FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited October 2008
Like 'em or hate 'em, you must admire Blizzard's market savvy. About 30 days after WAR's launch, when new WAR players might be starting to sour on the bugs and poorly tested features that are popping up in that game, WOW releases a big ol' patch that introduces many of the soon-to-arrive expansion features. Zing !
Okay who's going to volunteer today to PM me when the servers come up, and also make a post in like 75 size font that "TEH SERVERZ R UP"? I refuse to take my lunch until the servers are up and would appreciate the heads up.
Reporting for duty.
Wavechaser on
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited October 2008
The servers obviously are not up yet but the loading screen is from WRATH OF THE LICH KING, altho it still has the TBC intro cinematic.
Well, you can say the same thing about Enchanting. What use is it once I've equipped all of the Enchants that I need ?
Oh, wait...
Well enchanters can enchant their own rings, whereas non-enchanters can't. Granted that's not a gigantic boon, but it's something.
And inscription gets personal shoulder enchants much better than the normal shoulder enchants, there's also the ability to create Darkmoon cards for decks (they've also said they have "big plans" for the fair in a future patch).
To be fair, taking ANY crafting profession is often a giant money sink, compared to dual gathering professions. There are exceptions to this rule, and some crafts are smaller pits to toss gold into than others, but at the end of the day, most of us get a little nod here and there. Whether or not 4 majors / 2 minors + shoulder enchants is worth it instead of 3 and 3 major/minors will be a choice people have to make, but someone has to take the professions, otherwise nobody will have access to those silly little BOE things. It's also useful to enchanters for marketing their wares without playing Town Crier for hours on end.
At least with WLK we're seeing some truly awesome profession specific bonuses, from the little perks to gathering professions (little heal, crit rating, hp, whatever) to the crafter specific armour/enchants/etc that we'll get next month.
Also, from what I've heard, many (all?) of the minor inscriptions are discovered through a once per day 'research' skill that the inscriptionist can use, which means that while the class specific majors should be easy to come by, for the first few days or weeks, many inscriptors will be the only (or at least, among the very few) on their realm that can make them. Many of which are going to be highly sought after, due to either being unexpectedly powerful for a minor, or because people will go to extreme ends to get silly little cosmetic perks / whatnot. See: the mass of mount and pet buying that's been going on for ages now.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Well, you can say the same thing about Enchanting. What use is it once I've equipped all of the Enchants that I need ?
Oh, wait...
Well enchanters can enchant their own rings, whereas non-enchanters can't. Granted that's not a gigantic boon, but it's something.
And inscription gets personal shoulder enchants much better than the normal shoulder enchants, there's also the ability to create Darkmoon cards for decks (they've also said they have "big plans" for the fair in a future patch).
Ah, I didn't know about the shoulder enchants. And I was wondering about those decks, I saw a few of them on the auction house, but they were uncommon and rare quality decks. I guess we'll see what happens with the Faire in the future.
Halfmex on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited October 2008
Jesus Christ, I've been idling at the login screen for 4 minutes and the music still hasn't repeated. This is fucking EPIC.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited October 2008
Good points up above. The crafting professions may not be ideal, but they are huge improvements over where they used to be. What's that, if I train all the way up in Leatherworking I can make mid-50 level Devilsaur gauntlets ? Woo Hoo !
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
Heh, thing is, the devilsaur set was the best non-raid available leather set for its time. I hated having to wear that ugly shit, but stats are stats. I was happy to take the stat hit when I finally put my Shadowcraft Set together.
With Inscription, they just need to find a way to make it more valuable. An "extra" major slot at the cost of a minor doesn't make much sense when in many cases some minor glyphs are better than much of the majors. The shoulder enchants are a nice touch for sure, but depending on how often you upgrade your shoulders, that may or may not be terribly appealing.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
I thought the "extra major glyph slot" thing was a rumor?
Yes, there is no extra slot. I don't know if it was a rumor so much as just never implemented.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
There are plenty of reasons to change glyphs frequently.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
There are plenty of reasons to change glyphs frequently.
I really can't think of (m)any, other than perhaps respeccing, but even then (depending on your class) there aren't a lot of terribly useful glyphs out there at the moment, so you could very likely have all that you need equipped at once.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
There are plenty of reasons to change glyphs frequently.
