As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Deus Ex is pretty awesome

245

Posts

  • ZampanoZampano Registered User regular
    edited October 2008
    Paris and Hong Kong are givens just based on the conversations with Paul.

    MJ12, on the other hand...

    Zampano on
    BrawlSig.gif
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2008
    Zampano wrote: »
    Paris and Hong Kong are givens just based on the conversations with Paul.

    MJ12, on the other hand...

    You rearry gorring to rike Hong Kong.
    yes it's that bad.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • StupornautStupornaut Registered User regular
    edited October 2008
    I read that some people are working on graphical upgrades -- how hard could it be to do voice-acting upgrades? Just so long as you don't mess with the major characters, at least.

    Stupornaut on

    Stupornaut.jpg
  • ZampanoZampano Registered User regular
    edited October 2008
    MJ12:
    I'm fighting/sneaking my way out of the base, and holy hell is the AI bad. I mean, it's a good thing that it is because it makes the game more fun, but wow.

    Also, I have 18 GEP rockets. I fear no robot or man in black.

    And silenced sniper rifle is hilariously cheap.

    Zampano on
    BrawlSig.gif
  • ogcam777ogcam777 Registered User regular
    edited October 2008
    Fuuuck, and I just thought that I was done with this game for a while.

    Damn you all

    ogcam777 on
    steam_sig.png
  • ZampanoZampano Registered User regular
    edited October 2008
    So, thoughts on weaponry for my first play through:

    Sniper Rifle- Awesome, obviously. It's now extra accurate with modified recoil and a silencer. No question about it.

    Assault Rifle- I'm a little uncertain about this. On the one hand, I can generally take easily if I catch them by surprise. It is pretty handy that there's so much ammo sitting around, so I tend to use it as my default weapon.

    Shotgun- The assault shotgun, not the Sawed Off piece of shit. This gun seems way under powered. Do I need to be right on top of someone to do any damage? I'm still a fan because it's so badass looking, but having both it and the Assault Rifle in my inventory seems like it's taking up more space than it should

    Pistol/Stealth Pistol- I really liked these early in the game, but I've stopped using them as of recent. The stealth pistol is just way underpowered, and now that I have a silenced sniper it's completely useless. I'm still liking the vanilla pistol though. I just don't know if it's necessary when I have the Assault Rifle and the Shotgun

    Prod/Baton- Is there a reason to have both of these in your inventory? If I jack myself up on Augments and wack someone in the back of the head with the Baton they go down easy, so is the baton that necessary? I love the baton, incidentally.

    Crossbow- Never used it.

    Heavy Weapons- I have no idea, because the GEP Gun has never left my inventory since the game's beginning, so I've never really been able to pick up flamethrowers or any other heavy munitions.

    I really feel that I need to reassess my weaponry, since I am perpetually strapped for inventory space.

    Zampano on
    BrawlSig.gif
  • RainfallRainfall Registered User regular
    edited October 2008
    The Baton trumps the prod for most things. the prod, however, works on heavy infantry like MIBs, while the Baton will just irritate them.

    The Assault Shotgun is pretty much unnecessary until you get sabot(I think it is, been too long since I played with it) ammo for it, at which point it kills spiderbots like nothing else. Great for a few areas, but it's optional. I actually prefer the sawed-off, for various reasons.

    The Assault Rifle turns you into God. Really, it's so good at maxed levels. Ditto for the sniper rifle. If you're enjoying them, never drop them.

    Drop the pistols if you're going rifle. I played the game through using a souped-up stealth pistol once, and I certainly enjoyed it(one headshot for pretty much everything) but rifles are definitely better. Ditto for the Crossbow. The rifles simply trump it in efficacy.

    And, of course, keep the GEP. It's the ultimate lockpick, assassination tool, bot-killer, and negotiating tool.

    Rainfall on
  • ZampanoZampano Registered User regular
    edited October 2008
    I have sabot rounds, but they seem to be on the rare side, and I can't see a scenario where I would be forced to fight a mech and not go with the GEP Gun. The same sort of goes for using a prod on MIBs. Is there a reason why I wouldn't want to blow them up?

    The GEP Gun is amazing. I picked up one piece of advice that was being spouted everywhere before I played: Pick the GEP Gun at the start of the game. Best advice ever.

