As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Throbbing Green Shaft On... Maybe?] Dark Forces 2: Jedi Knight

1235»

Posts

  • rayofashrayofash Registered User regular
    edited October 2008
    Hacking in this game was a little crazy. I remember some of the shenanigans from above. Also, people would set the conc rifle to shoot platforms and walkways, and create buildings out of them in-game.

    Build games were awesome, we'd all play that tower level and just build to our hearts content.

    rayofash on
  • MentisMentis Registered User regular
    edited October 2008
    rayofash wrote: »
    Hacking in this game was a little crazy. I remember some of the shenanigans from above. Also, people would set the conc rifle to shoot platforms and walkways, and create buildings out of them in-game.

    Build games were awesome, we'd all play that tower level and just build to our hearts content.

    Triscuit, who pioneered most of the higher quality build hacks, was from my clan. Then I remember the tool that let you build something predefined in Jed (the level editor) and export the code so you could build it in build levels in 1 click.

    Building was then modernized again by the leak of the checksum killer. Normally, when you're building a hack, you're very restricted in what you can change. If you mess up, you generate a checksum error when you try to join another game. The checksum killer was a program by EAH_Scorpion and JP2k that killed the checksum errors, allowing you to join another game with hacks so complex they would normally trip the checksum. This actually started to kill the hacking scene when it was leaked, because the whole thing that made it "hacking" was the finesse it took to fit your code into the premade scripts. There were some real geniuses at work. Including BAH_Strike and EAH_Lunatik and EAH _Triscuit. I still see these guys around on their aliases, though I think strike is the only one still playing JK. Lunatik was the one who made the aim-bots for JK. These were fairly advanced and could lead targets, aim at their feet (with the concussion rifle) and had other targetting features. Merc Oasis NF NH

    Mentis on
    Minecraft & XBL name: TheCJX
    Steam: Ashengor
  • rayofashrayofash Registered User regular
    edited October 2008
    There was a checksum killer!?!? This must have been during my hiatus. Good grief that's insane, what kind of cogs came out after that? I remember all the EAH guys though, I used to hang out a bit with that clan.

    rayofash on
  • MentisMentis Registered User regular
    edited October 2008
    Well hacking eventually evolved into this elitist pissing contest between clans. It was as struggle between who could create the best fade, and the best nt. But once everyone started figuring out how to make a no-target that worked decently, it started dying. This is about where I started to come in. Most the old-schoolers (probably including you) started leaving. I was one of the last people let into EAH. Like I mentioned before, some crazy stuff started coming out. Especially once the old-schoolers started leaking their old hacks to us. There was some really impressive stuff, like no-targets and anti-everythings that took up several cogs and used sendmessage to trigger stuff you'd normally never fit into a cog. Eventually, fairly decent AI controlled droids started popping up. The AI was completely hand-cogged and fit into I think 4 different scripts.

    The most impressive thing still was the aimbot by lunatik. It took up a couple whole cogs and was able to lead targets, and still make it so people couldn't tell. I'm not sure about what you were around to witness but some other ones included

    AI controlled player models
    black hole like spinning death balls
    fractally multiplying projectiles
    mind control hacks

    and about anything else you could probably come up with. I can still cog quite well, but the checksum stuff would probably elude me. I keep having a desire to make a mod, or game, and the JK engine would be my choice since I have such a working knowledge of it.

    Mentis on
    Minecraft & XBL name: TheCJX
    Steam: Ashengor
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited October 2008
    Damn! Bought a copy on ebay, but I can't get it to work in Vista. :( Even with a virtual Windows 98.

    Two Headed Boy on
    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • rayofashrayofash Registered User regular
    edited October 2008
    Mentis wrote: »
    I keep having a desire to make a mod, or game, and the JK engine would be my choice since I have such a working knowledge of it.

    The modability of this engine is so incredibly impressive. I really want another one with more current-gen stuff and more focused towards the modding community.

    I've always wondered what the LucasArts team that worked on it thought of the mod community.

    rayofash on
  • rayofashrayofash Registered User regular
    edited March 2009
    Anybody find anything on the Empire Nightclub? I can't find a download for it anywhere.

    rayofash on
Sign In or Register to comment.