I really can't think of (m)any, other than perhaps respeccing, but even then, depending on your class, there aren't a lot of terribly useful glyphs out there at the moment, so you could very likely have all that you need equipped at once.
PvE vs PvP and different specs too. Every class has a reason to change them between PvE and PvP at the very least.
I thought the "extra major glyph slot" thing was a rumor?
Yes, there is no extra slot. I don't know if it was a rumor so much as just never implemented.
I thought it was confirmed that Script Kiddies got a 4/2 split instead of 3/3, when they were going to originally have a 4/3 split.
If this isn't true, then Scribes really only get 3/3 like everyone else? That'd be kinda crappy. I'll still pick it up on my mage tonight, but I was hoping there'd be some extra perk to it.
Of course, the 3/3 split is at 80. At 70 I think we get, what, 2/3? 2/2? I know the third major isn't until 80, but I'm unsure on the minors.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
There are plenty of reasons to change glyphs frequently.
I really can't think of (m)any, other than perhaps respeccing, but even then (depending on your class) there aren't a lot of terribly useful glyphs out there at the moment, so you could very likely have all that you need equipped at once.
Actually, you have two different "glyph setups" for your dual-specs.
So like when you switch from your fury warrior to your prot warrior, you automatically switch to a different set of inscriptions. No swapping glyphs required.
With the announcement of dual specs sometime post-expansion, I'd expect people to be swapping out the glyphs frequently, keeping the market fresh. What's the point of switching to PVP or tank spec if you don't have the right glyphs, etc mentality and all that.
The extra hearth stone is the only reason I'm going to go inscription. I cant believe there is still no easy way to get back and forth from the outlands to old world without hounding some mage for a portal or sketchy use of battleground queuing.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and even if they're good, you equip them once and you're pretty much done with needing anything from that profession. It's not like with enchanting where you might eventually upgrade your gear so you'll need those enchants again; once you augment your abilities with glyphs, you're all done.
There are plenty of reasons to change glyphs frequently.
I really can't think of (m)any, other than perhaps respeccing, but even then, depending on your class, there aren't a lot of terribly useful glyphs out there at the moment, so you could very likely have all that you need equipped at once.
PvE vs PvP and different specs too. Every class has a reason to change them between PvE and PvP at the very least.
That's an interesting point; I wonder how (if at all) they'll be affected by the whole "dual spec" deal coming in the next patch? I mean if they're letting you keep your bars/keybindings/whatever, why not let you keep the glyphs between specs too?
Halfmex on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Oh wow, nice. Congratulations to those few people with that mount. I think all of the AQ mounts should be that way, but at the very least it's a step in the right direction.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited October 2008
Also, when you're at the loading screen they interrupt the graphics occasionally with a long, slow, but ultimately total video of Beyonce undressing. I can't repeat some of the things that she says while stripping but, Holy Moley.
Uh, I could swear that the epic mount was always useable everywhere. The only change that could happen there, seems like it would be for the common drop mounts.
With the announcement of dual specs sometime post-expansion, I'd expect people to be swapping out the glyphs frequently, keeping the market fresh. What's the point of switching to PVP or tank spec if you don't have the right glyphs, etc mentality and all that.
We're supposed to hit Sunwell or BT, and honestly I'm kind of excited about either. New talents, supposedly increased DPS across the board for all classes, and vastly reduced mob/boss HP oughta make for significantly less glass chewing than I've become accustomed to.
My guild's last two raids were canceled due to attendance (general issues and also people going to Blizzcon) and the officer who usually does all the raid leading suggested publicly that after 3.0 we just have casual raids, people can show up but it's not mandatory, and we can bring honorary members along if appropriate, etc. I'm wondering if that means I can sneak my shaman into ez-mode BT. But at the same time I really want to see what something liek Brutallus is like on my warlock with super tank threat modifiers and raid-wide buffs. No more 2x resto druid/holy paladin/2x warlock group for me!!!