    Zampano on
    BrawlSig.gif
  • ReleRele Registered User regular
    edited October 2008
    Silent takedown? There's a few perks about mid-way through that are a much bigger pain in the ass if ya don't sneak in and get them. You can get all but two of the augs after
    the first time you break into Versalife if you just go a little past the objective.
    Plus ya never know when you're going to pop round that corner right into a mech.
    I always found sniper, shottie, and pistol to be the best mix. Pistol takes out the basic troops pretty fast, sniper drops the MIBs, and there is something intrinsically awesome about knocking on regen and just walking up to a mech shotgun blazing away.

    Rele on
  • RainfallRainfall Registered User regular
    edited October 2008
    Zampano wrote: »
    I have sabot rounds, but they seem to be on the rare side, and I can't see a scenario where I would be forced to fight a mech and not go with the GEP Gun. The same sort of goes for using a prod on MIBs. Is there a reason why I wouldn't want to blow them up?

    The GEP Gun is amazing. I picked up one piece of advice that was being spouted everywhere before I played: Pick the GEP Gun at the start of the game. Best advice ever.

    Spider bots in vents. Seriously, sometimes there isn't enough room for the GEP, and sometimes you want to save rockets.

    Rainfall on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2008
    I generally prefer versatility to brute power in Deus Ex. The GEP gun clobbers anything it hits, but for sneaking around it doesn't work too well. I think my normal loadout is a melee weapon, silenced pistol, wrist launcher, assault rifle, shotgun, sniper rifle, emp grenades, and conventional grenades. A couple EMPs will knock out the largest mechs, sabot rounds easily dispatch smaller mechs, snipe to get rid of powerful human units, and the silenced weapons take care of pretty much everything else.

    It means investing in multiple weapon skills instead of just heavy weapons, but also means you can handle pretty much anything. The only time I can recall using the GEP gun extensively is when it's immediately convenient and I can quickly drop it and reclaim my other weapons. Of course, I'm also OCD when it comes to making sure I have guns with plenty of ammo, so I'm sure that I could probably do without a couple of the guns I carry without missing them too much.

    Do love the fact that either route is a completely acceptable way to play the game. Just beat Bioshock on hard and I used the wrench almost exclusively for the latter half of the game. Yeah, there are other weapons, but they just aren't worth the hassle and the wrench ends up being the fastest way to kill almost anything. I easily wrenched the final boss into submission without even touching another weapon. Nothing really clever about that. :|

    Ninja Snarl P on
  • BremenBremen Registered User regular
    edited October 2008
    There's no wrong way to play through Deus Ex. You can get through any situation with brawn, stealth, or just cunning tricks.

    Rifle is definitely the brute force way to go. Heavy weapons can be powerful but they're very situational, but there's a rifle for every occasion. Pistol and/or low-tech weapons is great for stealthy ninja playthroughs. And you can always try demolitions, pistol, and hacking, and then set elaborate traps for the enemies.

    This is just one reason Deus Ex has so much replay value (Another is all the stuff you no doubt missed. Did you save the arms dealer's friend from the secret research base under Hell's Kitchen? Did you find the secret compartments in UNATCO HQ with all the loot? Every time I play this game I find something new.)

    Bremen on
  • DaxonDaxon Registered User regular
    edited October 2008
    Hell, am I the only one that runs around sniping people with a normal pistol? That, and a GEP gun for the robots is all you need to complete the game. It only really works effectively on Normal/Hard difficulties...

    Daxon on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited October 2008
    Daxon wrote: »
    Hell, am I the only one that runs around sniping people with a normal pistol? That, and a GEP gun for the robots is all you need to complete the game. It only really works effectively on Normal/Hard difficulties...

    Not really, no. Everyone I know who's played talks about how awesome the pistol is. :P

    admanb on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited October 2008
    Once you get a certain sword, just ditch the baton and use the prod for non-lethal takedowns

    The sword doesn't alert the enemy any more than the baton does, and it rules

    I personally played through pretty much all of the game with the baton/sword, the prod, the GEP gun, the minicrossbow, the stealth pistol, and the sniper rifle. I didn't really need anything else with the way I played

    I'm considering another runthrough as a total soldier type though, specializing in heavy weapons and assault rifles, so I can actually run around with the GEP gun (or maybe even the other heavy weapons!) and just kick ass all the time

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Steel AngelSteel Angel Registered User regular
    edited October 2008
    Zampano wrote: »
    Sniper Rifle- Awesome, obviously. It's now extra accurate with modified recoil and a silencer. No question about it.

