The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Or you know those guys that make all those games you play? Email them. Sure the chance of it getting read seriously is like 93759028927539257 to 1, might as well go for it/learn to make it yourself.
Or you know those guys that make all those games you play? Email them. Sure the chance of it getting read seriously is like 93759028927539257 to 1, might as well go for it/learn to make it yourself.
While we're on the topic of delicious soul-crushing:
Do NOT e-mail any professional game developers with your ideas. Most companies are very strict about not reading fan-submitted ideas to avoid legal complications.
Say a company makes a game that's kinda similar to an idea someone e-mailed them. That person is a dick and says, "Hey, that's my idea! Pay me for it!" Lawsuits happen, the individual gets jack shit, the developer gets bad PR, and both parties lose money.
There are coders everywhere, all over the world, looking for ideas to code. I've never taken the venue of finding external programmers (I had the luxury of knowing a fantastic programmer personally, so we started our business together), but there are tons of start-ups that have.
They won't do it for free, though, and they won't do it on a vague premise, either. You'll need to get as specific as possible, then create a full-fledged pitch. I'm not sure how the game industry works, but maybe there are independent studios that will pay for pitches? Or capital firms that will financially back working prototypes?
I'm sure there are people who know the proper avenues for this sort of thing, but I'm just here to say there are other ways than "code it yourself hurf durf". Unfortunately the time and cost to market in the video game world are such that it is difficult to do it "in your spare time", so to speak. It takes some hardcore dedication.
There's also the thread about learning how to make games on this forum, which could be useful depending on how complicated your idea is.
Seconded.
You might contemplate picking up something like gamemaker and tooling around with it also.
Also as an aside... I was not aware the gang of daggers guy had populated all of the internet with pitches to turn his "franchise" into everything from an anime to a collectible card game.
There are coders everywhere, all over the world, looking for ideas to code. I've never taken the venue of finding external programmers (I had the luxury of knowing a fantastic programmer personally, so we started our business together), but there are tons of start-ups that have.
They won't do it for free, though, and they won't do it on a vague premise, either. You'll need to get as specific as possible, then create a full-fledged pitch. I'm not sure how the game industry works, but maybe there are independent studios that will pay for pitches? Or capital firms that will financially back working prototypes?
I'm sure there are people who know the proper avenues for this sort of thing, but I'm just here to say there are other ways than "code it yourself hurf durf". Unfortunately the time and cost to market in the video game world are such that it is difficult to do it "in your spare time", so to speak. It takes some hardcore dedication.
Ideas are cheap, and every person willing to develop games has their own personal backlog of ideas they'd love to hack up. Money is a great motivator, but if your idea is anything complex, don't expect that a single person will be able to do it in any short period of time.
Edit: Also, Game Maker. Quite powerful and easy to learn. Clickteam also used to put out some pretty sweet game development applications. My 13 year old self spent untold days playing with the Klick n' Play and The Games Factory demos.
There are no developer teams in existence that accept ideas from the outside since they are full of people who have great ideas too, and they get to go first.
You'd have to tell us a little more about the idea if you want to get help from the right people. Is it ambitious, needing a large team or can it be done in a flash game made in a weekend? Even just prototyping a multiplayer game that goes beyond basic turn based stuff requires some team effort, unless you can fit it as a mod of some other game.
Posts
Everybody has game ideas that they all think are amazing. Unless you can build a working prototype off of them, nobody cares. It's harsh, but true.
Aside from well, failure, try this: http://www.gdmag.com/homepage.htm
Or you know those guys that make all those games you play? Email them. Sure the chance of it getting read seriously is like 93759028927539257 to 1, might as well go for it/learn to make it yourself.
While we're on the topic of delicious soul-crushing:
Do NOT e-mail any professional game developers with your ideas. Most companies are very strict about not reading fan-submitted ideas to avoid legal complications.
Say a company makes a game that's kinda similar to an idea someone e-mailed them. That person is a dick and says, "Hey, that's my idea! Pay me for it!" Lawsuits happen, the individual gets jack shit, the developer gets bad PR, and both parties lose money.
but seriously, Sign up for some programming classes.
If you don't have lots of money look at this thread. It actually contains a lot of useful information for learning to create games.
They won't do it for free, though, and they won't do it on a vague premise, either. You'll need to get as specific as possible, then create a full-fledged pitch. I'm not sure how the game industry works, but maybe there are independent studios that will pay for pitches? Or capital firms that will financially back working prototypes?
I'm sure there are people who know the proper avenues for this sort of thing, but I'm just here to say there are other ways than "code it yourself hurf durf". Unfortunately the time and cost to market in the video game world are such that it is difficult to do it "in your spare time", so to speak. It takes some hardcore dedication.
Seconded.
You might contemplate picking up something like gamemaker and tooling around with it also.
Also as an aside... I was not aware the gang of daggers guy had populated all of the internet with pitches to turn his "franchise" into everything from an anime to a collectible card game.
Ideas are cheap, and every person willing to develop games has their own personal backlog of ideas they'd love to hack up. Money is a great motivator, but if your idea is anything complex, don't expect that a single person will be able to do it in any short period of time.
Edit: Also, Game Maker. Quite powerful and easy to learn. Clickteam also used to put out some pretty sweet game development applications. My 13 year old self spent untold days playing with the Klick n' Play and The Games Factory demos.
Either A) You and your team make it yourselves, or You pay a team to make it for you.
Try gamedev.net
You'd have to tell us a little more about the idea if you want to get help from the right people. Is it ambitious, needing a large team or can it be done in a flash game made in a weekend? Even just prototyping a multiplayer game that goes beyond basic turn based stuff requires some team effort, unless you can fit it as a mod of some other game.