Also, from what I've heard, many (all?) of the minor inscriptions are discovered through a once per day 'research' skill that the inscriptionist can use, which means that while the class specific majors should be easy to come by, for the first few days or weeks, many inscriptors will be the only (or at least, among the very few) on their realm that can make them. Many of which are going to be highly sought after, due to either being unexpectedly powerful for a minor, or because people will go to extreme ends to get silly little cosmetic perks / whatnot. See: the mass of mount and pet buying that's been going on for ages now.
I pointed this out on our guild forum this morning when someone posted his list of requested glyphs from people leveling. Minor glyph research is cheap but it's once per day. I'm sure a ton of people will level inscription today but it's going to take awhile before all of the minor glyphs are saturating the market. That's where the money will be if you get lucky on discovering a useful one. :crosses fingers:
I am leveling it on my warlock because I love the idea of the profession and she's still a miner, so I might as well give her something useful. I wonder how many herbs I'll have left over afterward for the AH.
Drop skinning on my skinning/leatherworking 60 hunter, take inscription instead. Easier to level it when you don't have to worry about being the right level for artisan etc.
Provide for his inscription with my herbalism/alchemy 60 druid.
Make a rogue with skinning/mining to provide for the hunter's LW and the three goddamn mining professions. I'll get the rogue to 30 and promote him to 60 using the RAF bonus from my friend. Score!
Any problems with this? Do I lose out on anything I would really want on these characters? Is hunter a poor class for inscription?
I like rogues/stealth chars for gathering, makes things a lot easier. Plus the rogue would have lockpicking making him a one stop shop.
Uh, I could swear that the epic mount was always useable everywhere. The only change that could happen there, seems like it would be for the common drop mounts.
Bah!
Been so long, I forgot about the different colors of mounts from there and all of that. Oh well.
Edit: also, skinning is such bullshit at times. Far as I can tell, it's the only tradeskill (gathering or crafting) where the "colour" of the target is nigh worthless at times. I can't tell you how many "orange" mobs I skinned this weekend on my warrior that didn't give a skillup. The difficulty just seems to imply that I'll get more failed attempts, but it doesn't mean shit in regards to actually getting a skill.
Also, re: inscription. I'm not sure how fluid their replacement will be. The hardcore raiders are likely to just pvp with pve glyphs, the hardcore pvp'ers will just raid with pvp glyphs, and the casuals probably won't be bothered to have anything but the ones they like for either and/or both. Unless they're REALLY easy to come by, it'd take a particular flavour of hardcore pvp'er AND raider to swap them with any frequency. Though I could be wrong.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I think I had a yellow and green crystal. That's so racist of Blizzard.
The Black one was the reward from the gate opening quest, and like Septus said it was already useable everywhere. The note is basically retarded, what it means to say is that you can learn the blue/green/red/yellow ones like a normal mount, I guess.
EDIT: And learn them like a normal mount I mean, just put them in your new mount page, they're still only useable in AQ.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
Oh, well that's even better then. Time to hit up AQ to farm me a mount. The crystals drop randomly off any creature in there, right? And can they drop in AQ20 or is it only AQ40?
Posts
And inscription gets personal shoulder enchants much better than the normal shoulder enchants, there's also the ability to create Darkmoon cards for decks (they've also said they have "big plans" for the fair in a future patch).
At least with WLK we're seeing some truly awesome profession specific bonuses, from the little perks to gathering professions (little heal, crit rating, hp, whatever) to the crafter specific armour/enchants/etc that we'll get next month.
Also, from what I've heard, many (all?) of the minor inscriptions are discovered through a once per day 'research' skill that the inscriptionist can use, which means that while the class specific majors should be easy to come by, for the first few days or weeks, many inscriptors will be the only (or at least, among the very few) on their realm that can make them. Many of which are going to be highly sought after, due to either being unexpectedly powerful for a minor, or because people will go to extreme ends to get silly little cosmetic perks / whatnot. See: the mass of mount and pet buying that's been going on for ages now.
With Inscription, they just need to find a way to make it more valuable. An "extra" major slot at the cost of a minor doesn't make much sense when in many cases some minor glyphs are better than much of the majors. The shoulder enchants are a nice touch for sure, but depending on how often you upgrade your shoulders, that may or may not be terribly appealing.
My biggest beef with it is that A) many of the glyphs are pretty "meh" and
Yes, there is no extra slot. I don't know if it was a rumor so much as just never implemented.