    With mastery in rifles, it also can destroy many objects with a single shot. Security camera and turrets come to mind. Think it also destroys alarm panels too.
    Assault Rifle- I'm a little uncertain about this. On the one hand, I can generally take easily if I catch them by surprise. It is pretty handy that there's so much ammo sitting around, so I tend to use it as my default weapon.

    It's handy since it can be silenced but still does decent damage if that enemy turns around and you have to fight it face to face. Also, the alternate ammo is a grenade launcher, which is darn handy at times.
    Pistol/Stealth Pistol- I really liked these early in the game, but I've stopped using them as of recent. The stealth pistol is just way underpowered, and now that I have a silenced sniper it's completely useless. I'm still liking the vanilla pistol though. I just don't know if it's necessary when I have the Assault Rifle and the Shotgun

    The key with the stealth pistol is to look at the rate of fire. It's much faster than the standard pistol. The recommendation is to take multiple shots at the head in quick succession with it.

    The standard pistol is just a handy weapon all around. It does enough damage to make a good backup for the assault rifle or shotguns, can be scoped to snipe distant targets, and only takes up one space.
    Prod/Baton- Is there a reason to have both of these in your inventory? If I jack myself up on Augments and wack someone in the back of the head with the Baton they go down easy, so is the baton that necessary? I love the baton, incidentally.

    The baton is more for people that need a melee weapon to break crates and won't otherwise engage in melee IMO.
    Crossbow- Never used it.

    With tranq darts, the crossbow is a "haha, you can't get me" weapon. The tranquilizer takes some time to work so it's not a stealth take down weapon, but you can hit anywhere and it'll eventually work. This makes it useful for situations where you can only see and hit ankles from a hiding place and the enemy would run away if you tried to pepper their feet with bullets.

    With normal bolts, it's a stealth takedown weapon.
    I really feel that I need to reassess my weaponry, since I am perpetually strapped for inventory space.

    This is normal.

    I usually went with a GEP, sniper rifle, assault rifle, sword, prod, pistol, and crossbow with LAMs for my only grenade type after a while.

    Occasionally I would pick up a shotgun if I needed to use sabots for something.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • augustaugust where you come from is gone Registered User regular
    edited October 2008
    The prod is cool because if you fuck up you usually stun them and then can take them down.

    august on
  • ZampanoZampano Registered User regular
    edited October 2008
    Oh man, Hong Kong is awesome.

    Especially Maggie Chow and her accent.

    Denton: "You must be Maggie Chow."
    Chow: "In the fresh"

    I also managed to get the butcher stuck inside the door to the police station, which put him in some sort of hyperactivity mode so that whenever I got anywhere near him he started talking endlessly about how he will "cut out the part I want."

    Other progress:
    Got the Dragon Tooth. Man is that thing awesome. I also broke into VersaLife and finished the primary mission, and now I'm just clearing out the place in search of other goodies. Like the room with 3 augment canisters. And the random aliens.

    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?

    Zampano on
    BrawlSig.gif
  • augustaugust where you come from is gone Registered User regular
    edited October 2008
    Zampano wrote: »
    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?

    Nah.

    august on
  • BremenBremen Registered User regular
    edited October 2008
    Zampano wrote: »
    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?
    If you knock out a man in black without killing them, they wont explode and you can loot them. Some have some nice stuff.

    Good luck doing it with a baton, though.

    Bremen on
  • ZampanoZampano Registered User regular
    edited October 2008
    Bremen wrote: »
    Zampano wrote: »
    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?
    If you knock out a man in black without killing them, they wont explode and you can loot them. Some have some nice stuff.

    Good luck doing it with a baton, though.
    Well if I don't need the baton, then I'll just switch it for the Prod or the Crossbow and Tranq them down.

    I think I'll do that, in fact.

    Zampano on
    BrawlSig.gif
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited October 2008
    Zampano wrote: »
    Oh man, Hong Kong is awesome.

    Especially Maggie Chow and her accent.

    Denton: "You must be Maggie Chow."
    Chow: "In the fresh"

    I also managed to get the butcher stuck inside the door to the police station, which put him in some sort of hyperactivity mode so that whenever I got anywhere near him he started talking endlessly about how he will "cut out the part I want."

    Other progress:
    Got the Dragon Tooth. Man is that thing awesome. I also broke into VersaLife and finished the primary mission, and now I'm just clearing out the place in search of other goodies. Like the room with 3 augment canisters. And the random aliens.

    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?

