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New Game For Games

hcochranhcochran Registered User new member
edited October 2008 in Games and Technology
I have an idea for an online game, but I dont know who to talk to that would be able to build it.
Anyone has any ideas?

hcochran on

Posts

  • AroducAroduc regular
    edited October 2008
    Your priest, because you're going to need someone to begin the long and painful process of helping you grow accustomed to disappointment.

    Everybody has game ideas that they all think are amazing. Unless you can build a working prototype off of them, nobody cares. It's harsh, but true.

    Aroduc on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited October 2008
    Aroduc: Crushing Dreams since '02

    Raijin Quickfoot on
  • AroducAroduc regular
    edited October 2008
    Anguish is chocolate syrup for my soul.

    Aroduc on
  • projectmayhemprojectmayhem Registered User regular
    edited October 2008
    hcochran wrote: »
    I have an idea for an online game, but I dont know who to talk to that would be able to build it.
    Anyone has any ideas?

    Aside from well, failure, try this: http://www.gdmag.com/homepage.htm

    Or you know those guys that make all those games you play? Email them. Sure the chance of it getting read seriously is like 93759028927539257 to 1, might as well go for it/learn to make it yourself.

    projectmayhem on
  • DeathPrawnDeathPrawn Registered User regular
    edited October 2008
    Or you know those guys that make all those games you play? Email them. Sure the chance of it getting read seriously is like 93759028927539257 to 1, might as well go for it/learn to make it yourself.

    While we're on the topic of delicious soul-crushing:

    Do NOT e-mail any professional game developers with your ideas. Most companies are very strict about not reading fan-submitted ideas to avoid legal complications.

    Say a company makes a game that's kinda similar to an idea someone e-mailed them. That person is a dick and says, "Hey, that's my idea! Pay me for it!" Lawsuits happen, the individual gets jack shit, the developer gets bad PR, and both parties lose money.

    DeathPrawn on
    Signature not found.
  • DaedalusDaedalus Registered User regular
    edited October 2008
    talk to your local college about taking courses to learn how to program.

    Daedalus on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited October 2008
    Does it involve daggers? Or gangs?

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • KKprofitKKprofit Registered User regular
    edited October 2008
    Its about time Gang of daggers went MMO. I'll hold off til the expansion, Legion of Longswords.

    but seriously, Sign up for some programming classes.

    KKprofit on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited October 2008
    There's also the thread about learning how to make games on this forum, which could be useful depending on how complicated your idea is.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • ShaquarShaquar Registered User regular
    edited October 2008
    Actually you can get people to build your game for you, but only if you give them lots of money.

    If you don't have lots of money look at this thread. It actually contains a lot of useful information for learning to create games.

    Shaquar on
  • Doc HollidayDoc Holliday Registered User regular
    edited October 2008
    There are coders everywhere, all over the world, looking for ideas to code. I've never taken the venue of finding external programmers (I had the luxury of knowing a fantastic programmer personally, so we started our business together), but there are tons of start-ups that have.

    They won't do it for free, though, and they won't do it on a vague premise, either. You'll need to get as specific as possible, then create a full-fledged pitch. I'm not sure how the game industry works, but maybe there are independent studios that will pay for pitches? Or capital firms that will financially back working prototypes?

    I'm sure there are people who know the proper avenues for this sort of thing, but I'm just here to say there are other ways than "code it yourself hurf durf". Unfortunately the time and cost to market in the video game world are such that it is difficult to do it "in your spare time", so to speak. It takes some hardcore dedication.

    Doc Holliday on
    PSN & Live: buckwilson
  • KKprofitKKprofit Registered User regular
    edited October 2008
    There's also the thread about learning how to make games on this forum, which could be useful depending on how complicated your idea is.

    Seconded.

    You might contemplate picking up something like gamemaker and tooling around with it also.



    Also as an aside... I was not aware the gang of daggers guy had populated all of the internet with pitches to turn his "franchise" into everything from an anime to a collectible card game.

    KKprofit on
  • FremFrem Registered User regular
    edited October 2008
    There are coders everywhere, all over the world, looking for ideas to code. I've never taken the venue of finding external programmers (I had the luxury of knowing a fantastic programmer personally, so we started our business together), but there are tons of start-ups that have.

    They won't do it for free, though, and they won't do it on a vague premise, either. You'll need to get as specific as possible, then create a full-fledged pitch. I'm not sure how the game industry works, but maybe there are independent studios that will pay for pitches? Or capital firms that will financially back working prototypes?

    I'm sure there are people who know the proper avenues for this sort of thing, but I'm just here to say there are other ways than "code it yourself hurf durf". Unfortunately the time and cost to market in the video game world are such that it is difficult to do it "in your spare time", so to speak. It takes some hardcore dedication.

    Ideas are cheap, and every person willing to develop games has their own personal backlog of ideas they'd love to hack up. Money is a great motivator, but if your idea is anything complex, don't expect that a single person will be able to do it in any short period of time.

    Edit: Also, Game Maker. Quite powerful and easy to learn. Clickteam also used to put out some pretty sweet game development applications. My 13 year old self spent untold days playing with the Klick n' Play and The Games Factory demos.

    Frem on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2008
    I'm just here to say there are other ways than "code it yourself hurf durf".
    There's really not. There's an other way: tens of thousands of dollars.

    Either A) You and your team make it yourselves, or B) You pay a team to make it for you.

    Try gamedev.net

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • peterdevorepeterdevore Registered User regular
    edited October 2008
    There are no developer teams in existence that accept ideas from the outside since they are full of people who have great ideas too, and they get to go first.
    You'd have to tell us a little more about the idea if you want to get help from the right people. Is it ambitious, needing a large team or can it be done in a flash game made in a weekend? Even just prototyping a multiplayer game that goes beyond basic turn based stuff requires some team effort, unless you can fit it as a mod of some other game.

    peterdevore on
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