP1C" theme they mentioned.
Basically all I'm trying to say is that if they put effort into it, it will not only work, but work great from a storytelling perspective. Not all companions have to be hardened war vets that you find drunk and sulking in a cantina.
On another note, what should the limitations do you guys think be in place for companions?
Limit of 2 or limit of 8-10 but can only have 2 out at a time?
Start off with them in a "companions based on your home planet/starting zone" type thing or "find them along the way?
Having them only join you/stay with you if you are the same alignment as them Good/Neutral/Evil?
And good god, I just thought about the loot bitch-fests that will take place if companions wear the same gear as people. Essentially having people rolling 'need' on something cause its "better than what Companion #4 is wearing".
I wonder how they're going to handle interstellar travel, myself. Public transit? Maybe at the beginning when you're poor. And if everyone gets the Ebon Hawk (or any one kind of ship) that'll just be stupid. Maybe they'll have several "standard" options depending on what side of the Republic/Sith you're on? How was it handled in SWG?
- The Four Horsemen of the Apocalypse (2017, colorized)
Look what your careless hands have wrought.
Select the lightsaber, and then, select your companion.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Hmm. I guess that's a decent idea. The more I thought about wanting a more restrictive smaller number of companions, the more I realize, the game should be fun, and having to lose a companion in order to gain another seems like a screwy idea.
My only real reasoning for wanting a smaller number of companions was in hopes that BioWare would make their particular story arcs longer and more involved. By having a large number of companions, I can see the devs mailing it in and throwing out short generic stories for each since they have to come up with many as a oppose to a few.
There are pros and cons to each side of the coin I guess. We'll know as more info comes out.
- The Four Horsemen of the Apocalypse (2017, colorized)
Yes, I realize "pets/companions" in all games are essentially DoTs with health bars, but I guess I was hoping for something more...and by more, I mean different. Considering I can't think of what that "different" is, I'll just shutup.
Besides iffy A.I. at times, it's really quite good.
Hopefully ToR won't fall in the same trap.
In fact, the more I think about it, the more awesome it is. I love MMOs, and I love the idea of playing support classes too, but a lot of the time you're reliant on other people to get your shit done. By having a companion, if there's no one around to help me, I can still get shit done. Assuming the whole system works the way people are speculating.
Does anyone know if the companions are unique? So if you group with a real player and you want to bring a companion each, you can't bring the same one? Or are they generic "Human scoundrel 1 and Human scoundrel 2"?
PSN: Threeve703
http://kotaku.com/5153418/star-wars-the-old-republic-takes-on-the-hutt-home-world
You missed out, things were really fun until everyone exhausted the content.
the game got really good with the expansions. The mobs stopped being 90% mesmers, and good times were had by all.
The high end game is awful though, the dungeons that require obsidian tanks or permanent shadowform tanks so you aren't killed instantly are ludicrous though and I hope whoever designed them was fired.
That's one thing about the KOTOR series (and Mass Effect and Jade Empire) that bugged me... except for a few plot points, your companions were just watching porno in the ship/courtyard while you were out fighting for (in)justice.
If I understand what Bioware is doing with this game, your companions will be more that DoTs with health bars, but will have oodles of dialogue choices and paths that will change based on what you do, how you interact with them. I.E. like how some of your companions in KoTOR 1 and 2 could be Jedi, if you chose to train them.
Also, PCs pretty much fall into the Tech, Ranged attack, healer specialists that work well or not well in given situations; been that was since D&D 1st edition and the fighter/cleric/rogue/wizard archtypes. It would be boring and unrealistic to have totally sufficient uber-characters that can do anything without help.
What are you looking for?
Margaret Thatcher
When/if they get a public board, I'd suggest that.
"Hey Boss...um...while you were on Hutta, I got bored and wandered into a Pazzak den...and, um, well, to make a long story short, between the booze and Twi'lek strippers I'm sorta in the hole to the tune of about 450,000 credits and there's a bounty on my head....can you help me out?"
A. Get off my ship, deadbeat and forget my name.
B. OK, lets go talk to this syndicate
C. OK, lets go talk to this syndicate (and secretly turn in your friend for the bounty)
"Where's that protocol droid that was annoying me? Oh, I tossed him out of the airlock about 3 parsects back, why?"
A. Either find it or you're going out the airlock next
B. *pull gun; shoot*
C. He was an annoying prat anyways...
*walk in on female romantic interest entwined with that Twi'lek you picked up 2 planets back*
"Wait....I...I...can explain!"
A. Get off my ship, whore.
B. *pull gun, shoot*
C. Can I join in?
I'd love to walk back on my ship and, say, if I stupidly made a party of people who hated each other's guts find them literally trying to kill each other and I'd have to take sides or something.
Margaret Thatcher
- The Four Horsemen of the Apocalypse (2017, colorized)
I hope they dont put the *pull gun,shoot* thing in the game. Ill prob choose it everytime =x
Pull gun; shoot.
- The Four Horsemen of the Apocalypse (2017, colorized)
Now that will be awesome.
-Hey! Wanna be my friend?
- hmm....no thx *pull gun;shoot*
.........and this is a bad thing, how, exactly?
I mean, you've just described a scenario that would make me buy two copies of this game.
EDIT: Seriously; your Evil A-Team would make Goodfellas look like a poof party.
Margaret Thatcher
Fixed.
Not every forum can be like the PA forums. :P
It's like mining; if you dig a little, even on the WoW forums, you can find signs of sentient life. Found a real nice money-making guide on WoW a while back, for instance.
Margaret Thatcher
*pull gun;shoot* jk
Both Kotor games are fun. And the comics(some of them) are awesome.
- The Four Horsemen of the Apocalypse (2017, colorized)
But there's nothing to lose playing the old KOTOR games, they are fantastic games afterall, with great stories. And you can buy em pretty cheap now too, if you can find them that is.