    There are no perks ever for going for non-lethal takedowns. The only thing that really changes about the game is the dialogue with Paul at the end of Liberty Island if you did a non-lethal takedown on every bad guy. The game even treats unconscious enemies the same as dead ones

    The reason people do non-lethal takedowns (at least the reason I do them) is because they don't wanna kill the guy they're attacking. Simple as that

    Of course, after a certain point, I start killin' everyone because damn, those guys knew the risks when they signed up with that organization

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Dr SnofeldDr Snofeld Registered User regular
    edited October 2008
    Olivaw wrote: »
    Zampano wrote: »
    Oh man, Hong Kong is awesome.

    Especially Maggie Chow and her accent.

    Denton: "You must be Maggie Chow."
    Chow: "In the fresh"

    I also managed to get the butcher stuck inside the door to the police station, which put him in some sort of hyperactivity mode so that whenever I got anywhere near him he started talking endlessly about how he will "cut out the part I want."

    Other progress:
    Got the Dragon Tooth. Man is that thing awesome. I also broke into VersaLife and finished the primary mission, and now I'm just clearing out the place in search of other goodies. Like the room with 3 augment canisters. And the random aliens.

    Now that I got the good sword, should I drop the Baton altogether? Is there any perks at this point for going after non-lethal takedowns?

    There are no perks ever for going for non-lethal takedowns. The only thing that really changes about the game is the dialogue with Paul at the end of Liberty Island if you did a non-lethal takedown on every bad guy. The game even treats unconscious enemies the same as dead ones

    The reason people do non-lethal takedowns (at least the reason I do them) is because they don't wanna kill the guy they're attacking. Simple as that

    Of course, after a certain point, I start killin' everyone because damn, those guys knew the risks when they signed up with that organization

    Not true, if you kill a bunch of NSF in Castle Clinton, Carter declines to give you some extra ammo. And in her debriefing, Anna Navarre likes you more. But that's about it.

    Dr Snofeld on
    l4d_sig.png
  • augustaugust where you come from is gone Registered User regular
    edited October 2008
    Olivaw wrote: »
    The reason people do non-lethal takedowns (at least the reason I do them) is because they don't wanna kill the guy they're attacking. Simple as that

    Of course, after a certain point, I start killin' everyone because damn, those guys knew the risks when they signed up with that organization

    Exactly how I roll.

    Not so much the risks as much as because they're enforcers for a totally irredeemably evil clandestine organization.

    Yeah I'm killin' those dudes.

    august on
  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited October 2008
    Dammit.
    re-installing.

    HerrCron on
    sig.gif
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited October 2008
    Olivaw wrote: »
    There are no perks ever for going for non-lethal takedowns. The only thing that really changes about the game is the dialogue with Paul at the end of Liberty Island if you did a non-lethal takedown on every bad guy. The game even treats unconscious enemies the same as dead ones

    The reason people do non-lethal takedowns (at least the reason I do them) is because they don't wanna kill the guy they're attacking. Simple as that

    Of course, after a certain point, I start killin' everyone because damn, those guys knew the risks when they signed up with that organization

    When I was
    in the ship that needed to be blown up, I got up to the command center, hacked into the ship computer, and read the captain's email. One of the messages was from an underling or similar, that basically explained that the captain had been blackmailed and threatened into working for the bad guys. The next message was from the guy's daughter.

    I felt so fucking bad standing over the guy's body. :(

    admanb on
  • dcleedclee Registered User regular
    edited October 2008
    So I'm doing my 2nd playthrough of Deus Ex currently, and just got through Castle Clinton right now and am about to hit the subway. Is the stealth pistol from Sam Carter the only one in the game? I ask because as I was fighting in Castle Clinton, I jumped into the water with the stealth pistol equipped, and it showed a message saying that weapon cannot be used in water, then disappeared from my inventory. Apparently water completely breaks it :lol:.

    I don't feel like going to past saves to get it back, but whatever, no big deal. Still got my trusty sniper rifle 8-)

    dclee on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2008
    Did anyone else do this when it came to Navarre?
    When you talk with the guy on the plane and he explains why you shouldn't kill him, but Navarre shows up. I got sick and tired of reloading because she would either kill the guy before attacking you, explode after dying and kill both me and the guy, or explode and kill just me. So I stuck a couple LAMs in the hallway and basically just skipped her even talking to me.

    Footsteps. Chirp chirp BOOOM! Cue nerd guy calling in all worried.
    It was a boring conversation anyway.