There are plenty of reasons to change glyphs frequently.
B.net: Kusanku
PvE vs PvP and different specs too. Every class has a reason to change them between PvE and PvP at the very least.
"The Black Qiraji Resonating Crystal is now a normal mount."
I just hope I didn't throw it away while making room in my bank.
Here you go ^^
http://www.mmo-champion.com/index.php?PHPSESSID=3ff55eea2959968f553044502d5066a4&page=818
I thought it was confirmed that Script Kiddies got a 4/2 split instead of 3/3, when they were going to originally have a 4/3 split.
If this isn't true, then Scribes really only get 3/3 like everyone else? That'd be kinda crappy. I'll still pick it up on my mage tonight, but I was hoping there'd be some extra perk to it.
Of course, the 3/3 split is at 80. At 70 I think we get, what, 2/3? 2/2? I know the third major isn't until 80, but I'm unsure on the minors.
Actually, you have two different "glyph setups" for your dual-specs.
So like when you switch from your fury warrior to your prot warrior, you automatically switch to a different set of inscriptions. No swapping glyphs required.
The extra hearth stone is the only reason I'm going to go inscription. I cant believe there is still no easy way to get back and forth from the outlands to old world without hounding some mage for a portal or sketchy use of battleground queuing.
I. Just. Went. Over. This.
My guild's last two raids were canceled due to attendance (general issues and also people going to Blizzcon) and the officer who usually does all the raid leading suggested publicly that after 3.0 we just have casual raids, people can show up but it's not mandatory, and we can bring honorary members along if appropriate, etc. I'm wondering if that means I can sneak my shaman into ez-mode BT. But at the same time I really want to see what something liek Brutallus is like on my warlock with super tank threat modifiers and raid-wide buffs. No more 2x resto druid/holy paladin/2x warlock group for me!!!
I pointed this out on our guild forum this morning when someone posted his list of requested glyphs from people leveling. Minor glyph research is cheap but it's once per day. I'm sure a ton of people will level inscription today but it's going to take awhile before all of the minor glyphs are saturating the market. That's where the money will be if you get lucky on discovering a useful one. :crosses fingers:
I am leveling it on my warlock because I love the idea of the profession and she's still a miner, so I might as well give her something useful. I wonder how many herbs I'll have left over afterward for the AH.
Thank you sir.
Drop skinning on my skinning/leatherworking 60 hunter, take inscription instead. Easier to level it when you don't have to worry about being the right level for artisan etc.
Provide for his inscription with my herbalism/alchemy 60 druid.
Make a rogue with skinning/mining to provide for the hunter's LW and the three goddamn mining professions. I'll get the rogue to 30 and promote him to 60 using the RAF bonus from my friend. Score!
Any problems with this? Do I lose out on anything I would really want on these characters? Is hunter a poor class for inscription?
I like rogues/stealth chars for gathering, makes things a lot easier. Plus the rogue would have lockpicking making him a one stop shop.
Bah!
Been so long, I forgot about the different colors of mounts from there and all of that. Oh well.
[strike]What'd I do?[/strike]
What'd I do now?
Edit: also, skinning is such bullshit at times. Far as I can tell, it's the only tradeskill (gathering or crafting) where the "colour" of the target is nigh worthless at times. I can't tell you how many "orange" mobs I skinned this weekend on my warrior that didn't give a skillup. The difficulty just seems to imply that I'll get more failed attempts, but it doesn't mean shit in regards to actually getting a skill.
Also, re: inscription. I'm not sure how fluid their replacement will be. The hardcore raiders are likely to just pvp with pve glyphs, the hardcore pvp'ers will just raid with pvp glyphs, and the casuals probably won't be bothered to have anything but the ones they like for either and/or both. Unless they're REALLY easy to come by, it'd take a particular flavour of hardcore pvp'er AND raider to swap them with any frequency. Though I could be wrong.
The Black one was the reward from the gate opening quest, and like Septus said it was already useable everywhere. The note is basically retarded, what it means to say is that you can learn the blue/green/red/yellow ones like a normal mount, I guess.
EDIT: And learn them like a normal mount I mean, just put them in your new mount page, they're still only useable in AQ.
ex: http://wotlk.wowhead.com/?item=21218 to avoid confusion