    Ninja Snarl P on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited October 2008
    dclee wrote: »
    So I'm doing my 2nd playthrough of Deus Ex currently, and just got through Castle Clinton right now and am about to hit the subway. Is the stealth pistol from Sam Carter the only one in the game? I ask because as I was fighting in Castle Clinton, I jumped into the water with the stealth pistol equipped, and it showed a message saying that weapon cannot be used in water, then disappeared from my inventory. Apparently water completely breaks it :lol:.

    I don't feel like going to past saves to get it back, but whatever, no big deal. Still got my trusty sniper rifle 8-)

    They're all over the place (although maybe not for a little while) and not particularly useful...

    admanb on
  • Steel AngelSteel Angel Registered User regular
    edited October 2008
    Did anyone else do this when it came to Navarre?
    When you talk with the guy on the plane and he explains why you shouldn't kill him, but Navarre shows up. I got sick and tired of reloading because she would either kill the guy before attacking you, explode after dying and kill both me and the guy, or explode and kill just me. So I stuck a couple LAMs in the hallway and basically just skipped her even talking to me.

    Footsteps. Chirp chirp BOOOM! Cue nerd guy calling in all worried.
    It was a boring conversation anyway.

    Yup. I reloaded and did that when I found out it gave more skill points. I don't know which is more hilarious, the image of JC putting up those up because he KNOWS that she has to come that way or one of him just slapping them up on the wall ahead of time out of sheer paranoia or just as something to do.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • JerikTelorianJerikTelorian Registered User regular
    edited October 2008
    EDIT: There are no big spoilers in the blocks, I just use them to condense the text.

    My usual loadout is as follows:

    Skills:
    At the beginning, upgrade Computers, Lockpicking, and Low-Tech. Upgrade Electronics ASAP followed by rifles. This does not take long (usually got one rank at each of the above by the time I'm done Battery Park)
    Gear:
    I take Geppy from Paul, and keep a baton, prod, pistol, crossbow, and sniper. I pour every accuracy mod I find into the sniper -- this maxxes it's accuracy by the time I hit Lebedev's jet. I keep a sawn-off around till I can get an Assault Shotgun (for the sabot rounds).

    For grenades, I keep LAM's, gas, and electro. LAM's are used mostly for opening doors.

    Overall, I have always liked the Assault Shotgun better than the AR. The rifle feels too unwieldy, it's never been of great use at medium range. I see the sniper as my long range weapon, the pistol as mid, and shotty for the close.

    As to why I keep the baton: sometimes, the prod doesn't knock someone out with a single zap. I quickly switch to the baton to finish them off. It also opens boxes pretty good. Once I get the Dragon's Tooth, I lose the baton, but usually keep the prod. It's a really good weapon for stealth takedowns.

    The crosscow, with one point in low tech, has a lethal headshot. I just found this out on like my 5th playthough. I mean, it does as much damage as my rifle!

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited October 2008
    The crosscow, with one point in low tech, has a lethal headshot. I just found this out on like my 5th playthough. I mean, it does as much damage as my rifle!

    Crossbow is on the pistol skill, I believe.

    admanb on
  • UltimanecatUltimanecat Registered User regular
    edited October 2008
    I don't understand how everybody says "Use the baton until you get the Dragon's Tooth". The baton is one square. The Dragon's Tooth is like 18 squares (It's been a while - 4, right?).

    While the size never made much sense to me considering how the thing actually appears to work, I always saw the Dragon's Tooth as big enough to make it a pretty deliberate choice for melee-focused characters to carry it, and far less so for others.

    Still, it's sweet enough that maybe it's just worth having around.

    Ultimanecat on
    SteamID : same as my PA forum name
  • Gorilla SaladGorilla Salad Registered User regular
    edited October 2008
    Crossbow sucks ass. never used it.

    That one sword, though? I dropped my entire playthrough and became a fucking ninja the moment I got it.

    Gorilla Salad on
  • JohnDoeJohnDoe Registered User regular
    edited October 2008
    Zampano wrote: »
    Hey, cool!
    I managed to save Paul when the MiB raided his apartment. Those fuckers are scary, but so is my Assault Rifle and Ballistic Shield. It seemed like the game was leading towards a scripted event I wasn't going to be able to subvert.

    This game is awesome.
    I was pretty proud when I saved Paul as well. In actuality, you can just die immediately in the hotel and Paul stays alive. Escaping through the window is the only thing that reuslts in him dying.

    JohnDoe on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2008
    I don't understand how everybody says "Use the baton until you get the Dragon's Tooth". The baton is one square. The Dragon's Tooth is like 18 squares (It's been a while - 4, right?).

    While the size never made much sense to me considering how the thing actually appears to work, I always saw the Dragon's Tooth as big enough to make it a pretty deliberate choice for melee-focused characters to carry it, and far less so for others.

    Still, it's sweet enough that maybe it's just worth having around.

    I always thought it was pretty stupid that the Dragon's Tooth took so much space when it's all contained in the handle when not in use. Should've been two spaces max, even if it is pretty powerful.

    However, I can't say I've ever had a problem fitting it into my inventory. I don't take any heavy weapons, though, so even with a half-dozen other weapons I can still fit the Dragon's Tooth in my inventory. 25 spaces gave me plenty of room for a full arsenal plus explosives plus the Dragon's Tooth. With the right selection of augs, wielding the Dragon's Tooth against pretty much anything makes you a monster.

    Bulletproofing, anti-projectile system, regeneration, strength enhancement, speed enhancement, and the power recirculator can have you clearing large bases in minutes as you maul everything from mutants to mechs in a couple swipes. And you run so fast that you can kill a man in black with a couple hits, then run away before they explode. Sometimes it's a lot of fun to cut through all the sneaking around and just murder every bad guy for a couple blocks without breaking a sweat.

    For the space it takes up, the crossbow isn't bad. I've killed countless soldiers by hiding near an alarm button, then hitting them with a tranq dart. When they run up to hit the alarm, I have a much better chance to headshot or melee them quietly and away from other soldiers. It's also excellent when you find a position that lets you peek out to fire without worrying about alarms. A single tranq dart knocks a regular soldier out regardless of where you hit them (but headshots work faster), so you save ammo, health, and time be just tranquilizing each soldier in a group as you get the chance. However, have fun with your new coffin if you try to use it a situation where you need to move around and enemies can get to you. The 5-10 seconds it takes for a soldier to collapse is plenty of time for them to run up and assault rifle you to death.

    Ninja Snarl P on
  • ZampanoZampano Registered User regular
    edited October 2008
    The only reason why Crossbows interest me is so that I can knock out Men in Black without making them explode, and rifle through their corpses.

    That prospect is extremely appealing to me.

    Hong Kong is clear. Back in NY.

    I also have all my Augs set up, with Ballistic Shield fully leveled, and Regeneration at level 3. I am Superman.

    Zampano on
    BrawlSig.gif
  • Steel AngelSteel Angel Registered User regular
    edited October 2008
    I don't understand how everybody says "Use the baton until you get the Dragon's Tooth". The baton is one square. The Dragon's Tooth is like 18 squares (It's been a while - 4, right?).

    While the size never made much sense to me considering how the thing actually appears to work, I always saw the Dragon's Tooth as big enough to make it a pretty deliberate choice for melee-focused characters to carry it, and far less so for others.

    Still, it's sweet enough that maybe it's just worth having around.

    It does enough damage that even with no melee skill, you can one shot most guards from stealth. Now, if you have no melee skill when you get it, you're probably not as well practiced in sneaking up for a melee kill but it can make for a nice change of pace.
    A single tranq dart knocks a regular soldier out regardless of where you hit them (but headshots work faster), so you save ammo, health, and time be just tranquilizing each soldier in a group as you get the chance. However, have fun with your new coffin if you try to use it a situation where you need to move around and enemies can get to you. The 5-10 seconds it takes for a soldier to collapse is plenty of time for them to run up and assault rifle you to death.

    When used outside of an inaccessible hiding place, the crossbow is a weapon for those that do unto others, then run. You might take a few hits before you have the speed upgrade, but I doubt they'll catch up with you once you do have that upgrade.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2008
    I remember giving the the aug that shoots down incoming missiles a whirl once. It's useless against most enemies, but it makes fighting rocket soldiers comically easy. They just keep running back and forth, firing missiles that explode mere feet from them. I think it even shoots down plasma shots, but I'm not sure. I think if you take this then you can't take the enhanced vision, so I usually skip it.

    Eyebeams that shoot down missiles are awesome, but if you can see through walls you can avoid getting shot by missiles altogether.

    Ninja Snarl P on
  • augustaugust where you come from is gone Registered User regular
    edited October 2008
    Everyone should do a Realistic run once, by the way.

    I did a run on Realistic with Shifter and the hdtp (what there is of it at this point) and it was glorious.

    august on
Sign In or Register to comment.